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41c2fdbee5
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45699adcc8
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@ -25,7 +25,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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@ -34,7 +34,7 @@ RectTransform:
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- {fileID: 6813413954384782979}
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- {fileID: 6813413954384782979}
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m_Father: {fileID: 953143927943285832}
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m_Father: {fileID: 953143927943285832}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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@ -61,7 +61,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 65645560966781747}
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- {fileID: 65645560966781747}
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@ -239,7 +238,7 @@ MonoBehaviour:
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m_DynamicPixelsPerUnit: 1
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -96,8 +96,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
{
|
{
|
||||||
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
|
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
|
||||||
|
|
||||||
// InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
|
InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
|
||||||
// InitPlayerTypesForPVP(new List<PlayerType> { PlayerType.Player1, PlayerType.Player2})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO :: Call when the UI selection is made and game starts
|
// TODO :: Call when the UI selection is made and game starts
|
||||||
@ -118,7 +117,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
allPlayerTypes.Clear();
|
allPlayerTypes.Clear();
|
||||||
AssignBotTypes(selectedPlayerType, botCount);
|
AssignBotTypes(selectedPlayerType, botCount);
|
||||||
|
|
||||||
|
|
||||||
allPlayerTypes.Add(selectedPlayerType);
|
allPlayerTypes.Add(selectedPlayerType);
|
||||||
allPlayerTypes.AddRange(botTypesInGame);
|
allPlayerTypes.AddRange(botTypesInGame);
|
||||||
|
|
||||||
@ -205,7 +203,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
Debug.Log($"playerGameData.playerType: {playerGameData.playerType}");
|
Debug.Log($"playerGameData.playerType: {playerGameData.playerType}");
|
||||||
|
|
||||||
playerGameDatasDict.Add(playerGameData.playerType, playerGameData);
|
playerGameDatasDict.Add(playerGameData.playerType, playerGameData);
|
||||||
playerGameDatasDict[playerGameData.playerType].playerPawnsDict = new Dictionary<int, PlayerPawn>();
|
playerGameDatasDict[playerGameData.playerType].playerPawnsDict = new Dictionary<int, PlayerPawn>();
|
||||||
|
|
||||||
@ -521,16 +518,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
||||||
pawn.GetPlayerState() == PlayerState.Moving ||
|
pawn.GetPlayerState() == PlayerState.Moving ||
|
||||||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
||||||
|
|
||||||
Debug.Log($"#### UpdatePlayerState in InitActivePlayers ");
|
|
||||||
foreach (var pawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values)
|
|
||||||
{
|
|
||||||
Debug.Log($"pawn: {pawn.name}, state: {pawn.GetPlayerState()}");
|
|
||||||
}
|
|
||||||
foreach (var player in availPlayers) // TODO :: Move from here
|
|
||||||
{
|
|
||||||
DisplayPlayerCountOnTile(player, true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool AreAllPawnsInFinishingPath()
|
private bool AreAllPawnsInFinishingPath()
|
||||||
@ -555,7 +542,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
private void UpdatePlayerState(PlayerPawn playerPawn, PlayerState playerState)
|
private void UpdatePlayerState(PlayerPawn playerPawn, PlayerState playerState)
|
||||||
{
|
{
|
||||||
Debug.Log($"#### UpdatePlayerState ");
|
|
||||||
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId] = playerPawn;
|
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId] = playerPawn;
|
||||||
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId].SetPlayerState(playerState);
|
playerGameDatasDict[playerPawn.PlayerType].playerPawnsDict[playerPawn.PlayerId].SetPlayerState(playerState);
|
||||||
playerPawn.SetPlayerState(playerState);
|
playerPawn.SetPlayerState(playerState);
|
||||||
@ -571,8 +557,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
