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15 changed files with 290 additions and 71 deletions

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@ -22667,6 +22667,7 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 5608193481571390226} - component: {fileID: 5608193481571390226}
- component: {fileID: 5608193481571390228}
m_Layer: 5 m_Layer: 5
m_Name: GameOverPopup m_Name: GameOverPopup
m_TagString: Untagged m_TagString: Untagged
@ -22674,6 +22675,31 @@ GameObject:
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m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
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m_Script: {fileID: 11500000, guid: 178d988f5211b4ef5b8c2df230b708d4, type: 3}
m_Name:
m_EditorClassIdentifier:
popupScaleContent: {fileID: 5608193481571390226}
zoomDuration: 0.5
popupType: 5
popupScalerType: 1
canvasGroup: {fileID: 0}
fadeDuration: 0
playAgainBtn: {fileID: 5608193482985030359}
mainMenuBtn: {fileID: 5608193483181475110}
texts:
- {fileID: 5608193483287721217}
- {fileID: 28556636}
- {fileID: 300136906}
- {fileID: 1260155923}
--- !u!1 &5608193481588389864 --- !u!1 &5608193481588389864
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -26175,7 +26201,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!222 &5608193482973815122 --- !u!222 &5608193482973815122
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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -27386,7 +27412,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
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--- !u!222 &5608193483354237948 --- !u!222 &5608193483354237948
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@ -27538,7 +27564,7 @@ GameObject:
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--- !u!222 &5608193483406443892 --- !u!222 &5608193483406443892
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -1,3 +1,4 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -7,11 +8,28 @@ public enum GameModeType
Bot, Bot,
} }
[Serializable]
public class PVPModeData
{
public List<PlayerType> types;
public List<string> names;
}
[Serializable]
public class BotModeData
{
public PlayerData playerData;
public int botCount;
}
public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
private GameplayManager gameplayManager; private GameplayManager gameplayManager;
public GameModeType GameModeType private PVPModeData pvpModeData;
private BotModeData botModeData;
public GameModeType CurrentGameModeType
{ {
get; private set; get; private set;
} }
@ -26,15 +44,39 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>(); gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
} }
public void InitPVPModeData(List<PlayerType> types) public void InitPVPModeData(List<PlayerType> types, List<string> names)
{ {
GameModeType = GameModeType.PVP; pvpModeData = new PVPModeData
gameplayManager.InitPlayerTypesForPVP(types); {
types = types, names = names
};
CurrentGameModeType = GameModeType.PVP;
gameplayManager.InitPlayerTypesForPVP(types, names);
} }
public void InitBotModeData(PlayerType selectedPlayer, int botCount) public void InitBotModeData(PlayerData playerData, int botCount)
{ {
GameModeType = GameModeType.Bot; botModeData = new BotModeData
gameplayManager.InitPlayerTypesForBotMatch(selectedPlayer, botCount); {
playerData = playerData,
botCount = botCount
};
CurrentGameModeType = GameModeType.Bot;
gameplayManager.InitPlayerTypesForBotMatch(playerData, botCount);
}
public void OnGameRestarted()
{
switch (CurrentGameModeType)
{
case GameModeType.PVP:
InitPVPModeData(pvpModeData.types, pvpModeData.names);
break;
case GameModeType.Bot:
InitBotModeData(botModeData.playerData, botModeData.botCount);
break;
}
} }
} }

