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No commits in common. "224c29f19d3fb549ee341ef399dd394c07a507f3" and "d2cfc4ad4aa33a67d6578693f6cde94784783d2e" have entirely different histories.

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@ -238,7 +238,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
Debug.Log($"Switching player");
SwitchPlayer();
SetCanRollDiceForUser(true);
SetCanRollDiceForUser(currentPlayerTypeTurn, true);
}
}
@ -425,7 +425,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void OnDiceRolled(int rolledVal)
{
SetCanRollDiceForUser(false);
SetCanRollDiceForUser(currentPlayerTypeTurn, false);
// add core dice logic here
Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}");
@ -449,7 +449,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"### AreAllPawnsInFinishingPath");
if (AreAllPawnsInFinishingPath())
{
SetCanRollDiceForUser(true);
SetCanRollDiceForUser(currentPlayerTypeTurn, true);
return;
}
@ -570,7 +570,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (playerPawn.IsBotPlayer)
CheckDiceRollForBot(playerPawn);
else
SetCanRollDiceForUser(true);
SetCanRollDiceForUser(playerPawn.PlayerType, true);
}, playerGameData.startIndex);
@ -670,7 +670,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceText.text = $"{0}";
}
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
Debug.Log($"CurrentPlayerTurn: {currentPlayerTypeTurn}");
var tempPos = playerBaseHandler.GetPlayerBase(currentPlayerTypeTurn).transform.position;
pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
@ -772,7 +771,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (playerPawn.IsBotPlayer)
CheckDiceRollForBot(playerPawn);
else
SetCanRollDiceForUser(true);
SetCanRollDiceForUser(playerPawn.PlayerType, true);
}
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
@ -792,7 +791,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
SwitchPlayer(playerPawn);
if (!CanRollDiceAgain)
{
SetCanRollDiceForUser(true);
SetCanRollDiceForUser(playerPawn.PlayerType, true);
}
}
},
@ -907,22 +906,22 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
if (CheckForMaxDiceRollAttempt())
{
SetCanRollDiceForUser(true);
SetCanRollDiceForUser(playerPawn.PlayerType, true);
return;
}
SwitchPlayer();
}
SetCanRollDiceForUser(true);
SetCanRollDiceForUser(playerPawn.PlayerType, true);
}
},
index);
}
private void SetCanRollDiceForUser(bool state)
private void SetCanRollDiceForUser(PlayerType playerType, bool state)
{
// if (botTypesInGame.Contains(playerType)) return;
if (botTypesInGame.Contains(playerType)) return;
CanRollDice = state;
}