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No commits in common. "273c86d5b9a3ac94d91c1543bada37e128d0ab42" and "77edc7197e944af06c65a5a70ee08bae0f7e3c66" have entirely different histories.

3 changed files with 1 additions and 17 deletions

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@ -215,7 +215,7 @@ Canvas:
m_VertexColorAlwaysGammaSpace: 0 m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 25 m_AdditionalShaderChannelsFlag: 25
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingOrder: 5 m_SortingOrder: 0
m_TargetDisplay: 0 m_TargetDisplay: 0
--- !u!114 &1334714064113256010 --- !u!114 &1334714064113256010
MonoBehaviour: MonoBehaviour:

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@ -23126,18 +23126,6 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4180996271043359930, guid: f7fae8d587c2e4afcbcd76b417afc521, type: 3}
propertyPath: m_LocalScale.x
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 4180996271043359930, guid: f7fae8d587c2e4afcbcd76b417afc521, type: 3}
propertyPath: m_LocalScale.y
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 4180996271043359930, guid: f7fae8d587c2e4afcbcd76b417afc521, type: 3}
propertyPath: m_LocalScale.z
value: 0.2
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: f7fae8d587c2e4afcbcd76b417afc521, type: 3} m_SourcePrefab: {fileID: 100100000, guid: f7fae8d587c2e4afcbcd76b417afc521, type: 3}
--- !u!33 &4946864981684608825 --- !u!33 &4946864981684608825

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@ -877,8 +877,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn); nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
DisplayPlayerCountOnTile(playerPawn, true);
return; return;
} }
@ -888,8 +886,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn); nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
DisplayPlayerCountOnTile(playerPawn, true);
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
return; return;