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10 changed files with 252 additions and 76 deletions

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@ -1,6 +1,9 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using Random = UnityEngine.Random;
public class DiceView : MonoBehaviour, IBase public class DiceView : MonoBehaviour, IBase
{ {
@ -10,16 +13,21 @@ public class DiceView : MonoBehaviour, IBase
[SerializeField] private DiceSide[] diceSides; [SerializeField] private DiceSide[] diceSides;
[SerializeField] private float sideValueTime = 1.2f; [SerializeField] private float sideValueTime = 1.2f;
[SerializeField] private Vector3 startPos = new Vector3(0, 20, 0); [SerializeField] private Vector3 startPos = new Vector3(0, 20, 0);
[SerializeField] private Button diceButton;
[Header("Physics Randomness")] [Header("Physics Randomness")]
[SerializeField] private float baseSpinForce = 900f; [SerializeField] private float baseSpinForce = 900f;
[SerializeField] private float sideForce = 0.18f; [SerializeField] private float sideForce = 0.18f;
[SerializeField] private float liftForce = 0.1f; [SerializeField] private float liftForce = 0.1f;
private List<int> probabilityValues = new List<int>() { 3, 4, 5 };
private Quaternion startRotation; private Quaternion startRotation;
private Action<int> onRollingComplete = null; private Action<int> onRollingComplete = null;
private IRollBase rollBase = null;
private bool hasNoActionOnRoll = false;
void Awake() private void Awake()
{ {
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
rb.useGravity = false; rb.useGravity = false;
@ -39,31 +47,31 @@ public class DiceView : MonoBehaviour, IBase
} }
} }
IEnumerator RollRoutine() private IEnumerator RollRoutine()
{ {
rolling = true; rolling = true;
// MICRO DELAY → breaks physics sync between dice // MICRO DELAY → breaks physics sync between dice
yield return new WaitForSeconds(UnityEngine.Random.Range(0.01f, 0.06f)); yield return new WaitForSeconds(Random.Range(0.01f, 0.06f));
rb.useGravity = true; rb.useGravity = true;
// PER-DICE FORCE MULTIPLIER // PER-DICE FORCE MULTIPLIER
float spinMultiplier = UnityEngine.Random.Range(0.8f, 1.25f); float spinMultiplier = Random.Range(0.8f, 1.25f);
// RANDOM TORQUE // RANDOM TORQUE
rb.AddTorque( rb.AddTorque(
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier, Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier, Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier, Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
ForceMode.Impulse ForceMode.Impulse
); );
// RANDOM SIDE FORCE // RANDOM SIDE FORCE
Vector3 sideDir = new Vector3( Vector3 sideDir = new Vector3(
UnityEngine.Random.Range(-1f, 1f), Random.Range(-1f, 1f),
0f, 0f,
UnityEngine.Random.Range(-1f, 1f) Random.Range(-1f, 1f)
).normalized; ).normalized;
rb.AddForce(sideDir * sideForce, ForceMode.Impulse); rb.AddForce(sideDir * sideForce, ForceMode.Impulse);
@ -73,28 +81,44 @@ public class DiceView : MonoBehaviour, IBase
yield return new WaitForSeconds(sideValueTime); yield return new WaitForSeconds(sideValueTime);
int value = GetDiceValue(); int rolledVal = 0;
if (hasNoActionOnRoll)
//TODO: Use the dice value as needed
Debug.Log($"Dice rolled: {value}");
ResetDice();
onRollingComplete?.Invoke(value);
}
int GetDiceValue()
{
foreach (DiceSide side in diceSides)
{ {
if (side.OnGround()) if (rollBase.SixRollCount == 0)
return side.sideValue; {
rollBase.UpdateMaxRollCount(probabilityValues[Random.Range(0, probabilityValues.Count)]);
}
rollBase.UpdateSixRollCount();
rolledVal = rollBase.SixRollCount == rollBase.MaxRollCount ?
