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No commits in common. "41c2fdbee5844670508e15eef1c42ca20059639f" and "45699adcc8ed8e76f568e9345954a738ffd5ee2f" have entirely different histories.
41c2fdbee5
...
45699adcc8
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m_Father: {fileID: 953143927943285832}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: -47.996, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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@ -61,7 +61,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.1254902, g: 0.42352942, b: 0.75686276, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -166,7 +166,6 @@ GameObject:
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- component: {fileID: 5587250865659051320}
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- component: {fileID: 1334714064113256010}
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- component: {fileID: 2739169735767897497}
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- component: {fileID: 8176763997504289913}
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m_Layer: 5
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m_Name: Canvas - World
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m_TagString: Untagged
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@ -183,7 +182,7 @@ RectTransform:
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m_GameObject: {fileID: 4879164135252893718}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 3, y: 3, z: 3}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 65645560966781747}
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@ -239,7 +238,7 @@ MonoBehaviour:
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 0
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m_PresetInfoIsWorld: 1
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--- !u!114 &2739169735767897497
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -257,19 +256,6 @@ MonoBehaviour:
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m_BlockingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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--- !u!114 &8176763997504289913
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4879164135252893718}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 12325a6692b2349b5992ec00a2cf8162, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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playerCountText: {fileID: 5414082930131347236}
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--- !u!1 &8183529856602442984
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GameObject:
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -96,8 +96,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
{
|
||||
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
|
||||
|
||||
// InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
|
||||
// InitPlayerTypesForPVP(new List<PlayerType> { PlayerType.Player1, PlayerType.Player2})
|
||||
InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
|
||||
}
|
||||
|
||||
// TODO :: Call when the UI selection is made and game starts
|
||||
@ -118,7 +117,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
allPlayerTypes.Clear();
|
||||
AssignBotTypes(selectedPlayerType, botCount);
|
||||
|
||||
|
||||
allPlayerTypes.Add(selectedPlayerType);
|
||||
allPlayerTypes.AddRange(botTypesInGame);
|
||||
|
||||
@ -205,7 +203,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
continue;
|
||||
|
||||
Debug.Log($"playerGameData.playerType: {playerGameData.playerType}");
|
||||
|
||||
playerGameDatasDict.Add(playerGameData.playerType, playerGameData);
|
||||
playerGameDatasDict[playerGameData.playerType].playerPawnsDict = new Dictionary<int, PlayerPawn>();
|
||||
|
||||
@ -521,16 +518,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
||||
pawn.GetPlayerState() == PlayerState.Moving ||
|
||||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
||||
|
||||
Debug.Log($"#### UpdatePlayerState in InitActivePlayers ");
|
||||