private void HandleDiceRoll()
|
private void HandleDiceRoll()
|
||||||
{
|
{
|
||||||
// diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
|
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
|
||||||
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal), diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPawnSelected(PlayerPawn playerPawn)
|
public void OnPawnSelected(PlayerPawn playerPawn)
|
||||||
@ -582,19 +567,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
|
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
|
||||||
Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
|
Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
|
||||||
|
|
||||||
|
|
||||||
if (playerPawn.GetPlayerState() == PlayerState.InHome)
|
if (playerPawn.GetPlayerState() == PlayerState.InHome)
|
||||||
{
|
{
|
||||||
Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
|
Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
|
||||||
|
|
||||||
DisplayPlayerCountOnTile(playerPawn, false);
|
|
||||||
playerPawn.MoveToTile(
|
playerPawn.MoveToTile(
|
||||||
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
|
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
|
||||||
onComplete: () =>
|
onComplete: () =>
|
||||||
{
|
{
|
||||||
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
|
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
|
||||||
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
|
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
|
||||||
DisplayPlayerCountOnTile(playerPawn, true);
|
|
||||||
if (CheckForMaxDiceRollAttempt())
|
if (CheckForMaxDiceRollAttempt())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -633,13 +615,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
{
|
{
|
||||||
SafeTile safeTile = (SafeTile)currentSittingTile;
|
SafeTile safeTile = (SafeTile)currentSittingTile;
|
||||||
safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, playerPawn);
|
safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, playerPawn);
|
||||||
// DisplayPlayerCountOnTile(playerPawn, false);
|
|
||||||
// if (safeTile.PlayerTypesCount > 0)
|
|
||||||
// {
|
|
||||||
// var pawns = safeTile.GetPlayerPawns(playerPawn.PlayerType);
|
|
||||||
// foreach (var pawn in pawns)
|
|
||||||
// DisplayPlayerCountOnTile(pawn, true);
|
|
||||||
// }
|
|
||||||
|
|
||||||
if (safeTile.PlayerTypesCount == 1)
|
if (safeTile.PlayerTypesCount == 1)
|
||||||
{
|
{
|
||||||
@ -683,24 +658,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
private void SwitchPlayer(PlayerPawn playerPawn = null)
|
private void SwitchPlayer(PlayerPawn playerPawn = null)
|
||||||
{
|
{
|
||||||
Debug.Log($"CallTest: SwitchPlayer");
|
Debug.Log($"CallTest: SwitchPlayer");
|
||||||
if (playerPawn)
|
|
||||||
UpdatePlayerState(playerPawn, tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
|
|
||||||
|
|
||||||
if (!CanRollDiceAgain)
|
if (!CanRollDiceAgain)
|
||||||
{
|
{
|
||||||
Debug.Log($"currentPlayerTurn: {currentPlayerTypeTurn}");
|
Debug.Log($"currentPlayerTurn: {currentPlayerTypeTurn}");
|
||||||
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
|
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
|
||||||
|
|
||||||
Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
|
|
||||||
if (availPlayers.Count < 1)
|
|
||||||
InitActivePlayers();
|
|
||||||
|
|
||||||
Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
|
|
||||||
foreach (var pawn in availPlayers)
|
|
||||||
{
|
|
||||||
DisplayPlayerCountOnTile(pawn, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (allPlayerTypes.Count == 1)
|
if (allPlayerTypes.Count == 1)
|
||||||
{
|
{
|
||||||
Debug.LogError($"GAME IS OVER");
|
Debug.LogError($"GAME IS OVER");
|
||||||
@ -720,12 +683,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
diceSixRollCounter = 0;
|
diceSixRollCounter = 0;
|
||||||
diceText.text = $"{0}";
|
diceText.text = $"{0}";
|
||||||
|
|
||||||
InitActivePlayers();
|
|
||||||
foreach (var pawn in availPlayers)
|
|
||||||
{
|
|
||||||
DisplayPlayerCountOnTile(pawn, true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
|
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
|
||||||
@ -736,6 +693,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
pointerMeshRend.material = turnMat;
|
pointerMeshRend.material = turnMat;
|
||||||
// pointerMeshRend.materials[0] = turnMat;
|
// pointerMeshRend.materials[0] = turnMat;
|
