22 Commits

Author SHA1 Message Date
627ddacb10 Fix: User dice timer system.
Fix: User's dice roll attempt was not stopping while the game was paused.
2026-02-23 17:09:04 +05:30
ae15daed75 Handled pause logic + fixed a bug found while testing the changes. 2026-02-04 21:47:34 +05:30
8cace14a90 Restart button and background changes. 2026-02-04 16:08:34 +05:30
0d1db5152e Refactored UI scripts. 2026-02-02 17:45:34 +05:30
d11c7dfe39 Pause panel bindings. 2026-02-02 17:37:11 +05:30
ec87b47d61 Added menu flow in game over popup. 2026-02-02 17:30:03 +05:30
318a34e192 Fix : gameflow logic 2026-02-02 17:21:38 +05:30
6b5dd5d0f0 Bug fixes + Refactored/Restructurd changes + Dice roll logical changes.
Remove event deallocation function call in DiceView due to flow breakage because of timer in delay.
Added a debug test bool inside GameplayManager for testing dice logic without dice animation.
Fixed issue with additional steps being kept track for player (PlayerPawn.cs)
Bound restart logic for the Game over popup alone.
Added a maxDiceSixRollCounter for keeping track of how many times 6 can be rolled.
Fixed issue with wrong player being selected while restart is clicked.
Fixed indexing logical errors while finding possible tile data.
Fixed issue with player attacking another player and moving constantly.
Fixed issue with player not switching when there is no option for dice roll.
Handled dice roll logic when pawns are in finishing path.
Fixed indexing issue with availPlayers collection where wrong indexes were being selected for removing from the collection.
Fixed issue with tile data not resetting on restart.
Restructured logic for showing winners inside Game Over popup.
Restructured GameOverPopup and GameOverScreen with respect to showing/hiding screens/popups.
2026-01-31 20:33:50 +05:30
76659bc964 Addressed all pawns in finishing path scenarios. 2026-01-31 01:05:28 +05:30
ffabbf808f Fix: GameOver text. 2026-01-31 00:05:18 +05:30
f5629aa283 Added Screen switching logic (main -> game -> gameOver) 2026-01-30 22:46:04 +05:30
0aa1f18801 Fix: SelectedPlayer in bot mode. 2026-01-30 22:29:00 +05:30
e57be039ff Game over flow changes. 2026-01-30 21:51:33 +05:30
41c2fdbee5 PvP & PvBot changes. 2026-01-30 19:14:08 +05:30
9afdacde72 Added color selection to P v AI mode. 2026-01-30 14:13:52 +05:30
253b5affc3 Merge branch 'UI/ashby-ui' into UI/main-ui
# Conflicts:
#	Assets/Scripts/UI/Pages/PopUp/PvPModePopup.cs
2026-01-30 11:32:51 +05:30
6f374f0d21 Added logic for connecting pvp and bot ui with gameplay. 2026-01-30 11:30:40 +05:30
47880ef652 Added Game Mode UI Prefab with selection updates
- On PVP, Player can now chose color
2026-01-30 11:08:44 +05:30
9af9ac09fb Refactored changes along with flow updations/ 2026-01-30 09:35:31 +05:30
aa1592ea9f Added Sound Manager and gave vol Control. 2026-01-28 16:54:37 +05:30
bdc4b2feb7 Added Pause Menu and In-Game HUDS 2026-01-28 15:54:35 +05:30
f29b38f650 Added Options, Instructions, basic HUDs and Game over 2026-01-23 15:32:53 +05:30