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3 Commits

Author SHA1 Message Date
41c2fdbee5 PvP & PvBot changes. 2026-01-30 19:14:08 +05:30
d20503fd9b Added player count visual updates 2026-01-30 19:04:14 +05:30
9afdacde72 Added color selection to P v AI mode. 2026-01-30 14:13:52 +05:30
15 changed files with 2275 additions and 7023 deletions

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@ -68,7 +68,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private Dictionary<PlayerType, PlayerGameData> playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>();
// botRuntimeMovementData: where can the bot move if a particular dice value is thrown, and based on the value set the bot move for each using a predictive approach and select based on the the priority
private Dictionary<PlayerType, Dictionary<int, BotMove>> botRuntimeMovementData = new Dictionary<PlayerType, Dictionary<int, BotMove>>();
private Dictionary<PlayerType, Dictionary<int, BotMove>> botRuntimeMovementData = new Dictionary<PlayerType, Dictionary<int, BotMove>>();
private TilesManager tilesManager;
@ -85,7 +85,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
get; private set;
}
public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
public void Initialize()
{
InterfaceManager.Instance?.RegisterInterface<GameplayManager>(this);
@ -96,7 +96,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
// InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
// InitPlayerTypesForPVP(new List<PlayerType> { PlayerType.Player1, PlayerType.Player2})
}
// TODO :: Call when the UI selection is made and game starts
@ -117,6 +118,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
allPlayerTypes.Clear();
AssignBotTypes(selectedPlayerType, botCount);
allPlayerTypes.Add(selectedPlayerType);
allPlayerTypes.AddRange(botTypesInGame);
@ -124,7 +126,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
InitCurrentGamePlayerInfo();
InitBotRuntimeData();
AssignPlayerAndBotStates(selectedPlayerType);
SetCanRollDiceForUser(!botTypesInGame.Contains(selectedPlayerType));
}
@ -203,13 +205,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
continue;
Debug.Log($"playerGameData.playerType: {playerGameData.playerType}");
playerGameDatasDict.Add(playerGameData.playerType, playerGameData);
playerGameDatasDict[playerGameData.playerType].playerPawnsDict = new Dictionary<int, PlayerPawn>();
foreach (Transform playerPawnChild in playerGameData.playersParent)
{
if (!playerPawnChild.gameObject.activeInHierarchy) continue;
var pawn = playerPawnChild.GetComponent<PlayerPawn>();
playerGameDatasDict[playerGameData.playerType].playerPawnsDict.Add(pawn.PlayerId, pawn);
}
@ -277,7 +280,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// What happens when you get a 6
private void SelectPawnFromBotBase()
{
if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn))
if (canSwitchPlayer || availPlayers.Count() < 1 && !CanRollDiceAgain || !botTypesInGame.Contains(currentPlayerTypeTurn))
{
Debug.Log($"returning from SelectPawnFromBotBase");
return; // Have a better check here
@ -285,7 +288,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}");
var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict
// check the data from the playerGameDataDict
// change playerPawnsDict to list
@ -310,7 +313,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
return;
}
// TODO :: Double check
foreach (var key in botPawnsDictForCurrentPlayer.Keys)
{
@ -440,7 +443,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceRolledValue = rolledVal;
diceText.text = $"{diceRolledValue}";
availPlayers.Clear();
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
{
canSwitchPlayer = false;
@ -518,6 +521,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
pawn.GetPlayerState() == PlayerState.Moving ||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
Debug.Log($"#### UpdatePlayerState in InitActivePlayers ");
foreach (var pawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values)
{
Debug.Log($"pawn: {pawn.name}, state: {pawn.GetPlayerState()}");
}
foreach (var player in availPlayers) // TODO :: Move from here
