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4 changed files with 92 additions and 76 deletions

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@ -8464,6 +8464,7 @@ MonoBehaviour:
diceRollHandler: {fileID: 1013177415} diceRollHandler: {fileID: 1013177415}
diceValue: 6 diceValue: 6
maxDiceSixRollCounter: 2 maxDiceSixRollCounter: 2
totalStepsForCharacter: 57
diceText: {fileID: 953941044} diceText: {fileID: 953941044}
pointerDebug: {fileID: 102349503} pointerDebug: {fileID: 102349503}
pointerMeshRend: {fileID: 102349501} pointerMeshRend: {fileID: 102349501}

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@ -1,9 +1,9 @@
using TMPro;
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using DG.Tweening; using DG.Tweening;
using TMPro;
using UnityEngine; using UnityEngine;
using System.Collections.Generic;
public enum BotMove public enum BotMove
{ {
@ -208,7 +208,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
} }
// TODO :: Call based on 2P/3P/4P
public void InitCurrentGamePlayerInfo() public void InitCurrentGamePlayerInfo()
{ {
currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex]; currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
@ -309,12 +308,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}"); Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}");
var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict
// check the data from the playerGameDataDict
// change playerPawnsDict to list
// only select the pawns that are active
// if no pawns have left the home select the first pawn inside the base should be selected
int savedPlayerId = -1; int savedPlayerId = -1;
PlayerPawn pawn = null; PlayerPawn pawn = null;
@ -322,7 +315,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0) if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0)
{ {
InitActivePlayers(); UpdateActivePlayersAndSetDisplay();
} }
if (availPlayers.Count() < 1 && CanRollDiceAgain) // got a 6 roll value if (availPlayers.Count() < 1 && CanRollDiceAgain) // got a 6 roll value
@ -525,7 +518,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
else // if there are any other pawns that are in safe or moving state else // if there are any other pawns that are in safe or moving state
{ {
// for player's logic // for player's logic
InitActivePlayers(); UpdateActivePlayersAndSetDisplay();
int customAvailPlayers = availPlayers.Count(); int customAvailPlayers = availPlayers.Count();
Debug.Log($"before CustomAvailablePlayers: {customAvailPlayers}"); Debug.Log($"before CustomAvailablePlayers: {customAvailPlayers}");
@ -567,17 +560,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}"); Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
} }
private void InitActivePlayers() private void UpdateActivePlayersAndSetDisplay()
{ {
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn) availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone || .Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
pawn.GetPlayerState() == PlayerState.Moving || pawn.GetPlayerState() == PlayerState.Moving ||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList(); pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
foreach (var player in availPlayers) // TODO :: Move from here SetDisplayCountForAllAvailPlayers(true);
{
DisplayPlayerCountOnTile(player, true);
}
} }
private bool AreAllPawnsInFinishingPath() private bool AreAllPawnsInFinishingPath()
@ -624,32 +614,32 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal)); diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
} }
public void OnPawnSelected(PlayerPawn playerPawn) public void OnPawnSelected(PlayerPawn selectedPawn)
{ {
EnablePlayerSelectionStates(false); EnablePlayerSelectionStates(false);
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn]; PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}"); Debug.Log($"playerPawn.GetPlayerState(): {selectedPawn.GetPlayerState()}");
if (playerPawn.GetPlayerState() == PlayerState.InHome) if (selectedPawn.GetPlayerState() == PlayerState.InHome)
{ {
Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex); Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
DisplayPlayerCountOnTile(playerPawn, false); selectedPawn.ShowPlayerCountCanvas(false);
playerPawn.MoveToTile( selectedPawn.MoveToTile(
GetAndInitPositionInsideSafeZone(playerPawn, targetTile), GetAndInitPositionInsideSafeZone(selectedPawn, targetTile),
onComplete: () => onComplete: () =>
{ {
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--; playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
UpdatePlayerState(playerPawn, PlayerState.InSafeZone); UpdatePlayerState(selectedPawn, PlayerState.InSafeZone);
DisplayPlayerCountOnTile(playerPawn, true); ShowUpdatedPlayerCountOnTile(selectedPawn);
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
return; return;
} }
if (playerPawn.IsBotPlayer) if (selectedPawn.IsBotPlayer)
CheckDiceRollForBot(); CheckDiceRollForBot();
else else
SetCanRollDiceForUser(true); SetCanRollDiceForUser(true);
@ -658,53 +648,71 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
return; return;
} }
else if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath) else if (selectedPawn.GetPlayerState() == PlayerState.InFinishingPath)
{ {