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@ -5,33 +5,6 @@ using DG.Tweening;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
public enum PlayerType
{
Player1 = 0,
Player2 = 1,
Player3 = 2,
Player4 = 3
}
[System.Serializable]
public class PlayerGameData
{
public PlayerType playerType;
public int startIndex;
public int endIndex;
public Transform playersParent;
public Dictionary<int, PlayerPawn> playerPawnsDict;
public int totalPawnsInHome = 0;
public int totalPawnsFinished = 0;
}
[System.Serializable]
public enum MatchType
{
PVP,
Bot
}
public enum BotMove public enum BotMove
{ {
FinishingPathMove = 0, FinishingPathMove = 0,
@ -59,18 +32,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private PlayerType currentPlayerTypeTurn; private PlayerType currentPlayerTypeTurn;
private int currentPlayerTurnIndex = 0; private int currentPlayerTurnIndex = 0;
private List<PlayerType> allPlayerTypes = new List<PlayerType>(); private List<PlayerType> allPlayerTypes = new List<PlayerType>();
private List<PlayerType> botTypesInGame = new List<PlayerType>(); private List<PlayerType> botTypesInGame = new List<PlayerType>();
private List<PlayerType> playerRankings = new List<PlayerType>();
private List<PlayerData> playerDatas = new List<PlayerData>();
// private Dictionary<PlayerTypes, > playerPawnsDict = new Dictionary<PlayerTypes, List<PlayerPawn>>();
private Dictionary<PlayerType, PlayerGameData> playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>(); private Dictionary<PlayerType, PlayerGameData> playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>();
// botRuntimeMovementData: where can the bot move if a particular dice value is thrown, and based on the value set the bot move for each using a predictive approach and select based on the the priority
private Dictionary<PlayerType, Dictionary<int, BotMove>> botRuntimeMovementData = new Dictionary<PlayerType, Dictionary<int, BotMove>>(); private Dictionary<PlayerType, Dictionary<int, BotMove>> botRuntimeMovementData = new Dictionary<PlayerType, Dictionary<int, BotMove>>();
private TilesManager tilesManager; private TilesManager tilesManager;
private GameManager gameManager;
private int diceRolledValue; private int diceRolledValue;
@ -84,6 +57,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
get; private set; get; private set;
} }
public int TotalPlayersInGame
{
get; private set;
}
public List<PlayerData> PlayerDatas => playerDatas;
public List<PlayerType> PlayerTypesCollection => allPlayerTypes; public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
public void Initialize() public void Initialize()
@ -95,16 +75,24 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitializeData() public void InitializeData()
{ {
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>(); tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
gameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
// InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
// InitPlayerTypesForPVP(new List<PlayerType> { PlayerType.Player1, PlayerType.Player2})
} }
// TODO :: Call when the UI selection is made and game starts public void InitPlayerTypesForPVP(List<PlayerType> types, List<string> names)
public void InitPlayerTypesForPVP(List<PlayerType> types)
{ {
// TODO :: 2P, 3P, 4P
allPlayerTypes = new List<PlayerType>(types); allPlayerTypes = new List<PlayerType>(types);
playerDatas.Clear();
TotalPlayersInGame = types.Count;
for (int i=0; i<types.Count; i++)
{
playerDatas.Add(new PlayerData
{
playerType = types[i],
playerName = names[i],
});
}
playerBaseHandler.InitPlayerTypes(allPlayerTypes); playerBaseHandler.InitPlayerTypes(allPlayerTypes);
InitCurrentGamePlayerInfo(); InitCurrentGamePlayerInfo();
@ -112,22 +100,37 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
SetCanRollDiceForUser(true); SetCanRollDiceForUser(true);
} }
public void InitPlayerTypesForBotMatch(PlayerType selectedPlayerType, int botCount) public void InitPlayerTypesForBotMatch(PlayerData selectedPlayerData, int botCount)
{ {
playerDatas.Clear();
botTypesInGame.Clear(); botTypesInGame.Clear();
allPlayerTypes.Clear(); allPlayerTypes.Clear();
AssignBotTypes(selectedPlayerType, botCount);
TotalPlayersInGame = botCount + 1;
allPlayerTypes.Add(selectedPlayerType); AssignBotTypes(selectedPlayerData.playerType, botCount);
allPlayerTypes.AddRange(botTypesInGame);
foreach (PlayerType playerType in Enum.GetValues(typeof(PlayerType)))
{
if (botTypesInGame.Contains(playerType))
{
allPlayerTypes.Add(playerType);
playerDatas.Add(new PlayerData { playerType = selectedPlayerData.playerType, playerName = $"{playerType}" });
}
else
{
allPlayerTypes.Add(selectedPlayerData.playerType);
playerDatas.Add(new PlayerData { playerType = selectedPlayerData.playerType, playerName = $"{selectedPlayerData.playerName}" });
}
}
playerBaseHandler.InitPlayerTypes(allPlayerTypes); playerBaseHandler.InitPlayerTypes(allPlayerTypes);
InitCurrentGamePlayerInfo(); InitCurrentGamePlayerInfo();
InitBotRuntimeData(); InitBotRuntimeData();
AssignPlayerAndBotStates(selectedPlayerType); AssignPlayerAndBotStates(selectedPlayerData.playerType);
SetCanRollDiceForUser(!botTypesInGame.Contains(selectedPlayerType)); SetCanRollDiceForUser(!botTypesInGame.Contains(allPlayerTypes[0]));
if (botTypesInGame.Contains(allPlayerTypes[0]))
Invoke(nameof(HandleDiceRoll), 1f);
} }
private void InitBotRuntimeData() private void InitBotRuntimeData()
@ -199,6 +202,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex]; currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
// initialize the board based on the player types // initialize the board based on the player types
playerGameDatasDict.Clear();
foreach (PlayerGameData playerGameData in playerGameDatas) foreach (PlayerGameData playerGameData in playerGameDatas)
{ {
if (!allPlayerTypes.Contains(playerGameData.playerType)) if (!allPlayerTypes.Contains(playerGameData.playerType))
@ -571,8 +576,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void HandleDiceRoll() private void HandleDiceRoll()
{ {
// diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal)); diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal), diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue); // diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal), diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
} }
public void OnPawnSelected(PlayerPawn playerPawn) public void OnPawnSelected(PlayerPawn playerPawn)
@ -950,17 +955,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (allPlayerTypes.Contains(currentPlayerTypeTurn)) if (allPlayerTypes.Contains(currentPlayerTypeTurn))
{ {
playerRankings.Add(currentPlayerTypeTurn);
allPlayerTypes.Remove(currentPlayerTypeTurn); allPlayerTypes.Remove(currentPlayerTypeTurn);
playerDatas[(int)currentPlayerTypeTurn].ranking = TotalPlayersInGame - allPlayerTypes.Count;
} }
if (allPlayerTypes.Count == 1) if (allPlayerTypes.Count == 1)
{ {
// Game is over // Game is over
playerRankings.Add(allPlayerTypes[0]); allPlayerTypes.RemoveAt(0);
allPlayerTypes.Remove(0); playerDatas[(int)currentPlayerTypeTurn].ranking = TotalPlayersInGame - allPlayerTypes.Count;
// Show Game Over panel // Show Game Over panel
gameManager.OnGameStateChanged(GameState.GameOver);
return; return;
} }
@ -1019,5 +1025,15 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
playerPawn.GetComponentInChildren<PlayerCountCanvas>().SetPlayerCount(count); playerPawn.GetComponentInChildren<PlayerCountCanvas>().SetPlayerCount(count);
} }
public void ResetData()
{
playerDatas = null;
botTypesInGame = null;
allPlayerTypes = null;
botRuntimeMovementData = null;
playerGameDatasDict = null;
playerDatas = null;
availPlayers = null;
}
} }

