18 Commits

Author SHA1 Message Date
f34fa9bce9 Bug fixes + vfx addition + timer for dice roll + turn sound. 2026-02-06 19:04:39 +05:30
d465293ad7 Feedback-fixes. 2026-02-04 12:32:18 +05:30
6b5dd5d0f0 Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
1113352c7c Null ref fixes. 2026-01-30 22:06:51 +05:30
e57be039ff Game over flow changes. 2026-01-30 21:51:33 +05:30
d20503fd9b Added player count visual updates 2026-01-30 19:04:14 +05:30
9eef3eb04c Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
# Conflicts:
#	Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
#	Assets/Scripts/Gameplay/GameplayManager.cs
#	Assets/Scripts/Input/DiceRollHandler.cs
2026-01-30 12:57:17 +05:30
14d4a562a4 New dice logic + fixes. 2026-01-30 12:54:43 +05:30
6f374f0d21 Added logic for connecting pvp and bot ui with gameplay. 2026-01-30 11:30:40 +05:30
9af9ac09fb Refactored changes along with flow updations/ 2026-01-30 09:35:31 +05:30
874e44a7f7 Attached few SFX and added prefab to show player count 2026-01-29 18:34:30 +05:30
d93ffe6fad Fix: AI's not aligning properly in safe zone. 2026-01-28 22:00:39 +05:30
67b6da28c0 Bug Fixes: AI. 2026-01-28 20:57:35 +05:30
32b7069b8f Changes for AI logic. 2026-01-28 16:57:27 +05:30
a9af5d1d17 Refactored changes. 2026-01-26 19:48:55 +05:30
45b5fe9dd5 Bug fixes, added logic for multiple pawns in safe node. 2026-01-22 20:50:41 +05:30
69ee296d93 Added basic core gameplay (LAN). 2026-01-21 20:27:45 +05:30
ece8c8d5cb Initialized project with loader scripts and necessary components.
Added newtonsoft package.
Added dotween package.
Updated game scene with PopupManager, GameBootLoader.
Added necessary UI scripts.
2026-01-20 20:17:48 +05:30