ApplyFinishingPathLogic(playerPawn); Tile currentSittingTile = tilesManager.RetrieveFinishingTileBasedOnIndex(selectedPawn.PlayerType, selectedPawn.CurrentTileIndex);
} currentSittingTile.ResetPlayerPawn(selectedPawn);
else if (playerPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
if (currentSittingTile.HasPawnsAvailable)
{ {
tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).ResetPlayerPawn(playerPawn); var playerPawns = currentSittingTile.GetPlayerPawns();
ApplyFinishingPathLogic(playerPawn); foreach (var pawn in playerPawns)
ShowUpdatedPlayerCountOnTile(pawn);
} }
else if (playerPawn.GetPlayerState() == PlayerState.InSafeZone || playerPawn.GetPlayerState() == PlayerState.Moving)
ApplyFinishingPathLogic(selectedPawn);
}
else if (selectedPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
{
tilesManager.RetrieveTileBasedOnIndex(selectedPawn.CurrentTileIndex).ResetPlayerPawn(selectedPawn);
ApplyFinishingPathLogic(selectedPawn);
}
else if (selectedPawn.GetPlayerState() == PlayerState.InSafeZone || selectedPawn.GetPlayerState() == PlayerState.Moving)
{ {
// move based on the dice value // move based on the dice value
Debug.Log($"Tile Index :: currentTileIndex: {playerPawn.CurrentTileIndex}"); Debug.Log($"Tile Index :: currentTileIndex: {selectedPawn.CurrentTileIndex}");
int nextTileIdx = GetNextGeneralTileIndex(playerPawn); int nextTileIdx = GetNextGeneralTileIndex(selectedPawn);
int targetIdx = playerPawn.CurrentTileIndex + diceRolledValue; int targetIdx = selectedPawn.CurrentTileIndex + diceRolledValue;
if (nextTileIdx == 0) if (nextTileIdx == 0)
targetIdx = (targetIdx - playerPawn.CurrentTileIndex) - 1; targetIdx = (targetIdx - selectedPawn.CurrentTileIndex) - 1;
Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex); Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(selectedPawn.CurrentTileIndex);
if (currentSittingTile.IsSafeZone) if (currentSittingTile.IsSafeZone)
{ {
SafeTile safeTile = (SafeTile)currentSittingTile; SafeTile safeTile = (SafeTile)currentSittingTile;
safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, playerPawn); safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, selectedPawn);
// DisplayPlayerCountOnTile(playerPawn, false); if (safeTile.ContainsPlayerType(selectedPawn.PlayerType))
// if (safeTile.PlayerTypesCount > 0) {
// { var playerPawns = safeTile.GetPlayerPawns(selectedPawn.PlayerType);
// var pawns = safeTile.GetPlayerPawns(playerPawn.PlayerType);
// foreach (var pawn in pawns)
// DisplayPlayerCountOnTile(pawn, true);
// }
if (safeTile.PlayerTypesCount == 1) if (safeTile.PlayerTypesCount == 1)
{ {
PlayerType playerType = safeTile.GetFirstPlayerType(); PlayerType playerType = safeTile.GetFirstPlayerType();
var playerPawns = safeTile.GetPlayerPawns(playerType);
foreach (var pawn in playerPawns) foreach (var pawn in playerPawns)
pawn.MoveToCustomTilePosition(safeTile.CenterPlacementPosition); pawn.MoveToCustomTilePosition(safeTile.CenterPlacementPosition);
} }
if (safeTile.ContainsPlayerType(selectedPawn.PlayerType))
{
foreach (var pawn in playerPawns)
ShowUpdatedPlayerCountOnTile(pawn);
}
}
} }
else else
{ {
currentSittingTile.ResetPlayerPawn(playerPawn); currentSittingTile.ResetPlayerPawn(selectedPawn);
if (currentSittingTile.HasPawnsAvailable)
{
var playerPawns = currentSittingTile.GetPlayerPawns();
foreach (var pawn in playerPawns)
ShowUpdatedPlayerCountOnTile(pawn);
}
} }
MoveThroughTiles(playerPawn, nextTileIdx, targetIndex: targetIdx); MoveThroughTiles(selectedPawn, nextTileIdx, targetIndex: targetIdx);
} }
} }
@ -715,7 +723,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue; tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue;
Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}"); Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
DisplayPlayerCountOnTile(playerPawn, false);
playerPawn.ShowPlayerCountCanvas(false);
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx); MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
} }
@ -742,9 +751,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}"); Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}"); Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
if (availPlayers.Count < 1)
InitActivePlayers();
UpdateActivePlayersAndSetDisplay();
Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}"); Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
SetDisplayCountForAllAvailPlayers(false); SetDisplayCountForAllAvailPlayers(false);
@ -772,8 +780,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceSixRollCounter = 0; diceSixRollCounter = 0;
diceText.text = $"{0}"; diceText.text = $"{0}";
InitActivePlayers(); UpdateActivePlayersAndSetDisplay();
SetDisplayCountForAllAvailPlayers(true);
} }
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn)); SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
@ -800,9 +807,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void SetDisplayCountForAllAvailPlayers(bool state) public void SetDisplayCountForAllAvailPlayers(bool state)
{ {
foreach (var pawn in availPlayers) if (state)
{ {
DisplayPlayerCountOnTile(pawn, state); availPlayers.ForEach(pawn => ShowUpdatedPlayerCountOnTile(pawn));
}
else
{
availPlayers.ForEach(pawn => pawn.ShowPlayerCountCanvas(false));
} }
} }
@ -823,7 +834,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
