Compare commits
No commits in common. "273c86d5b9a3ac94d91c1543bada37e128d0ab42" and "f12bd32c554874c61ca27e2156c8e8c442f6c7cf" have entirely different histories.
273c86d5b9
...
f12bd32c55
@ -745,8 +745,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
currentPlayerTurnIndex = allPlayerTypes.FindIndex(type => type == currentPlayerTypeTurn);
|
|
||||||
|
|
||||||
if (currentPlayerTypeTurn == allPlayerTypes[allPlayerTypes.Count - 1])
|
if (currentPlayerTypeTurn == allPlayerTypes[allPlayerTypes.Count - 1])
|
||||||
{
|
{
|
||||||
currentPlayerTurnIndex = 0;
|
currentPlayerTurnIndex = 0;
|
||||||
@ -990,36 +988,41 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
DisplayPlayerCountOnTile(playerPawn, true);
|
DisplayPlayerCountOnTile(playerPawn, true);
|
||||||
|
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
|
||||||
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
||||||
{
|
{
|
||||||
UpdatePlayerState(playerPawn, PlayerState.HasFinished);
|
UpdatePlayerState(playerPawn, PlayerState.HasFinished);
|
||||||
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
|
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
|
||||||
|
|
||||||
|
Debug.Log($"totalPawnsFinished: {playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished}, playerPawnsDict.Count: {playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Count}");
|
||||||
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished == playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Count)
|
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished == playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Count)
|
||||||
{
|
{
|
||||||
CanRollDiceAgain = false;
|
CanRollDiceAgain = false;
|
||||||
|
|
||||||
var playerTypeToRemove = currentPlayerTypeTurn;
|
if (allPlayerTypes.Contains(currentPlayerTypeTurn))
|
||||||
SwitchPlayer();
|
|
||||||
|
|
||||||
if (allPlayerTypes.Contains(playerTypeToRemove))
|
|
||||||
{
|
{
|
||||||
allPlayerTypes.Remove(playerTypeToRemove);
|
allPlayerTypes.Remove(currentPlayerTypeTurn);
|
||||||
playerDatas.FirstOrDefault(data => data.playerType == playerTypeToRemove).ranking = TotalPlayersInGame - allPlayerTypes.Count;
|
Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}");
|
||||||
|
Debug.Log($"playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn): {playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn)}");
|
||||||
|
playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn).ranking = TotalPlayersInGame - allPlayerTypes.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (allPlayerTypes.Count == 1)
|
if (allPlayerTypes.Count == 1)
|
||||||
{
|
{
|
||||||
// Game is over
|
// Game is over
|
||||||
var lastUnfinishingPlayerType = allPlayerTypes[0];
|
var lastFinishingPlayerType = allPlayerTypes[0];
|
||||||
allPlayerTypes.RemoveAt(0);
|
allPlayerTypes.RemoveAt(0);
|
||||||
playerDatas.FirstOrDefault(data => data.playerType == lastUnfinishingPlayerType).ranking = TotalPlayersInGame - allPlayerTypes.Count;
|
playerDatas.FirstOrDefault(data => data.playerType == lastFinishingPlayerType).ranking = TotalPlayersInGame - allPlayerTypes.Count;
|
||||||
|
|
||||||
// Show Game Over panel
|
// Show Game Over panel
|
||||||
gameManager.OnGameStateChanged(GameState.GameOver);
|
gameManager.OnGameStateChanged(GameState.GameOver);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SwitchPlayer();
|
||||||
|
|
||||||
|
Debug.Log($"PlayerTypes: {allPlayerTypes.Count}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user