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No commits in common. "f2d9a7f7cce373db0ceafbd5da63138487b8641b" and "6e74d058513d40789ac4eba67c04390f1d8d1564" have entirely different histories.

24 changed files with 7166 additions and 3353 deletions

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@ -1,8 +1,7 @@
using System;
using System.Collections;
using UnityEngine;
public class DiceView : MonoBehaviour, IBase
public class DiceView : MonoBehaviour, IBase, IBootLoader
{
private Rigidbody rb;
private bool rolling;
@ -16,50 +15,48 @@ public class DiceView : MonoBehaviour, IBase
[SerializeField] private float liftForce = 0.1f;
private Action<int> onRollingComplete = null;
void Awake()
{
rb = GetComponent<Rigidbody>();
rb.useGravity = false;
}
public void Initialize()
{
InterfaceManager.Instance?.RegisterInterface<DiceView>(this);
transform.localPosition = new Vector3(0, 20, 0);
}
public void Roll(Action<int> onComplete, bool isBot)
public void Roll()
{
if (!rolling)
{
Debug.Log($"isBot: {isBot}");
onRollingComplete = onComplete;
StartCoroutine(RollRoutine());
}
}
IEnumerator RollRoutine()
{
rolling = true;
// MICRO DELAY → breaks physics sync between dice
yield return new WaitForSeconds(UnityEngine.Random.Range(0.01f, 0.06f));
yield return new WaitForSeconds(Random.Range(0.01f, 0.06f));
rb.useGravity = true;
// PER-DICE FORCE MULTIPLIER
float spinMultiplier = UnityEngine.Random.Range(0.8f, 1.25f);
float spinMultiplier = Random.Range(0.8f, 1.25f);
// RANDOM TORQUE
rb.AddTorque(
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
ForceMode.Impulse
);
// RANDOM SIDE FORCE
Vector3 sideDir = new Vector3(
UnityEngine.Random.Range(-1f, 1f),
Random.Range(-1f, 1f),
0f,
UnityEngine.Random.Range(-1f, 1f)
Random.Range(-1f, 1f)
).normalized;
rb.AddForce(sideDir * sideForce, ForceMode.Impulse);
@ -74,8 +71,6 @@ public class DiceView : MonoBehaviour, IBase
//TODO: Use the dice value as needed
Debug.Log($"Dice rolled: {value}");
onRollingComplete?.Invoke(value);
ResetDice();
}
@ -97,12 +92,5 @@ public class DiceView : MonoBehaviour, IBase
rb.angularVelocity = Vector3.zero;
transform.localPosition = new Vector3(0, 20, 0);
rolling = false;
Invoke(nameof(ResetEvent), 0.5f);
}
private void ResetEvent()
{
onRollingComplete = null;
}
}

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@ -1,40 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
public enum GameModeType
{
PVP,
Bot,
}
public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
private GameplayManager gameplayManager;
public GameModeType GameModeType
{
get; private set;
}
public void Initialize()
{
InterfaceManager.Instance.RegisterInterface<GameModeHandler>(this);
}
public void InitializeData()
{
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
}
public void InitPVPModeData(List<PlayerType> types)
{
GameModeType = GameModeType.PVP;
gameplayManager.InitPlayerTypesForPVP(types);
}
public void InitBotModeData(PlayerType selectedPlayer, int botCount)
{
GameModeType = GameModeType.Bot;
gameplayManager.InitPlayerTypesForBotMatch(selectedPlayer, botCount);
}
}