Ludo_3D_Constants.Max_Dice_Rolls : GetDiceValue();
}
else
{
rolledVal = GetDiceValue();
} }
return 1; if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
ResetRollData();
ResetDice();
Debug.Log($"Dice rolled: {rolledVal}");
onRollingComplete?.Invoke(rolledVal);
}
private int GetDiceValue()
{
return Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
}
public void ResetRollData()
{
if (rollBase != null) rollBase.ResetRollData();
} }
public void ResetDice() public void ResetDice()
{ {
rollBase = null;
rb.useGravity = false; rb.useGravity = false;
rb.velocity = Vector3.zero; rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero; rb.angularVelocity = Vector3.zero;
@ -102,10 +126,25 @@ public class DiceView : MonoBehaviour, IBase
rolling = false; rolling = false;
} }
public void SetDiceButtonInteraction(bool status)
{
diceButton.interactable = status;
}
public void ResetOnSessionEnd() public void ResetOnSessionEnd()
{ {
ResetDice(); ResetDice();
transform.localRotation = startRotation; transform.localRotation = startRotation;
onRollingComplete = null; onRollingComplete = null;
} }
public void InitOnNoActionsAfterRoll(IRollBase rollBase, bool state)
{
hasNoActionOnRoll = state;
if (!state)
return;
this.rollBase = rollBase;
}
} }

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@ -8476,24 +8476,28 @@ MonoBehaviour:
playersParent: {fileID: 1373272158} playersParent: {fileID: 1373272158}
totalPawnsInHome: 0 totalPawnsInHome: 0
totalPawnsFinished: 0 totalPawnsFinished: 0
totalPawnsInFinishingPath: 0
- playerType: 1 - playerType: 1
startIndex: 13 startIndex: 13
endIndex: 11 endIndex: 11
playersParent: {fileID: 1841959051} playersParent: {fileID: 1841959051}
totalPawnsInHome: 0 totalPawnsInHome: 0
totalPawnsFinished: 0 totalPawnsFinished: 0
totalPawnsInFinishingPath: 0
- playerType: 2 - playerType: 2
startIndex: 26 startIndex: 26
endIndex: 24 endIndex: 24
playersParent: {fileID: 1934858463} playersParent: {fileID: 1934858463}
totalPawnsInHome: 0 totalPawnsInHome: 0
totalPawnsFinished: 0 totalPawnsFinished: 0
totalPawnsInFinishingPath: 0
- playerType: 3 - playerType: 3
startIndex: 39 startIndex: 39
endIndex: 37 endIndex: 37
playersParent: {fileID: 1094154913} playersParent: {fileID: 1094154913}
totalPawnsInHome: 0 totalPawnsInHome: 0
totalPawnsFinished: 0 totalPawnsFinished: 0
totalPawnsInFinishingPath: 0
playerBaseHandler: {fileID: 433034051} playerBaseHandler: {fileID: 433034051}
--- !u!4 &896294589 stripped --- !u!4 &896294589 stripped
Transform: Transform:

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 05273ddf992ca4671b13f0b4b9dde85d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
public interface IRollBase
{
public int SixRollCount { get; }
public int MaxRollCount { get; }
void UpdateSixRollCount();
void UpdateMaxRollCount(int val);
void ResetRollData();
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4683cbbafe11541cf8a71cdd12df62ac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -76,7 +76,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private bool CanRollDiceAgain = false; // used for when you get a 6 or when you reach the finish point private bool CanRollDiceAgain = false; // used for when you get a 6 or when you reach the finish point
private int diceSixRollCounter = 0; private int diceSixRollCounter = 0;
private List<PlayerPawn> availPlayers = new List<PlayerPawn>(); private List<PlayerPawn> availPlayersToMove = new List<PlayerPawn>();
private bool canSwitchPlayer = true; private bool canSwitchPlayer = true;
public bool CanRollDiceForUser public bool CanRollDiceForUser
@ -169,7 +169,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void HandleDiceRollWithDelay() private void HandleDiceRollWithDelay()
{ {
Invoke(nameof(HandleDiceRoll), botDiceRollDelay); Invoke(nameof(RollDiceForBot), botDiceRollDelay);
} }
private void InitBotRuntimeData() private void InitBotRuntimeData()
@ -240,6 +240,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, false); playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, false);
currentPlayerTypeTurn = playerType; currentPlayerTypeTurn = playerType;
playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, true); playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, true);
diceRollHandler.DiceView.SetDiceButtonInteraction(true);
UpdateTurnTimer(); UpdateTurnTimer();
} }
@ -267,7 +268,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