{
DisplayPlayerCountOnTile(player, true);
}
}
private bool AreAllPawnsInFinishingPath()
@ -542,6 +555,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void UpdatePlayerState(PlayerPawn playerPawn, PlayerState playerState)
{
Debug.Log($"#### UpdatePlayerState ");
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId] = playerPawn;
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId].SetPlayerState(playerState);
playerPawn.SetPlayerState(playerState);
@ -557,7 +571,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void HandleDiceRoll()
{
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
// diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal), diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
}
public void OnPawnSelected(PlayerPawn playerPawn)
@ -567,16 +582,19 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
if (playerPawn.GetPlayerState() == PlayerState.InHome)
{
Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
DisplayPlayerCountOnTile(playerPawn, false);
playerPawn.MoveToTile(
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
onComplete: () =>
{
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
DisplayPlayerCountOnTile(playerPawn, true);
if (CheckForMaxDiceRollAttempt())
{
return;
@ -609,12 +627,19 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (nextTileIdx == 0)
targetIdx = (targetIdx - playerPawn.CurrentTileIndex) - 1;
Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
if (currentSittingTile.IsSafeZone)
{
SafeTile safeTile = (SafeTile)currentSittingTile;
safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, playerPawn);
// DisplayPlayerCountOnTile(playerPawn, false);
// if (safeTile.PlayerTypesCount > 0)
// {
// var pawns = safeTile.GetPlayerPawns(playerPawn.PlayerType);
// foreach (var pawn in pawns)
// DisplayPlayerCountOnTile(pawn, true);
// }
if (safeTile.PlayerTypesCount == 1)
{
@ -658,12 +683,24 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void SwitchPlayer(PlayerPawn playerPawn = null)
{
Debug.Log($"CallTest: SwitchPlayer");
if (playerPawn)
UpdatePlayerState(playerPawn, tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
if (!CanRollDiceAgain)
{
Debug.Log($"currentPlayerTurn: {currentPlayerTypeTurn}");
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
if (availPlayers.Count < 1)
InitActivePlayers();
Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
foreach (var pawn in availPlayers)
{
DisplayPlayerCountOnTile(pawn, false);
}
if (allPlayerTypes.Count == 1)
{
Debug.LogError($"GAME IS OVER");
@ -683,6 +720,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceSixRollCounter = 0;
diceText.text = $"{0}";
InitActivePlayers();
foreach (var pawn in availPlayers)
{
DisplayPlayerCountOnTile(pawn, true);
}
}
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
@ -693,9 +736,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
pointerMeshRend.material = turnMat;
// pointerMeshRend.materials[0] = turnMat;
if (playerPawn)
UpdatePlayerState(playerPawn, tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
if (botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
@ -722,6 +762,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
Debug.Log($"tile targetPosition: {targetPosition}");
DisplayPlayerCountOnTile(playerPawn, false);
playerPawn.MoveToTile(
targetPosition,
@ -750,8 +791,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
else
{
// TODO :: Improve this logic, use a collection
// TODO :: Improve this logic, use a collection
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
if (CanRollDiceAgain)
DisplayPlayerCountOnTile(playerPawn, true);
if (!nextTile.IsSafeZone)
{
Debug.Log($"nextTile.HasPawnsAvailable: {nextTile.HasPawnsAvailable}");
@ -768,7 +813,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
var pawn = nextTile.GetPlayerPawn();
Debug.Log($"pawn: {pawn}");
Debug.Log($"playerBase: {playerBaseHandler}");
var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType)
.GetBasePlacementDataPosition(pawn.PlayerId - 1);
Debug.Log($"playerBasePos: {playerBasePos}");
@ -806,7 +851,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