View File

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@ -80,7 +80,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private List<PlayerPawn> availPlayers = new List<PlayerPawn>();
private bool canSwitchPlayer = false;
public bool CanRollDiceForUser
public bool CanRollDice
{
get; private set;
}
@ -96,20 +96,23 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
// InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
// InitPlayerTypesForPVP(new List<PlayerType> { PlayerType.Player1, PlayerType.Player2})
CanRollDice = true;
// initialize the player list from UI.
// InitPlayerTypesForLAN(null);
InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
}
// TODO :: Call when the UI selection is made and game starts
public void InitPlayerTypesForPVP(List<PlayerType> types)
public void InitPlayerTypesForLAN(List<PlayerType> types)
{
// TODO :: 2P, 3P, 4P
allPlayerTypes = new List<PlayerType>(types);
allPlayerTypes = new List<PlayerType> { PlayerType.Player1, PlayerType.Player2, PlayerType.Player3, PlayerType.Player4 };
// allPlayerTypes = new List<PlayerType> { PlayerType.Player1, PlayerType.Player3 };
playerBaseHandler.InitPlayerTypes(allPlayerTypes);
InitCurrentGamePlayerInfo();
SetCanRollDiceForUser(true);
}
public void InitPlayerTypesForBotMatch(PlayerType selectedPlayerType, int botCount)
@ -118,7 +121,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
allPlayerTypes.Clear();
AssignBotTypes(selectedPlayerType, botCount);
allPlayerTypes.Add(selectedPlayerType);
allPlayerTypes.AddRange(botTypesInGame);
@ -126,8 +128,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
InitCurrentGamePlayerInfo();
InitBotRuntimeData();
AssignPlayerAndBotStates(selectedPlayerType);
SetCanRollDiceForUser(!botTypesInGame.Contains(selectedPlayerType));
}
private void InitBotRuntimeData()
@ -205,7 +205,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
continue;
Debug.Log($"playerGameData.playerType: {playerGameData.playerType}");
playerGameDatasDict.Add(playerGameData.playerType, playerGameData);
playerGameDatasDict[playerGameData.playerType].playerPawnsDict = new Dictionary<int, PlayerPawn>();
@ -233,7 +232,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void OnDiceInteracted()
{
diceRollHandler.HandleDiceViewForUser();
diceRollHandler.HandleDiceView();
}
public void RollDiceForPlayer(int rolledVal)
@ -249,6 +248,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
Debug.Log($"Switching player");
SwitchPlayer();
SetCanRollDiceForUser(true);
}
}
@ -264,12 +264,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
return false;
}
private void RollDiceForBot(int rolledVal)
private void RollDiceForBot()
{
Debug.Log($"CallTest: RollDiceForBot");
// OnDiceRolled(diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
OnDiceRolled(rolledVal);
OnDiceRolled(diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
SelectPawnFromBotBase();
@ -280,11 +280,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// What happens when you get a 6
private void SelectPawnFromBotBase()
{
if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn))
{
Debug.Log($"returning from SelectPawnFromBotBase");
return; // Have a better check here
}
if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn)) return; // Have a better check here
Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}");
var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict
@ -460,7 +456,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"### AreAllPawnsInFinishingPath");
if (AreAllPawnsInFinishingPath())
{
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
SetCanRollDiceForUser(true);
return;
}
@ -521,16 +517,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
pawn.GetPlayerState() == PlayerState.Moving ||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
Debug.Log($"#### UpdatePlayerState in InitActivePlayers ");
foreach (var pawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values)
{
Debug.Log($"pawn: {pawn.name}, state: {pawn.GetPlayerState()}");
}
foreach (var player in availPlayers) // TODO :: Move from here
{
DisplayPlayerCountOnTile(player, true);
}
}
private bool AreAllPawnsInFinishingPath()
@ -555,7 +541,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void UpdatePlayerState(PlayerPawn playerPawn, PlayerState playerState)
{
Debug.Log($"#### UpdatePlayerState ");
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId] = playerPawn;
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId].SetPlayerState(playerState);
playerPawn.SetPlayerState(playerState);
@ -564,15 +549,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void CheckDiceRollForBot(PlayerPawn playerPawn)
{
if (CanRollDiceAgain)
{
HandleDiceRoll();
}
}
