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0814fce7af
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1881dfb3c4
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File diff suppressed because one or more lines are too long
@ -16,7 +16,7 @@ public class DiceView : MonoBehaviour, IBase
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|
||||||
m_CorrespondingSourceObject: {fileID: 6293990703772930473, guid: a925361762f504380a8aa4d7eb87b32c, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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@ -1607,18 +1607,10 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: Canvas - World
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value: Canvas - World
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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propertyPath: playerPawn
|
propertyPath: playerPawn
|
||||||
value:
|
value:
|
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@ -1636,17 +1628,6 @@ MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 6293990703772930473, guid: a925361762f504380a8aa4d7eb87b32c, type: 3}
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|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -7,8 +7,7 @@ public enum SoundType
|
|||||||
Jump,
|
Jump,
|
||||||
SafeZoneEnter,
|
SafeZoneEnter,
|
||||||
Dice,
|
Dice,
|
||||||
ButtonClick,
|
ButtonClick
|
||||||
Turn
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
|
|||||||
@ -24,11 +24,7 @@ public class BotModeData
|
|||||||
|
|
||||||
public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||||
{
|
{
|
||||||
public GameplayManager GameplayManager
|
private GameplayManager gameplayManager;
|
||||||
{
|
|
||||||
get; private set;
|
|
||||||
}
|
|
||||||
|
|
||||||
private PVPModeData pvpModeData;
|
private PVPModeData pvpModeData;
|
||||||
private BotModeData botModeData;
|
private BotModeData botModeData;
|
||||||
|
|
||||||
@ -50,7 +46,7 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
public void InitializeData()
|
public void InitializeData()
|
||||||
{
|
{
|
||||||
GameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
|
GameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
|
||||||
GameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitPVPModeData(List<PlayerType> types, List<string> names)
|
public void InitPVPModeData(List<PlayerType> types, List<string> names)
|
||||||
@ -61,7 +57,7 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
};
|
};
|
||||||
|
|
||||||
CurrentGameModeType = GameModeType.PVP;
|
CurrentGameModeType = GameModeType.PVP;
|
||||||
GameplayManager.InitPlayerTypesForPVP(types, names);
|
gameplayManager.InitPlayerTypesForPVP(types, names);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitBotModeData(PlayerData playerData, int botCount)
|
public void InitBotModeData(PlayerData playerData, int botCount)
|
||||||
@ -73,7 +69,7 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
};
|
};
|
||||||
|
|
||||||
CurrentGameModeType = GameModeType.Bot;
|
CurrentGameModeType = GameModeType.Bot;
|
||||||
GameplayManager.InitPlayerTypesForBotMatch(playerData, botCount);
|
gameplayManager.InitPlayerTypesForBotMatch(playerData, botCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnGameRestarted()
|
public void OnGameRestarted()
|
||||||
|
|||||||
@ -28,7 +28,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
[SerializeField] private float botDiceRollDelay = 0.25f;
|
[SerializeField] private float botDiceRollDelay = 0.25f;
|
||||||
[SerializeField] private int maxDiceSixRollCounter = 2;
|
[SerializeField] private int maxDiceSixRollCounter = 2;
|
||||||
[SerializeField] private int totalStepsForCharacter = 57;
|
[SerializeField] private int totalStepsForCharacter = 57;
|
||||||
[SerializeField] private int currentPlayerTurnMaxTime = 5;
|
|
||||||
|
|
||||||
[SerializeField] private TextMeshProUGUI diceText;
|
[SerializeField] private TextMeshProUGUI diceText;
|
||||||
|
|
||||||
@ -46,7 +45,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
public PlayerBaseHandler PlayerBaseHandler => playerBaseHandler;
|
public PlayerBaseHandler PlayerBaseHandler => playerBaseHandler;
|
||||||
|
|
||||||
private PlayerType currentPlayerTypeTurn;
|
private PlayerType currentPlayerTypeTurn;
|
||||||
private TimerSystem currentPlayerTurnTimer;
|
|
||||||
private int currentPlayerTurnIndex = 0;
|
private int currentPlayerTurnIndex = 0;
|
||||||
|
|
||||||
private List<PlayerType> allPlayerTypes = new List<PlayerType>();
|
private List<PlayerType> allPlayerTypes = new List<PlayerType>();
|
||||||
@ -63,13 +61,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
get; private set;
|
get; private set;
|
||||||
}
|
}
|
||||||
private UIManager uIManager;
|
private UIManager uIManager;
|
||||||
public GameManager GameManager
|
private GameManager gameManager;
|
||||||
{
|
|
||||||
get; private set;
|
|
||||||
}
|
|
||||||
|
|
||||||
private GameModeHandler gameModeHandler;
|
private GameModeHandler gameModeHandler;
|
||||||
private SoundManager soundManager;
|
|
||||||
|
|
||||||
private int diceRolledValue;
|
private int diceRolledValue;
|
||||||
|
|
||||||
@ -77,7 +70,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
private int diceSixRollCounter = 0;
|