foreach (var pawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values)
|
||||
{
|
||||
Debug.Log($"pawn: {pawn.name}, state: {pawn.GetPlayerState()}");
|
||||
}
|
||||
foreach (var player in availPlayers) // TODO :: Move from here
|
||||
{
|
||||
DisplayPlayerCountOnTile(player, true);
|
||||
}
|
||||
}
|
||||
|
||||
private bool AreAllPawnsInFinishingPath()
|
||||
@ -555,7 +542,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
private void UpdatePlayerState(PlayerPawn playerPawn, PlayerState playerState)
|
||||
{
|
||||
Debug.Log($"#### UpdatePlayerState ");
|
||||
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId] = playerPawn;
|
||||
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId].SetPlayerState(playerState);
|
||||
playerPawn.SetPlayerState(playerState);
|
||||
@ -571,8 +557,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
private void HandleDiceRoll()
|
||||
{
|
||||
// diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
|
||||
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal), diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
|
||||
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
|
||||
}
|
||||
|
||||
public void OnPawnSelected(PlayerPawn playerPawn)
|
||||
@ -582,19 +567,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
|
||||
Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
|
||||
|
||||
|
||||
if (playerPawn.GetPlayerState() == PlayerState.InHome)
|
||||
{
|
||||
Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
|
||||
|
||||
DisplayPlayerCountOnTile(playerPawn, false);
|
||||
playerPawn.MoveToTile(
|
||||
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
|
||||
onComplete: () =>
|
||||
{
|
||||
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
|
||||
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
|
||||
DisplayPlayerCountOnTile(playerPawn, true);
|
||||
if (CheckForMaxDiceRollAttempt())
|
||||
{
|
||||
return;
|
||||
@ -633,13 +615,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
{
|
||||
SafeTile safeTile = (SafeTile)currentSittingTile;
|
||||
safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, playerPawn);
|
||||
// DisplayPlayerCountOnTile(playerPawn, false);
|
||||
// if (safeTile.PlayerTypesCount > 0)
|
||||
// {
|
||||
// var pawns = safeTile.GetPlayerPawns(playerPawn.PlayerType);
|
||||
// foreach (var pawn in pawns)
|
||||
// DisplayPlayerCountOnTile(pawn, true);
|
||||
// }
|
||||
|
||||
if (safeTile.PlayerTypesCount == 1)
|
||||
{
|
||||
@ -683,24 +658,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
private void SwitchPlayer(PlayerPawn playerPawn = null)
|
||||
{
|
||||
Debug.Log($"CallTest: SwitchPlayer");
|
||||
if (playerPawn)
|
||||
UpdatePlayerState(playerPawn, tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
|
||||
|
||||
if (!CanRollDiceAgain)
|
||||
{
|
||||
Debug.Log($"currentPlayerTurn: {currentPlayerTypeTurn}");
|
||||
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
|
||||
|
||||
Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
|
||||
if (availPlayers.Count < 1)
|
||||
InitActivePlayers();
|
||||
|
||||
Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
|
||||
foreach (var pawn in availPlayers)
|
||||
{
|
||||
DisplayPlayerCountOnTile(pawn, false);
|
||||
}
|
||||
|
||||
if (allPlayerTypes.Count == 1)
|
||||
{
|
||||
Debug.LogError($"GAME IS OVER");
|
||||
@ -720,12 +683,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
diceSixRollCounter = 0;
|
||||
diceText.text = $"{0}";
|
||||
|
||||
InitActivePlayers();
|
||||
foreach (var pawn in availPlayers)
|
||||
{
|
||||
DisplayPlayerCountOnTile(pawn, true);
|
||||
}
|
||||
}
|
||||
|
||||
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
|
||||
@ -736,6 +693,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
pointerMeshRend.material = turnMat;
|
||||
// pointerMeshRend.materials[0] = turnMat;
|
||||
|
||||
if (playerPawn)
|
||||
UpdatePlayerState(playerPawn, tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
|
||||
|
||||
Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
|
||||
|
||||
if (botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