SwitchPlayer(playerPawn);
}
},
},
index);
}
@ -845,7 +890,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"targetSafeTile.ContainsPlayerType(currentPlayerTypeTurn): {targetSafeTile.ContainsPlayerType(currentPlayerTypeTurn)}");
if (!targetSafeTile.ContainsPlayerType(currentPlayerTypeTurn))
{
Debug.Log($"targetSafeTile.PlayerTypesCount: {targetSafeTile.PlayerTypesCount}");
Debug.Log($"targetSafeTile.PlayerTypesCount: {targetSafeTile.PlayerTypesCount}");
if (targetSafeTile.PlayerTypesCount < 1) // he is the only player that is being added to the safe zone
{
targetSafeTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
@ -870,6 +915,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
{
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
playerPawn.MoveToTile(
tilesManager.RetrievePositionForFinishingTile(currentPlayerTypeTurn, index).position,
onComplete: () =>
@ -889,6 +936,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
else
{
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
{
@ -926,12 +974,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
CanRollDiceAgain = true;
if (playerPawn.IsBotPlayer)
CheckDiceRollForBot(playerPawn);
else
else
SetCanRollDiceForUser(true);
}
}
else
{
// activate here
if (CheckForMaxDiceRollAttempt())
{
return;
@ -940,7 +989,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
SwitchPlayer();
}
}
},
},
index);
}
@ -949,4 +998,26 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
CanRollDiceForUser = state;
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
}
private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show)
{
Tile tile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
Debug.Log($"Displaycount: {playerPawn.name} on tile: {tile.name}, show: {show}");
playerPawn.ShowPlayerCountCanvas(show);
if (!show) return;
int count = 0;
if (tile.IsSafeZone)
{
count = (tile as SafeTile).GetPlayerPawnsCountInTile(playerPawn.PlayerType);
}
else
{
count = tile.TotalPawnsInTile;
}
playerPawn.GetComponentInChildren<PlayerCountCanvas>().SetPlayerCount(count);
}
}

View File

@ -21,6 +21,10 @@ public class PlayerPawn : MonoBehaviour
{
[SerializeField] private PlayerState playerState;
[SerializeField] private Animator animator;
[SerializeField] private GameObject playerCountCanvasPrefab;
[SerializeField] private PlayerCountCanvas playerCountCanvas;
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
public bool CanSelectPlayer
{
@ -136,4 +140,11 @@ public class PlayerPawn : MonoBehaviour
PlayerId = id;
PlayerType = playerType;
}
public void ShowPlayerCountCanvas(bool show)
{
if (playerCountCanvasPrefab == null) return;
playerCountCanvasPrefab.SetActive(show);
}
}

View File

@ -9,7 +9,7 @@ public class DiceRollHandler : MonoBehaviour
[SerializeField] private int diceTestValue = 0;
private InputManager inputManager;
private void OnMouseDown()
{
inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<InputManager>() : inputManager;
@ -24,9 +24,6 @@ public class DiceRollHandler : MonoBehaviour
public void OnUserDiceRollComplete(int rolledVal)
{
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
soundManager?.PlayGameSoundClip(SoundType.Dice);
inputManager.SetDiceRollValue(rolledVal);
}
@ -34,11 +31,22 @@ public class DiceRollHandler : MonoBehaviour
{
if (!inputManager.GameplayManager.CanRollDiceForUser) return;
diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
soundManager?.PlayGameSoundClip(SoundType.Dice);
OnUserDiceRollComplete(GetDiceTestVal());
// diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
}
public void HandleDiceViewForBot(Action<int> onComplete)
{
diceView.Roll(onComplete: (val) => onComplete?.Invoke(val), true);
}
public void HandleDiceViewForBot(Action<int> onComplete, int val)
{
onComplete?.Invoke(val);
}
private int GetDiceTestVal() => diceTestValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceTestValue;
}

View File

@ -1,13 +1,25 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PvAIModePopup : PopupBase
{
[Header("Buttons")]
[SerializeField] private Color playerBtnNormalColor;
[SerializeField] private Color playerBtnSelectedColor;