currentPlayerTurnTimer.Init(currentPlayerTurnMaxTime, onComplete: () => currentPlayerTurnTimer.Init(currentPlayerTurnMaxTime, onComplete: () =>
{ {
Debug.Log($"currentPlayerTurnTimer: HandleDiceViewForUser"); Debug.Log($"currentPlayerTurnTimer: HandleDiceViewForUser");
diceRollHandler.HandleDiceViewForUser(); RollDiceForUser();
}, inProgress: (remTime) => }, inProgress: (remTime) =>
{ {
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerTurnMaxTime - (int)remTime); uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerTurnMaxTime - (int)remTime);
@ -349,7 +350,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void OnDiceInteracted() public void OnDiceInteracted()
{ {
ResetCurrentPlayerTurnTimer(); ResetCurrentPlayerTurnTimer();
diceRollHandler.HandleDiceViewForUser(); RollDiceForUser();
} }
public void RollDiceForPlayer(int rolledVal) public void RollDiceForPlayer(int rolledVal)
@ -396,7 +397,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// What happens when you get a 6 // What happens when you get a 6
private void SelectPawnFromBotBase() private void SelectPawnFromBotBase()
{ {
if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn)) if (canSwitchPlayer || availPlayersToMove.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn))
{ {
Debug.Log($"returning from SelectPawnFromBotBase"); Debug.Log($"returning from SelectPawnFromBotBase");
return; // Have a better check here return; // Have a better check here
@ -408,7 +409,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
int savedPlayerId = -1; int savedPlayerId = -1;
PlayerPawn pawn = null; PlayerPawn pawn = null;
Debug.Log($"SelectPawnFromBotBase: availPlayers.Count(): {availPlayers.Count()}, CanRollDiceAgain: {CanRollDiceAgain}"); Debug.Log($"SelectPawnFromBotBase: availPlayers.Count(): {availPlayersToMove.Count()}, CanRollDiceAgain: {CanRollDiceAgain}");
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0) if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0)
{ {
@ -428,7 +429,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
Debug.Log($"Before Iterating"); Debug.Log($"Before Iterating");
foreach (var playerPawn in availPlayers) foreach (var playerPawn in availPlayersToMove)
{ {
int possibleSteps = 0; int possibleSteps = 0;
Tile possibleTileData = null; Tile possibleTileData = null;
@ -515,7 +516,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
if (CanRollDiceAgain) if (CanRollDiceAgain)
HandleDiceRoll(); RollDiceForBot();
else else
SwitchPlayer(); SwitchPlayer();
} }
@ -570,23 +571,21 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
return possibleSteps > TilesManager.GetGeneralTilesLength() - 1; return possibleSteps > TilesManager.GetGeneralTilesLength() - 1;
} }
private bool HasNoPlayersTravelling() => Mathf.Abs(availPlayersToMove.Count - playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInFinishingPath) < 1;
public void OnDiceRolled(int rolledVal) public void OnDiceRolled(int rolledVal)
{ {
SetCanRollDiceForUser(false); SetCanRollDiceForUser(false);
diceRollHandler.DiceView.SetDiceButtonInteraction(false);
// add core dice logic here // add core dice logic here
Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}"); Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}");
diceRolledValue = rolledVal; diceRolledValue = rolledVal;
diceText.text = $"{diceRolledValue}"; diceText.text = $"{diceRolledValue}";
availPlayers = new List<PlayerPawn>();
if (!CanRollDiceAgain) if (!CanRollDiceAgain)
{ {
UpdateActivePlayersAndSetDisplay(true); SetDisplayCountForAllAvailPlayers(true);
}
else
{
InitActivePlayers();
} }
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls) if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
@ -596,6 +595,25 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// also play a simple animation before selecting // also play a simple animation before selecting
CanRollDiceAgain = true; CanRollDiceAgain = true;
diceSixRollCounter++; diceSixRollCounter++;
if (botTypesInGame != null && !botTypesInGame.Contains(currentPlayerTypeTurn))
{
if (availPlayersToMove.Count < 1 || HasNoPlayersTravelling())
{
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome > 0)
{
OnPawnSelected(playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values
.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome));
return;
}
}
else
{
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome < 1 && CanMoveSoloPlayer())
