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Gameplay/s
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| Author | SHA1 | Date | |
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| 627ddacb10 |
@ -15584,8 +15584,8 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 5608193482405246780}
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m_RootOrder: 3
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m_Father: {fileID: 5608193482973815123}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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@ -18146,7 +18146,7 @@ PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 5608193482405246780}
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m_TransformParent: {fileID: 5608193482973815123}
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m_Modifications:
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- target: {fileID: 1882416428171655664, guid: 94fc731c540da43c9ab09386da3501df, type: 3}
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propertyPath: m_Pivot.x
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@ -18158,7 +18158,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1882416428171655664, guid: 94fc731c540da43c9ab09386da3501df, type: 3}
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propertyPath: m_RootOrder
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value: 4
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 1882416428171655664, guid: 94fc731c540da43c9ab09386da3501df, type: 3}
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propertyPath: m_AnchorMax.x
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@ -18202,15 +18202,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1882416428171655664, guid: 94fc731c540da43c9ab09386da3501df, type: 3}
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propertyPath: m_LocalRotation.x
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value: 0
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 1882416428171655664, guid: 94fc731c540da43c9ab09386da3501df, type: 3}
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propertyPath: m_LocalRotation.y
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value: 0
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 1882416428171655664, guid: 94fc731c540da43c9ab09386da3501df, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 1882416428171655664, guid: 94fc731c540da43c9ab09386da3501df, type: 3}
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propertyPath: m_AnchoredPosition.x
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@ -19183,7 +19183,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5608193482973815123}
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m_RootOrder: 2
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.00047905743, y: 0.019000001}
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m_AnchorMax: {x: 0.164, y: 0.13700001}
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@ -24277,10 +24277,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5608193482794695410}
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- {fileID: 5608193482610168847}
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- {fileID: 5608193483164820607}
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- {fileID: 1489264326}
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- {fileID: 1763545632}
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m_Father: {fileID: 5608193482973815123}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -24690,8 +24687,8 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5608193482405246780}
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m_RootOrder: 1
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m_Father: {fileID: 5608193482973815123}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -25398,6 +25395,9 @@ RectTransform:
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m_Children:
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- {fileID: 5608193482405246780}
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- {fileID: 5608193483424667982}
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- {fileID: 1763545632}
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- {fileID: 5608193482610168847}
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- {fileID: 1489264326}
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- {fileID: 1854040023}
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m_Father: {fileID: 5608193482405325761}
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m_RootOrder: 1
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@ -25823,7 +25823,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5608193482405246780}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -50,6 +50,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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private PlayerType currentPlayerTypeTurn;
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private TimerSystem currentPlayerTurnTimer;
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private TimerSystem savedCurrentPlayerTurnTimerInst;
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private int currentPlayerTurnIndex = 0;
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private List<PlayerType> allPlayerTypes = new List<PlayerType>();
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@ -95,7 +96,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public List<PlayerData> PlayerDatas => playerDatas;
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public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
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public Action OnGameResumed = null;
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public Action onGameResumed = null;
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public void Initialize()
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{
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@ -285,6 +286,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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onComplete?.Invoke();
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}, inProgress: (remTime) =>
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{
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if (HasGamePausedForUser())
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{
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savedCurrentPlayerTurnTimerInst = currentPlayerTurnTimer;
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currentPlayerTurnTimer = null;
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return;
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}
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uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime - (int)remTime);
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});
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}
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@ -1195,13 +1203,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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index);
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}
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private bool HasGamePausedForUser()
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{
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return (botTypesInGame == null || !botTypesInGame.Contains(currentPlayerTypeTurn)) &&
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GameManager.CurrentGameState == GameState.IsPaused;
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}
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public void CheckForGamePause(Action onComplete)
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{
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Debug.Log($"CheckForGamePause: {GameManager.CurrentGameState == GameState.IsPaused}");
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if ((botTypesInGame == null || !botTypesInGame.Contains(currentPlayerTypeTurn)) &&
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GameManager.CurrentGameState == GameState.IsPaused)
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if (HasGamePausedForUser())
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{
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OnGameResumed = onComplete;
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onGameResumed = onComplete;
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}
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else
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{
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@ -1209,6 +1222,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
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}
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public void OnGameResumed()
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{
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onGameResumed?.Invoke();
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currentPlayerTurnTimer = savedCurrentPlayerTurnTimerInst;
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savedCurrentPlayerTurnTimerInst = null;
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}
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private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
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{
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UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
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@ -1233,7 +1253,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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{
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if (playerPawn.CurrentTileIndex == TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
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{
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OnGameResumed = null;
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onGameResumed = null;
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Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
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tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
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// ShowUpdatedPlayerCountOnTile(playerPawn);
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@ -1389,8 +1409,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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ResetGameRestartData();
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currentPlayerTurnTimer?.KillTimer();
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savedCurrentPlayerTurnTimerInst = null;
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currentPlayerTurnTimer = null;
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OnGameResumed = null;
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onGameResumed = null;
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playerDatas = null;
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allPlayerTypes = null;
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@ -40,7 +40,7 @@ public class PauseMenuPopup : PopupBase
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screenManager.ShowScreen(ScreenType.InGameHUDScreen);
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SetGameModeHandler();
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gameModeHandler.GameplayManager.OnGameResumed?.Invoke();
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gameModeHandler.GameplayManager.OnGameResumed();
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}
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private void OnClick_HomeButton()
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