private void HandleDiceRoll()
{
// diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal), diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
RollDiceForBot();
}
public void OnPawnSelected(PlayerPawn playerPawn)
@ -582,19 +559,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
if (playerPawn.GetPlayerState() == PlayerState.InHome)
{
Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
DisplayPlayerCountOnTile(playerPawn, false);
playerPawn.MoveToTile(
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
onComplete: () =>
{
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
DisplayPlayerCountOnTile(playerPawn, true);
if (CheckForMaxDiceRollAttempt())
{
return;
@ -633,13 +607,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
SafeTile safeTile = (SafeTile)currentSittingTile;
safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, playerPawn);
// DisplayPlayerCountOnTile(playerPawn, false);
// if (safeTile.PlayerTypesCount > 0)
// {
// var pawns = safeTile.GetPlayerPawns(playerPawn.PlayerType);
// foreach (var pawn in pawns)
// DisplayPlayerCountOnTile(pawn, true);
// }
if (safeTile.PlayerTypesCount == 1)
{
@ -683,24 +650,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void SwitchPlayer(PlayerPawn playerPawn = null)
{
Debug.Log($"CallTest: SwitchPlayer");
if (playerPawn)
UpdatePlayerState(playerPawn, tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
if (!CanRollDiceAgain)
{
Debug.Log($"currentPlayerTurn: {currentPlayerTypeTurn}");
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
if (availPlayers.Count < 1)
InitActivePlayers();
Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
foreach (var pawn in availPlayers)
{
DisplayPlayerCountOnTile(pawn, false);
}
if (allPlayerTypes.Count == 1)
{
Debug.LogError($"GAME IS OVER");
@ -720,12 +675,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceSixRollCounter = 0;
diceText.text = $"{0}";
InitActivePlayers();
foreach (var pawn in availPlayers)
{
DisplayPlayerCountOnTile(pawn, true);
}
}
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
@ -736,12 +685,15 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
pointerMeshRend.material = turnMat;
// pointerMeshRend.materials[0] = turnMat;
if (playerPawn)
UpdatePlayerState(playerPawn, tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
if (botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
{
Debug.Log($"Invoking RollDiceForBot");
Invoke(nameof(HandleDiceRoll), 1f);
Invoke(nameof(RollDiceForBot), 1f);
}
}
@ -762,7 +714,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
Debug.Log($"tile targetPosition: {targetPosition}");
DisplayPlayerCountOnTile(playerPawn, false);
playerPawn.MoveToTile(
targetPosition,
@ -793,10 +744,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
// TODO :: Improve this logic, use a collection
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
if (CanRollDiceAgain)
DisplayPlayerCountOnTile(playerPawn, true);
if (!nextTile.IsSafeZone)
{
Debug.Log($"nextTile.HasPawnsAvailable: {nextTile.HasPawnsAvailable}");
@ -850,6 +797,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
SwitchPlayer(playerPawn);
if (!CanRollDiceAgain)
{
SetCanRollDiceForUser(true);
}
}
},
index);
@ -915,8 +866,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
{
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
playerPawn.MoveToTile(
tilesManager.RetrievePositionForFinishingTile(currentPlayerTypeTurn, index).position,
onComplete: () =>
@ -936,7 +885,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
else
{
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
{
@ -974,20 +922,20 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
CanRollDiceAgain = true;
if (playerPawn.IsBotPlayer)
CheckDiceRollForBot(playerPawn);
else
SetCanRollDiceForUser(true);
}
}
else
{
// activate here
if (CheckForMaxDiceRollAttempt())
{
SetCanRollDiceForUser(true);
return;
}
SwitchPlayer();
}
SetCanRollDiceForUser(true);
}
},
index);
@ -995,29 +943,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void SetCanRollDiceForUser(bool state)
{
CanRollDiceForUser = state;
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
// if (botTypesInGame.Contains(playerType)) return;
CanRollDice = state;
}
private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show)
{
Tile tile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
Debug.Log($"Displaycount: {playerPawn.name} on tile: {tile.name}, show: {show}");
playerPawn.ShowPlayerCountCanvas(show);
if (!show) return;
int count = 0;
if (tile.IsSafeZone)
{
count = (tile as SafeTile).GetPlayerPawnsCountInTile(playerPawn.PlayerType);
}
else
{
count = tile.TotalPawnsInTile;
}
playerPawn.GetComponentInChildren<PlayerCountCanvas>().SetPlayerCount(count);
}
}