return;
}
}
#if UNITY_EDITOR #if UNITY_EDITOR
pointerMeshRend.material = selectMat; pointerMeshRend.material = selectMat;
#endif #endif
@ -612,56 +630,75 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
Debug.Log($"### EnablePlayerSelectionStates"); Debug.Log($"### EnablePlayerSelectionStates");
EnablePlayerSelectionStates(true); EnablePlayerSelectionStates(true);
// pointerMeshRend.materials[0] = selectMat; // pointerMeshRend.materials[0] = selectMat;
} }
else // if there are any other pawns that are in safe or moving state else // if there are any other pawns that are in safe or moving state
{ {
// for player's logic Debug.Log($"before CustomAvailablePlayers: {availPlayersToMove.Count}");
int customAvailPlayers = availPlayers.Count();
Debug.Log($"before CustomAvailablePlayers: {customAvailPlayers}");
List<int> indexesToRemove = new List<int>(); List<int> indexesToRemove = new List<int>();
for (int i = 0; i < availPlayers.Count; i++) for (int i = 0; i < availPlayersToMove.Count; i++)
{ {
Debug.Log($"## playerPawn.GetPlayerState(): {availPlayers[i].GetPlayerState()}"); Debug.Log($"## playerPawn.GetPlayerState(): {availPlayersToMove[i].GetPlayerState()}");
if (availPlayers[i].GetPlayerState() == PlayerState.InFinishingPath) if (availPlayersToMove[i].GetPlayerState() == PlayerState.InFinishingPath)
{ {
Debug.Log($"diceRolledValue: {diceRolledValue}, FinishingDataLen: {TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn)}, playerPawn.CurrentTileIndex: {availPlayers[i].CurrentTileIndex}"); Debug.Log($"diceRolledValue: {diceRolledValue}, FinishingDataLen: {TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn)}, playerPawn.CurrentTileIndex: {availPlayersToMove[i].CurrentTileIndex}");
if (diceRolledValue <= TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - (availPlayers[i].CurrentTileIndex + 1)) if (diceRolledValue <= TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - (availPlayersToMove[i].CurrentTileIndex + 1))
{ {
availPlayers[i].SetPlayerSelectionState(true); availPlayersToMove[i].SetPlayerSelectionState(true);
} }
else else
{ {
indexesToRemove.Add(i); indexesToRemove.Add(i);
availPlayers[i].SetPlayerSelectionState(false); availPlayersToMove[i].SetPlayerSelectionState(false);
availPlayers[i].ShowPlayerCountCanvas(false); availPlayersToMove[i].ShowPlayerCountCanvas(false);
customAvailPlayers--;
} }
continue; continue;
} }
availPlayers[i].SetPlayerSelectionState(true); availPlayersToMove[i].SetPlayerSelectionState(true);
} }
for (int idx = indexesToRemove.Count - 1; idx >= 0; idx--) for (int idx = indexesToRemove.Count - 1; idx >= 0; idx--)
availPlayers.RemoveAt(idx); availPlayersToMove.RemoveAt(idx);
// if (availPlayers.Count() < 1) Debug.Log($"CustomAvailablePlayers: {availPlayersToMove.Count}");
Debug.Log($"CustomAvailablePlayers: {customAvailPlayers}"); canSwitchPlayer = availPlayersToMove.Count < 1;
canSwitchPlayer = customAvailPlayers < 1;
CanRollDiceAgain = false; CanRollDiceAgain = false;
if (botTypesInGame != null && !botTypesInGame.Contains(currentPlayerTypeTurn) &&
availPlayersToMove.Count > 0)
{
if (CanMoveSoloPlayer())
{
EnablePlayerSelectionStates(false);
OnPawnSelected(availPlayersToMove[0]);
}
}
} }
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}"); Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
} }
private bool CanMoveSoloPlayer()
{
if (availPlayersToMove.Count == 1)
{
if (availPlayersToMove[0].GetPlayerState() == PlayerState.InSafeZone || availPlayersToMove[0].GetPlayerState() == PlayerState.Moving
|| availPlayersToMove[0].GetPlayerState() == PlayerState.InFinishingPath)
{
return true;
}
}
return false;
}
private void UpdateActivePlayersAndSetDisplay(bool state) private void UpdateActivePlayersAndSetDisplay(bool state)
{ {
InitActivePlayers(); InitActivePlayers();
@ -670,7 +707,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void InitActivePlayers() private void InitActivePlayers()
{ {
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn) availPlayersToMove = new List<PlayerPawn>();
availPlayersToMove = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone || .Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
pawn.GetPlayerState() == PlayerState.Moving || pawn.GetPlayerState() == PlayerState.Moving ||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList(); pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
