using UnityEngine; public class DiceFollowCamera : MonoBehaviour { [SerializeField] private Transform dice; [SerializeField] private Vector3 offset = new Vector3(0f, 3f, -3f); void LateUpdate() { if (!dice) return; // Follow position only transform.position = dice.position + offset; // Lock rotation completely transform.rotation = Quaternion.Euler(90f, 0f, 0f); } }