||||||
|
|
||||||
|
if (playerPawn)
|
||||||
|
UpdatePlayerState(playerPawn, tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).IsSafeZone ? PlayerState.InSafeZone : PlayerState.Moving);
|
||||||
|
|
||||||
Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
|
Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
|
||||||
|
|
||||||
if (botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
|
if (botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
|
||||||
@ -762,7 +722,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log($"tile targetPosition: {targetPosition}");
|
Debug.Log($"tile targetPosition: {targetPosition}");
|
||||||
DisplayPlayerCountOnTile(playerPawn, false);
|
|
||||||
|
|
||||||
playerPawn.MoveToTile(
|
playerPawn.MoveToTile(
|
||||||
targetPosition,
|
targetPosition,
|
||||||
@ -793,10 +752,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
{
|
{
|
||||||
// TODO :: Improve this logic, use a collection
|
// TODO :: Improve this logic, use a collection
|
||||||
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
|
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
|
||||||
|
|
||||||
if (CanRollDiceAgain)
|
|
||||||
DisplayPlayerCountOnTile(playerPawn, true);
|
|
||||||
|
|
||||||
if (!nextTile.IsSafeZone)
|
if (!nextTile.IsSafeZone)
|
||||||
{
|
{
|
||||||
Debug.Log($"nextTile.HasPawnsAvailable: {nextTile.HasPawnsAvailable}");
|
Debug.Log($"nextTile.HasPawnsAvailable: {nextTile.HasPawnsAvailable}");
|
||||||
@ -915,8 +870,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
|
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
|
||||||
{
|
{
|
||||||
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
|
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
|
||||||
|
|
||||||
|
|
||||||
playerPawn.MoveToTile(
|
playerPawn.MoveToTile(
|
||||||
tilesManager.RetrievePositionForFinishingTile(currentPlayerTypeTurn, index).position,
|
tilesManager.RetrievePositionForFinishingTile(currentPlayerTypeTurn, index).position,
|
||||||
onComplete: () =>
|
onComplete: () =>
|
||||||
@ -936,7 +889,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
|
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
|
||||||
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
||||||
{
|
{
|
||||||
@ -980,7 +932,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// activate here
|
|
||||||
if (CheckForMaxDiceRollAttempt())
|
if (CheckForMaxDiceRollAttempt())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -998,26 +949,4 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
CanRollDiceForUser = state;
|
CanRollDiceForUser = state;
|
||||||
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
|
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show)
|
|
||||||
{
|
|
||||||
Tile tile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
|
|
||||||
Debug.Log($"Displaycount: {playerPawn.name} on tile: {tile.name}, show: {show}");
|
|
||||||
playerPawn.ShowPlayerCountCanvas(show);
|
|
||||||
if (!show) return;
|
|
||||||
|
|
||||||
int count = 0;
|
|
||||||
if (tile.IsSafeZone)
|
|
||||||
{
|
|
||||||
count = (tile as SafeTile).GetPlayerPawnsCountInTile(playerPawn.PlayerType);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
count = tile.TotalPawnsInTile;
|
|
||||||
}
|
|
||||||
|
|
||||||
playerPawn.GetComponentInChildren<PlayerCountCanvas>().SetPlayerCount(count);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -21,10 +21,6 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private PlayerState playerState;
|
[SerializeField] private PlayerState playerState;
|
||||||
[SerializeField] private Animator animator;
|
[SerializeField] private Animator animator;
|
||||||
[SerializeField] private GameObject playerCountCanvasPrefab;
|
|
||||||
[SerializeField] private PlayerCountCanvas playerCountCanvas;
|
|
||||||
|
|
||||||
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
|
|
||||||
|
|
||||||
public bool CanSelectPlayer
|
public bool CanSelectPlayer
|
||||||
{
|
{
|
||||||
@ -140,11 +136,4 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
PlayerId = id;
|
PlayerId = id;
|
||||||
PlayerType = playerType;
|
PlayerType = playerType;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowPlayerCountCanvas(bool show)
|
|
||||||
{
|
|
||||||
if (playerCountCanvasPrefab == null) return;
|
|
||||||
|
|
||||||
playerCountCanvasPrefab.SetActive(show);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -24,6 +24,9 @@ public class DiceRollHandler : MonoBehaviour
