Compare commits
7 Commits
UI/main-ui
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 627ddacb10 | |||
| 6e420e0282 | |||
| 71b6dee8ac | |||
| 66c71eb098 | |||
| 87dfbaf5d1 | |||
| d79c7973a5 | |||
| e560024e70 |
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@ -22192,6 +22693,10 @@ PrefabInstance:
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@ -23772,9 +24277,7 @@ RectTransform:
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@ -23814,10 +24317,16 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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screenType: 5
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playerTurnIcon: {fileID: 1489264327}
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diceBtn: {fileID: 2076464264}
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diceBtn: {fileID: 2076464264}
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pauseBtn: {fileID: 5608193482794695415}
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pauseBtn: {fileID: 5608193482794695415}
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diceCountText: {fileID: 5608193483164820606}
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diceCountText: {fileID: 5608193483164820606}
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playerTurnText: {fileID: 5608193482610168846}
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playerTurnText: {fileID: 5608193482610168846}
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turnSprites:
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- {fileID: 21300000, guid: 92ec6ff26880b4457ad1a37e1901816f, type: 3}
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--- !u!224 &5608193482405325761
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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@ -24178,8 +24687,8 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5608193482405246780}
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m_Father: {fileID: 5608193482973815123}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -24886,6 +25395,9 @@ RectTransform:
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m_Children:
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m_Children:
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- {fileID: 5608193482405246780}
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m_Father: {fileID: 5608193482405325761}
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m_Father: {fileID: 5608193482405325761}
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m_RootOrder: 1
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m_RootOrder: 1
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@ -25311,7 +25823,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 5608193482405246780}
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m_Father: {fileID: 5608193482405246780}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
|
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|
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@ -50,6 +50,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
private PlayerType currentPlayerTypeTurn;
|
private PlayerType currentPlayerTypeTurn;
|
||||||
private TimerSystem currentPlayerTurnTimer;
|
private TimerSystem currentPlayerTurnTimer;
|
||||||
|
private TimerSystem savedCurrentPlayerTurnTimerInst;
|
||||||
private int currentPlayerTurnIndex = 0;
|
private int currentPlayerTurnIndex = 0;
|
||||||
|
|
||||||
private List<PlayerType> allPlayerTypes = new List<PlayerType>();
|
private List<PlayerType> allPlayerTypes = new List<PlayerType>();
|
||||||
@ -95,7 +96,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
public List<PlayerData> PlayerDatas => playerDatas;
|
public List<PlayerData> PlayerDatas => playerDatas;
|
||||||
public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
|
public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
|
||||||
|
|
||||||
public Action OnGameResumed = null;
|
public Action onGameResumed = null;
|
||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
@ -264,8 +265,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
// SetCanRollDiceForUser(!isBotTurn); // TODO :: Need to change
|
// SetCanRollDiceForUser(!isBotTurn); // TODO :: Need to change
|
||||||
if (isBotTurn)
|
