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7 Commits

Author SHA1 Message Date
0aa1f18801 Fix: SelectedPlayer in bot mode. 2026-01-30 22:29:00 +05:30
1113352c7c Null ref fixes. 2026-01-30 22:06:51 +05:30
b002f8e021 Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay 2026-01-30 21:53:20 +05:30
e57be039ff Game over flow changes. 2026-01-30 21:51:33 +05:30
f2d9a7f7cc Merge remote-tracking branch 'origin/UI/main-ui' into UI/siva-ui
# Conflicts:
#	Assets/Prefabs/UI/Player V AI Popup .prefab
#	Assets/Scripts/UI/Pages/PopUp/PvAIModePopup.cs
2026-01-30 21:47:28 +05:30
41c2fdbee5 PvP & PvBot changes. 2026-01-30 19:14:08 +05:30
6e74d05851 Highlight selected button in P v AI Mode selection 2026-01-30 11:28:19 +05:30
16 changed files with 565 additions and 160 deletions

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View File

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using UnityEngine;
@ -7,11 +8,28 @@ public enum GameModeType
Bot,
}
[Serializable]
public class PVPModeData
{
public List<PlayerType> types;
public List<string> names;
}
[Serializable]
public class BotModeData
{
public PlayerData playerData;
public int botCount;
}
public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
private GameplayManager gameplayManager;
public GameModeType GameModeType
private PVPModeData pvpModeData;
private BotModeData botModeData;
public GameModeType CurrentGameModeType
{
get; private set;
}
@ -26,15 +44,39 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
}
public void InitPVPModeData(List<PlayerType> types)
public void InitPVPModeData(List<PlayerType> types, List<string> names)
{
GameModeType = GameModeType.PVP;
gameplayManager.InitPlayerTypesForPVP(types);
pvpModeData = new PVPModeData
{
types = types, names = names
};
CurrentGameModeType = GameModeType.PVP;
gameplayManager.InitPlayerTypesForPVP(types, names);
}
public void InitBotModeData(PlayerType selectedPlayer, int botCount)
public void InitBotModeData(PlayerData playerData, int botCount)
{
GameModeType = GameModeType.Bot;
gameplayManager.InitPlayerTypesForBotMatch(selectedPlayer, botCount);
botModeData = new BotModeData
{
playerData = playerData,
botCount = botCount
};
CurrentGameModeType = GameModeType.Bot;
gameplayManager.InitPlayerTypesForBotMatch(playerData, botCount);
}
public void OnGameRestarted()
{
switch (CurrentGameModeType)
{
case GameModeType.PVP:
InitPVPModeData(pvpModeData.types, pvpModeData.names);
break;
case GameModeType.Bot:
InitBotModeData(botModeData.playerData, botModeData.botCount);
break;
}
}
}