View File

@ -24,7 +24,7 @@ public class PlayerBase : MonoBehaviour
{ {
for (int idx = 0; idx < basePlacementDatas.Length; idx++) for (int idx = 0; idx < basePlacementDatas.Length; idx++)
{ {
playerPawns[idx].Init(basePlacementDatas[idx].playerBaseId, playerType); playerPawns[idx].Init(basePlacementDatas[idx], playerType);
} }
} }

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@ -0,0 +1,30 @@
using System.Collections.Generic;
using UnityEngine;
public enum PlayerType
{
Player1 = 0,
Player2 = 1,
Player3 = 2,
Player4 = 3
}
[System.Serializable]
public class PlayerGameData
{
public PlayerType playerType;
public int startIndex;
public int endIndex;
public Transform playersParent;
public Dictionary<int, PlayerPawn> playerPawnsDict;
public int totalPawnsInHome = 0;
public int totalPawnsFinished = 0;
}
[System.Serializable]
public class PlayerData
{
public PlayerType playerType;
public string playerName;
public int ranking = 0;
}

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@ -0,0 +1,11 @@
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@ -135,10 +135,12 @@ public class PlayerPawn : MonoBehaviour
gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>(); gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
} }
public void Init(int id, PlayerType playerType) public void Init(BasePlacementData basePlacementData, PlayerType playerType)
{ {
PlayerId = id; PlayerId = basePlacementData.playerBaseId;
PlayerType = playerType; PlayerType = playerType;
MoveBackToHome(basePlacementData.placementTransform);
} }
public void ShowPlayerCountCanvas(bool show) public void ShowPlayerCountCanvas(bool show)

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@ -34,8 +34,8 @@ public class DiceRollHandler : MonoBehaviour
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>(); SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
soundManager?.PlayGameSoundClip(SoundType.Dice); soundManager?.PlayGameSoundClip(SoundType.Dice);
OnUserDiceRollComplete(GetDiceTestVal()); // OnUserDiceRollComplete(GetDiceTestVal());
// diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false); diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
} }
public void HandleDiceViewForBot(Action<int> onComplete) public void HandleDiceViewForBot(Action<int> onComplete)

View File

@ -4,11 +4,13 @@ public enum GameState
{ {
InMenu, InMenu,
InGame, InGame,
GameOver,
} }
public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
private UIManager uiManager; private UIManager uiManager;
private GameplayManager gameplayManager;
public GameState GameState public GameState GameState
{ {
@ -23,21 +25,26 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitializeData() public void InitializeData()
{ {
uiManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>(); uiManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>();
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
GameState = GameState.InMenu; OnGameStateChanged(GameState.InMenu);
OnGameStateChanged(GameState);
} }
public void OnGameStateChanged(GameState gameState) public void OnGameStateChanged(GameState gameState)
{ {
GameState = gameState;
switch (gameState) switch (gameState)
{ {
case GameState.InMenu: case GameState.InMenu:
gameplayManager.ResetData();
uiManager.OnInMenuScreen(); uiManager.OnInMenuScreen();
break; break;
case GameState.InGame: case GameState.InGame:
uiManager.OnInGameScreen(); uiManager.OnInGameScreen();
break; break;
case GameState.GameOver:
uiManager.OnGameOver();
break;
} }
} }
} }