private int diceSixRollCounter = 0;
|
||||||
|
|
||||||
private List<PlayerPawn> availPlayers = new List<PlayerPawn>();
|
private List<PlayerPawn> availPlayers = new List<PlayerPawn>();
|
||||||
private bool canSwitchPlayer = true;
|
private bool canSwitchPlayer = false;
|
||||||
|
|
||||||
public bool CanRollDiceForUser
|
public bool CanRollDiceForUser
|
||||||
{
|
{
|
||||||
@ -92,8 +85,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
public List<PlayerData> PlayerDatas => playerDatas;
|
public List<PlayerData> PlayerDatas => playerDatas;
|
||||||
public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
|
public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
|
||||||
|
|
||||||
public Action OnGameResumed = null;
|
|
||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
InterfaceManager.Instance?.RegisterInterface<GameplayManager>(this);
|
InterfaceManager.Instance?.RegisterInterface<GameplayManager>(this);
|
||||||
@ -104,9 +95,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
{
|
{
|
||||||
TilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
|
TilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
|
||||||
uIManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>();
|
uIManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>();
|
||||||
GameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
|
gameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
|
||||||
gameModeHandler = InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>();
|
gameModeHandler = InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>();
|
||||||
soundManager = InterfaceManager.Instance.GetInterfaceInstance<SoundManager>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitPlayerTypesForPVP(List<PlayerType> types, List<string> names)
|
public void InitPlayerTypesForPVP(List<PlayerType> types, List<string> names)
|
||||||
@ -130,7 +120,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
playerBaseHandler.InitPlayerTypes(allPlayerTypes);
|
playerBaseHandler.InitPlayerTypes(allPlayerTypes);
|
||||||
InitCurrentGamePlayerInfo();
|
InitCurrentGamePlayerInfo();
|
||||||
|
|
||||||
// SetCanRollDiceForUser(true);
|
SetCanRollDiceForUser(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitPlayerTypesForBotMatch(PlayerData selectedPlayerData, int botCount)
|
public void InitPlayerTypesForBotMatch(PlayerData selectedPlayerData, int botCount)
|
||||||
@ -162,7 +152,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
InitBotRuntimeData();
|
InitBotRuntimeData();
|
||||||
AssignPlayerAndBotStates(selectedPlayerData.playerType);
|
AssignPlayerAndBotStates(selectedPlayerData.playerType);
|
||||||
|
|
||||||
// SetCanRollDiceForUser(!botTypesInGame.Contains(allPlayerTypes[0]));
|
SetCanRollDiceForUser(!botTypesInGame.Contains(allPlayerTypes[0]));
|
||||||
if (botTypesInGame.Contains(allPlayerTypes[0]))
|
if (botTypesInGame.Contains(allPlayerTypes[0]))
|
||||||
HandleDiceRollWithDelay();
|
HandleDiceRollWithDelay();
|
||||||
}
|
}
|
||||||
@ -235,66 +225,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateCurrentPlayerTurn(PlayerType playerType)
|
|
||||||
{
|
|
||||||
playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, false);
|
|
||||||
currentPlayerTypeTurn = playerType;
|
|
||||||
playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, true);
|
|
||||||
|
|
||||||
UpdateTurnTimer();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateTurnTimer()
|
|
||||||
{
|
|
||||||
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot)
|
|
||||||
{
|
|
||||||
bool isBotTurn = botTypesInGame.Contains(currentPlayerTypeTurn);
|
|
||||||
SetCanRollDiceForUser(!isBotTurn);
|
|
||||||
if (isBotTurn)
|
|
||||||
{
|
|
||||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
SetCanRollDiceForUser(true);
|
|
||||||
|
|
||||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerTurnMaxTime);
|
|
||||||
|
|
||||||
if (currentPlayerTurnTimer == null)
|
|
||||||
currentPlayerTurnTimer = new TimerSystem();
|
|
||||||
|
|
||||||
currentPlayerTurnTimer.Init(currentPlayerTurnMaxTime, onComplete: () =>
|
|
||||||
{
|
|
||||||
Debug.Log($"currentPlayerTurnTimer: HandleDiceViewForUser");
|
|
||||||
diceRollHandler.HandleDiceViewForUser();
|
|
||||||
}, inProgress: (remTime) =>
|
|
||||||
{
|
|
||||||
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerTurnMaxTime - (int)remTime);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (currentPlayerTurnTimer == null || !currentPlayerTurnTimer.IsInitialized)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!currentPlayerTurnTimer.IsTimerComplete)
|
|
||||||
currentPlayerTurnTimer.UpdateTimer(Time.deltaTime);
|
|
||||||
else
|
|
||||||
ResetCurrentPlayerTurnTimer();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ResetCurrentPlayerTurnTimer()
|
|
||||||
{
|
|
||||||
currentPlayerTurnTimer.KillTimer();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void InitCurrentGamePlayerInfo()
|
public void InitCurrentGamePlayerInfo()
|
||||||
{
|
{
|
||||||
UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
|
currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
|
||||||
Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}");
|
Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}");
