22 Commits

Author SHA1 Message Date
3f68064a5f Restrict Dice roll interaction 2026-02-12 14:38:40 +05:30
f34fa9bce9 Bug fixes + vfx addition + timer for dice roll + turn sound. 2026-02-06 19:04:39 +05:30
d465293ad7 Feedback-fixes. 2026-02-04 12:32:18 +05:30
6b5dd5d0f0 Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
9eef3eb04c Merge branch 'Gameplay/ashby-gameplay' into Gameplay/main-gameplay
# Conflicts:
#	Assets/External-Assets/packages/Project/Scripts/Gameplay/Snake and Ladder/DiceView.cs
#	Assets/Scripts/Gameplay/GameplayManager.cs
#	Assets/Scripts/Input/DiceRollHandler.cs
2026-01-30 12:57:17 +05:30
14d4a562a4 New dice logic + fixes. 2026-01-30 12:54:43 +05:30
6f374f0d21 Added logic for connecting pvp and bot ui with gameplay. 2026-01-30 11:30:40 +05:30
9af9ac09fb Refactored changes along with flow updations/ 2026-01-30 09:35:31 +05:30
eb6295bee3 Added Player Visuals
- Added character
- Linked animation
- Player rotation based on next tile
2026-01-29 15:54:13 +05:30
5a90b0961c Merge branch 'main' into feature/main-gameplay 2026-01-28 21:01:49 +05:30
67b6da28c0 Bug Fixes: AI. 2026-01-28 20:57:35 +05:30
20513808e9 Added Dice 2026-01-28 20:46:45 +05:30
bdc4b2feb7 Added Pause Menu and In-Game HUDS 2026-01-28 15:54:35 +05:30
ab7217ce5b Merge remote-tracking branch 'origin/feature/main-ui' into feature/siva-ui 2026-01-28 09:20:56 +05:30
a9af5d1d17 Refactored changes. 2026-01-26 19:48:55 +05:30
675378a4d1 Home Page UI Updated except Options menu 2026-01-26 16:30:31 +05:30
f29b38f650 Added Options, Instructions, basic HUDs and Game over 2026-01-23 15:32:53 +05:30
bfbb1e7d8b Added few assets 2026-01-23 13:49:30 +05:30
ee7814b5e9 Added Different Ship texture and made the world 2026-01-22 17:53:58 +05:30
052cfbca67 Added assets and Created a basic world 2026-01-22 11:16:28 +05:30
bc23b656ce Added Home page and PVP Mode selection 2026-01-21 15:59:12 +05:30
ece8c8d5cb Initialized project with loader scripts and necessary components.
Added newtonsoft package.
Added dotween package.
Updated game scene with PopupManager, GameBootLoader.
Added necessary UI scripts.
2026-01-20 20:17:48 +05:30