using TMPro; using UnityEngine; public class PlayerCountCanvas : MonoBehaviour { Transform cam; [SerializeField] private TMP_Text playerCountText; void Start() { cam = GameObject.FindGameObjectWithTag("MainCamera").transform; } void LateUpdate() { transform.LookAt(cam.forward + transform.position); } public void SetPlayerCount(int count) { playerCountText.text = count.ToString(); } }