View File

@ -5,33 +5,6 @@ using DG.Tweening;
using TMPro;
using UnityEngine;
public enum PlayerType
{
Player1 = 0,
Player2 = 1,
Player3 = 2,
Player4 = 3
}
[System.Serializable]
public class PlayerGameData
{
public PlayerType playerType;
public int startIndex;
public int endIndex;
public Transform playersParent;
public Dictionary<int, PlayerPawn> playerPawnsDict;
public int totalPawnsInHome = 0;
public int totalPawnsFinished = 0;
}
[System.Serializable]
public enum MatchType
{
PVP,
Bot
}
public enum BotMove
{
FinishingPathMove = 0,
@ -59,18 +32,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private PlayerType currentPlayerTypeTurn;
private int currentPlayerTurnIndex = 0;
private List<PlayerType> allPlayerTypes = new List<PlayerType>();
private List<PlayerType> botTypesInGame = new List<PlayerType>();
private List<PlayerType> playerRankings = new List<PlayerType>();
private List<PlayerData> playerDatas = new List<PlayerData>();
// private Dictionary<PlayerTypes, > playerPawnsDict = new Dictionary<PlayerTypes, List<PlayerPawn>>();
private Dictionary<PlayerType, PlayerGameData> playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>();
// botRuntimeMovementData: where can the bot move if a particular dice value is thrown, and based on the value set the bot move for each using a predictive approach and select based on the the priority
private Dictionary<PlayerType, Dictionary<int, BotMove>> botRuntimeMovementData = new Dictionary<PlayerType, Dictionary<int, BotMove>>();
private TilesManager tilesManager;
private GameManager gameManager;
private int diceRolledValue;
@ -84,6 +57,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
get; private set;
}
public int TotalPlayersInGame
{
get; private set;
}
public List<PlayerData> PlayerDatas => playerDatas;
public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
public void Initialize()
@ -95,16 +75,26 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitializeData()
{
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
// InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
InitPlayerTypesForPVP(new List<PlayerType> { PlayerType.Player1, PlayerType.Player2, PlayerType.Player3, PlayerType.Player4 });
gameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
}
// TODO :: Call when the UI selection is made and game starts
public void InitPlayerTypesForPVP(List<PlayerType> types)
public void InitPlayerTypesForPVP(List<PlayerType> types, List<string> names)
{
// TODO :: 2P, 3P, 4P
allPlayerTypes = new List<PlayerType>(types);
playerDatas.Clear();
TotalPlayersInGame = types.Count;
for (int i=0; i<types.Count; i++)
{
playerDatas.Add(new PlayerData
{
playerType = types[i],
playerName = names[i],
});
}
tilesManager.InitTilesData();
playerBaseHandler.InitPlayerTypes(allPlayerTypes);
InitCurrentGamePlayerInfo();
@ -112,26 +102,46 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
SetCanRollDiceForUser(true);
}
public void InitPlayerTypesForBotMatch(PlayerType selectedPlayerType, int botCount)
public void InitPlayerTypesForBotMatch(PlayerData selectedPlayerData, int botCount)
{
botTypesInGame.Clear();
allPlayerTypes.Clear();
AssignBotTypes(selectedPlayerType, botCount);
playerDatas = new List<PlayerData>();
botTypesInGame = new List<PlayerType>();
allPlayerTypes = new List<PlayerType>();
allPlayerTypes.Add(selectedPlayerType);
allPlayerTypes.AddRange(botTypesInGame);
TotalPlayersInGame = botCount + 1;
AssignBotTypes(selectedPlayerData.playerType, botCount);
foreach (PlayerType playerType in Enum.GetValues(typeof(PlayerType)))
{
if (botTypesInGame.Contains(playerType))
{
allPlayerTypes.Add(playerType);
playerDatas.Add(new PlayerData { playerType = selectedPlayerData.playerType, playerName = $"{playerType}" });
}
else if (selectedPlayerData.playerType == playerType)
{
allPlayerTypes.Add(selectedPlayerData.playerType);
playerDatas.Add(new PlayerData { playerType = selectedPlayerData.playerType, playerName = $"{selectedPlayerData.playerName}" });
}
}
foreach (var type in allPlayerTypes)
Debug.Log($"allPlayerTypes ::: {type}");
tilesManager.InitTilesData();
playerBaseHandler.InitPlayerTypes(allPlayerTypes);
InitCurrentGamePlayerInfo();
InitBotRuntimeData();
AssignPlayerAndBotStates(selectedPlayerType);
AssignPlayerAndBotStates(selectedPlayerData.playerType);
SetCanRollDiceForUser(!botTypesInGame.Contains(selectedPlayerType));
SetCanRollDiceForUser(!botTypesInGame.Contains(allPlayerTypes[0]));
if (botTypesInGame.Contains(allPlayerTypes[0]))
Invoke(nameof(HandleDiceRoll), 1f);
}
private void InitBotRuntimeData()
{
botRuntimeMovementData.Clear();
botRuntimeMovementData = new Dictionary<PlayerType, Dictionary<int, BotMove>>();
foreach (var botType in botTypesInGame)
{
@ -198,12 +208,15 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
// initialize the board based on the player types
playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>();
foreach (PlayerGameData playerGameData in playerGameDatas)
{
if (!allPlayerTypes.Contains(playerGameData.playerType))
continue;
Debug.Log($"playerGameData.playerType: {playerGameData.playerType}");
playerGameDatasDict.Add(playerGameData.playerType, playerGameData);
playerGameDatasDict[playerGameData.playerType].playerPawnsDict = new Dictionary<int, PlayerPawn>();
@ -440,7 +453,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}");
diceRolledValue = rolledVal;
diceText.text = $"{diceRolledValue}";
availPlayers.Clear();
availPlayers = new List<PlayerPawn>();
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
{
@ -913,6 +926,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
{
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
DisplayPlayerCountOnTile(playerPawn, false);
playerPawn.MoveToTile(
tilesManager.RetrievePositionForFinishingTile(currentPlayerTypeTurn, index).position,
onComplete: () =>
@ -932,6 +947,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
else
{
DisplayPlayerCountOnTile(playerPawn, true);
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
{
@ -945,17 +961,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (allPlayerTypes.Contains(currentPlayerTypeTurn))
{
playerRankings.Add(currentPlayerTypeTurn);
allPlayerTypes.Remove(currentPlayerTypeTurn);
playerDatas[(int)currentPlayerTypeTurn].ranking = TotalPlayersInGame - allPlayerTypes.Count;
}
if (allPlayerTypes.Count == 1)
{
// Game is over
playerRankings.Add(allPlayerTypes[0]);
allPlayerTypes.Remove(0);
allPlayerTypes.RemoveAt(0);
playerDatas[(int)currentPlayerTypeTurn].ranking = TotalPlayersInGame - allPlayerTypes.Count;
// Show Game Over panel
gameManager.OnGameStateChanged(GameState.GameOver);
return;
}
@ -975,6 +992,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
else
{
// activate here
if (CheckForMaxDiceRollAttempt())
{
return;
@ -1013,5 +1031,15 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
playerPawn.GetComponentInChildren<PlayerCountCanvas>().SetPlayerCount(count);
}
public void ResetData()
{
playerDatas = null;
botTypesInGame = null;
allPlayerTypes = null;
botRuntimeMovementData = null;
playerGameDatasDict = null;
playerDatas = null;
availPlayers = null;
}
}