|
|||||||
|
|
||||||
public void OnUserDiceRollComplete(int rolledVal)
|
public void OnUserDiceRollComplete(int rolledVal)
|
||||||
{
|
{
|
||||||
|
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
|
||||||
|
soundManager?.PlayGameSoundClip(SoundType.Dice);
|
||||||
|
|
||||||
inputManager.SetDiceRollValue(rolledVal);
|
inputManager.SetDiceRollValue(rolledVal);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -31,22 +34,11 @@ public class DiceRollHandler : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (!inputManager.GameplayManager.CanRollDiceForUser) return;
|
if (!inputManager.GameplayManager.CanRollDiceForUser) return;
|
||||||
|
|
||||||
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
|
diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
|
||||||
soundManager?.PlayGameSoundClip(SoundType.Dice);
|
|
||||||
|
|
||||||
OnUserDiceRollComplete(GetDiceTestVal());
|
|
||||||
// diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal), false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleDiceViewForBot(Action<int> onComplete)
|
public void HandleDiceViewForBot(Action<int> onComplete)
|
||||||
{
|
{
|
||||||
diceView.Roll(onComplete: (val) => onComplete?.Invoke(val), true);
|
diceView.Roll(onComplete: (val) => onComplete?.Invoke(val), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleDiceViewForBot(Action<int> onComplete, int val)
|
|
||||||
{
|
|
||||||
onComplete?.Invoke(val);
|
|
||||||
}
|
|
||||||
|
|
||||||
private int GetDiceTestVal() => diceTestValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceTestValue;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,25 +1,13 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class PvAIModePopup : PopupBase
|
public class PvAIModePopup : PopupBase
|
||||||
{
|
{
|
||||||
[SerializeField] private Color playerBtnNormalColor;
|
[Header("Buttons")]
|
||||||
[SerializeField] private Color playerBtnSelectedColor;
|
|
||||||
|
|
||||||
[Header("Bot Selection Buttons")]
|
|
||||||
[SerializeField] private Button twoPlayerBtn;
|
[SerializeField] private Button twoPlayerBtn;
|
||||||
[SerializeField] private Button threePlayerBtn;
|
[SerializeField] private Button threePlayerBtn;
|
||||||
[SerializeField] private Button fourPlayerBtn;
|
[SerializeField] private Button fourPlayerBtn;
|
||||||
|
|
||||||
[Header("Color Selection Buttons")]
|
|
||||||
[SerializeField] private Button redBtn;
|
|
||||||
[SerializeField] private Button blueBtn;
|
|
||||||
[SerializeField] private Button greyBtn;
|
|
||||||
[SerializeField] private Button greenBtn;
|
|
||||||
|
|
||||||
[Header("Action Buttons")]
|
|
||||||
[SerializeField] private Button playBtn;
|
[SerializeField] private Button playBtn;
|
||||||
[SerializeField] private Button closeBtn;
|
[SerializeField] private Button closeBtn;
|
||||||
|
|
||||||
@ -37,27 +25,13 @@ public class PvAIModePopup : PopupBase
|
|||||||
private int selectedPlayerCount;
|
private int selectedPlayerCount;
|
||||||
private PlayerType playerType;
|
private PlayerType playerType;
|
||||||
|
|
||||||
private Button currPlayerCountBtn, prevPlayerCountBtn;
|
|
||||||
private Button currPlayerTypeBtn, prePlayerTypeBtn;
|
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2, twoPlayerBtn));
|
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2));
|
||||||
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3, threePlayerBtn));
|
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3));
|
||||||
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4, fourPlayerBtn));
|
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4));
|
||||||
|
|
||||||
playBtn.onClick.AddListener(OnClick_PlayButton);
|
playBtn.onClick.AddListener(OnClick_PlayButton);
|
||||||
closeBtn.onClick.AddListener(OnClick_CloseButton);
|
closeBtn.onClick.AddListener(OnClick_CloseButton);
|
||||||
|
|
||||||
redBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player1, redBtn));
|
|
||||||
blueBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player2, blueBtn));
|
|
||||||
greyBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player3, greyBtn));
|
|
||||||
greenBtn.onClick.AddListener(() => OnColorSelected(PlayerType.Player4, greenBtn));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
OnPlayerCountSelected(2, twoPlayerBtn);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