|
||||
@ -762,7 +722,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
|
||||
Debug.Log($"tile targetPosition: {targetPosition}");
|
||||
DisplayPlayerCountOnTile(playerPawn, false);
|
||||
|
||||
playerPawn.MoveToTile(
|
||||
targetPosition,
|
||||
@ -791,12 +750,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO :: Improve this logic, use a collection
|
||||
// TODO :: Improve this logic, use a collection
|
||||
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
|
||||
|
||||
if (CanRollDiceAgain)
|
||||
DisplayPlayerCountOnTile(playerPawn, true);
|
||||
|
||||
if (!nextTile.IsSafeZone)
|
||||
{
|
||||
Debug.Log($"nextTile.HasPawnsAvailable: {nextTile.HasPawnsAvailable}");
|
||||
@ -890,7 +845,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
Debug.Log($"targetSafeTile.ContainsPlayerType(currentPlayerTypeTurn): {targetSafeTile.ContainsPlayerType(currentPlayerTypeTurn)}");
|
||||
if (!targetSafeTile.ContainsPlayerType(currentPlayerTypeTurn))
|
||||
{
|
||||
Debug.Log($"targetSafeTile.PlayerTypesCount: {targetSafeTile.PlayerTypesCount}");
|
||||
Debug.Log($"targetSafeTile.PlayerTypesCount: {targetSafeTile.PlayerTypesCount}");
|
||||
if (targetSafeTile.PlayerTypesCount < 1) // he is the only player that is being added to the safe zone
|
||||
{
|
||||
targetSafeTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
|
||||
@ -915,8 +870,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
|
||||
{
|
||||
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
|
||||
|
||||
|
||||
playerPawn.MoveToTile(
|
||||
tilesManager.RetrievePositionForFinishingTile(currentPlayerTypeTurn, index).position,
|
||||
onComplete: () =>
|
||||
@ -936,7 +889,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
|
||||
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
||||
{
|
||||
@ -980,7 +932,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
else
|
||||
{
|
||||
// activate here
|
||||
if (CheckForMaxDiceRollAttempt())
|
||||
{
|
||||
return;
|
||||
@ -998,26 +949,4 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
CanRollDiceForUser = state;
|
||||
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
|
||||
}
|
||||
|
||||
private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show)
|
||||
{
|
||||
Tile tile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
|
||||
Debug.Log($"Displaycount: {playerPawn.name} on tile: {tile.name}, show: {show}");
|
||||
playerPawn.ShowPlayerCountCanvas(show);
|
||||
if (!show) return;
|
||||
|
||||
int count = 0;
|
||||
if (tile.IsSafeZone)
|
||||
{
|
||||
count = (tile as SafeTile).GetPlayerPawnsCountInTile(playerPawn.PlayerType);
|
||||
}
|
||||
else
|
||||
{
|
||||
count = tile.TotalPawnsInTile;
|
||||
}
|
||||
|
||||
playerPawn.GetComponentInChildren<PlayerCountCanvas>().SetPlayerCount(count);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -21,10 +21,6 @@ public class PlayerPawn : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PlayerState playerState;
|
||||
[SerializeField] private Animator animator;
|
||||
[SerializeField] private GameObject playerCountCanvasPrefab;
|
||||
[SerializeField] private PlayerCountCanvas playerCountCanvas;
|
||||
|
||||
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
|
||||
|
||||
public bool CanSelectPlayer
|
||||
{
|
||||
@ -140,11 +136,4 @@ public class PlayerPawn : MonoBehaviour
|
||||
PlayerId = id;
|
||||
PlayerType = playerType;
|
||||
}
|
||||
|
||||
public void ShowPlayerCountCanvas(bool show)
|
||||
{
|
||||
if (playerCountCanvasPrefab == null) return;
|
||||
|
||||
playerCountCanvasPrefab.SetActive(show);
|
||||
}
|
||||
}
|
||||
|
||||
@ -24,6 +24,9 @@ public class DiceRollHandler : MonoBehaviour
|
||||
|
||||
public void OnUserDiceRollComplete(int rolledVal)
|
||||
{
|
||||
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
|
||||
soundManager?.PlayGameSoundClip(SoundType.Dice);
|
||||
|
||||
inputManager.SetDiceRollValue(rolledVal);
|
||||
}
|
||||
|
||||
@ -31,22 +34,11 @@ public class DiceRollHandler : MonoBehaviour
|
||||
{
|
||||
if (!inputManager.GameplayManager.CanRollDiceForUser) return;