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
@ -348,7 +281,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
public void OnDiceInteracted()
|
public void OnDiceInteracted()
|
||||||
{
|
{
|
||||||
ResetCurrentPlayerTurnTimer();
|
|
||||||
diceRollHandler.HandleDiceViewForUser();
|
diceRollHandler.HandleDiceViewForUser();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -415,18 +347,23 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
UpdateActivePlayersAndSetDisplay(true);
|
UpdateActivePlayersAndSetDisplay(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CanRollDiceAgain) // got a 6 roll value
|
if (availPlayers.Count() < 1 && CanRollDiceAgain) // got a 6 roll value
|
||||||
{
|
{
|
||||||
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome);
|
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome);
|
||||||
|
Debug.Log($"SelectedPawn: {pawn.name}");
|
||||||
|
OnPawnSelected(pawn);
|
||||||
|
|
||||||
if (pawn != null)
|
return;
|
||||||
{
|
|
||||||
Debug.Log($"SelectedPawn: {pawn.name}");
|
|
||||||
OnPawnSelected(pawn);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO :: Double check
|
||||||
|
foreach (var key in botPawnsDictForCurrentPlayer.Keys)
|
||||||
|
{
|
||||||
|
Debug.Log($"b :: botPawnsDictForCurrentPlayer[key]: {key}, {botPawnsDictForCurrentPlayer[key]}");
|
||||||
|
// botPawnsDictForCurrentPlayer[key] = BotMove.NoMoves;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
Debug.Log($"Before Iterating");
|
Debug.Log($"Before Iterating");
|
||||||
foreach (var playerPawn in availPlayers)
|
foreach (var playerPawn in availPlayers)
|
||||||
{
|
{
|
||||||
@ -581,13 +518,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
availPlayers = new List<PlayerPawn>();
|
availPlayers = new List<PlayerPawn>();
|
||||||
|
|
||||||
if (!CanRollDiceAgain)
|
if (!CanRollDiceAgain)
|
||||||
{
|
|
||||||
UpdateActivePlayersAndSetDisplay(true);
|
UpdateActivePlayersAndSetDisplay(true);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
InitActivePlayers();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
|
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
|
||||||
{
|
{
|
||||||
@ -640,7 +571,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
{
|
{
|
||||||
indexesToRemove.Add(i);
|
indexesToRemove.Add(i);
|
||||||
availPlayers[i].SetPlayerSelectionState(false);
|
availPlayers[i].SetPlayerSelectionState(false);
|
||||||
availPlayers[i].ShowPlayerCountCanvas(false);
|
|
||||||
customAvailPlayers--;
|
customAvailPlayers--;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -663,17 +593,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateActivePlayersAndSetDisplay(bool state)
|
private void UpdateActivePlayersAndSetDisplay(bool state)
|
||||||
{
|
|
||||||
InitActivePlayers();
|
|
||||||
SetDisplayCountForAllAvailPlayers(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitActivePlayers()
|
|
||||||
{
|
{
|
||||||
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
|
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
|
||||||
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
||||||
pawn.GetPlayerState() == PlayerState.Moving ||
|
pawn.GetPlayerState() == PlayerState.Moving ||
|
||||||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
||||||
|
|
||||||
|
SetDisplayCountForAllAvailPlayers(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool AreAllPawnsInFinishingPath()
|
private bool AreAllPawnsInFinishingPath()
|
||||||
@ -727,6 +653,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
|
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
|
||||||
Debug.Log($"playerPawn.GetPlayerState(): {selectedPawn.GetPlayerState()}");
|
Debug.Log($"playerPawn.GetPlayerState(): {selectedPawn.GetPlayerState()}");
|
||||||
|
|
||||||
|
|
||||||
if (selectedPawn.GetPlayerState() == PlayerState.InHome)
|
if (selectedPawn.GetPlayerState() == PlayerState.InHome)
|
||||||
{
|
{
|
||||||
Tile targetTile = TilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
|
Tile targetTile = TilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
|
||||||
@ -747,7 +674,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
if (selectedPawn.IsBotPlayer)
|
if (selectedPawn.IsBotPlayer)
|
||||||
CheckDiceRollForBot();
|
CheckDiceRollForBot();
|
||||||
else
|
else
|
||||||
UpdateTurnTimer();
|
SetCanRollDiceForUser(true);
|
||||||
|
|
||||||
}, playerGameData.startIndex);
|
}, playerGameData.startIndex);
|
||||||
|
|
||||||
@ -794,13 +721,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
foreach (var pawn in playerPawnsTest)
|
foreach (var pawn in playerPawnsTest)
|
||||||
pawn.MoveToCustomTilePosition(currentSittingSafeTile.CenterPlacementPosition);
|
pawn.MoveToCustomTilePosition(currentSittingSafeTile.CenterPlacementPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentSittingSafeTile.ContainsPlayerType(currentPlayerTypeTurn))
|
|
||||||
{
|
|
||||||
var playerPawns = currentSittingSafeTile.GetPlayerPawns(currentPlayerTypeTurn);
|
|
||||||
foreach (var pawn in playerPawns)
|
|
||||||
ShowUpdatedPlayerCountOnTile(pawn);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -856,28 +776,27 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
|
|
||||||
currentPlayerTurnIndex = allPlayerTypes.FindIndex(type => type == currentPlayerTypeTurn);
|
currentPlayerTurnIndex = allPlayerTypes.FindIndex(type => type == currentPlayerTypeTurn);
|
||||||
|
|
||||||
if (currentPlayerTypeTurn == allPlayerTypes[allPlayerTypes.Count - 1])
|
if (currentPlayerTypeTurn == allPlayerTypes[allPlayerTypes.Count - 1])
|
||||||
{
|
{
|
||||||
currentPlayerTurnIndex = 0;
|
currentPlayerTurnIndex = 0;
|
||||||
|
currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
currentPlayerTurnIndex++;
|
currentPlayerTurnIndex++;
|
||||||
|
currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
soundManager.PlayGameSoundClip(SoundType.Turn);
|
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn);
|
||||||
UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
|
|
||||||
|
|
||||||
diceSixRollCounter = 0;
|
diceSixRollCounter = 0;
|
||||||
diceText.text = $"{0}";
|
diceText.text = $"{0}";
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
UpdateTurnTimer();
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
|
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
|
||||||
Debug.Log($"CurrentPlayerTurn: {currentPlayerTypeTurn}");
|
Debug.Log($"CurrentPlayerTurn: {currentPlayerTypeTurn}");
|
||||||
|
SetCanRollDiceForUser(gameModeHandler.CurrentGameModeType != GameModeType.Bot || !botTypesInGame.Contains(currentPlayerTypeTurn));
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
SetCurrentSelectedPointer();
|
SetCurrentSelectedPointer();
|
||||||
@ -948,14 +867,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
{
|
{
|
||||||
// MoveThroughTiles(playerPawn, index, targetIndex);
|
// MoveThroughTiles(playerPawn, index, targetIndex);
|
||||||
Debug.Log($"TargetIdx: {targetIndex - index}");
|
Debug.Log($"TargetIdx: {targetIndex - index}");
|
||||||
CheckForGamePause(() => MoveThroughFinishingPath(playerPawn, 0, targetIndex - index));
|
MoveThroughFinishingPath(playerPawn, 0, targetIndex - index);
|
||||||
}
|
}
|
||||||
else if (nextTileIndex <= targetIndex)
|
else if (nextTileIndex <= targetIndex)
|
||||||
{
|
{
|
||||||
if (nextTileIndex == 0)
|
if (nextTileIndex == 0)
|
||||||
targetIndex = (targetIndex - playerPawn.CurrentTileIndex) - 1;
|
targetIndex = (targetIndex - playerPawn.CurrentTileIndex) - 1;
|
||||||
|
|
||||||
CheckForGamePause(() => MoveThroughTiles(playerPawn, nextTileIndex, targetIndex));
|
MoveThroughTiles(playerPawn, nextTileIndex, targetIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -994,9 +913,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
CanRollDiceAgain = true;
|
CanRollDiceAgain = true;
|
||||||
if (!playerPawn.IsBotPlayer)
|
if (!playerPawn.IsBotPlayer)
|
||||||
{
|
SetCanRollDiceForUser(true);
|
||||||
UpdateTurnTimer();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
|
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
|
||||||
@ -1021,20 +938,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
index);
|
index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CheckForGamePause(Action onComplete)
|
|
||||||
{
|
|
||||||
Debug.Log($"CheckForGamePause: {GameManager.CurrentGameState == GameState.IsPaused}");
|
|
||||||
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && !botTypesInGame.Contains(currentPlayerTypeTurn)
|
|
||||||
&& GameManager.CurrentGameState == GameState.IsPaused)
|
|
||||||
{
|
|
||||||
OnGameResumed = onComplete;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
onComplete?.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
|
private void MoveThroughFinishingPath(PlayerPawn playerPawn, int index, int targetIndex)
|
||||||
{
|
{
|
||||||
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
|
UpdatePlayerState(playerPawn, PlayerState.InFinishingPath);
|
||||||
@ -1052,14 +955,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
Debug.Log($"tileIndex: {tileIndex}, targetIndex: {targetIndex}");
|
Debug.Log($"tileIndex: {tileIndex}, targetIndex: {targetIndex}");
|
||||||
if (tileIndex <= targetIndex)
|
if (tileIndex <= targetIndex)
|
||||||
{
|
{
|
||||||
CheckForGamePause(() => MoveThroughFinishingPath(playerPawn, tileIndex, targetIndex));
|
// MoveThroughTiles(playerPawn, index, targetIndex);
|
||||||
|
MoveThroughFinishingPath(playerPawn, tileIndex, targetIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (playerPawn.CurrentTileIndex == TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
if (playerPawn.CurrentTileIndex == TilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
||||||
{
|
{
|
||||||
OnGameResumed = null;
|
|
||||||
Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
|
Tile tile = TilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex);
|
||||||
tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
|
tile.InitPlayerPawn(playerPawn, playerPawn.PlayerType);
|
||||||
// ShowUpdatedPlayerCountOnTile(playerPawn);
|
// ShowUpdatedPlayerCountOnTile(playerPawn);
|
||||||
@ -1092,7 +995,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
playerDatas.FirstOrDefault(data => data.playerType == lastUnfinishingPlayerType).ranking = TotalPlayersInGame - allPlayerTypes.Count;
|
playerDatas.FirstOrDefault(data => data.playerType == lastUnfinishingPlayerType).ranking = TotalPlayersInGame - allPlayerTypes.Count;
|
||||||
|
|
||||||
// Show Game Over panel
|
// Show Game Over panel
|
||||||