@ -65,29 +39,12 @@ public class PvAIModePopup : PopupBase
|
|||||||
twoPlayerBtn.onClick.RemoveAllListeners();
|
twoPlayerBtn.onClick.RemoveAllListeners();
|
||||||
threePlayerBtn.onClick.RemoveAllListeners();
|
threePlayerBtn.onClick.RemoveAllListeners();
|
||||||
fourPlayerBtn.onClick.RemoveAllListeners();
|
fourPlayerBtn.onClick.RemoveAllListeners();
|
||||||
|
|
||||||
playBtn.onClick.RemoveAllListeners();
|
playBtn.onClick.RemoveAllListeners();
|
||||||
closeBtn.onClick.RemoveAllListeners();
|
closeBtn.onClick.RemoveAllListeners();
|
||||||
}
|
}
|
||||||
|
private void OnPlayerCountSelected(int count)
|
||||||
private void OnPlayerCountSelected(int count, Button button)
|
|
||||||
{
|
{
|
||||||
selectedPlayerCount = count;
|
selectedPlayerCount = count;
|
||||||
|
|
||||||
prevPlayerCountBtn = currPlayerCountBtn;
|
|
||||||
currPlayerCountBtn = button;
|
|
||||||
|
|
||||||
ColorBlock colorBlock;
|
|
||||||
if (prevPlayerCountBtn)
|
|
||||||
{
|
|
||||||
colorBlock = prevPlayerCountBtn.colors;
|
|
||||||
colorBlock.normalColor = playerBtnNormalColor;
|
|
||||||
prevPlayerCountBtn.colors = colorBlock;
|
|
||||||
}
|
|
||||||
|
|
||||||
colorBlock = currPlayerCountBtn.colors;
|
|
||||||
colorBlock.normalColor = playerBtnSelectedColor;
|
|
||||||
currPlayerCountBtn.colors = colorBlock;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_PlayButton()
|
private void OnClick_PlayButton()
|
||||||
@ -102,8 +59,6 @@ public class PvAIModePopup : PopupBase
|
|||||||
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
|
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
|
||||||
Debug.Log($"Player 1: {playerName}");
|
Debug.Log($"Player 1: {playerName}");
|
||||||
|
|
||||||
popupManager.HidePopup(popupType);
|
|
||||||
|
|
||||||
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
|
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
|
||||||
gameModeHandler.InitBotModeData(playerType, selectedPlayerCount - 1);
|
gameModeHandler.InitBotModeData(playerType, selectedPlayerCount - 1);
|
||||||
}
|
}
|
||||||
@ -117,24 +72,4 @@ public class PvAIModePopup : PopupBase
|
|||||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||||
Hide();
|
Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnColorSelected(PlayerType type, Button button)
|
|
||||||
{
|
|
||||||
playerType = type;
|
|
||||||
|
|
||||||
prePlayerTypeBtn = currPlayerTypeBtn;
|
|
||||||
currPlayerTypeBtn = button;
|
|
||||||
|
|
||||||
ColorBlock colorBlock;
|
|
||||||
if (prePlayerTypeBtn)
|
|
||||||
{
|
|
||||||
colorBlock = prePlayerTypeBtn.colors;
|
|
||||||
colorBlock.normalColor = playerBtnNormalColor;
|
|
||||||
prePlayerTypeBtn.colors = colorBlock;
|
|
||||||
}
|
|
||||||
|
|
||||||
colorBlock = currPlayerTypeBtn.colors;
|
|
||||||
colorBlock.normalColor = playerBtnSelectedColor;
|
|
||||||
currPlayerTypeBtn.colors = colorBlock;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,5 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -20,6 +19,12 @@ public class PvPModePopup : PopupBase
|
|||||||
[SerializeField] private TMP_InputField playerThreeNameInput;
|
[SerializeField] private TMP_InputField playerThreeNameInput;
|
||||||
[SerializeField] private TMP_InputField playerFourNameInput;
|
[SerializeField] private TMP_InputField playerFourNameInput;
|
||||||
|
|
||||||
|
[Header("Player Names")]
|
||||||
|
private string playerOneName;
|
||||||
|
private string playerTwoName;
|
||||||
|
private string playerThreeName;
|
||||||
|
private string playerFourName;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
[SerializeField] private GameObject playerNameInputParent1;
|
[SerializeField] private GameObject playerNameInputParent1;
|
||||||
[SerializeField] private GameObject playerNameInputParent2;
|
[SerializeField] private GameObject playerNameInputParent2;
|
||||||
@ -29,13 +34,6 @@ public class PvPModePopup : PopupBase
|
|||||||
[SerializeField] private TMP_Text playerTwoPlaceholder;
|
[SerializeField] private TMP_Text playerTwoPlaceholder;
|
||||||
[SerializeField] private TMP_Text playerThreePlaceholder;
|
[SerializeField] private TMP_Text playerThreePlaceholder;
|
||||||
[SerializeField] private TMP_Text playerFourPlaceholder;
|
[SerializeField] private TMP_Text playerFourPlaceholder;
|
||||||
[SerializeField] private List<TMP_InputField> inputFields = new List<TMP_InputField>();
|
|
||||||
|
|
||||||
[Header("Player Names")]
|
|
||||||