if (isBotTurn)
|
||||||
{
|
{
|
||||||
currentPlayerTurnTimer.KillTimer();
|
currentPlayerTurnTimer?.KillTimer();
|
||||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn);
|
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn);
|
||||||
|
uIManager.UpdatePlayerTurnIcon(currentPlayerTypeTurn);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -273,6 +275,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
// SetCanRollDiceForUser(true); // TODO :: Need to change
|
// SetCanRollDiceForUser(true); // TODO :: Need to change
|
||||||
|
|
||||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime);
|
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime);
|
||||||
|
uIManager.UpdatePlayerTurnIcon(currentPlayerTypeTurn);
|
||||||
|
|
||||||
if (currentPlayerTurnTimer == null)
|
if (currentPlayerTurnTimer == null)
|
||||||
currentPlayerTurnTimer = new TimerSystem();
|
currentPlayerTurnTimer = new TimerSystem();
|
||||||
@ -283,6 +286,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
onComplete?.Invoke();
|
onComplete?.Invoke();
|
||||||
}, inProgress: (remTime) =>
|
}, inProgress: (remTime) =>
|
||||||
{
|
{
|
||||||
|
if (HasGamePausedForUser())
|
||||||
|
{
|
||||||
|
savedCurrentPlayerTurnTimerInst = currentPlayerTurnTimer;
|
||||||
|
currentPlayerTurnTimer = null;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime - (int)remTime);
|
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime - (int)remTime);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -302,11 +312,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
private void ResetCurrentPlayerTurnTimer()
|
private void ResetCurrentPlayerTurnTimer()
|
||||||
{
|
{
|
||||||
currentPlayerTurnTimer.KillTimer();
|
currentPlayerTurnTimer?.KillTimer();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitCurrentGamePlayerInfo()
|
public void InitCurrentGamePlayerInfo()
|
||||||
{
|
{
|
||||||
|
currentPlayerTurnIndex = 0;
|
||||||
UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
|
UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
|
||||||
SetCanRollDiceForUser(IsUsersTurn());
|
SetCanRollDiceForUser(IsUsersTurn());
|
||||||
UpdateDiceView();
|
UpdateDiceView();
|
||||||
@ -1025,7 +1036,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetCanRollDiceForUser(false);
|
SetCanRollDiceForUser(false);
|
||||||
currentPlayerTurnTimer.KillTimer();
|
currentPlayerTurnTimer?.KillTimer();
|
||||||
Invoke(nameof(UpdateDiceViewForBot), diceRollDelayForBot);
|
Invoke(nameof(UpdateDiceViewForBot), diceRollDelayForBot);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1192,13 +1203,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
index);
|
index);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool HasGamePausedForUser()
|
||||||
|
{
|
||||||
|
return (botTypesInGame == null || !botTypesInGame.Contains(currentPlayerTypeTurn)) &&
|
||||||
|
GameManager.CurrentGameState == GameState.IsPaused;
|
||||||
|
}
|
||||||
|
|
||||||
public void CheckForGamePause(Action onComplete)
|
public void CheckForGamePause(Action onComplete)
|
||||||
{
|
{
|
||||||
Debug.Log($"CheckForGamePause: {GameManager.CurrentGameState == GameState.IsPaused}");
|
Debug.Log($"CheckForGamePause: {GameManager.CurrentGameState == GameState.IsPaused}");
|
||||||
if ((botTypesInGame == null || !botTypesInGame.Contains(currentPlayerTypeTurn)) &&
|
if (HasGamePausedForUser())
|
||||||
GameManager.CurrentGameState == GameState.IsPaused)
|
|
||||||
{
|
{
|
||||||
OnGameResumed = onComplete;
|
onGameResumed = onComplete;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1206,6 +1222,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnGameResumed()
|
||||||
|
{
|
||||||
|
onGameResumed?.Invoke();
|
||||||
|
currentPlayerTurnTimer = savedCurrentPlayerTurnTimerInst;
|
||||||
|
savedCurrentPlayerTurnTimerInst = null;
|
||||||
|
}
|
||||||
|
|
||||||
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
|
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
|
||||||
{
|
{
|
||||||
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
|
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
|
||||||
@ -1230,7 +1253,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
{
|
{
|
||||||
if (playerPawn.CurrentTileIndex == TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