View File

@ -21,10 +21,6 @@ public class PlayerPawn : MonoBehaviour
{
[SerializeField] private PlayerState playerState;
[SerializeField] private Animator animator;
[SerializeField] private GameObject playerCountCanvasPrefab;
[SerializeField] private PlayerCountCanvas playerCountCanvas;
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
public bool CanSelectPlayer
{
@ -140,11 +136,4 @@ public class PlayerPawn : MonoBehaviour
PlayerId = id;
PlayerType = playerType;
}
public void ShowPlayerCountCanvas(bool show)
{
if (playerCountCanvasPrefab == null) return;
playerCountCanvasPrefab.SetActive(show);
}
}

View File

@ -1,4 +1,3 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -13,40 +12,32 @@ public class DiceRollHandler : MonoBehaviour
private void OnMouseDown()
{
inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<InputManager>() : inputManager;
if (!inputManager.GameplayManager.CanRollDice) return;
// RollDiceOnClick();
RollDiceOnClick();
}
private void Update()
{
inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<InputManager>() : inputManager;
if (!inputManager.GameplayManager.CanRollDice) return;
if (Input.GetKeyDown(KeyCode.Space))
RollDiceOnClick();
}
public void OnUserDiceRollComplete(int rolledVal)
private void RollDiceOnClick()
{
inputManager.SetDiceRollValue(rolledVal);
}
public void HandleDiceViewForUser()
{
if (!inputManager.GameplayManager.CanRollDiceForUser) return;
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
soundManager?.PlayGameSoundClip(SoundType.Dice);
OnUserDiceRollComplete(GetDiceTestVal());
// diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
int currentRolledVal = // Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
inputManager.SetDiceRollValue(currentRolledVal);
}
public void HandleDiceViewForBot(Action<int> onComplete)
public void HandleDiceView()
{
diceView.Roll(onComplete: (val) => onComplete?.Invoke(val), true);
diceView.Roll();
}
public void HandleDiceViewForBot(Action<int> onComplete, int val)
{
onComplete?.Invoke(val);
}
private int GetDiceTestVal() => diceTestValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceTestValue;
}

View File

@ -5,6 +5,7 @@ using UnityEngine;
public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
private GameplayManager gameplayManager;
private PopupManager popupManager;
private ScreenManager screenManager;
public void Initialize()
@ -15,6 +16,8 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitializeData()
{
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
popupManager = InterfaceManager.Instance.GetInterfaceInstance<PopupManager>();
}
public void OnDiceViewInteracted()
@ -35,7 +38,7 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
}
public void UpdateSelectedPlayerCount(int playersCount)
public void OnPlayButtonClicked()
{
}

