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No commits in common. "f93ba98ef32385f1f1d67c07a90011535d8bd5e1" and "f9618cce71ddf2f70b3bb62c710ed7bac4123e09" have entirely different histories.
f93ba98ef3
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f9618cce71
@ -75,8 +75,7 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public void OnGameRestarted()
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{
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GameManager.OnGameStateChanged(GameState.InGame);
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GameManager.ResetGameDatas();
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gameplayManager.ResetGameRestartData();
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switch (CurrentGameModeType)
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{
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case GameModeType.PVP:
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@ -36,10 +36,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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[SerializeField] private PlayerGameData[] playerGameDatas;
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[SerializeField] private PlayerBaseHandler playerBaseHandler;
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public PlayerType CurrentPlayerTypeTurn => currentPlayerTypeTurn;
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public PlayerBaseHandler PlayerBaseHandler => playerBaseHandler;
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private PlayerType currentPlayerTypeTurn;
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public PlayerType CurrentPlayerTypeTurn => currentPlayerTypeTurn;
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private int currentPlayerTurnIndex = 0;
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private List<PlayerType> allPlayerTypes = new List<PlayerType>();
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@ -887,8 +885,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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for (int i = counter; i > 0; i--)
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{
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var pawn = nextTile.GetPlayerPawn();
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Debug.Log($"pawn: {pawn}");
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Debug.Log($"playerBase: {playerBaseHandler}");
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var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
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Debug.Log($"playerBasePos: {playerBasePos}");
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playerGameDatasDict[pawn.PlayerType].totalPawnsInHome++;
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playerBaseHandler.SendPlayerToHome(pawn);
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pawn.MoveBackToHome(playerBasePos);
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}
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if (CheckForMaxDiceRollAttempt())
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@ -1008,10 +1012,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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{
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if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
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{
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Tile tile = tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
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tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
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ShowUpdatedPlayerCountOnTile(playerPawn);
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playerPawn.ShowPlayerCountCanvas(false);
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UpdatePlayerState(playerPawn, PlayerState.HasFinished);
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playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
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@ -1099,21 +1100,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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playerPawn.PlayerCountCanvas.SetPlayerCount(count);
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}
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public void ResetTileDatasForPlayers()
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{
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foreach (PlayerData data in playerDatas)
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{
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var pawns = playerGameDatasDict[data.playerType].playerPawnsDict.Values;
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foreach (var pawn in pawns)
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{
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if (pawn.GetPlayerState() == PlayerState.InHome || pawn.GetPlayerState() == PlayerState.HasFinished) continue;
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tilesManager.ResetTileData(pawn.PlayerType, pawn.CurrentTileIndex, pawn.GetPlayerState());
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}
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}
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}
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public void ResetData()
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{
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ResetGameRestartData();
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@ -42,12 +42,4 @@ public class PlayerBase : MonoBehaviour
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Debug.Log($"Index: {idx}, basePlacementDatas[idx]: {basePlacementDatas[idx]}");
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return basePlacementDatas[idx].placementTransform;
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}
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public void ResetPlayerDatas()
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{
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for (int idx = 0; idx < playerPawns.Length; idx++)
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{
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playerPawns[idx].ResetData();
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}
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}
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}
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@ -40,18 +40,4 @@ public class PlayerBaseHandler : MonoBehaviour
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{
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return playerBasesDict[playerType];
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}
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public void ResetPlayerBaseData()
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{
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foreach (var playerBasePair in playerBasesDict)
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{
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playerBasePair.Value.ResetPlayerDatas();
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}
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}
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public void SendPlayerToHome(PlayerPawn pawn)
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{
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var playerBasePos = GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
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pawn.MoveBackToHome(playerBasePos);
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}
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}
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@ -65,6 +65,10 @@ public class PlayerPawn : MonoBehaviour
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public void SetPlayerSelectionState(bool state)
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{
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CanSelectPlayer = state;
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if (CanSelectPlayer)
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{
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// TODO :: Play animation for selecting any of the players
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}
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}
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public void MoveToTile(Vector3 startingPoint, Action onComplete, int tileIndex)
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@ -87,7 +91,6 @@ public class PlayerPawn : MonoBehaviour
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Vector3 lookDirection = Vector3.zero;
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Debug.Log($"nextIndex :: playerState: {playerState}");
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if (playerState == PlayerState.InFinishingPath)
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{
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int nextIndex = CurrentTileIndex + 1;
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@ -102,22 +105,18 @@ public class PlayerPawn : MonoBehaviour
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{