private string playerOneName;
|
|
||||||
private string playerTwoName;
|
|
||||||
private string playerThreeName;
|
|
||||||
private string playerFourName;
|
|
||||||
|
|
||||||
private ScreenManager screenManager;
|
private ScreenManager screenManager;
|
||||||
private SoundManager soundManager;
|
private SoundManager soundManager;
|
||||||
@ -45,28 +43,19 @@ public class PvPModePopup : PopupBase
|
|||||||
public int SelectedPlayerCount => selectedPlayerCount;
|
public int SelectedPlayerCount => selectedPlayerCount;
|
||||||
|
|
||||||
[Header("Horizontal Rows (P1–P4)")]
|
[Header("Horizontal Rows (P1–P4)")]
|
||||||
|
public List<GameObject> rows;
|
||||||
private int hiddenIndex = 0;
|
private int hiddenIndex = 0;
|
||||||
|
|
||||||
private List<int> hiddenIndexes = new List<int>();
|
Dictionary<PlayerType, string> playerNameMap = new();
|
||||||
private Dictionary<PlayerType, string> playerNameMap = new();
|
|
||||||
|
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
twoPlayerBtn.onClick.AddListener(OnClick_TwoPlayerBtn);
|
twoPlayerBtn.onClick.AddListener(OnClick_TwoPlayerBtn);
|
||||||
threePlayerBtn.onClick.AddListener(OnClick_ThreePlayerBtn);
|
threePlayerBtn.onClick.AddListener(OnClick_ThreePlayerBtn);
|
||||||
fourPlayerBtn.onClick.AddListener(OnClick_FourPlayerBtn);
|
fourPlayerBtn.onClick.AddListener(OnClick_FourPlayerBtn);
|
||||||
|
playBtn.onClick.AddListener(OnClick_PlayBtn);
|
||||||
playBtn.onClick.AddListener(OnClick_PlayButton);
|
closeBtn.onClick.AddListener(OnClick_CloseBtn);
|
||||||
closeBtn.onClick.AddListener(OnClick_CloseButton);
|
switchBtn.onClick.AddListener(OnClick_SwitchBtn);
|
||||||
|
|
||||||
switchBtn.onClick.AddListener(OnClick_SwitchButton);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
OnClick_FourPlayerBtn();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
@ -74,44 +63,33 @@ public class PvPModePopup : PopupBase
|
|||||||
twoPlayerBtn.onClick.RemoveListener(OnClick_TwoPlayerBtn);
|
twoPlayerBtn.onClick.RemoveListener(OnClick_TwoPlayerBtn);
|
||||||
threePlayerBtn.onClick.RemoveListener(OnClick_ThreePlayerBtn);
|
threePlayerBtn.onClick.RemoveListener(OnClick_ThreePlayerBtn);
|
||||||
fourPlayerBtn.onClick.RemoveAllListeners();
|
fourPlayerBtn.onClick.RemoveAllListeners();
|
||||||
|
playBtn.onClick.RemoveListener(OnClick_PlayBtn);
|
||||||
playBtn.onClick.RemoveListener(OnClick_PlayButton);
|
closeBtn.onClick.RemoveListener(OnClick_CloseBtn);
|
||||||
closeBtn.onClick.RemoveListener(OnClick_CloseButton);
|
switchBtn.onClick.RemoveListener(OnClick_SwitchBtn);
|
||||||
|
|
||||||
switchBtn.onClick.RemoveListener(OnClick_SwitchButton);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_TwoPlayerBtn()
|
private void OnClick_TwoPlayerBtn()
|
||||||
{
|
{
|
||||||
selectedPlayerCount = 2;
|
|
||||||
|
|
||||||
OnPlayerCountsSwitched();
|
|
||||||
|
|
||||||
switchBtn.gameObject.SetActive(true);
|
switchBtn.gameObject.SetActive(true);
|
||||||
|
selectedPlayerCount = 2;
|
||||||
playerNameInputParent2.SetActive(false);
|
playerNameInputParent2.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_ThreePlayerBtn()
|
private void OnClick_ThreePlayerBtn()
|
||||||
{
|
{
|
||||||
selectedPlayerCount = 3;
|
|
||||||
|
|
||||||
OnPlayerCountsSwitched();
|
|
||||||
|
|
||||||
switchBtn.gameObject.SetActive(true);
|
switchBtn.gameObject.SetActive(true);
|
||||||
|
selectedPlayerCount = 3;
|
||||||
playerNameInputParent1.SetActive(true);
|
playerNameInputParent1.SetActive(true);
|
||||||
playerNameInputParent2.SetActive(true);
|
playerNameInputParent2.SetActive(true);
|
||||||
|
|
||||||
UpdateInputFieldsVisibility();
|
UpdateInputFieldsVisibility();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_FourPlayerBtn()
|
private void OnClick_FourPlayerBtn()
|
||||||
{
|
{
|
||||||
selectedPlayerCount = 4;
|
|
||||||
|
|
||||||
switchBtn.gameObject.SetActive(false);
|
switchBtn.gameObject.SetActive(false);
|
||||||
|
selectedPlayerCount = 4;
|
||||||
playerNameInputParent1.SetActive(true);
|
playerNameInputParent1.SetActive(true);
|
||||||
playerNameInputParent2.SetActive(true);
|
playerNameInputParent2.SetActive(true);
|
||||||
|
|
||||||
UpdateInputFieldsVisibility();
|
UpdateInputFieldsVisibility();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -123,51 +101,84 @@ public class PvPModePopup : PopupBase
|
|||||||
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
|