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@ -6,6 +6,7 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
private GameplayManager gameplayManager; private GameplayManager gameplayManager;
private ScreenManager screenManager; private ScreenManager screenManager;
private PopupManager popupManager;
public void Initialize() public void Initialize()
{ {
@ -15,6 +16,7 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitializeData() public void InitializeData()
{ {
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>(); gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
popupManager = InterfaceManager.Instance.GetInterfaceInstance<PopupManager>();
} }
public void OnDiceViewInteracted() public void OnDiceViewInteracted()
@ -35,8 +37,9 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
screenManager.ShowScreen(ScreenType.InGameHUDScreen); screenManager.ShowScreen(ScreenType.InGameHUDScreen);
} }
public void UpdateSelectedPlayerCount(int playersCount) public void OnGameOver()
{ {
popupManager.GetPopup<GameOverPopup>(PopupType.GameOverPopup).InitData(gameplayManager.PlayerDatas);
popupManager.ShowPopup(PopupType.GameOverPopup);
} }
} }

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@ -9,7 +9,8 @@ public enum PopupType
PvAIModePopup, PvAIModePopup,
OptionsPopup, OptionsPopup,
InstructionsPopup, InstructionsPopup,
PauseMenuPopup PauseMenuPopup,
GameOverPopup
} }
public enum PopupScalerType public enum PopupScalerType

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@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class GameOverPopup : PopupBase
{
[SerializeField] private Button playAgainBtn;
[SerializeField] private Button mainMenuBtn;
[SerializeField] private TextMeshProUGUI[] texts;
private GameModeHandler gameModeHandler;
private ScreenManager screenManager;
private PopupManager popupManager;
private void OnEnable()
{
playAgainBtn.onClick.AddListener(OnPlayAgainClicked);
mainMenuBtn.onClick.AddListener(OnMainMenuClicked);
}
private void OnDisable()
{
playAgainBtn.onClick.RemoveAllListeners();
mainMenuBtn.onClick.RemoveAllListeners();
}
public void OnPlayAgainClicked()
{
HidePopup();
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.OnGameRestarted();
}
private void HidePopup()
{
popupManager = popupManager == null ? InterfaceManager.Instance.GetInterfaceInstance<PopupManager>() : popupManager;
popupManager.HidePopup(popupType);
}
public void OnMainMenuClicked()
{
HidePopup();
screenManager = screenManager == null ? InterfaceManager.Instance.GetInterfaceInstance<ScreenManager>() : screenManager;
screenManager.ShowScreen(ScreenType.MenuScreen);
}
public void InitData(List<PlayerData> playerDatas)
{
for (int i = 0; i < playerDatas.Count; i++)
{
if (i == 0)
{
texts[i].text = $"{playerDatas[i].playerName} Wins";
continue;
}
texts[i].text = $"{(i+1)}. {playerDatas[i].playerName}";
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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@ -33,6 +33,7 @@ public class PvAIModePopup : PopupBase
private ScreenManager screenManager; private ScreenManager screenManager;
private SoundManager soundManager; private SoundManager soundManager;
private GameModeHandler gameModeHandler; private GameModeHandler gameModeHandler;
private GameManager gameManager;
private int selectedPlayerCount; private int selectedPlayerCount;
private PlayerType playerType; private PlayerType playerType;
@ -58,6 +59,7 @@ public class PvAIModePopup : PopupBase
private void Start() private void Start()
{ {
OnPlayerCountSelected(2, twoPlayerBtn); OnPlayerCountSelected(2, twoPlayerBtn);
OnColorSelected(PlayerType.Player1, redBtn);
} }
private void OnDisable() private void OnDisable()
@ -105,7 +107,10 @@ public class PvAIModePopup : PopupBase
popupManager.HidePopup(popupType); popupManager.HidePopup(popupType);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler; gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitBotModeData(playerType, selectedPlayerCount - 1); gameModeHandler.InitBotModeData(new PlayerData{ playerType = playerType, playerName = playerName }, selectedPlayerCount - 1);
gameManager = gameManager == null ? InterfaceManager.Instance.GetInterfaceInstance<GameManager>() : gameManager;
gameManager.OnGameStateChanged(GameState.InGame);
} }
private void OnClick_CloseButton() private void OnClick_CloseButton()

View File

@ -150,7 +150,7 @@ public class PvPModePopup : PopupBase
popupManager.HidePopup(popupType); popupManager.HidePopup(popupType);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler; gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList()); gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList(), playerNameMap.Values.ToList());
} }
private void OnClick_SwitchButton() private void OnClick_SwitchButton()