View File

@ -1,25 +1,13 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PvAIModePopup : PopupBase
{
[SerializeField] private Color playerBtnNormalColor;
[SerializeField] private Color playerBtnSelectedColor;
[Header("Bot Selection Buttons")]
[Header("Buttons")]
[SerializeField] private Button twoPlayerBtn;
[SerializeField] private Button threePlayerBtn;
[SerializeField] private Button fourPlayerBtn;
[Header("Color Selection Buttons")]
[SerializeField] private Button redBtn;
[SerializeField] private Button blueBtn;
[SerializeField] private Button greyBtn;
[SerializeField] private Button greenBtn;
[Header("Action Buttons")]
[SerializeField] private Button playBtn;
[SerializeField] private Button closeBtn;
@ -32,32 +20,18 @@ public class PvAIModePopup : PopupBase
private ScreenManager screenManager;
private SoundManager soundManager;
private GameModeHandler gameModeHandler;
private int selectedPlayerCount;
private PlayerType playerType;
private Button currPlayerCountBtn, prevPlayerCountBtn;
private Button currPlayerTypeBtn, prePlayerTypeBtn;
public int SelectedPlayerCount => selectedPlayerCount;
private void OnEnable()
{
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2, twoPlayerBtn));
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3, threePlayerBtn));
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4, fourPlayerBtn));
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2));
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3));
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4));
playBtn.onClick.AddListener(OnClick_playBtn);
closeBtn.onClick.AddListener(OnClick_closeBtn);
playBtn.onClick.AddListener(OnClick_PlayButton);
closeBtn.onClick.AddListener(OnClick_CloseButton);
redBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player1, redBtn));
blueBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player2, blueBtn));
greyBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player3, greyBtn));
greenBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player4, greenBtn));
}
private void Start()
{
OnPlayerCountSelected(2, twoPlayerBtn);
twoPlayerBtn.Select();
}
private void OnDisable()
@ -65,34 +39,17 @@ public class PvAIModePopup : PopupBase
twoPlayerBtn.onClick.RemoveAllListeners();
threePlayerBtn.onClick.RemoveAllListeners();
fourPlayerBtn.onClick.RemoveAllListeners();
playBtn.onClick.RemoveAllListeners();
closeBtn.onClick.RemoveAllListeners();
}
private void OnPlayerCountSelected(int count, Button button)
private void OnPlayerCountSelected(int count)
{
selectedPlayerCount = count;
prevPlayerCountBtn = currPlayerCountBtn;
currPlayerCountBtn = button;
ColorBlock colorBlock;
if (prevPlayerCountBtn)
{
colorBlock = prevPlayerCountBtn.colors;
colorBlock.normalColor = playerBtnNormalColor;
prevPlayerCountBtn.colors = colorBlock;
}
colorBlock = currPlayerCountBtn.colors;
colorBlock.normalColor = playerBtnSelectedColor;
currPlayerCountBtn.colors = colorBlock;
}
private void OnClick_PlayButton()
private void OnClick_playBtn()
{
playerName = string.IsNullOrWhiteSpace(playerNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerNameInput.text;
playerName = playerNameInput.text;
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
@ -102,13 +59,10 @@ public class PvAIModePopup : PopupBase
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
Debug.Log($"Player 1: {playerName}");
popupManager.HidePopup(popupType);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitBotModeData(playerType, selectedPlayerCount - 1);
}
private void OnClick_CloseButton()
private void OnClick_closeBtn()
{
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
screenManager.ShowScreen(ScreenType.MenuScreen);
@ -117,24 +71,4 @@ public class PvAIModePopup : PopupBase
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
Hide();
}
private void OnColorSelected(PlayerType type, Button button)
{
playerType = type;
prePlayerTypeBtn = currPlayerTypeBtn;
currPlayerTypeBtn = button;
ColorBlock colorBlock;
if (prePlayerTypeBtn)
{
colorBlock = prePlayerTypeBtn.colors;
colorBlock.normalColor = playerBtnNormalColor;
prePlayerTypeBtn.colors = colorBlock;
}
colorBlock = currPlayerTypeBtn.colors;
colorBlock.normalColor = playerBtnSelectedColor;
currPlayerTypeBtn.colors = colorBlock;
}
}