[Header("Bot Selection Buttons")]
[SerializeField] private Button twoPlayerBtn;
[SerializeField] private Button threePlayerBtn;
[SerializeField] private Button fourPlayerBtn;
[Header("Color Selection Buttons")]
[SerializeField] private Button redBtn;
[SerializeField] private Button blueBtn;
[SerializeField] private Button greyBtn;
[SerializeField] private Button greenBtn;
[Header("Action Buttons")]
[SerializeField] private Button playBtn;
[SerializeField] private Button closeBtn;
@ -25,13 +37,27 @@ public class PvAIModePopup : PopupBase
private int selectedPlayerCount;
private PlayerType playerType;
private Button currPlayerCountBtn, prevPlayerCountBtn;
private Button currPlayerTypeBtn, prePlayerTypeBtn;
private void OnEnable()
{
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2));
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3));
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4));
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2, twoPlayerBtn));
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3, threePlayerBtn));
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4, fourPlayerBtn));
playBtn.onClick.AddListener(OnClick_PlayButton);
closeBtn.onClick.AddListener(OnClick_CloseButton);
redBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player1, redBtn));
blueBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player2, blueBtn));
greyBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player3, greyBtn));
greenBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player4, greenBtn));
}
private void Start()
{
OnPlayerCountSelected(2, twoPlayerBtn);
}
private void OnDisable()
@ -39,12 +65,29 @@ public class PvAIModePopup : PopupBase
twoPlayerBtn.onClick.RemoveAllListeners();
threePlayerBtn.onClick.RemoveAllListeners();
fourPlayerBtn.onClick.RemoveAllListeners();
playBtn.onClick.RemoveAllListeners();
closeBtn.onClick.RemoveAllListeners();
}
private void OnPlayerCountSelected(int count)
private void OnPlayerCountSelected(int count, Button button)
{
selectedPlayerCount = count;
prevPlayerCountBtn = currPlayerCountBtn;
currPlayerCountBtn = button;
ColorBlock colorBlock;
if (prevPlayerCountBtn)
{
colorBlock = prevPlayerCountBtn.colors;
colorBlock.normalColor = playerBtnNormalColor;
prevPlayerCountBtn.colors = colorBlock;
}
colorBlock = currPlayerCountBtn.colors;
colorBlock.normalColor = playerBtnSelectedColor;
currPlayerCountBtn.colors = colorBlock;
}
private void OnClick_PlayButton()
@ -59,10 +102,12 @@ public class PvAIModePopup : PopupBase
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
Debug.Log($"Player 1: {playerName}");
popupManager.HidePopup(popupType);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitBotModeData(playerType, selectedPlayerCount - 1);
}
private void OnClick_CloseButton()
{
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
@ -72,4 +117,24 @@ public class PvAIModePopup : PopupBase
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
Hide();
}
private void OnColorSelected(PlayerType type, Button button)
{
playerType = type;
prePlayerTypeBtn = currPlayerTypeBtn;
currPlayerTypeBtn = button;
ColorBlock colorBlock;
if (prePlayerTypeBtn)
{
colorBlock = prePlayerTypeBtn.colors;
colorBlock.normalColor = playerBtnNormalColor;
prePlayerTypeBtn.colors = colorBlock;
}
colorBlock = currPlayerTypeBtn.colors;
colorBlock.normalColor = playerBtnSelectedColor;
currPlayerTypeBtn.colors = colorBlock;
}
}

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -19,12 +20,6 @@ public class PvPModePopup : PopupBase
[SerializeField] private TMP_InputField playerThreeNameInput;
[SerializeField] private TMP_InputField playerFourNameInput;
[Header("Player Names")]
private string playerOneName;
private string playerTwoName;
private string playerThreeName;
private string playerFourName;
[Header("References")]
[SerializeField] private GameObject playerNameInputParent1;
[SerializeField] private GameObject playerNameInputParent2;
@ -34,6 +29,13 @@ public class PvPModePopup : PopupBase
[SerializeField] private TMP_Text playerTwoPlaceholder;
[SerializeField] private TMP_Text playerThreePlaceholder;
