20 Commits

Author SHA1 Message Date
1897a36a88 Refactored changes + fixes for indicator. 2026-02-02 16:43:43 +05:30
f1e88fe0f3 Added player rotation logic when entering finishing tiles
- refactor code (GetComponentInChildren -> ref from serialized object)
2026-02-02 16:37:43 +05:30
6b5dd5d0f0 Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
e57be039ff Game over flow changes. 2026-01-30 21:51:33 +05:30
d20503fd9b Added player count visual updates 2026-01-30 19:04:14 +05:30
9af9ac09fb Refactored changes along with flow updations/ 2026-01-30 09:35:31 +05:30
874e44a7f7 Attached few SFX and added prefab to show player count 2026-01-29 18:34:30 +05:30
f86216c729 Merge branch 'Gameplay/main-gameplay' into Gameplay/ashby-gameplay 2026-01-29 16:20:55 +05:30
eb6295bee3 Added Player Visuals
- Added character
- Linked animation
- Player rotation based on next tile
2026-01-29 15:54:13 +05:30
d247307e51 Bot and player bug fixes.
Fixes for selecting wrong player, switching player.
2026-01-29 15:45:49 +05:30
67b6da28c0 Bug Fixes: AI. 2026-01-28 20:57:35 +05:30
32b7069b8f Changes for AI logic. 2026-01-28 16:57:27 +05:30
bfa63f0e8f Changes for bot logic. 2026-01-27 20:55:55 +05:30
a9af5d1d17 Refactored changes. 2026-01-26 19:48:55 +05:30
464e5fc46c Changes for player base logic. 2026-01-26 13:03:50 +05:30
d603699981 Changes for moving player back to base. 2026-01-23 15:32:48 +05:30
151823eb36 Visual gameplay bug fixes. 2026-01-23 13:33:16 +05:30
9b1c4f14b0 Bug fixes for safe mode edge cases. 2026-01-23 12:46:59 +05:30
45b5fe9dd5 Bug fixes, added logic for multiple pawns in safe node. 2026-01-22 20:50:41 +05:30
69ee296d93 Added basic core gameplay (LAN). 2026-01-21 20:27:45 +05:30