|
||||
|
||||
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
|
||||
soundManager?.PlayGameSoundClip(SoundType.Dice);
|
||||
|
||||
OnUserDiceRollComplete(GetDiceTestVal());
|
||||
// diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
|
||||
diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
|
||||
}
|
||||
|
||||
public void HandleDiceViewForBot(Action<int> onComplete)
|
||||
{
|
||||
diceView.Roll(onComplete: (val) => onComplete?.Invoke(val), true);
|
||||
}
|
||||
|
||||
public void HandleDiceViewForBot(Action<int> onComplete, int val)
|
||||
{
|
||||
onComplete?.Invoke(val);
|
||||
}
|
||||
|
||||
private int GetDiceTestVal() => diceTestValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceTestValue;
|
||||
}
|
||||
|
||||
@ -1,25 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PvAIModePopup : PopupBase
|
||||
{
|
||||
[SerializeField] private Color playerBtnNormalColor;
|
||||
[SerializeField] private Color playerBtnSelectedColor;
|
||||
|
||||
[Header("Bot Selection Buttons")]
|
||||
[Header("Buttons")]
|
||||
[SerializeField] private Button twoPlayerBtn;
|
||||
[SerializeField] private Button threePlayerBtn;
|
||||
[SerializeField] private Button fourPlayerBtn;
|
||||
|
||||
[Header("Color Selection Buttons")]
|
||||
[SerializeField] private Button redBtn;
|
||||
[SerializeField] private Button blueBtn;
|
||||
[SerializeField] private Button greyBtn;
|
||||
[SerializeField] private Button greenBtn;
|
||||
|
||||
[Header("Action Buttons")]
|
||||
[SerializeField] private Button playBtn;
|
||||
[SerializeField] private Button closeBtn;
|
||||
|
||||
@ -37,27 +25,13 @@ public class PvAIModePopup : PopupBase
|
||||
private int selectedPlayerCount;
|
||||
private PlayerType playerType;
|
||||
|
||||
private Button currPlayerCountBtn, prevPlayerCountBtn;
|
||||
private Button currPlayerTypeBtn, prePlayerTypeBtn;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2, twoPlayerBtn));
|
||||
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3, threePlayerBtn));
|
||||
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4, fourPlayerBtn));
|
||||
|
||||
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2));
|
||||
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3));
|
||||
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4));
|
||||
playBtn.onClick.AddListener(OnClick_PlayButton);
|
||||
closeBtn.onClick.AddListener(OnClick_CloseButton);
|
||||
|
||||
redBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player1, redBtn));
|
||||
blueBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player2, blueBtn));
|
||||
greyBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player3, greyBtn));
|
||||
greenBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player4, greenBtn));
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
OnPlayerCountSelected(2, twoPlayerBtn);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
@ -65,29 +39,12 @@ public class PvAIModePopup : PopupBase
|
||||
twoPlayerBtn.onClick.RemoveAllListeners();
|
||||
threePlayerBtn.onClick.RemoveAllListeners();
|
||||
fourPlayerBtn.onClick.RemoveAllListeners();
|
||||
|
||||
playBtn.onClick.RemoveAllListeners();
|
||||
closeBtn.onClick.RemoveAllListeners();
|
||||
}
|
||||
|
||||
private void OnPlayerCountSelected(int count, Button button)
|
||||
private void OnPlayerCountSelected(int count)
|
||||
{
|
||||
selectedPlayerCount = count;
|
||||
|
||||
prevPlayerCountBtn = currPlayerCountBtn;
|
||||
currPlayerCountBtn = button;
|
||||
|
||||
ColorBlock colorBlock;
|
||||
if (prevPlayerCountBtn)
|
||||
{
|
||||
colorBlock = prevPlayerCountBtn.colors;
|
||||
colorBlock.normalColor = playerBtnNormalColor;
|
||||
prevPlayerCountBtn.colors = colorBlock;
|
||||
}
|
||||
|
||||
colorBlock = currPlayerCountBtn.colors;
|
||||
colorBlock.normalColor = playerBtnSelectedColor;
|
||||
currPlayerCountBtn.colors = colorBlock;
|
||||
}
|
||||
|
||||
private void OnClick_PlayButton()
|
||||
@ -102,8 +59,6 @@ public class PvAIModePopup : PopupBase
|
||||
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