GameManager.OnGameStateChanged(GameState.GameOver);
|
gameManager.OnGameStateChanged(GameState.GameOver);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1103,9 +1006,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
if (playerPawn.IsBotPlayer)
|
if (playerPawn.IsBotPlayer)
|
||||||
CheckDiceRollForBot();
|
CheckDiceRollForBot();
|
||||||
else
|
else
|
||||||
{
|
SetCanRollDiceForUser(true);
|
||||||
UpdateTurnTimer();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1174,12 +1075,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
public void ResetData()
|
public void ResetData()
|
||||||
{
|
{
|
||||||
Debug.Log($"ResetOnSessionEnd()");
|
|
||||||
diceRollHandler.DiceView.ResetOnSessionEnd();
|
|
||||||
|
|
||||||
ResetGameRestartData();
|
ResetGameRestartData();
|
||||||
|
|
||||||
OnGameResumed = null;
|
|
||||||
playerDatas = null;
|
playerDatas = null;
|
||||||
allPlayerTypes = null;
|
allPlayerTypes = null;
|
||||||
|
|
||||||
@ -1194,6 +1091,5 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
public void ResetGameRestartData()
|
public void ResetGameRestartData()
|
||||||
{
|
{
|
||||||
currentPlayerTurnIndex = 0;
|
currentPlayerTurnIndex = 0;
|
||||||
diceSixRollCounter = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -12,7 +12,6 @@ public class PlayerBase : MonoBehaviour
|
|||||||
[SerializeField] private PlayerType playerType;
|
[SerializeField] private PlayerType playerType;
|
||||||
[SerializeField] private BasePlacementData[] basePlacementDatas;
|
[SerializeField] private BasePlacementData[] basePlacementDatas;
|
||||||
[SerializeField] private PlayerPawn[] playerPawns;
|
[SerializeField] private PlayerPawn[] playerPawns;
|
||||||
[SerializeField] private GameObject playerBaseEffect;
|
|
||||||
|
|
||||||
public bool IsBotBase
|
public bool IsBotBase
|
||||||
{
|
{
|
||||||
@ -25,7 +24,7 @@ public class PlayerBase : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int idx = 0; idx < basePlacementDatas.Length; idx++)
|
for (int idx = 0; idx < basePlacementDatas.Length; idx++)
|
||||||
{
|
{
|
||||||
playerPawns[idx].Init(this, basePlacementDatas[idx], playerType);
|
playerPawns[idx].Init(basePlacementDatas[idx], playerType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -51,9 +50,4 @@ public class PlayerBase : MonoBehaviour
|
|||||||
playerPawns[idx].ResetData();
|
playerPawns[idx].ResetData();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowPlayerBaseEffect(bool state)
|
|
||||||
{
|
|
||||||
playerBaseEffect.SetActive(state);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -54,9 +54,4 @@ public class PlayerBaseHandler : MonoBehaviour
|
|||||||
var playerBasePos = GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
|
var playerBasePos = GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
|
||||||
pawn.MoveBackToHome(playerBasePos);
|
pawn.MoveBackToHome(playerBasePos);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowSelectedPlayerBase(PlayerType playerType, bool state)
|
|
||||||
{
|
|
||||||
playerBasesDict[playerType].ShowPlayerBaseEffect(state);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -9,14 +9,6 @@ public enum PlayerType
|
|||||||
Player4 = 3
|
Player4 = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum PlayerColorType
|
|
||||||
{
|
|
||||||
Red = 0,
|
|
||||||
Blue = 1,
|
|
||||||
Grey = 2,
|
|
||||||
Green = 3
|
|
||||||
}
|
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class PlayerGameData
|
public class PlayerGameData
|
||||||
{
|
{
|
||||||
|
|||||||
@ -23,17 +23,39 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
[SerializeField] private Animator animator;
|
[SerializeField] private Animator animator;
|
||||||
[SerializeField] private PlayerCountCanvas playerCountCanvas;
|
[SerializeField] private PlayerCountCanvas playerCountCanvas;
|
||||||
|
|
||||||
private PlayerBase playerBase;
|
|
||||||
private GameplayManager gameplayManager;
|
|
||||||
|
|
||||||
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
|
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
|
||||||
|
|
||||||
public int PlayerId { get; private set; }
|
public bool CanSelectPlayer
|
||||||
public int StepsTaken { get; private set; }
|
{
|
||||||
public int CurrentTileIndex { get; private set; }
|
get; private set;
|
||||||
public bool IsBotPlayer { get; private set; }
|
}
|
||||||
public bool CanSelectPlayer { get; private set; }
|
|
||||||
public PlayerType PlayerType { get; private set; }
|
private GameplayManager gameplayManager;
|
||||||
|
|
||||||
|
public int CurrentTileIndex
|
||||||
|
{
|
||||||
|
get; private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int PlayerId
|
||||||
|
{
|
||||||
|
get; private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayerType PlayerType
|
||||||
|
{
|
||||||
|
get; private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsBotPlayer
|
||||||
|
{
|
||||||
|
get; private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int StepsTaken
|
||||||
|
{
|
||||||
|
get; private set;
|
||||||
|
}
|
||||||
|
|
||||||
public void AssignBotPlayerState(bool state)
|
public void AssignBotPlayerState(bool state)
|
||||||
{
|
{
|
||||||
@ -98,14 +120,8 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
// transform.LookAt(transform.position + lookDirection);
|
// transform.LookAt(transform.position + lookDirection);
|
||||||
transform.DOLookAt(transform.position + lookDirection, 0.2f);
|
transform.DOLookAt(transform.position + lookDirection, 0.2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log($"Dotween:: MoveToTile.OnComplete {PlayerType}, {transform.position}: {StepsTaken != 0}");
|
onComplete?.Invoke();
|
||||||
if (StepsTaken != 0)
|
|
||||||
onComplete?.Invoke();
|
|
||||||
else
|
|
||||||
{
|
|
||||||
transform.position = playerBase.GetBasePlacementDataPosition(PlayerId - 1).position;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -121,7 +137,6 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
transform.position = transformData.position;
|
transform.position = transformData.position;
|
||||||
transform.rotation = transformData.rotation;
|
transform.rotation = transformData.rotation;
|
||||||
SetPlayerState(PlayerState.InHome);
|
SetPlayerState(PlayerState.InHome);
|
||||||
ShowPlayerCountCanvas(false);
|
|
||||||
StepsTaken = 0;
|
StepsTaken = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -134,9 +149,9 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
SetGameplayManager();
|
if (IsBotPlayer || !CanSelectPlayer) return;
|
||||||
if (gameplayManager.GameManager.CurrentGameState == GameState.IsPaused || IsBotPlayer || !CanSelectPlayer) return;
|
|
||||||
|
|
||||||
|
SetGameplayManager();
|
||||||
gameplayManager.OnPawnSelected(this);
|
gameplayManager.OnPawnSelected(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -145,9 +160,8 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Init(PlayerBase playerBase, BasePlacementData basePlacementData, PlayerType playerType)
|
public void Init(BasePlacementData basePlacementData, PlayerType playerType)
|
||||||
{
|
{
|
||||||
this.playerBase = playerBase;
|
|
||||||
PlayerId = basePlacementData.playerBaseId;
|
PlayerId = basePlacementData.playerBaseId;
|
||||||
PlayerType = playerType;
|
PlayerType = playerType;
|
||||||
|
|
||||||
|
|||||||
@ -9,8 +9,6 @@ public class DiceRollHandler : MonoBehaviour
|
|||||||
[SerializeField] private int diceTestValue = 0;
|
[SerializeField] private int diceTestValue = 0;
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
public DiceView DiceView => diceView;
|
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -1,63 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
public class TimerSystem
|
|
||||||
{
|
|
||||||
private float timeRem;
|
|
||||||
private float maxTimeAvail;
|
|
||||||
|
|
||||||
private Action onTimerComplete = null;
|
|
||||||
private Action<float> onTimerInProgress = null;
|
|
||||||
public bool IsTimerComplete
|
|
||||||
{
|
|
||||||
get;
|
|
||||||
private set;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsInitialized
|
|
||||||
{
|
|
||||||
get;
|
|
||||||
private set;
|
|
||||||
}
|
|
||||||
|
|
||||||
public TimerSystem()
|
|
||||||
{
|
|
||||||
IsTimerComplete = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Init(float maxTimeAvail, Action onComplete = null, Action<float> inProgress = null, Action onStart = null)
|
|
||||||
{
|
|
||||||
timeRem = 0;
|
|
||||||
IsTimerComplete = false;
|
|
||||||
IsInitialized = true;
|
|
||||||
|
|
||||||
this.maxTimeAvail = maxTimeAvail;
|
|
||||||
this.onTimerComplete = onComplete;
|
|
||||||
this.onTimerInProgress = inProgress;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateTimer(float deltaTime)
|
|
||||||
{
|
|
||||||
if (timeRem < maxTimeAvail)
|
|
||||||
{
|
|
||||||
timeRem += deltaTime;
|
|
||||||
onTimerInProgress?.Invoke(timeRem);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
timeRem = 0;
|
|
||||||
onTimerComplete?.Invoke();
|
|
||||||
IsTimerComplete = true;
|
|
||||||
IsInitialized = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void KillTimer()
|
|
||||||
{
|
|
||||||
timeRem = 0;
|
|
||||||
IsTimerComplete = true;
|
|
||||||
IsInitialized = false;
|
|
||||||
|
|
||||||
onTimerComplete = null;
|
|
||||||
onTimerInProgress = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 893f352b14c654194b4e2743fd49eb8b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -4,7 +4,6 @@ public enum GameState
|
|||||||
{
|
{
|
||||||
InMenu,
|
InMenu,
|
||||||
InGame,
|
InGame,
|
||||||
IsPaused,
|
|
||||||
GameOver,
|
GameOver,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -15,7 +14,7 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
private MusicManager musicManager;
|
private MusicManager musicManager;
|
||||||
private GameplayManager gameplayManager;
|
private GameplayManager gameplayManager;
|
||||||
|
|
||||||
public GameState CurrentGameState
|
public GameState GameState
|
||||||
{
|
{
|
||||||
get; private set;
|
get; private set;
|
||||||
}
|
}
|
||||||
@ -37,32 +36,21 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
OnGameStateChanged(GameState.InMenu);
|
OnGameStateChanged(GameState.InMenu);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetGameState(GameState gameState)
|
|
||||||
{
|
|
||||||
Debug.Log($"### GameState: {gameState}");
|
|
||||||
PrevGameState = CurrentGameState;
|
|
||||||
CurrentGameState = gameState;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnGameStateChanged(GameState gameState)
|
public void OnGameStateChanged(GameState gameState)