View File

@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -20,6 +19,12 @@ public class PvPModePopup : PopupBase
[SerializeField] private TMP_InputField playerThreeNameInput;
[SerializeField] private TMP_InputField playerFourNameInput;
[Header("Player Names")]
private string playerOneName;
private string playerTwoName;
private string playerThreeName;
private string playerFourName;
[Header("References")]
[SerializeField] private GameObject playerNameInputParent1;
[SerializeField] private GameObject playerNameInputParent2;
@ -29,44 +34,27 @@ public class PvPModePopup : PopupBase
[SerializeField] private TMP_Text playerTwoPlaceholder;
[SerializeField] private TMP_Text playerThreePlaceholder;
[SerializeField] private TMP_Text playerFourPlaceholder;
[SerializeField] private List<TMP_InputField> inputFields = new List<TMP_InputField>();
[Header("Player Names")]
private string playerOneName;
private string playerTwoName;
private string playerThreeName;
private string playerFourName;
private ScreenManager screenManager;
private GameManager gameManager;
private SoundManager soundManager;
private GameModeHandler gameModeHandler;
private int selectedPlayerCount;
public int SelectedPlayerCount => selectedPlayerCount;
[Header("Horizontal Rows (P1P4)")]
public List<GameObject> rows;
private int hiddenIndex = 0;
private List<int> hiddenIndexes = new List<int>();
private Dictionary<PlayerType, string> playerNameMap = new();
Dictionary<PlayerType, string> playerNameMap = new();
private void OnEnable()
{
twoPlayerBtn.onClick.AddListener(OnClick_TwoPlayerBtn);
threePlayerBtn.onClick.AddListener(OnClick_ThreePlayerBtn);
fourPlayerBtn.onClick.AddListener(OnClick_FourPlayerBtn);
playBtn.onClick.AddListener(OnClick_PlayButton);
closeBtn.onClick.AddListener(OnClick_CloseButton);
switchBtn.onClick.AddListener(OnClick_SwitchButton);
}
private void Start()
{
OnClick_FourPlayerBtn();
playBtn.onClick.AddListener(OnClick_PlayBtn);
closeBtn.onClick.AddListener(OnClick_CloseBtn);
switchBtn.onClick.AddListener(OnClick_SwitchBtn);
}
private void OnDisable()
@ -74,44 +62,33 @@ public class PvPModePopup : PopupBase
twoPlayerBtn.onClick.RemoveListener(OnClick_TwoPlayerBtn);
threePlayerBtn.onClick.RemoveListener(OnClick_ThreePlayerBtn);
fourPlayerBtn.onClick.RemoveAllListeners();
playBtn.onClick.RemoveListener(OnClick_PlayButton);
closeBtn.onClick.RemoveListener(OnClick_CloseButton);
switchBtn.onClick.RemoveListener(OnClick_SwitchButton);
playBtn.onClick.RemoveListener(OnClick_PlayBtn);
closeBtn.onClick.RemoveListener(OnClick_CloseBtn);
switchBtn.onClick.RemoveListener(OnClick_SwitchBtn);
}
private void OnClick_TwoPlayerBtn()
{
selectedPlayerCount = 2;
OnPlayerCountsSwitched();
switchBtn.gameObject.SetActive(true);
selectedPlayerCount = 2;
playerNameInputParent2.SetActive(false);
}
private void OnClick_ThreePlayerBtn()
{
selectedPlayerCount = 3;
OnPlayerCountsSwitched();
switchBtn.gameObject.SetActive(true);
selectedPlayerCount = 3;
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(true);
UpdateInputFieldsVisibility();
}
private void OnClick_FourPlayerBtn()
{
selectedPlayerCount = 4;
switchBtn.gameObject.SetActive(false);
selectedPlayerCount = 4;
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(true);
UpdateInputFieldsVisibility();
}
@ -123,51 +100,61 @@ public class PvPModePopup : PopupBase
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
}
private void OnClick_PlayButton()
private void OnClick_PlayBtn()
{
playerNameMap.Clear();
for (int idx = 0; idx < inputFields.Count; idx++)
{
PlayerType playerType = (PlayerType)idx;
if (!inputFields[idx].transform.parent.gameObject.activeInHierarchy)
int logicalIndex = 0;
foreach (GameObject row in rows)
{
if (!row.activeSelf)
continue;
TMP_InputField input = row.GetComponentInChildren<TMP_InputField>();
PlayerType playerType = (PlayerType)logicalIndex;
string playerName = string.IsNullOrWhiteSpace(input.text)
? playerType.ToString()
: input.text;
playerNameMap[playerType] = playerName;
logicalIndex++;
}
playerNameMap.Add(playerType, string.IsNullOrWhiteSpace(inputFields[idx].text) ? $"{playerType}" : inputFields[idx].text);
}
// playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text;
// playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
// playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text;
// playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text;
playerOneName = playerNameMap.GetValueOrDefault(PlayerType.Player1, Ludo_3D_Constants.Player1_Name);