View File

@ -24,7 +24,7 @@ public class PlayerBase : MonoBehaviour
{
for (int idx = 0; idx < basePlacementDatas.Length; idx++)
{
playerPawns[idx].Init(basePlacementDatas[idx].playerBaseId, playerType);
playerPawns[idx].Init(basePlacementDatas[idx], playerType);
}
}

View File

@ -0,0 +1,30 @@
using System.Collections.Generic;
using UnityEngine;
public enum PlayerType
{
Player1 = 0,
Player2 = 1,
Player3 = 2,
Player4 = 3
}
[System.Serializable]
public class PlayerGameData
{
public PlayerType playerType;
public int startIndex;
public int endIndex;
public Transform playersParent;
public Dictionary<int, PlayerPawn> playerPawnsDict;
public int totalPawnsInHome = 0;
public int totalPawnsFinished = 0;
}
[System.Serializable]
public class PlayerData
{
public PlayerType playerType;
public string playerName;
public int ranking = 0;
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e9f4a588284ad4839bff99f31d6d402c
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
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@ -135,10 +135,12 @@ public class PlayerPawn : MonoBehaviour
gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
}
public void Init(int id, PlayerType playerType)
public void Init(BasePlacementData basePlacementData, PlayerType playerType)
{
PlayerId = id;
PlayerId = basePlacementData.playerBaseId;
PlayerType = playerType;
MoveBackToHome(basePlacementData.placementTransform);
}
public void ShowPlayerCountCanvas(bool show)

View File

@ -4,11 +4,13 @@ public enum GameState
{
InMenu,
InGame,
GameOver,
}
public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
private UIManager uiManager;
private GameplayManager gameplayManager;
public GameState GameState
{
@ -23,21 +25,26 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitializeData()
{
uiManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>();
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
GameState = GameState.InMenu;
OnGameStateChanged(GameState);
OnGameStateChanged(GameState.InMenu);
}
public void OnGameStateChanged(GameState gameState)
{
GameState = gameState;
switch (gameState)
{
case GameState.InMenu:
gameplayManager.ResetData();
uiManager.OnInMenuScreen();
break;
case GameState.InGame:
uiManager.OnInGameScreen();
break;
case GameState.GameOver:
uiManager.OnGameOver();
break;
}
}
}

View File

@ -28,7 +28,10 @@ public class TilesManager : MonoBehaviour, IBootLoader, IDataLoader, IBase
public void InitializeData()
{
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
}
public void InitTilesData()
{
foreach (var tileData in tileDatas)
{
if (gameplayManager.PlayerTypesCollection.Contains(tileData.playerType))

View File

@ -6,6 +6,7 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
private GameplayManager gameplayManager;
private ScreenManager screenManager;
private PopupManager popupManager;
public void Initialize()
{
@ -15,6 +16,7 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitializeData()
{
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
popupManager = InterfaceManager.Instance.GetInterfaceInstance<PopupManager>();
}
public void OnDiceViewInteracted()
@ -35,8 +37,9 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
}
public void UpdateSelectedPlayerCount(int playersCount)
public void OnGameOver()
{
popupManager.GetPopup<GameOverPopup>(PopupType.GameOverPopup).InitData(gameplayManager.PlayerDatas);
popupManager.ShowPopup(PopupType.GameOverPopup);
}
}

View File

@ -9,7 +9,8 @@ public enum PopupType
PvAIModePopup,
OptionsPopup,
InstructionsPopup,
PauseMenuPopup
PauseMenuPopup,
GameOverPopup
}
public enum PopupScalerType

View File

@ -0,0 +1,64 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class GameOverPopup : PopupBase
{
[SerializeField] private Button playAgainBtn;
[SerializeField] private Button mainMenuBtn;
[SerializeField] private TextMeshProUGUI[] texts;
private GameModeHandler gameModeHandler;
private ScreenManager screenManager;
private void OnEnable()
{
playAgainBtn.onClick.AddListener(OnPlayAgainClicked);
mainMenuBtn.onClick.AddListener(OnMainMenuClicked);
}
private void OnDisable()
{
playAgainBtn.onClick.RemoveAllListeners();
mainMenuBtn.onClick.RemoveAllListeners();
}
public void OnPlayAgainClicked()
{
HidePopup();
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.OnGameRestarted();
}
private void HidePopup()
{
popupManager = popupManager == null ? InterfaceManager.Instance.GetInterfaceInstance<PopupManager>() : popupManager;
popupManager.HidePopup(popupType);
}
public void OnMainMenuClicked()
{
HidePopup();
screenManager = screenManager == null ? InterfaceManager.Instance.GetInterfaceInstance<ScreenManager>() : screenManager;
screenManager.ShowScreen(ScreenType.MenuScreen);
}
public void InitData(List<PlayerData> playerDatas)
{
for (int i = 0; i < playerDatas.Count; i++)
{
if (i == 0)
{
texts[i].text = $"{playerDatas[i].playerName} Wins";
continue;
}
texts[i].text = $"{(i+1)}. {playerDatas[i].playerName}";
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 178d988f5211b4ef5b8c2df230b708d4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,9 +1,13 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PvAIModePopup : PopupBase
{
[SerializeField] private Color playerBtnNormalColor;
[SerializeField] private Color playerBtnSelectedColor;
[Header("Bot Selection Buttons")]
[SerializeField] private Button twoPlayerBtn;
[SerializeField] private Button threePlayerBtn;
@ -29,24 +33,33 @@ public class PvAIModePopup : PopupBase
private ScreenManager screenManager;
private SoundManager soundManager;
private GameModeHandler gameModeHandler;
private GameManager gameManager;
private int selectedPlayerCount;
private PlayerType playerType;
private Button currPlayerCountBtn, prevPlayerCountBtn;
private Button currPlayerTypeBtn, prePlayerTypeBtn;
private void OnEnable()
{
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2));
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3));
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4));
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2, twoPlayerBtn));
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3, threePlayerBtn));
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4, fourPlayerBtn));
playBtn.onClick.AddListener(OnClick_PlayButton);
closeBtn.onClick.AddListener(OnClick_CloseButton);
redBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player1));
blueBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player2));
greyBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player3));
greenBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player4));
redBtn.Select();
twoPlayerBtn.Select();
redBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player1, redBtn));
blueBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player2, blueBtn));
greyBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player3, greyBtn));
greenBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player4, greenBtn));
}
private void Start()
{
OnPlayerCountSelected(2, twoPlayerBtn);
OnColorSelected(PlayerType.Player1, redBtn);
}
private void OnDisable()
@ -54,12 +67,29 @@ public class PvAIModePopup : PopupBase
twoPlayerBtn.onClick.RemoveAllListeners();
threePlayerBtn.onClick.RemoveAllListeners();
fourPlayerBtn.onClick.RemoveAllListeners();
playBtn.onClick.RemoveAllListeners();
closeBtn.onClick.RemoveAllListeners();
}
private void OnPlayerCountSelected(int count)
private void OnPlayerCountSelected(int count, Button button)
{
selectedPlayerCount = count;
prevPlayerCountBtn = currPlayerCountBtn;
currPlayerCountBtn = button;
ColorBlock colorBlock;
if (prevPlayerCountBtn)
{
colorBlock = prevPlayerCountBtn.colors;
colorBlock.normalColor = playerBtnNormalColor;
prevPlayerCountBtn.colors = colorBlock;
}
colorBlock = currPlayerCountBtn.colors;
colorBlock.normalColor = playerBtnSelectedColor;
currPlayerCountBtn.colors = colorBlock;
}
private void OnClick_PlayButton()
@ -74,8 +104,13 @@ public class PvAIModePopup : PopupBase
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
Debug.Log($"Player 1: {playerName}");
popupManager.HidePopup(popupType);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitBotModeData(playerType, selectedPlayerCount - 1);
gameModeHandler.InitBotModeData(new PlayerData{ playerType = playerType, playerName = playerName }, selectedPlayerCount - 1);
gameManager = gameManager == null ? InterfaceManager.Instance.GetInterfaceInstance<GameManager>() : gameManager;
gameManager.OnGameStateChanged(GameState.InGame);
}
private void OnClick_CloseButton()
@ -88,8 +123,23 @@ public class PvAIModePopup : PopupBase
Hide();
}
public void OnColorSelected(PlayerType type)
private void OnColorSelected(PlayerType type, Button button)
{
playerType = type;
prePlayerTypeBtn = currPlayerTypeBtn;
currPlayerTypeBtn = button;
ColorBlock colorBlock;
if (prePlayerTypeBtn)
{
colorBlock = prePlayerTypeBtn.colors;
colorBlock.normalColor = playerBtnNormalColor;
prePlayerTypeBtn.colors = colorBlock;
}
colorBlock = currPlayerTypeBtn.colors;
colorBlock.normalColor = playerBtnSelectedColor;
currPlayerTypeBtn.colors = colorBlock;
}
}