@ -708,16 +746,48 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
if (CanRollDiceAgain) if (CanRollDiceAgain)
{ {
HandleDiceRoll(); RollDiceForBot();
} }
} }
private void HandleDiceRoll() private void RollDiceForUser()
{
InitActivePlayers();
bool canUsePawnsFromHome = CanUsePawnsFromHome();
diceRollHandler.HandleDiceViewForUser(
hasNoActionOnRoll: canUsePawnsFromHome,
playerBase: canUsePawnsFromHome ? PlayerBaseHandler.GetPlayerBase(currentPlayerTypeTurn) : null);
}
private void RollDiceForBot()
{
InitActivePlayers();
HandleDiceRollForBot();
}
/***
* Summary:
* Scenario where the user/bot has no other move when some of the pawns/characters out of home
* are in finishing path and doesn't have a move from dice rolled value
*/
private bool CanUsePawnsFromHome()
{
return playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome > 0 && HasNoPlayersTravelling();
}
private void HandleDiceRollForBot()
{ {
if (isDebugAITest) if (isDebugAITest)
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal), diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue); diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal),
else diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal)); else
{
bool canUsePawnsFromHome = CanUsePawnsFromHome();
diceRollHandler.HandleDiceViewForBot(
(rollVal) => RollDiceForBot(rollVal),
hasNoActionOnRoll: canUsePawnsFromHome,
playerBase: canUsePawnsFromHome ? PlayerBaseHandler.GetPlayerBase(currentPlayerTypeTurn) : null);
}
} }
public void OnPawnSelected(PlayerPawn selectedPawn) public void OnPawnSelected(PlayerPawn selectedPawn)
@ -770,6 +840,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
else if (selectedPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex) else if (selectedPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
{ {
TilesManager.RetrieveTileBasedOnIndex(selectedPawn.CurrentTileIndex).ResetPlayerPawn(selectedPawn); TilesManager.RetrieveTileBasedOnIndex(selectedPawn.CurrentTileIndex).ResetPlayerPawn(selectedPawn);
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInFinishingPath++;
ApplyFinishingPathLogic(selectedPawn); ApplyFinishingPathLogic(selectedPawn);
} }
else if (selectedPawn.GetPlayerState() == PlayerState.InSafeZone || selectedPawn.GetPlayerState() == PlayerState.Moving) else if (selectedPawn.GetPlayerState() == PlayerState.InSafeZone || selectedPawn.GetPlayerState() == PlayerState.Moving)
@ -843,10 +914,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"currentPlayerTurn: {currentPlayerTypeTurn}"); Debug.Log($"currentPlayerTurn: {currentPlayerTypeTurn}");
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}"); Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}"); Debug.Log($"before SwitchPlayer availPlayers: {availPlayersToMove.Count}, playerPawn: {playerPawn}");
UpdateActivePlayersAndSetDisplay(false); UpdateActivePlayersAndSetDisplay(false);
Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}"); Debug.Log($"after SwitchPlayer availPlayers: {availPlayersToMove.Count}, playerPawn: {playerPawn}");
Debug.Log($"after allPlayerTypes.Count: {allPlayerTypes.Count}"); Debug.Log($"after allPlayerTypes.Count: {allPlayerTypes.Count}");
if (allPlayerTypes.Count == 0) if (allPlayerTypes.Count == 0)
@ -906,11 +977,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
if (state) if (state)
{ {
availPlayers.ForEach(pawn => ShowUpdatedPlayerCountOnTile(pawn)); availPlayersToMove.ForEach(pawn => ShowUpdatedPlayerCountOnTile(pawn));
} }
else else
{ {
availPlayers.ForEach(pawn => pawn.ShowPlayerCountCanvas(false)); availPlayersToMove.ForEach(pawn => pawn.ShowPlayerCountCanvas(false));
} }
} }
@ -948,6 +1019,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
// MoveThroughTiles(playerPawn, index, targetIndex); // MoveThroughTiles(playerPawn, index, targetIndex);
Debug.Log($"TargetIdx: {targetIndex - index}"); Debug.Log($"TargetIdx: {targetIndex - index}");
if (index == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInFinishingPath++;
CheckForGamePause(() => MoveThroughFinishingPath(playerPawn, 0, targetIndex - index)); CheckForGamePause(() => MoveThroughFinishingPath(playerPawn, 0, targetIndex - index));
} }
else if (nextTileIndex <= targetIndex) else if (nextTileIndex <= targetIndex)
@ -1065,7 +1139,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// ShowUpdatedPlayerCountOnTile(playerPawn); // ShowUpdatedPlayerCountOnTile(playerPawn);