playerTwoName = playerNameMap.GetValueOrDefault(PlayerType.Player2, Ludo_3D_Constants.Player2_Name);
playerThreeName = playerNameMap.GetValueOrDefault(PlayerType.Player3, Ludo_3D_Constants.Player3_Name);
playerFourName = playerNameMap.GetValueOrDefault(PlayerType.Player4, Ludo_3D_Constants.Player4_Name);
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
//TODO: Start PVP Game with the selected player count and names
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
popupManager.HidePopup(popupType);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList());
Debug.Log($"Player 1: {playerOneName}");
Debug.Log($"Player 2: {playerTwoName}");
if (selectedPlayerCount >= 3)
Debug.Log($"Player 3: {playerThreeName}");
if (selectedPlayerCount == 4)
Debug.Log($"Player 4: {playerFourName}");
}
private void OnClick_SwitchButton()
private void OnClick_SwitchBtn()
{
hiddenIndexes.Clear();
if (SelectedPlayerCount == 2)
{
if (playerNameInputParent1.activeInHierarchy)
if (playerNameInputParent1.activeSelf)
{
playerNameInputParent1.SetActive(false);
playerNameInputParent2.SetActive(true);
playerOnePlaceholder.text = "Player 1";
playerThreePlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player1);
hiddenIndexes.Add((int)PlayerType.Player3);
}
else
{
@ -175,63 +162,30 @@ public class PvPModePopup : PopupBase
playerNameInputParent2.SetActive(false);
playerTwoPlaceholder.text = "Player 1";
playerFourPlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player2);
hiddenIndexes.Add((int)PlayerType.Player4);
}
}
else if (SelectedPlayerCount == 3)
{
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
hiddenIndexes.Add(hiddenIndex);
}
hiddenIndex = (hiddenIndex + 1) % rows.Count;
UpdateRows();
}
private void OnPlayerCountsSwitched()
{
hiddenIndexes.Clear();
if (SelectedPlayerCount == 2)
{
if (playerNameInputParent1.activeInHierarchy)
{
playerOnePlaceholder.text = "Player 1";
playerThreePlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player2);
hiddenIndexes.Add((int)PlayerType.Player4);
}
else if (playerNameInputParent2.activeInHierarchy)
{
playerTwoPlaceholder.text = "Player 1";
playerFourPlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player1);
hiddenIndexes.Add((int)PlayerType.Player3);
}
}
else if (SelectedPlayerCount == 3)
{
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
hiddenIndexes.Add(hiddenIndex);
}
UpdateRows();
}
private void UpdateRows()
{
int visiblePlayerIndex = 1;
for (int i = 0; i < inputFields.Count; i++)
for (int i = 0; i < rows.Count; i++)
{
bool isHidden = hiddenIndexes.Contains(i);
inputFields[i].transform.parent.gameObject.SetActive(!isHidden);
bool isHidden = (i == hiddenIndex);
rows[i].SetActive(!isHidden);
if (!isHidden)
{
TMP_Text placeholder = inputFields[i].placeholder as TMP_Text;
TMP_InputField input =
rows[i].GetComponentInChildren<TMP_InputField>();
TMP_Text placeholder = input.placeholder as TMP_Text;
if (placeholder != null)
{
placeholder.text = $"Player {visiblePlayerIndex}";
@ -241,7 +195,7 @@ public class PvPModePopup : PopupBase
}
}
private void OnClick_CloseButton()
private void OnClick_CloseBtn()
{
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
screenManager.ShowScreen(ScreenType.MenuScreen);

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: cbe9ff41df8934561963daf6b67cd147
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,21 +0,0 @@
using TMPro;
using UnityEngine;
public class PlayerCountCanvas : MonoBehaviour
{
Transform cam;
[SerializeField] private TMP_Text playerCountText;
void Start()
{
cam = GameObject.FindGameObjectWithTag("MainCamera").transform;
}
void LateUpdate()
{
transform.LookAt(cam.forward + transform.position);
}
public void SetPlayerCount(int count)
{
playerCountText.text = count.ToString();
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 12325a6692b2349b5992ec00a2cf8162
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -157,9 +157,7 @@ PlayerSettings:
resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.DefaultCompany.Ludo3D
Standalone: com.DefaultCompany.Ludo-3D
applicationIdentifier: {}
buildNumber:
Standalone: 0
iPhone: 0
@ -273,14 +271,7 @@ PlayerSettings:
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons:
- m_BuildTarget:
m_Icons:
- serializedVersion: 2
m_Icon: {fileID: 2800000, guid: f6f7cf722ebaa46bdab456d7c3009064, type: 3}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons:
- m_BuildTarget: iPhone
m_Icons: