Compare commits

..

3 Commits

Author SHA1 Message Date
f7c2f4c612 Merge remote-tracking branch 'origin/Gameplay/main-gameplay' into Gameplay/siva-gameplay 2026-01-30 13:33:07 +05:30
9eef3eb04c Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
# Conflicts:
#	Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
#	Assets/Scripts/Gameplay/GameplayManager.cs
#	Assets/Scripts/Input/DiceRollHandler.cs
2026-01-30 12:57:17 +05:30
14d4a562a4 New dice logic + fixes. 2026-01-30 12:54:43 +05:30
3 changed files with 25 additions and 18 deletions

View File

@ -25,10 +25,11 @@ public class DiceView : MonoBehaviour, IBase
transform.localPosition = new Vector3(0, 20, 0);
}
public void Roll(Action<int> onComplete)
public void Roll(Action<int> onComplete, bool isBot)
{
if (!rolling)
{
Debug.Log($"isBot: {isBot}");
onRollingComplete = onComplete;
StartCoroutine(RollRoutine());
}
@ -96,5 +97,12 @@ public class DiceView : MonoBehaviour, IBase
rb.angularVelocity = Vector3.zero;
transform.localPosition = new Vector3(0, 20, 0);
rolling = false;
Invoke(nameof(ResetEvent), 0.5f);
}
private void ResetEvent()
{
onRollingComplete = null;
}
}

View File

@ -96,8 +96,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
CanRollDiceForUser = true;
InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
}
@ -109,6 +107,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
playerBaseHandler.InitPlayerTypes(allPlayerTypes);
InitCurrentGamePlayerInfo();
SetCanRollDiceForUser(true);
}
public void InitPlayerTypesForBotMatch(PlayerType selectedPlayerType, int botCount)
@ -124,6 +124,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
InitCurrentGamePlayerInfo();
InitBotRuntimeData();
AssignPlayerAndBotStates(selectedPlayerType);
SetCanRollDiceForUser(!botTypesInGame.Contains(selectedPlayerType));
}
private void InitBotRuntimeData()
@ -244,7 +246,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
Debug.Log($"Switching player");
SwitchPlayer();
SetCanRollDiceForUser(true);
}
}
@ -276,7 +277,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// What happens when you get a 6
private void SelectPawnFromBotBase()
{
if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn)) return; // Have a better check here
if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn))
{
Debug.Log($"returning from SelectPawnFromBotBase");
return; // Have a better check here
}
Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}");
var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict
@ -452,7 +457,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"### AreAllPawnsInFinishingPath");
if (AreAllPawnsInFinishingPath())
{
SetCanRollDiceForUser(true);
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
return;
}
@ -800,10 +805,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
SwitchPlayer(playerPawn);
if (!CanRollDiceAgain)
{
SetCanRollDiceForUser(true);
}
}
},
index);
@ -925,20 +926,19 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
CanRollDiceAgain = true;
if (playerPawn.IsBotPlayer)
CheckDiceRollForBot(playerPawn);
else
SetCanRollDiceForUser(true);
}
}
else
{
if (CheckForMaxDiceRollAttempt())
{
SetCanRollDiceForUser(true);
return;
}
SwitchPlayer();
}
SetCanRollDiceForUser(true);
}
},
index);
@ -946,8 +946,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void SetCanRollDiceForUser(bool state)
{
// if (botTypesInGame.Contains(playerType)) return;
CanRollDiceForUser = state;
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
}
}

View File

@ -34,11 +34,11 @@ public class DiceRollHandler : MonoBehaviour
{
if (!inputManager.GameplayManager.CanRollDiceForUser) return;
diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal));
diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
}
public void HandleDiceViewForBot(Action<int> onComplete)
{
diceView.Roll(onComplete: onComplete);
diceView.Roll(onComplete: (val) => onComplete?.Invoke(val), true);
}
}