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if (gameplayManager.IsGoingInsideFinishingPath(this, out int possibleSteps))
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{
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lookDirection = tilesManager.RetrieveFinishingTileBasedOnIndex(PlayerType, 0).transform.position - transform.position;
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lookDirection =tilesManager.RetrieveFinishingTileBasedOnIndex(PlayerType, 0).transform.position - transform.position;
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}
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else
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{
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int nextIndex = gameplayManager.GetNextGeneralTileIndex(this);
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Debug.Log($"nextIndex :: {nextIndex}, currentIndex: {CurrentTileIndex}");
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lookDirection = tilesManager.RetrieveTileBasedOnIndex(nextIndex).transform.position - transform.position;
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}
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}
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lookDirection = lookDirection.normalized;
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lookDirection.y = 0;
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if (lookDirection != Vector3.zero)
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{
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// transform.LookAt(transform.position + lookDirection);
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transform.DOLookAt(transform.position + lookDirection, 0.2f);
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}
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@ -172,14 +171,4 @@ public class PlayerPawn : MonoBehaviour
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{
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playerCountCanvas.gameObject.SetActive(show);
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}
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public void ResetData()
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{
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SetPlayerState(PlayerState.InHome);
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StepsTaken = 0;
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PlayerId = 0;
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if (playerCountCanvas.gameObject.activeInHierarchy)
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ShowPlayerCountCanvas(false);
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}
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}
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@ -18,8 +18,6 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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get; private set;
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}
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private GameState PrevGameState;
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public void Initialize()
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{
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InterfaceManager.Instance.RegisterInterface<GameManager>(this);
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@ -36,13 +34,13 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public void OnGameStateChanged(GameState gameState)
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{
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PrevGameState = GameState;
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GameState = gameState;
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Debug.Log($"OnGameStateChanged: {gameState}");
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switch (gameState)
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{
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case GameState.InMenu:
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CheckPrevGameState();
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gameplayManager.ResetData();
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tilesManager.ResetData();
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uiManager.OnInMenuScreen();
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break;
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case GameState.InGame:
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@ -53,20 +51,4 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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break;
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}
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}
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private void CheckPrevGameState()
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{
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if (PrevGameState == GameState.InGame) // returning to menu from in-game
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{
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ResetGameDatas();
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}
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}
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public void ResetGameDatas()
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{
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gameplayManager.ResetTileDatasForPlayers();
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gameplayManager.ResetData();
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tilesManager.ResetData();
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gameplayManager.PlayerBaseHandler.ResetPlayerBaseData();
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}
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}
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@ -86,12 +86,4 @@ public class SafeTile : Tile
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{
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return playerTypesDict[playerType].commonPlacementTransform;
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}
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public override void ResetTileData()
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{
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if (playerTypesDict != null && playerTypesDict.Count > 0)
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{
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playerTypesDict.Clear();
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}
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}
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}
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@ -53,10 +53,4 @@ public class Tile : MonoBehaviour
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Debug.Log($"Resetting new PlayerPawn {movingPawn.name} {name}");
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Debug.Log($"Resetting new PlayerPawn {PlayerPawns.Count} {name}");
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}
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public virtual void ResetTileData()
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{
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if (HasPawnsAvailable)
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PlayerPawns.Clear();
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}
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}
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@ -66,23 +66,4 @@ public class TilesManager : MonoBehaviour, IBootLoader, IDataLoader, IBase
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{
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finishingTileDataPairs.Clear();
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}
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public void ResetTileData(PlayerType playerType, int currentTileIndex, PlayerState playerState)
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{
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if (playerState == PlayerState.InFinishingPath)
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{
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Tile tile = RetrieveFinishingTileBasedOnIndex(playerType, currentTileIndex);
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tile.ResetTileData();
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}
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else if (playerState == PlayerState.Moving)
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{
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Tile tile = RetrieveTileBasedOnIndex(currentTileIndex);
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tile.ResetTileData();
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}
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else if (playerState == PlayerState.InSafeZone)
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{
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SafeTile tile = (SafeTile)RetrieveTileBasedOnIndex(currentTileIndex);
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tile.ResetTileData();
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}
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}
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}
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