UpdatePlayerState(playerPawn, PlayerState.HasFinished); UpdatePlayerState(playerPawn, PlayerState.HasFinished);
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++; playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInFinishingPath--;
Debug.Log($"playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished: {playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished}"); Debug.Log($"playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished: {playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished}");
Debug.Log($"playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Count: {playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Count}"); Debug.Log($"playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Count: {playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Count}");
@ -1185,7 +1261,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
playerGameDatasDict = null; playerGameDatasDict = null;
playerDatas = null; playerDatas = null;
availPlayers = null; availPlayersToMove = null;
botTypesInGame = null; botTypesInGame = null;
botRuntimeMovementData = null; botRuntimeMovementData = null;

View File

@ -7,12 +7,17 @@ public class BasePlacementData
public Transform placementTransform; public Transform placementTransform;
} }
public class PlayerBase : MonoBehaviour public class PlayerBase : MonoBehaviour, IRollBase
{ {
[SerializeField] private PlayerType playerType; [SerializeField] private PlayerType playerType;
[SerializeField] private BasePlacementData[] basePlacementDatas; [SerializeField] private BasePlacementData[] basePlacementDatas;
[SerializeField] private PlayerPawn[] playerPawns; [SerializeField] private PlayerPawn[] playerPawns;
[SerializeField] private GameObject playerBaseEffect; [SerializeField] private GameObject playerBaseEffect;
private int sixRollCount, maxRollCount;
public int SixRollCount => sixRollCount;
public int MaxRollCount => maxRollCount;
public bool IsBotBase public bool IsBotBase
{ {
@ -21,6 +26,22 @@ public class PlayerBase : MonoBehaviour
public PlayerType GetPlayerType() => playerType; public PlayerType GetPlayerType() => playerType;
public void UpdateSixRollCount()
{
sixRollCount++;
}
public void ResetRollData()
{
sixRollCount = 0;
maxRollCount = 0;
}
public void UpdateMaxRollCount(int val)
{
maxRollCount = val;
}
public void InitPlayerData() public void InitPlayerData()
{ {
for (int idx = 0; idx < basePlacementDatas.Length; idx++) for (int idx = 0; idx < basePlacementDatas.Length; idx++)

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@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System.Collections.Generic;
[System.Serializable] [System.Serializable]
public class PlayerBaseData public class PlayerBaseData

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@ -27,6 +27,7 @@ public class PlayerGameData
public Dictionary<int, PlayerPawn> playerPawnsDict; public Dictionary<int, PlayerPawn> playerPawnsDict;
public int totalPawnsInHome = 0; public int totalPawnsInHome = 0;
public int totalPawnsFinished = 0; public int totalPawnsFinished = 0;
public int totalPawnsInFinishingPath = 0;
} }
[System.Serializable] [System.Serializable]

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@ -29,7 +29,7 @@ public class DiceRollHandler : MonoBehaviour
inputManager.SetDiceRollValue(rolledVal); inputManager.SetDiceRollValue(rolledVal);
} }
public void HandleDiceViewForUser() public void HandleDiceViewForUser(bool hasNoActionOnRoll = false, PlayerBase playerBase = null)
{ {
if (!inputManager.GameplayManager.CanRollDiceForUser) return; if (!inputManager.GameplayManager.CanRollDiceForUser) return;
@ -39,11 +39,17 @@ public class DiceRollHandler : MonoBehaviour
if (inputManager.GameplayManager.IsDebugPlayerTest) if (inputManager.GameplayManager.IsDebugPlayerTest)
OnUserDiceRollComplete(GetDiceTestVal()); OnUserDiceRollComplete(GetDiceTestVal());
else else
diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false); {
diceView.InitOnNoActionsAfterRoll(playerBase, hasNoActionOnRoll);
diceView.Roll(
(rolledVal) => OnUserDiceRollComplete(rolledVal),
false);
}
} }
public void HandleDiceViewForBot(Action<int> onComplete) public void HandleDiceViewForBot(Action<int> onComplete, bool hasNoActionOnRoll = false, PlayerBase playerBase = null)
{ {
diceView.InitOnNoActionsAfterRoll(playerBase, hasNoActionOnRoll);
diceView.Roll(onComplete: onComplete, true); diceView.Roll(onComplete: onComplete, true);
} }