Debug.Log($"tile targetPosition: {targetPosition}"); Debug.Log($"tile targetPosition: {targetPosition}");
DisplayPlayerCountOnTile(playerPawn, false); playerPawn.ShowPlayerCountCanvas(false);
playerPawn.MoveToTile( playerPawn.MoveToTile(
targetPosition, targetPosition,
@ -856,7 +867,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}"); Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
if (CanRollDiceAgain) if (CanRollDiceAgain)
DisplayPlayerCountOnTile(playerPawn, true); ShowUpdatedPlayerCountOnTile(playerPawn);
if (!nextTile.IsSafeZone) if (!nextTile.IsSafeZone)
{ {
@ -875,8 +886,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"pawn: {pawn}"); Debug.Log($"pawn: {pawn}");
Debug.Log($"playerBase: {playerBaseHandler}"); Debug.Log($"playerBase: {playerBaseHandler}");
var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType) var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
.GetBasePlacementDataPosition(pawn.PlayerId - 1);
Debug.Log($"playerBasePos: {playerBasePos}"); Debug.Log($"playerBasePos: {playerBasePos}");
playerGameDatasDict[pawn.PlayerType].totalPawnsInHome++; playerGameDatasDict[pawn.PlayerType].totalPawnsInHome++;
@ -886,7 +896,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn); nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
DisplayPlayerCountOnTile(playerPawn, true); // UpdatePlayerCountOnTile(playerPawn, true);
return; return;
} }
@ -897,7 +907,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn); nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
DisplayPlayerCountOnTile(playerPawn, true); ShowUpdatedPlayerCountOnTile(playerPawn);
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
@ -998,9 +1008,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
else else
{ {
DisplayPlayerCountOnTile(playerPawn, true);
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1) if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
{ {
playerPawn.ShowPlayerCountCanvas(false);
UpdatePlayerState(playerPawn, PlayerState.HasFinished); UpdatePlayerState(playerPawn, PlayerState.HasFinished);
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++; playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
@ -1042,11 +1052,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
else else
{ {
// activate here // activate here
tilesManager.RetrieveFinishingTileBasedOnIndex(currentPlayerTypeTurn, playerPawn.CurrentTileIndex).InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
return; return;
} }
if (CanRollDiceAgain)
ShowUpdatedPlayerCountOnTile(playerPawn);
SwitchPlayer(); SwitchPlayer();
} }
} }
@ -1060,14 +1075,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}"); Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
} }
private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show) private void ShowUpdatedPlayerCountOnTile(PlayerPawn playerPawn)
{ {
Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ? Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ?
tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex) tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex)
: tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex); : tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
playerPawn.ShowPlayerCountCanvas(show); playerPawn.ShowPlayerCountCanvas(true);
if (!show) return;
int count = 0; int count = 0;
if (tile.IsSafeZone) if (tile.IsSafeZone)
@ -1079,6 +1093,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
count = tile.TotalPawnsInTile; count = tile.TotalPawnsInTile;
} }
Debug.Log($"ShowUpdatedPlayerCountOnTile: {count}");
playerPawn.PlayerCountCanvas.SetPlayerCount(count); playerPawn.PlayerCountCanvas.SetPlayerCount(count);
} }

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@ -21,7 +21,6 @@ public class PlayerPawn : MonoBehaviour
{ {
[SerializeField] private PlayerState playerState; [SerializeField] private PlayerState playerState;
[SerializeField] private Animator animator; [SerializeField] private Animator animator;
[SerializeField] private GameObject playerCountCanvasPrefab;
[SerializeField] private PlayerCountCanvas playerCountCanvas; [SerializeField] private PlayerCountCanvas playerCountCanvas;
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas; public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
@ -170,8 +169,6 @@ public class PlayerPawn : MonoBehaviour
public void ShowPlayerCountCanvas(bool show) public void ShowPlayerCountCanvas(bool show)
{ {
if (playerCountCanvasPrefab == null) return; playerCountCanvas.gameObject.SetActive(show);
playerCountCanvasPrefab.SetActive(show);
} }
} }

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@ -27,6 +27,8 @@ public class Tile : MonoBehaviour
private List<PlayerPawn> PlayerPawns = new List<PlayerPawn>(); // Change implementation private List<PlayerPawn> PlayerPawns = new List<PlayerPawn>(); // Change implementation
public List<PlayerPawn> GetPlayerPawns() => PlayerPawns;
public bool HasPawnsAvailable => PlayerPawns.Count > 0; public bool HasPawnsAvailable => PlayerPawns.Count > 0;
public PlayerType CurrentHoldingPlayerType => PlayerPawns[0].PlayerType; public PlayerType CurrentHoldingPlayerType => PlayerPawns[0].PlayerType;
public int TotalPawnsInTile => PlayerPawns.Count; public int TotalPawnsInTile => PlayerPawns.Count;