|
||||
Debug.Log($"Player 1: {playerName}");
|
||||
|
||||
popupManager.HidePopup(popupType);
|
||||
|
||||
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
|
||||
gameModeHandler.InitBotModeData(playerType, selectedPlayerCount - 1);
|
||||
}
|
||||
@ -117,24 +72,4 @@ public class PvAIModePopup : PopupBase
|
||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||
Hide();
|
||||
}
|
||||
|
||||
private void OnColorSelected(PlayerType type, Button button)
|
||||
{
|
||||
playerType = type;
|
||||
|
||||
prePlayerTypeBtn = currPlayerTypeBtn;
|
||||
currPlayerTypeBtn = button;
|
||||
|
||||
ColorBlock colorBlock;
|
||||
if (prePlayerTypeBtn)
|
||||
{
|
||||
colorBlock = prePlayerTypeBtn.colors;
|
||||
colorBlock.normalColor = playerBtnNormalColor;
|
||||
prePlayerTypeBtn.colors = colorBlock;
|
||||
}
|
||||
|
||||
colorBlock = currPlayerTypeBtn.colors;
|
||||
colorBlock.normalColor = playerBtnSelectedColor;
|
||||
currPlayerTypeBtn.colors = colorBlock;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -20,6 +19,12 @@ public class PvPModePopup : PopupBase
|
||||
[SerializeField] private TMP_InputField playerThreeNameInput;
|
||||
[SerializeField] private TMP_InputField playerFourNameInput;
|
||||
|
||||
[Header("Player Names")]
|
||||
private string playerOneName;
|
||||
private string playerTwoName;
|
||||
private string playerThreeName;
|
||||
private string playerFourName;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] private GameObject playerNameInputParent1;
|
||||
[SerializeField] private GameObject playerNameInputParent2;
|
||||
@ -29,13 +34,6 @@ public class PvPModePopup : PopupBase
|
||||
[SerializeField] private TMP_Text playerTwoPlaceholder;
|
||||
[SerializeField] private TMP_Text playerThreePlaceholder;
|
||||
[SerializeField] private TMP_Text playerFourPlaceholder;
|
||||
[SerializeField] private List<TMP_InputField> inputFields = new List<TMP_InputField>();
|
||||
|
||||
[Header("Player Names")]
|
||||
private string playerOneName;
|
||||
private string playerTwoName;
|
||||
private string playerThreeName;
|
||||
private string playerFourName;
|
||||
|
||||
private ScreenManager screenManager;
|
||||
private SoundManager soundManager;
|
||||
@ -45,28 +43,19 @@ public class PvPModePopup : PopupBase
|
||||
public int SelectedPlayerCount => selectedPlayerCount;
|
||||
|
||||
[Header("Horizontal Rows (P1–P4)")]
|
||||
|
||||
public List<GameObject> rows;
|
||||
private int hiddenIndex = 0;
|
||||
|
||||
private List<int> hiddenIndexes = new List<int>();
|
||||
private Dictionary<PlayerType, string> playerNameMap = new();
|
||||
|
||||
Dictionary<PlayerType, string> playerNameMap = new();
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
twoPlayerBtn.onClick.AddListener(OnClick_TwoPlayerBtn);
|
||||
threePlayerBtn.onClick.AddListener(OnClick_ThreePlayerBtn);
|
||||
fourPlayerBtn.onClick.AddListener(OnClick_FourPlayerBtn);
|
||||
|
||||
playBtn.onClick.AddListener(OnClick_PlayButton);
|
||||
closeBtn.onClick.AddListener(OnClick_CloseButton);
|
||||
|
||||
switchBtn.onClick.AddListener(OnClick_SwitchButton);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
OnClick_FourPlayerBtn();
|
||||
playBtn.onClick.AddListener(OnClick_PlayBtn);
|
||||
closeBtn.onClick.AddListener(OnClick_CloseBtn);
|
||||
switchBtn.onClick.AddListener(OnClick_SwitchBtn);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
@ -74,44 +63,33 @@ public class PvPModePopup : PopupBase
|
||||
twoPlayerBtn.onClick.RemoveListener(OnClick_TwoPlayerBtn);
|
||||
threePlayerBtn.onClick.RemoveListener(OnClick_ThreePlayerBtn);
|
||||
fourPlayerBtn.onClick.RemoveAllListeners();
|
||||
|
||||
playBtn.onClick.RemoveListener(OnClick_PlayButton);
|
||||
closeBtn.onClick.RemoveListener(OnClick_CloseButton);
|
||||
|
||||
switchBtn.onClick.RemoveListener(OnClick_SwitchButton);
|
||||
playBtn.onClick.RemoveListener(OnClick_PlayBtn);
|
||||
closeBtn.onClick.RemoveListener(OnClick_CloseBtn);
|
||||
switchBtn.onClick.RemoveListener(OnClick_SwitchBtn);
|
||||
}
|
||||
|
||||
private void OnClick_TwoPlayerBtn()
|
||||
{
|
||||