[SerializeField] private TMP_Text playerFourPlaceholder;
[SerializeField] private List<TMP_InputField> inputFields = new List<TMP_InputField>();
[Header("Player Names")]
private string playerOneName;
private string playerTwoName;
private string playerThreeName;
private string playerFourName;
private ScreenManager screenManager;
private SoundManager soundManager;
@ -43,19 +45,28 @@ public class PvPModePopup : PopupBase
public int SelectedPlayerCount => selectedPlayerCount;
[Header("Horizontal Rows (P1P4)")]
public List<GameObject> rows;
private int hiddenIndex = 0;
Dictionary<PlayerType, string> playerNameMap = new();
private List<int> hiddenIndexes = new List<int>();
private Dictionary<PlayerType, string> playerNameMap = new();
private void OnEnable()
{
twoPlayerBtn.onClick.AddListener(OnClick_TwoPlayerBtn);
threePlayerBtn.onClick.AddListener(OnClick_ThreePlayerBtn);
fourPlayerBtn.onClick.AddListener(OnClick_FourPlayerBtn);
playBtn.onClick.AddListener(OnClick_PlayBtn);
closeBtn.onClick.AddListener(OnClick_CloseBtn);
switchBtn.onClick.AddListener(OnClick_SwitchBtn);
playBtn.onClick.AddListener(OnClick_PlayButton);
closeBtn.onClick.AddListener(OnClick_CloseButton);
switchBtn.onClick.AddListener(OnClick_SwitchButton);
}
private void Start()
{
OnClick_FourPlayerBtn();
}
private void OnDisable()
@ -63,33 +74,44 @@ public class PvPModePopup : PopupBase
twoPlayerBtn.onClick.RemoveListener(OnClick_TwoPlayerBtn);
threePlayerBtn.onClick.RemoveListener(OnClick_ThreePlayerBtn);
fourPlayerBtn.onClick.RemoveAllListeners();
playBtn.onClick.RemoveListener(OnClick_PlayBtn);
closeBtn.onClick.RemoveListener(OnClick_CloseBtn);
switchBtn.onClick.RemoveListener(OnClick_SwitchBtn);
playBtn.onClick.RemoveListener(OnClick_PlayButton);
closeBtn.onClick.RemoveListener(OnClick_CloseButton);
switchBtn.onClick.RemoveListener(OnClick_SwitchButton);
}
private void OnClick_TwoPlayerBtn()
{
switchBtn.gameObject.SetActive(true);
selectedPlayerCount = 2;
OnPlayerCountsSwitched();
switchBtn.gameObject.SetActive(true);
playerNameInputParent2.SetActive(false);
}
private void OnClick_ThreePlayerBtn()
{
switchBtn.gameObject.SetActive(true);
selectedPlayerCount = 3;
OnPlayerCountsSwitched();
switchBtn.gameObject.SetActive(true);
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(true);
UpdateInputFieldsVisibility();
}
private void OnClick_FourPlayerBtn()
{
switchBtn.gameObject.SetActive(false);
selectedPlayerCount = 4;
switchBtn.gameObject.SetActive(false);
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(true);
UpdateInputFieldsVisibility();
}
@ -101,84 +123,51 @@ public class PvPModePopup : PopupBase
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
}
private void OnClick_PlayBtn()
private void OnClick_PlayButton()
{
int logicalIndex = 0;
foreach (GameObject row in rows)
playerNameMap.Clear();
for (int idx = 0; idx < inputFields.Count; idx++)
{
if (!row.activeSelf)
PlayerType playerType = (PlayerType)idx;
if (!inputFields[idx].transform.parent.gameObject.activeInHierarchy)
{
continue;
}
TMP_InputField input = row.GetComponentInChildren<TMP_InputField>();
PlayerType playerType = (PlayerType)logicalIndex;
string playerName = string.IsNullOrWhiteSpace(input.text)
? playerType.ToString()
: input.text;
playerNameMap[playerType] = playerName;
logicalIndex++;
playerNameMap.Add(playerType, string.IsNullOrWhiteSpace(inputFields[idx].text) ? $"{playerType}" : inputFields[idx].text);
}
// playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text;
// playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
// playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text;
// playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text;
playerOneName = playerNameMap.GetValueOrDefault(PlayerType.Player1, Ludo_3D_Constants.Player1_Name);
playerTwoName = playerNameMap.GetValueOrDefault(PlayerType.Player2, Ludo_3D_Constants.Player2_Name);
playerThreeName = playerNameMap.GetValueOrDefault(PlayerType.Player3, Ludo_3D_Constants.Player3_Name);
playerFourName = playerNameMap.GetValueOrDefault(PlayerType.Player4, Ludo_3D_Constants.Player4_Name);
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