if (playerPawn.CurrentTileIndex == TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
||||||
{
|
{
|
||||||
OnGameResumed = null;
|
onGameResumed = null;
|
||||||
Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
|
Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
|
||||||
tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
|
tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
|
||||||
// ShowUpdatedPlayerCountOnTile(playerPawn);
|
// ShowUpdatedPlayerCountOnTile(playerPawn);
|
||||||
@ -1385,9 +1408,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
ResetGameRestartData();
|
ResetGameRestartData();
|
||||||
|
|
||||||
currentPlayerTurnTimer.KillTimer();
|
currentPlayerTurnTimer?.KillTimer();
|
||||||
|
savedCurrentPlayerTurnTimerInst = null;
|
||||||
currentPlayerTurnTimer = null;
|
currentPlayerTurnTimer = null;
|
||||||
OnGameResumed = null;
|
onGameResumed = null;
|
||||||
playerDatas = null;
|
playerDatas = null;
|
||||||
allPlayerTypes = null;
|
allPlayerTypes = null;
|
||||||
|
|
||||||
|
|||||||
@ -56,6 +56,7 @@ public class PlayerBaseHandler : MonoBehaviour
|
|||||||
|
|
||||||
public void ShowSelectedPlayerBase(PlayerType playerType, bool state)
|
public void ShowSelectedPlayerBase(PlayerType playerType, bool state)
|
||||||
{
|
{
|
||||||
|
if (playerBasesDict.ContainsKey(playerType))
|
||||||
playerBasesDict[playerType].ShowPlayerBaseEffect(state);
|
playerBasesDict[playerType].ShowPlayerBaseEffect(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -54,6 +54,11 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
screenManager.GetScreen<GameHUDScreen>(ScreenType.InGameHUDScreen).UpdateBotTurnText(type);
|
screenManager.GetScreen<GameHUDScreen>(ScreenType.InGameHUDScreen).UpdateBotTurnText(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdatePlayerTurnIcon(PlayerType type)
|
||||||
|
{
|
||||||
|
screenManager.GetScreen<GameHUDScreen>(ScreenType.InGameHUDScreen).UpdatePlayerTurnIcon(type);
|
||||||
|
}
|
||||||
|
|
||||||
public void OnGameOver()
|
public void OnGameOver()
|
||||||
{
|
{
|
||||||
screenManager.HideAllScreens();
|
screenManager.HideAllScreens();
|
||||||
|
|||||||
@ -40,7 +40,7 @@ public class PauseMenuPopup : PopupBase
|
|||||||
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
|
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
|
||||||
|
|
||||||
SetGameModeHandler();
|
SetGameModeHandler();
|
||||||
gameModeHandler.GameplayManager.OnGameResumed?.Invoke();
|
gameModeHandler.GameplayManager.OnGameResumed();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_HomeButton()
|
private void OnClick_HomeButton()
|
||||||
|
|||||||
@ -1,9 +1,11 @@
|
|||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using TMPro;
|
|
||||||
|
|
||||||
public class GameHUDScreen : ScreenBase
|
public class GameHUDScreen : ScreenBase
|
||||||
{
|
{
|
||||||
|
[SerializeField] private Image playerTurnIcon;
|
||||||
|
|
||||||
[Header("Buttons")]
|
[Header("Buttons")]
|
||||||
[SerializeField] private Button diceBtn;
|
[SerializeField] private Button diceBtn;
|
||||||
[SerializeField] private Button pauseBtn;
|
[SerializeField] private Button pauseBtn;
|
||||||
@ -12,6 +14,8 @@ public class GameHUDScreen : ScreenBase
|
|||||||
[SerializeField] private TMP_Text diceCountText;
|
[SerializeField] private TMP_Text diceCountText;
|
||||||
[SerializeField] private TMP_Text playerTurnText;
|
[SerializeField] private TMP_Text playerTurnText;
|
||||||
|
|
||||||
|
[SerializeField] private Sprite[] turnSprites;
|
||||||
|
|
||||||
private SoundManager soundManager;
|
private SoundManager soundManager;
|
||||||
private UIManager uiManager;
|
private UIManager uiManager;
|
||||||
|
|
||||||
@ -64,4 +68,9 @@ public class GameHUDScreen : ScreenBase
|
|||||||
Debug.Log($"UpdateTurnText: Bot Turn :: {(PlayerColorType)((int)playerType)}");
|
Debug.Log($"UpdateTurnText: Bot Turn :: {(PlayerColorType)((int)playerType)}");
|
||||||
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)}";
|
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)}";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdatePlayerTurnIcon(PlayerType playerType)
|
||||||
|
{
|
||||||
|
playerTurnIcon.sprite = turnSprites[(int)playerType];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user