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No commits in common. "9d6d2599e14a7e2a391b17906c46a9cebe81a2ad" and "afb05e4116fa422db488b5200d2a8635935d77a3" have entirely different histories.

7 changed files with 1170 additions and 1614 deletions

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@ -680,7 +680,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue; tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue;
Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}"); Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
DisplayPlayerCountOnTile(playerPawn, false);
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx); MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
} }
@ -933,8 +932,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath); UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
DisplayPlayerCountOnTile(playerPawn, false);
playerPawn.MoveToTile( playerPawn.MoveToTile(
tilesManager.RetrieveFinishingTileBasedOnIndex(currentPlayerTypeTurn, index).transform.position, tilesManager.RetrievePositionForFinishingTile(currentPlayerTypeTurn, index).position,
onComplete: () => onComplete: () =>
{ {
diceRolledValue--; diceRolledValue--;
@ -1018,10 +1018,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show) private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show)
{ {
Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ? Tile tile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex)
: tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
Debug.Log($"Displaycount: {playerPawn.name} on tile: {tile.name}, show: {show}"); Debug.Log($"Displaycount: {playerPawn.name} on tile: {tile.name}, show: {show}");
playerPawn.ShowPlayerCountCanvas(show); playerPawn.ShowPlayerCountCanvas(show);
if (!show) return; if (!show) return;

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@ -65,6 +65,7 @@ public class SafeTile : Tile
placementQueue.Enqueue(playerTypesDict[playerType].commonPlacementTransform); placementQueue.Enqueue(playerTypesDict[playerType].commonPlacementTransform);
playerTypesDict.Remove(playerType); playerTypesDict.Remove(playerType);
Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType}"); Debug.Log($"targetSafeTile. tileName: {name} Removing player {playerType}");
lastOccupiedIndex--;
} }
} }
} }

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@ -25,6 +25,8 @@ public class Tile : MonoBehaviour
public Vector3 CenterPlacementPosition => centeredPoint.position; public Vector3 CenterPlacementPosition => centeredPoint.position;
protected int lastOccupiedIndex = 0;
private List<PlayerPawn> PlayerPawns = new List<PlayerPawn>(); // Change implementation private List<PlayerPawn> PlayerPawns = new List<PlayerPawn>(); // Change implementation
public bool HasPawnsAvailable => PlayerPawns.Count > 0; public bool HasPawnsAvailable => PlayerPawns.Count > 0;

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@ -18,7 +18,7 @@ public class TilesManager : MonoBehaviour, IBootLoader, IDataLoader, IBase
private GameplayManager gameplayManager; private GameplayManager gameplayManager;
private Dictionary<PlayerType, List<Tile>> finishingTileDataPairs = new Dictionary<PlayerType, List<Tile>>(); private Dictionary<PlayerType, List<Transform>> finishingTileDataPairs = new Dictionary<PlayerType, List<Transform>>();
public void Initialize() public void Initialize()
{ {
@ -36,9 +36,9 @@ public class TilesManager : MonoBehaviour, IBootLoader, IDataLoader, IBase
{ {
if (gameplayManager.PlayerTypesCollection.Contains(tileData.playerType)) if (gameplayManager.PlayerTypesCollection.Contains(tileData.playerType))
{ {
finishingTileDataPairs.Add(tileData.playerType, new List<Tile>()); finishingTileDataPairs.Add(tileData.playerType, new List<Transform>());
foreach (Transform child in tileData.playerFinishingTileParent) foreach (Transform child in tileData.playerFinishingTileParent)
finishingTileDataPairs[tileData.playerType].Add(child.GetComponent<Tile>()); finishingTileDataPairs[tileData.playerType].Add(child);
} }
} }
} }
@ -60,13 +60,8 @@ public class TilesManager : MonoBehaviour, IBootLoader, IDataLoader, IBase
return tile; return tile;
} }
public Tile RetrieveFinishingTileBasedOnIndex(PlayerType playerType, int index) public Transform RetrievePositionForFinishingTile(PlayerType playerType, int index)
{ {
return finishingTileDataPairs[playerType][index]; return finishingTileDataPairs[playerType][index];
} }
public Transform RetrievePositionForFinishingTile(PlayerType playerType, int index)
{
return finishingTileDataPairs[playerType][index].transform;
}
} }