//TODO: Start PVP Game with the selected player count and names
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
Debug.Log($"Player 1: {playerOneName}");
Debug.Log($"Player 2: {playerTwoName}");
if (selectedPlayerCount >= 3)
Debug.Log($"Player 3: {playerThreeName}");
if (selectedPlayerCount == 4)
Debug.Log($"Player 4: {playerFourName}");
InitPlayers();
}
private void InitPlayers()
{
// update logic based on UpdateInputFieldsVisibility()
List<PlayerType> playerTypes = new List<PlayerType>();
if (playerOneNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player1);
if (playerTwoNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player2);
if (playerThreeNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player3);
if (playerFourNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player4);
popupManager.HidePopup(popupType);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitPVPModeData(playerTypes);
gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList());
}
private void OnClick_SwitchBtn()
private void OnClick_SwitchButton()
{
hiddenIndexes.Clear();
if (SelectedPlayerCount == 2)
{
if (playerNameInputParent1.activeSelf)
if (playerNameInputParent1.activeInHierarchy)
{
playerNameInputParent1.SetActive(false);
playerNameInputParent2.SetActive(true);
playerOnePlaceholder.text = "Player 1";
playerThreePlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player1);
hiddenIndexes.Add((int)PlayerType.Player3);
}
else
{
@ -186,30 +175,63 @@ public class PvPModePopup : PopupBase
playerNameInputParent2.SetActive(false);
playerTwoPlaceholder.text = "Player 1";
playerFourPlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player2);
hiddenIndexes.Add((int)PlayerType.Player4);
}
}
else if (SelectedPlayerCount == 3)
{
hiddenIndex = (hiddenIndex + 1) % rows.Count;
UpdateRows();
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
hiddenIndexes.Add(hiddenIndex);
}
UpdateRows();
}
private void OnPlayerCountsSwitched()
{
hiddenIndexes.Clear();
if (SelectedPlayerCount == 2)
{
if (playerNameInputParent1.activeInHierarchy)
{
playerOnePlaceholder.text = "Player 1";
playerThreePlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player2);
hiddenIndexes.Add((int)PlayerType.Player4);
}
else if (playerNameInputParent2.activeInHierarchy)
{
playerTwoPlaceholder.text = "Player 1";
playerFourPlaceholder.text = "Player 2";
hiddenIndexes.Add((int)PlayerType.Player1);
hiddenIndexes.Add((int)PlayerType.Player3);
}
}
else if (SelectedPlayerCount == 3)
{
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
hiddenIndexes.Add(hiddenIndex);
}
UpdateRows();
}
private void UpdateRows()
{
int visiblePlayerIndex = 1;
for (int i = 0; i < rows.Count; i++)
for (int i = 0; i < inputFields.Count; i++)
{
bool isHidden = (i == hiddenIndex);
rows[i].SetActive(!isHidden);
bool isHidden = hiddenIndexes.Contains(i);
inputFields[i].transform.parent.gameObject.SetActive(!isHidden);
if (!isHidden)
{
TMP_InputField input =
rows[i].GetComponentInChildren<TMP_InputField>();
TMP_Text placeholder = input.placeholder as TMP_Text;
TMP_Text placeholder = inputFields[i].placeholder as TMP_Text;
if (placeholder != null)
{
placeholder.text = $"Player {visiblePlayerIndex}";
@ -219,7 +241,7 @@ public class PvPModePopup : PopupBase
}
}
private void OnClick_CloseBtn()
private void OnClick_CloseButton()
{
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
screenManager.ShowScreen(ScreenType.MenuScreen);

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cbe9ff41df8934561963daf6b67cd147
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,21 @@
using TMPro;
using UnityEngine;
public class PlayerCountCanvas : MonoBehaviour
{
Transform cam;
[SerializeField] private TMP_Text playerCountText;
void Start()
{
cam = GameObject.FindGameObjectWithTag("MainCamera").transform;
}
void LateUpdate()
{
transform.LookAt(cam.forward + transform.position);
}
public void SetPlayerCount(int count)
{
playerCountText.text = count.ToString();
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 12325a6692b2349b5992ec00a2cf8162
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: