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No commits in common. "f7c2f4c612a0d878165ec04da5b5e4be5a604619" and "c42db86e28b16de1fa21765c25e100ad93fea45e" have entirely different histories.

3 changed files with 18 additions and 25 deletions

View File

@ -25,11 +25,10 @@ public class DiceView : MonoBehaviour, IBase
transform.localPosition = new Vector3(0, 20, 0); transform.localPosition = new Vector3(0, 20, 0);
} }
public void Roll(Action<int> onComplete, bool isBot) public void Roll(Action<int> onComplete)
{ {
if (!rolling) if (!rolling)
{ {
Debug.Log($"isBot: {isBot}");
onRollingComplete = onComplete; onRollingComplete = onComplete;
StartCoroutine(RollRoutine()); StartCoroutine(RollRoutine());
} }
@ -97,12 +96,5 @@ public class DiceView : MonoBehaviour, IBase
rb.angularVelocity = Vector3.zero; rb.angularVelocity = Vector3.zero;
transform.localPosition = new Vector3(0, 20, 0); transform.localPosition = new Vector3(0, 20, 0);
rolling = false; rolling = false;
Invoke(nameof(ResetEvent), 0.5f);
}
private void ResetEvent()
{
onRollingComplete = null;
} }
} }

View File

@ -96,6 +96,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>(); tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
CanRollDiceForUser = true;
InitPlayerTypesForBotMatch(PlayerType.Player1, 3); InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
} }
@ -107,8 +109,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
playerBaseHandler.InitPlayerTypes(allPlayerTypes); playerBaseHandler.InitPlayerTypes(allPlayerTypes);
InitCurrentGamePlayerInfo(); InitCurrentGamePlayerInfo();
SetCanRollDiceForUser(true);
} }
public void InitPlayerTypesForBotMatch(PlayerType selectedPlayerType, int botCount) public void InitPlayerTypesForBotMatch(PlayerType selectedPlayerType, int botCount)
@ -124,8 +124,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
InitCurrentGamePlayerInfo(); InitCurrentGamePlayerInfo();
InitBotRuntimeData(); InitBotRuntimeData();
AssignPlayerAndBotStates(selectedPlayerType); AssignPlayerAndBotStates(selectedPlayerType);
SetCanRollDiceForUser(!botTypesInGame.Contains(selectedPlayerType));
} }
private void InitBotRuntimeData() private void InitBotRuntimeData()
@ -246,6 +244,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
Debug.Log($"Switching player"); Debug.Log($"Switching player");
SwitchPlayer(); SwitchPlayer();
SetCanRollDiceForUser(true);
} }
} }
@ -277,11 +276,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// What happens when you get a 6 // What happens when you get a 6
private void SelectPawnFromBotBase() private void SelectPawnFromBotBase()
{ {
if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn)) if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn)) return; // Have a better check here
{
Debug.Log($"returning from SelectPawnFromBotBase");
return; // Have a better check here
}
Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}"); Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}");
var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict
@ -457,7 +452,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"### AreAllPawnsInFinishingPath"); Debug.Log($"### AreAllPawnsInFinishingPath");
if (AreAllPawnsInFinishingPath()) if (AreAllPawnsInFinishingPath())
{ {
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn)); SetCanRollDiceForUser(true);
return; return;
} }
@ -805,6 +800,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
SwitchPlayer(playerPawn); SwitchPlayer(playerPawn);
if (!CanRollDiceAgain)
{
SetCanRollDiceForUser(true);
}
} }
}, },
index); index);
@ -926,19 +925,20 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
CanRollDiceAgain = true; CanRollDiceAgain = true;
if (playerPawn.IsBotPlayer) if (playerPawn.IsBotPlayer)
CheckDiceRollForBot(playerPawn); CheckDiceRollForBot(playerPawn);
else
SetCanRollDiceForUser(true);
} }
} }
else else
{ {
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
SetCanRollDiceForUser(true);
return; return;
} }
SwitchPlayer(); SwitchPlayer();
} }
SetCanRollDiceForUser(true);
} }
}, },
index); index);
@ -946,7 +946,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void SetCanRollDiceForUser(bool state) private void SetCanRollDiceForUser(bool state)
{ {
// if (botTypesInGame.Contains(playerType)) return;
CanRollDiceForUser = state; CanRollDiceForUser = state;
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
} }
} }

View File

@ -34,11 +34,11 @@ public class DiceRollHandler : MonoBehaviour
{ {
if (!inputManager.GameplayManager.CanRollDiceForUser) return; if (!inputManager.GameplayManager.CanRollDiceForUser) return;
diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false); diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal));
} }
public void HandleDiceViewForBot(Action<int> onComplete) public void HandleDiceViewForBot(Action<int> onComplete)
{ {
diceView.Roll(onComplete: (val) => onComplete?.Invoke(val), true); diceView.Roll(onComplete: onComplete);
} }
} }