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_PlayButton()
|
private void OnClick_PlayBtn()
|
||||||
{
|
{
|
||||||
playerNameMap.Clear();
|
int logicalIndex = 0;
|
||||||
for (int idx = 0; idx < inputFields.Count; idx++)
|
|
||||||
{
|
foreach (GameObject row in rows)
|
||||||
PlayerType playerType = (PlayerType)idx;
|
|
||||||
if (!inputFields[idx].transform.parent.gameObject.activeInHierarchy)
|
|
||||||
{
|
{
|
||||||
|
if (!row.activeSelf)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
TMP_InputField input = row.GetComponentInChildren<TMP_InputField>();
|
||||||
|
|
||||||
|
PlayerType playerType = (PlayerType)logicalIndex;
|
||||||
|
|
||||||
|
string playerName = string.IsNullOrWhiteSpace(input.text)
|
||||||
|
? playerType.ToString()
|
||||||
|
: input.text;
|
||||||
|
|
||||||
|
playerNameMap[playerType] = playerName;
|
||||||
|
logicalIndex++;
|
||||||
}
|
}
|
||||||
|
|
||||||
playerNameMap.Add(playerType, string.IsNullOrWhiteSpace(inputFields[idx].text) ? $"{playerType}" : inputFields[idx].text);
|
// playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text;
|
||||||
}
|
// playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
|
||||||
|
// playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text;
|
||||||
|
// playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text;
|
||||||
|
|
||||||
playerOneName = playerNameMap.GetValueOrDefault(PlayerType.Player1, Ludo_3D_Constants.Player1_Name);
|
playerOneName = playerNameMap.GetValueOrDefault(PlayerType.Player1, Ludo_3D_Constants.Player1_Name);
|
||||||
playerTwoName = playerNameMap.GetValueOrDefault(PlayerType.Player2, Ludo_3D_Constants.Player2_Name);
|
playerTwoName = playerNameMap.GetValueOrDefault(PlayerType.Player2, Ludo_3D_Constants.Player2_Name);
|
||||||
playerThreeName = playerNameMap.GetValueOrDefault(PlayerType.Player3, Ludo_3D_Constants.Player3_Name);
|
playerThreeName = playerNameMap.GetValueOrDefault(PlayerType.Player3, Ludo_3D_Constants.Player3_Name);
|
||||||
playerFourName = playerNameMap.GetValueOrDefault(PlayerType.Player4, Ludo_3D_Constants.Player4_Name);
|
playerFourName = playerNameMap.GetValueOrDefault(PlayerType.Player4, Ludo_3D_Constants.Player4_Name);
|
||||||
|
|
||||||
|
|
||||||
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
||||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||||
|
|
||||||
|
//TODO: Start PVP Game with the selected player count and names
|
||||||
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
|
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
|
||||||
|
Debug.Log($"Player 1: {playerOneName}");
|
||||||
|
Debug.Log($"Player 2: {playerTwoName}");
|
||||||
|
|
||||||
popupManager.HidePopup(popupType);
|
if (selectedPlayerCount >= 3)
|
||||||
|
Debug.Log($"Player 3: {playerThreeName}");
|
||||||
|
if (selectedPlayerCount == 4)
|
||||||
|
Debug.Log($"Player 4: {playerFourName}");
|
||||||
|
|
||||||
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
|
InitPlayers();
|
||||||
gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_SwitchButton()
|
private void InitPlayers()
|
||||||
|
{
|
||||||
|
// update logic based on UpdateInputFieldsVisibility()
|
||||||
|
List<PlayerType> playerTypes = new List<PlayerType>();
|
||||||
|
if (playerOneNameInput.gameObject.activeInHierarchy)
|
||||||
|
playerTypes.Add(PlayerType.Player1);
|
||||||
|
|
||||||
|
if (playerTwoNameInput.gameObject.activeInHierarchy)
|
||||||
|
playerTypes.Add(PlayerType.Player2);
|
||||||
|
|
||||||
|
if (playerThreeNameInput.gameObject.activeInHierarchy)
|
||||||
|
playerTypes.Add(PlayerType.Player3);
|
||||||
|
|
||||||
|
if (playerFourNameInput.gameObject.activeInHierarchy)
|
||||||
|
playerTypes.Add(PlayerType.Player4);
|
||||||
|
|
||||||
|
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
|
||||||
|
gameModeHandler.InitPVPModeData(playerTypes);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnClick_SwitchBtn()
|
||||||
{
|
{
|
||||||
hiddenIndexes.Clear();
|
|
||||||
if (SelectedPlayerCount == 2)
|
if (SelectedPlayerCount == 2)
|
||||||
{
|
{
|
||||||
if (playerNameInputParent1.activeInHierarchy)
|
if (playerNameInputParent1.activeSelf)
|
||||||
{
|
{
|
||||||
playerNameInputParent1.SetActive(false);
|
playerNameInputParent1.SetActive(false);
|
||||||
playerNameInputParent2.SetActive(true);
|
playerNameInputParent2.SetActive(true);
|
||||||
|
|
||||||
playerOnePlaceholder.text = "Player 1";
|
playerOnePlaceholder.text = "Player 1";