selectedPlayerCount = 2;
|
||||
|
||||
OnPlayerCountsSwitched();
|
||||
|
||||
switchBtn.gameObject.SetActive(true);
|
||||
selectedPlayerCount = 2;
|
||||
playerNameInputParent2.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnClick_ThreePlayerBtn()
|
||||
{
|
||||
selectedPlayerCount = 3;
|
||||
|
||||
OnPlayerCountsSwitched();
|
||||
|
||||
switchBtn.gameObject.SetActive(true);
|
||||
selectedPlayerCount = 3;
|
||||
playerNameInputParent1.SetActive(true);
|
||||
playerNameInputParent2.SetActive(true);
|
||||
|
||||
UpdateInputFieldsVisibility();
|
||||
}
|
||||
|
||||
private void OnClick_FourPlayerBtn()
|
||||
{
|
||||
selectedPlayerCount = 4;
|
||||
|
||||
switchBtn.gameObject.SetActive(false);
|
||||
selectedPlayerCount = 4;
|
||||
playerNameInputParent1.SetActive(true);
|
||||
playerNameInputParent2.SetActive(true);
|
||||
|
||||
UpdateInputFieldsVisibility();
|
||||
}
|
||||
|
||||
@ -123,51 +101,84 @@ public class PvPModePopup : PopupBase
|
||||
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
|
||||
}
|
||||
|
||||
private void OnClick_PlayButton()
|
||||
private void OnClick_PlayBtn()
|
||||
{
|
||||
playerNameMap.Clear();
|
||||
for (int idx = 0; idx < inputFields.Count; idx++)
|
||||
{
|
||||
PlayerType playerType = (PlayerType)idx;
|
||||
if (!inputFields[idx].transform.parent.gameObject.activeInHierarchy)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int logicalIndex = 0;
|
||||
|
||||
playerNameMap.Add(playerType, string.IsNullOrWhiteSpace(inputFields[idx].text) ? $"{playerType}" : inputFields[idx].text);
|
||||
foreach (GameObject row in rows)
|
||||
{
|
||||
if (!row.activeSelf)
|
||||
continue;
|
||||
|
||||
TMP_InputField input = row.GetComponentInChildren<TMP_InputField>();
|
||||
|
||||
PlayerType playerType = (PlayerType)logicalIndex;
|
||||
|
||||
string playerName = string.IsNullOrWhiteSpace(input.text)
|
||||
? playerType.ToString()
|
||||
: input.text;
|
||||
|
||||
playerNameMap[playerType] = playerName;
|
||||
logicalIndex++;
|
||||
}
|
||||
|
||||
// playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text;
|
||||
// playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
|
||||
// playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text;
|
||||
// playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text;
|
||||
|
||||
playerOneName = playerNameMap.GetValueOrDefault(PlayerType.Player1, Ludo_3D_Constants.Player1_Name);
|
||||
playerTwoName = playerNameMap.GetValueOrDefault(PlayerType.Player2, Ludo_3D_Constants.Player2_Name);
|
||||
playerThreeName = playerNameMap.GetValueOrDefault(PlayerType.Player3, Ludo_3D_Constants.Player3_Name);
|
||||
playerFourName = playerNameMap.GetValueOrDefault(PlayerType.Player4, Ludo_3D_Constants.Player4_Name);
|
||||
|
||||
|
||||
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||
|
||||
//TODO: Start PVP Game with the selected player count and names
|
||||
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
|
||||
Debug.Log($"Player 1: {playerOneName}");
|
||||
Debug.Log($"Player 2: {playerTwoName}");
|
||||
|
||||
popupManager.HidePopup(popupType);
|
||||
if (selectedPlayerCount >= 3)
|
||||
Debug.Log($"Player 3: {playerThreeName}");
|
||||
if (selectedPlayerCount == 4)
|
||||
Debug.Log($"Player 4: {playerFourName}");
|
||||
|
||||
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
|
||||
gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList());
|
||||
InitPlayers();
|
||||
}
|
||||
|
||||
private void OnClick_SwitchButton()
|
||||
private void InitPlayers()
|
||||
{
|
||||
// update logic based on UpdateInputFieldsVisibility()
|
||||
List<PlayerType> playerTypes = new List<PlayerType>();
|
||||
if (playerOneNameInput.gameObject.activeInHierarchy)
|
||||
playerTypes.Add(PlayerType.Player1);
|
||||
|
||||
if (playerTwoNameInput.gameObject.activeInHierarchy)
|
||||
playerTypes.Add(PlayerType.Player2);
|
||||
|
||||
if (playerThreeNameInput.gameObject.activeInHierarchy)
|
||||
playerTypes.Add(PlayerType.Player3);
|
||||
|
||||
if (playerFourNameInput.gameObject.activeInHierarchy)
|
||||
playerTypes.Add(PlayerType.Player4);