|
||||||
{
|
{
|
||||||
SetGameState(gameState);
|
PrevGameState = GameState;
|
||||||
|
GameState = gameState;
|
||||||
Debug.Log($"OnGameStateChanged: {gameState}");
|
Debug.Log($"OnGameStateChanged: {gameState}");
|
||||||
switch (gameState)
|
switch (gameState)
|
||||||
{
|
{
|
||||||
case GameState.InMenu:
|
case GameState.InMenu:
|
||||||
musicManager.PlayMusicClip(MusicType.HomeMusic);
|
musicManager.PlayMusicClip(MusicType.HomeMusic);
|
||||||
if (IsComingFromGame()) ResetGameDatas();
|
CheckPrevGameState();
|
||||||
|
|
||||||
uiManager.OnInMenuScreen();
|
uiManager.OnInMenuScreen();
|
||||||
break;
|
break;
|
||||||
case GameState.InGame:
|
case GameState.InGame:
|
||||||
Debug.Log($"Logging in-game state");
|
|
||||||
musicManager.PlayMusicClip(MusicType.GameMusic);
|
musicManager.PlayMusicClip(MusicType.GameMusic);
|
||||||
uiManager.OnInGameScreen();
|
uiManager.OnInGameScreen();
|
||||||
break;
|
|
||||||
case GameState.IsPaused:
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case GameState.GameOver:
|
case GameState.GameOver:
|
||||||
musicManager.PlayMusicClip(MusicType.GameOverMusic);
|
musicManager.PlayMusicClip(MusicType.GameOverMusic);
|
||||||
@ -71,7 +59,13 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsComingFromGame() => PrevGameState == GameState.IsPaused;
|
private void CheckPrevGameState()
|
||||||
|
{
|
||||||
|
if (PrevGameState == GameState.InGame) // returning to menu from in-game
|
||||||
|
{
|
||||||
|
ResetGameDatas();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void ResetGameDatas()
|
public void ResetGameDatas()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -2,16 +2,10 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||||
{
|
{
|
||||||
|
private GameplayManager gameplayManager;
|
||||||
private ScreenManager screenManager;
|
private ScreenManager screenManager;
|
||||||
private PopupManager popupManager;
|
private PopupManager popupManager;
|
||||||
|
|
||||||
private GameplayManager gameplayManager;
|
|
||||||
|
|
||||||
public GameManager GameManager
|
|
||||||
{
|
|
||||||
get; private set;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
InterfaceManager.Instance.RegisterInterface<UIManager>(this);
|
InterfaceManager.Instance.RegisterInterface<UIManager>(this);
|
||||||
@ -19,9 +13,8 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
public void InitializeData()
|
public void InitializeData()
|
||||||
{
|
{
|
||||||
GameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
|
|
||||||
popupManager = InterfaceManager.Instance.GetInterfaceInstance<PopupManager>();
|
|
||||||
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
||||||
|
popupManager = InterfaceManager.Instance.GetInterfaceInstance<PopupManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDiceViewInteracted()
|
public void OnDiceViewInteracted()
|
||||||
@ -44,14 +37,9 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
|
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdatePlayerTurnText(PlayerType type, int remSec)
|
|
||||||
{
|
|
||||||
screenManager.GetScreen<GameHUDS>(ScreenType.InGameHUDScreen).UpdatePlayerTurnText(type, remSec);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdatePlayerTurnText(PlayerType type)
|
public void UpdatePlayerTurnText(PlayerType type)
|
||||||
{
|
{
|
||||||
screenManager.GetScreen<GameHUDS>(ScreenType.InGameHUDScreen).UpdateBotTurnText(type);
|
screenManager.GetScreen<GameHUDS>(ScreenType.InGameHUDScreen).UpdatePlayerTurnText(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnGameOver()
|
public void OnGameOver()
|
||||||
|
|||||||
@ -8,7 +8,7 @@ public class PauseMenuPopup : PopupBase
|
|||||||
[SerializeField] private Button playBtn;
|
[SerializeField] private Button playBtn;
|
||||||
[SerializeField] private Button restartBtn;
|
[SerializeField] private Button restartBtn;
|
||||||
|
|
||||||
private UIManager uiManager;
|
private GameManager gameManager;
|
||||||
private SoundManager soundManager;
|
private SoundManager soundManager;
|
||||||
private GameModeHandler gameModeHandler;
|
private GameModeHandler gameModeHandler;
|
||||||
|
|
||||||
@ -28,9 +28,6 @@ public class PauseMenuPopup : PopupBase
|
|||||||
|
|
||||||
private void OnClick_PlayButton()
|
private void OnClick_PlayButton()
|
||||||
{
|
{
|
||||||
SetUIManager();
|
|
||||||
uiManager.GameManager.SetGameState(GameState.InGame);
|
|
||||||
|
|
||||||
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
||||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||||
|
|
||||||
@ -38,9 +35,6 @@ public class PauseMenuPopup : PopupBase
|
|||||||
|
|
||||||
ScreenManager screenManager = InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>();
|
ScreenManager screenManager = InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>();
|
||||||
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
|
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
|
||||||
|
|
||||||
SetGameModeHandler();
|
|
||||||
gameModeHandler.GameplayManager.OnGameResumed?.Invoke();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_HomeButton()
|
private void OnClick_HomeButton()
|
||||||
@ -50,13 +44,8 @@ public class PauseMenuPopup : PopupBase
|
|||||||
|
|
||||||
popupManager.HidePopup(popupType);
|
popupManager.HidePopup(popupType);
|
||||||
|
|
||||||
SetUIManager();
|
gameManager = InterfaceManager.Instance?.GetInterfaceInstance<GameManager>();
|
||||||
uiManager.GameManager.OnGameStateChanged(GameState.InMenu);
|
gameManager.OnGameStateChanged(GameState.InMenu);
|
||||||
}
|
|
||||||
|
|
||||||
private void SetUIManager()
|
|
||||||
{
|
|
||||||
uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_RestartButton()
|
private void OnClick_RestartButton()
|
||||||
|
|||||||
@ -17,51 +17,53 @@ public class GameHUDS : ScreenBase
|
|||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
pauseBtn.onClick.AddListener(OnClick_PauseButton);
|
pauseBtn.onClick.AddListener(OnClick_pauseBtn);
|
||||||
diceBtn.onClick.AddListener(OnClick_DiceButton);
|
diceBtn.onClick.AddListener(OnClick_DiceBtn);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
pauseBtn.onClick.RemoveListener(OnClick_PauseButton);
|
pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
|
||||||
diceBtn.onClick.RemoveListener(OnClick_DiceButton);
|
diceBtn.onClick.RemoveListener(OnClick_DiceBtn);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_PauseButton()
|
private void OnClick_pauseBtn()
|
||||||
{
|
{
|
||||||
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
|
||||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
|
||||||
|
|
||||||
screenManager.HideScreen(screenType);
|
|
||||||
|
|
||||||
PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
|
PopupManager popupManager = InterfaceManager.Instance?.GetInterfaceInstance<PopupManager>();
|
||||||
popupManager.ShowPopup(PopupType.PauseMenuPopup);
|
popupManager.ShowPopup(PopupType.PauseMenuPopup);
|
||||||
|
|
||||||
SetUIManager();
|
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
||||||
uiManager.GameManager.SetGameState(GameState.IsPaused);
|
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||||
|
|
||||||
|
Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_DiceButton()
|
private void OnClick_DiceBtn()
|
||||||
{
|
{
|
||||||
SetUIManager();
|
uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
|
||||||
|
|
||||||
uiManager.OnDiceViewInteracted();
|
uiManager.OnDiceViewInteracted();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetUIManager()
|
public void UpdatePlayerTurnText(PlayerType playerType)
|
||||||
{
|
|
||||||
uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdatePlayerTurnText(PlayerType playerType, int remSec)
|
|
||||||
{
|
{
|
||||||
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
|
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
|
||||||
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)} ({remSec})";
|
switch (playerType)
|
||||||
}
|
{
|
||||||
|
case PlayerType.Player1:
|
||||||
public void UpdateBotTurnText(PlayerType playerType)
|
playerTurnText.text = "Turn : Red";
|
||||||
{
|
break;
|
||||||
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
|
case PlayerType.Player2:
|
||||||
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)}";
|
playerTurnText.text = "Turn : Blue";
|
||||||
|
break;
|
||||||
|
case PlayerType.Player3:
|
||||||
|
playerTurnText.text = "Turn : Grey";
|
||||||
|
break;
|
||||||
|
case PlayerType.Player4:
|
||||||
|
playerTurnText.text = "Turn : Green";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
playerTurnText.text = "Turn";
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -16,13 +16,13 @@ PlayerSettings:
|
|||||||
productName: Ludo-3D
|
productName: Ludo-3D
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.16981131, g: 0.15779635, b: 0.15779635, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 1
|
||||||
m_SplashScreenOverlayOpacity: 1
|
m_SplashScreenOverlayOpacity: 1
|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 1
|
||||||
m_SplashScreenLogoStyle: 1
|
m_SplashScreenLogoStyle: 1
|
||||||
m_SplashScreenDrawMode: 1
|
m_SplashScreenDrawMode: 0
|
||||||
m_SplashScreenBackgroundAnimationZoom: 1
|
m_SplashScreenBackgroundAnimationZoom: 1
|
||||||
m_SplashScreenLogoAnimationZoom: 1
|
m_SplashScreenLogoAnimationZoom: 1
|
||||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||||
@ -39,12 +39,8 @@ PlayerSettings:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 1
|
width: 1
|
||||||
height: 1
|
height: 1
|
||||||
m_SplashScreenLogos:
|
m_SplashScreenLogos: []
|
||||||
- logo: {fileID: 10404, guid: 0000000000000000e000000000000000, type: 0}
|
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||||
duration: 2
|
|
||||||
- logo: {fileID: 21300000, guid: e84386e1891df488bae582876f896a36, type: 3}
|
|
||||||
duration: 2
|
|
||||||
m_VirtualRealitySplashScreen: {fileID: 2800000, guid: e84386e1891df488bae582876f896a36, type: 3}
|
|
||||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||||
defaultScreenWidth: 1920
|
defaultScreenWidth: 1920
|
||||||
defaultScreenHeight: 1080
|
defaultScreenHeight: 1080
|
||||||
@ -801,7 +797,7 @@ PlayerSettings:
|
|||||||
monoEnv:
|
monoEnv:
|
||||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
blurSplashScreenBackground: 0
|
blurSplashScreenBackground: 1
|
||||||
spritePackerPolicy:
|
spritePackerPolicy:
|
||||||
webGLMemorySize: 16
|
webGLMemorySize: 16
|
||||||
webGLExceptionSupport: 1
|
webGLExceptionSupport: 1
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user