|
||||||
playerThreePlaceholder.text = "Player 2";
|
playerThreePlaceholder.text = "Player 2";
|
||||||
|
|
||||||
hiddenIndexes.Add((int)PlayerType.Player1);
|
|
||||||
hiddenIndexes.Add((int)PlayerType.Player3);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -175,63 +186,30 @@ public class PvPModePopup : PopupBase
|
|||||||
playerNameInputParent2.SetActive(false);
|
playerNameInputParent2.SetActive(false);
|
||||||
playerTwoPlaceholder.text = "Player 1";
|
playerTwoPlaceholder.text = "Player 1";
|
||||||
playerFourPlaceholder.text = "Player 2";
|
playerFourPlaceholder.text = "Player 2";
|
||||||
|
|
||||||
hiddenIndexes.Add((int)PlayerType.Player2);
|
|
||||||
hiddenIndexes.Add((int)PlayerType.Player4);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (SelectedPlayerCount == 3)
|
else if (SelectedPlayerCount == 3)
|
||||||
{
|
{
|
||||||
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
|
hiddenIndex = (hiddenIndex + 1) % rows.Count;
|
||||||
hiddenIndexes.Add(hiddenIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateRows();
|
UpdateRows();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPlayerCountsSwitched()
|
|
||||||
{
|
|
||||||
hiddenIndexes.Clear();
|
|
||||||
if (SelectedPlayerCount == 2)
|
|
||||||
{
|
|
||||||
if (playerNameInputParent1.activeInHierarchy)
|
|
||||||
{
|
|
||||||
playerOnePlaceholder.text = "Player 1";
|
|
||||||
playerThreePlaceholder.text = "Player 2";
|
|
||||||
|
|
||||||
hiddenIndexes.Add((int)PlayerType.Player2);
|
|
||||||
hiddenIndexes.Add((int)PlayerType.Player4);
|
|
||||||
}
|
|
||||||
else if (playerNameInputParent2.activeInHierarchy)
|
|
||||||
{
|
|
||||||
playerTwoPlaceholder.text = "Player 1";
|
|
||||||
playerFourPlaceholder.text = "Player 2";
|
|
||||||
|
|
||||||
hiddenIndexes.Add((int)PlayerType.Player1);
|
|
||||||
hiddenIndexes.Add((int)PlayerType.Player3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (SelectedPlayerCount == 3)
|
|
||||||
{
|
|
||||||
hiddenIndex = (hiddenIndex + 1) % inputFields.Count;
|
|
||||||
hiddenIndexes.Add(hiddenIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateRows();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateRows()
|
private void UpdateRows()
|
||||||
{
|
{
|
||||||
int visiblePlayerIndex = 1;
|
int visiblePlayerIndex = 1;
|
||||||
|
|
||||||
for (int i = 0; i < inputFields.Count; i++)
|
for (int i = 0; i < rows.Count; i++)
|
||||||
{
|
{
|
||||||
bool isHidden = hiddenIndexes.Contains(i);
|
bool isHidden = (i == hiddenIndex);
|
||||||
inputFields[i].transform.parent.gameObject.SetActive(!isHidden);
|
rows[i].SetActive(!isHidden);
|
||||||
|
|
||||||
if (!isHidden)
|
if (!isHidden)
|
||||||
{
|
{
|
||||||
TMP_Text placeholder = inputFields[i].placeholder as TMP_Text;
|
TMP_InputField input =
|
||||||
|
rows[i].GetComponentInChildren<TMP_InputField>();
|
||||||
|
|
||||||
|
TMP_Text placeholder = input.placeholder as TMP_Text;
|
||||||
if (placeholder != null)
|
if (placeholder != null)
|
||||||
{
|
{
|
||||||
placeholder.text = $"Player {visiblePlayerIndex}";
|
placeholder.text = $"Player {visiblePlayerIndex}";
|
||||||
@ -241,7 +219,7 @@ public class PvPModePopup : PopupBase
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_CloseButton()
|
private void OnClick_CloseBtn()
|
||||||
{
|
{
|
||||||
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
|
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
|
||||||
screenManager.ShowScreen(ScreenType.MenuScreen);
|
screenManager.ShowScreen(ScreenType.MenuScreen);
|
||||||
|
|||||||
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cbe9ff41df8934561963daf6b67cd147
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,21 +0,0 @@
|
|||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PlayerCountCanvas : MonoBehaviour
|
|
||||||
{
|
|
||||||
Transform cam;
|
|
||||||
[SerializeField] private TMP_Text playerCountText;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
cam = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
|
||||||
}
|
|
||||||
void LateUpdate()
|
|
||||||
{
|
|
||||||
transform.LookAt(cam.forward + transform.position);
|
|
||||||
}
|
|
||||||
public void SetPlayerCount(int count)
|
|
||||||
{
|
|
||||||
playerCountText.text = count.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 12325a6692b2349b5992ec00a2cf8162
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Loading…
x
Reference in New Issue
Block a user