|
||||
|
||||
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
|
||||
gameModeHandler.InitPVPModeData(playerTypes);
|
||||
}
|
||||
|
||||
private void OnClick_SwitchBtn()
|
||||
{
|
||||
hiddenIndexes.Clear();
|
||||
if (SelectedPlayerCount == 2)
|
||||
{
|
||||
if (playerNameInputParent1.activeInHierarchy)
|
||||
if (playerNameInputParent1.activeSelf)
|
||||
{
|
||||
playerNameInputParent1.SetActive(false);
|
||||
playerNameInputParent2.SetActive(true);
|
||||
|
||||
playerOnePlaceholder.text = "Player 1";
|
||||
playerThreePlaceholder.text = "Player 2";
|
||||
|
||||
hiddenIndexes.Add((int)PlayerType.Player1);
|
||||
hiddenIndexes.Add((int)PlayerType.Player3);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -175,63 +186,30 @@ public class PvPModePopup : PopupBase
|
||||
playerNameInputParent2.SetActive(false);
|
||||
playerTwoPlaceholder.text = "Player 1";
|
||||
playerFourPlaceholder.text = "Player 2";
|
||||
|
||||
hiddenIndexes.Add((int)PlayerType.Player2);
|
||||
hiddenIndexes.Add((int)PlayerType.Player4);
|
||||
}
|
||||
}
|
||||
else if (SelectedPlayerCount == 3)
|
||||
{
|
||||
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
|
||||
hiddenIndexes.Add(hiddenIndex);
|
||||
hiddenIndex = (hiddenIndex + 1) % rows.Count;
|
||||
UpdateRows();
|
||||
}
|
||||
|
||||
UpdateRows();
|
||||
}
|
||||
|
||||
private void OnPlayerCountsSwitched()
|
||||
{
|
||||
hiddenIndexes.Clear();
|
||||
if (SelectedPlayerCount == 2)
|
||||
{
|
||||
if (playerNameInputParent1.activeInHierarchy)
|
||||
{
|
||||
playerOnePlaceholder.text = "Player 1";
|
||||
playerThreePlaceholder.text = "Player 2";
|
||||
|
||||
hiddenIndexes.Add((int)PlayerType.Player2);
|
||||
hiddenIndexes.Add((int)PlayerType.Player4);
|
||||
}
|
||||
else if (playerNameInputParent2.activeInHierarchy)
|
||||
{
|
||||
playerTwoPlaceholder.text = "Player 1";
|
||||
playerFourPlaceholder.text = "Player 2";
|
||||
|
||||
hiddenIndexes.Add((int)PlayerType.Player1);
|
||||
hiddenIndexes.Add((int)PlayerType.Player3);
|
||||
}
|
||||
}
|
||||
else if (SelectedPlayerCount == 3)
|
||||
{
|
||||
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
|
||||
hiddenIndexes.Add(hiddenIndex);
|
||||
}
|
||||
|
||||
UpdateRows();
|
||||
}
|
||||
|
||||
private void UpdateRows()
|
||||
{
|
||||
int visiblePlayerIndex = 1;
|
||||
|
||||
for (int i = 0; i < inputFields.Count; i++)
|
||||
for (int i = 0; i < rows.Count; i++)
|
||||
{
|
||||
bool isHidden = hiddenIndexes.Contains(i);
|
||||
inputFields[i].transform.parent.gameObject.SetActive(!isHidden);
|
||||
bool isHidden = (i == hiddenIndex);
|
||||
rows[i].SetActive(!isHidden);
|
||||
|
||||
if (!isHidden)
|
||||
{
|
||||
TMP_Text placeholder = inputFields[i].placeholder as TMP_Text;
|
||||
TMP_InputField input =
|
||||
rows[i].GetComponentInChildren<TMP_InputField>();
|
||||
|
||||
TMP_Text placeholder = input.placeholder as TMP_Text;
|
||||
if (placeholder != null)
|
||||
{
|
||||
placeholder.text = $"Player {visiblePlayerIndex}";
|
||||
@ -241,7 +219,7 @@ public class PvPModePopup : PopupBase
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClick_CloseButton()
|
||||
private void OnClick_CloseBtn()
|
||||
{
|
||||
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
|
||||
screenManager.ShowScreen(ScreenType.MenuScreen);
|
||||
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbe9ff41df8934561963daf6b67cd147
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,21 +0,0 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerCountCanvas : MonoBehaviour
|
||||
{
|
||||
Transform cam;
|
||||
[SerializeField] private TMP_Text playerCountText;
|
||||
|
||||
void Start()
|
||||
{
|
||||
cam = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||
}
|
||||
void LateUpdate()
|
||||
{
|
||||
transform.LookAt(cam.forward + transform.position);
|
||||
}
|
||||
public void SetPlayerCount(int count)
|
||||
{
|
||||
playerCountText.text = count.ToString();
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12325a6692b2349b5992ec00a2cf8162
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user