using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameLinks : MonoBehaviour { [SerializeField] private Button PrivacyPolicyBtn; [SerializeField] private Button TermsOfUseBtn; [SerializeField] private Button ContactUsBtn; void OnEnable() { PrivacyPolicyBtn.onClick.AddListener(OnPrivacyPolicyClicked); TermsOfUseBtn.onClick.AddListener(OnTermsOfUseClicked); ContactUsBtn.onClick.AddListener(OnContactUsClicked); } void OnDisable() { PrivacyPolicyBtn.onClick.RemoveListener(OnPrivacyPolicyClicked); TermsOfUseBtn.onClick.RemoveListener(OnTermsOfUseClicked); ContactUsBtn.onClick.RemoveListener(OnContactUsClicked); } private void OnPrivacyPolicyClicked() { UrlManager.OpenPrivacyPolicy(); } private void OnTermsOfUseClicked() { UrlManager.OpenTermsOfUse(); } private void OnContactUsClicked() { UrlManager.OpenContacts(); } }