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -19,12 +20,6 @@ public class PvPModePopup : PopupBase
[SerializeField] private TMP_InputField playerThreeNameInput;
[SerializeField] private TMP_InputField playerFourNameInput;
[Header("Player Names")]
private string playerOneName;
private string playerTwoName;
private string playerThreeName;
private string playerFourName;
[Header("References")]
[SerializeField] private GameObject playerNameInputParent1;
[SerializeField] private GameObject playerNameInputParent2;
@ -34,6 +29,13 @@ public class PvPModePopup : PopupBase
[SerializeField] private TMP_Text playerTwoPlaceholder;
[SerializeField] private TMP_Text playerThreePlaceholder;
[SerializeField] private TMP_Text playerFourPlaceholder;
[SerializeField] private List<TMP_InputField> inputFields = new List<TMP_InputField>();
[Header("Player Names")]
private string playerOneName;
private string playerTwoName;
private string playerThreeName;
private string playerFourName;
private ScreenManager screenManager;
private SoundManager soundManager;
@ -43,19 +45,23 @@ public class PvPModePopup : PopupBase
public int SelectedPlayerCount => selectedPlayerCount;
[Header("Horizontal Rows (P1P4)")]
public List<GameObject> rows;
private int hiddenIndex = 0;
Dictionary<PlayerType, string> playerNameMap = new();
private List<int> hiddenIndexes = new List<int>();
private Dictionary<PlayerType, string> playerNameMap = new();
private void OnEnable()
{
twoPlayerBtn.onClick.AddListener(OnClick_TwoPlayerBtn);
threePlayerBtn.onClick.AddListener(OnClick_ThreePlayerBtn);
fourPlayerBtn.onClick.AddListener(OnClick_FourPlayerBtn);
playBtn.onClick.AddListener(OnClick_PlayBtn);
closeBtn.onClick.AddListener(OnClick_CloseBtn);
switchBtn.onClick.AddListener(OnClick_SwitchBtn);
playBtn.onClick.AddListener(OnClick_PlayButton);
closeBtn.onClick.AddListener(OnClick_CloseButton);
switchBtn.onClick.AddListener(OnClick_SwitchButton);
}
private void Start()
@ -68,33 +74,44 @@ public class PvPModePopup : PopupBase
twoPlayerBtn.onClick.RemoveListener(OnClick_TwoPlayerBtn);
threePlayerBtn.onClick.RemoveListener(OnClick_ThreePlayerBtn);
fourPlayerBtn.onClick.RemoveAllListeners();
playBtn.onClick.RemoveListener(OnClick_PlayBtn);
closeBtn.onClick.RemoveListener(OnClick_CloseBtn);
switchBtn.onClick.RemoveListener(OnClick_SwitchBtn);
playBtn.onClick.RemoveListener(OnClick_PlayButton);
closeBtn.onClick.RemoveListener(OnClick_CloseButton);
switchBtn.onClick.RemoveListener(OnClick_SwitchButton);
}
private void OnClick_TwoPlayerBtn()
{
switchBtn.gameObject.SetActive(true);
selectedPlayerCount = 2;
OnPlayerCountsSwitched();
switchBtn.gameObject.SetActive(true);
playerNameInputParent2.SetActive(false);
}
private void OnClick_ThreePlayerBtn()
{
switchBtn.gameObject.SetActive(true);
selectedPlayerCount = 3;
OnPlayerCountsSwitched();
switchBtn.gameObject.SetActive(true);
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(true);
UpdateInputFieldsVisibility();
}
private void OnClick_FourPlayerBtn()
{
switchBtn.gameObject.SetActive(false);
selectedPlayerCount = 4;
switchBtn.gameObject.SetActive(false);
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(true);
UpdateInputFieldsVisibility();
}
@ -106,84 +123,51 @@ public class PvPModePopup : PopupBase
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
}
private void OnClick_PlayBtn()
private void OnClick_PlayButton()
{
int logicalIndex = 0;
foreach (GameObject row in rows)
playerNameMap.Clear();
for (int idx = 0; idx < inputFields.Count; idx++)
{
PlayerType playerType = (PlayerType)idx;
if (!inputFields[idx].transform.parent.gameObject.activeInHierarchy)
{
if (!row.activeSelf)
continue;
TMP_InputField input = row.GetComponentInChildren<TMP_InputField>();
PlayerType playerType = (PlayerType)logicalIndex;
string playerName = string.IsNullOrWhiteSpace(input.text)
? playerType.ToString()
: input.text;
playerNameMap[playerType] = playerName;
logicalIndex++;
}
// playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text;
// playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
// playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text;
// playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text;
playerNameMap.Add(playerType, string.IsNullOrWhiteSpace(inputFields[idx].text) ? $"{playerType}" : inputFields[idx].text);
}
playerOneName = playerNameMap.GetValueOrDefault(PlayerType.Player1, Ludo_3D_Constants.Player1_Name);
playerTwoName = playerNameMap.GetValueOrDefault(PlayerType.Player2, Ludo_3D_Constants.Player2_Name);
playerThreeName = playerNameMap.GetValueOrDefault(PlayerType.Player3, Ludo_3D_Constants.Player3_Name);
playerFourName = playerNameMap.GetValueOrDefault(PlayerType.Player4, Ludo_3D_Constants.Player4_Name);
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
//TODO: Start PVP Game with the selected player count and names
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
Debug.Log($"Player 1: {playerOneName}");
Debug.Log($"Player 2: {playerTwoName}");
if (selectedPlayerCount >= 3)
Debug.Log($"Player 3: {playerThreeName}");
if (selectedPlayerCount == 4)
Debug.Log($"Player 4: {playerFourName}");
InitPlayers();
}
private void InitPlayers()
{
// update logic based on UpdateInputFieldsVisibility()
List<PlayerType> playerTypes = new List<PlayerType>();
if (playerOneNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player1);
if (playerTwoNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player2);
if (playerThreeNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player3);
if (playerFourNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player4);
popupManager.HidePopup(popupType);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitPVPModeData(playerTypes);
gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList(), playerNameMap.Values.ToList());
}
private void OnClick_SwitchBtn()
private void OnClick_SwitchButton()
{
hiddenIndexes.Clear();
if (SelectedPlayerCount == 2)
{
if (playerNameInputParent1.activeSelf)
if (playerNameInputParent1.activeInHierarchy)
{
playerNameInputParent1.SetActive(false);
playerNameInputParent2.SetActive(true);
playerOnePlaceholder.text = "Player 1";
playerThreePlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player1);
hiddenIndexes.Add((int)PlayerType.Player3);
}
else
{
@ -191,30 +175,63 @@ public class PvPModePopup : PopupBase
playerNameInputParent2.SetActive(false);
playerTwoPlaceholder.text = "Player 1";
playerFourPlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player2);
hiddenIndexes.Add((int)PlayerType.Player4);
}
}
else if (SelectedPlayerCount == 3)
{
hiddenIndex = (hiddenIndex + 1) % rows.Count;
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
hiddenIndexes.Add(hiddenIndex);
}
UpdateRows();
}
private void OnPlayerCountsSwitched()
{
hiddenIndexes.Clear();
if (SelectedPlayerCount == 2)
{
if (playerNameInputParent1.activeInHierarchy)
{
playerOnePlaceholder.text = "Player 1";
playerThreePlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player2);
hiddenIndexes.Add((int)PlayerType.Player4);
}
else if (playerNameInputParent2.activeInHierarchy)
{
playerTwoPlaceholder.text = "Player 1";
playerFourPlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player1);
hiddenIndexes.Add((int)PlayerType.Player3);
}
}
else if (SelectedPlayerCount == 3)
{
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
hiddenIndexes.Add(hiddenIndex);
}
UpdateRows();
}
private void UpdateRows()
{
int visiblePlayerIndex = 1;
for (int i = 0; i < rows.Count; i++)
for (int i = 0; i < inputFields.Count; i++)
{
bool isHidden = (i == hiddenIndex);
rows[i].SetActive(!isHidden);
bool isHidden = hiddenIndexes.Contains(i);
inputFields[i].transform.parent.gameObject.SetActive(!isHidden);
if (!isHidden)
{
TMP_InputField input =
rows[i].GetComponentInChildren<TMP_InputField>();
TMP_Text placeholder = input.placeholder as TMP_Text;
TMP_Text placeholder = inputFields[i].placeholder as TMP_Text;
if (placeholder != null)
{
placeholder.text = $"Player {visiblePlayerIndex}";
@ -224,7 +241,7 @@ public class PvPModePopup : PopupBase
}
}
private void OnClick_CloseBtn()
private void OnClick_CloseButton()
{
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
screenManager.ShowScreen(ScreenType.MenuScreen);