Added menu flow in game over popup.
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318a34e192
commit
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@ -25,7 +25,6 @@ public class BotModeData
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public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
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{
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{
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private GameplayManager gameplayManager;
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private GameplayManager gameplayManager;
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private GameManager gameManager;
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private PVPModeData pvpModeData;
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private PVPModeData pvpModeData;
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private BotModeData botModeData;
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private BotModeData botModeData;
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@ -34,6 +33,11 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
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get; private set;
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get; private set;
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}
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}
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public GameManager GameManager
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{
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get; private set;
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}
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public void Initialize()
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public void Initialize()
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{
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{
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InterfaceManager.Instance.RegisterInterface<GameModeHandler>(this);
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InterfaceManager.Instance.RegisterInterface<GameModeHandler>(this);
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@ -41,7 +45,7 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public void InitializeData()
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public void InitializeData()
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{
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{
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gameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
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GameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
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gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
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gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
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}
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}
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@ -70,7 +74,7 @@ public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public void OnGameRestarted()
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public void OnGameRestarted()
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{
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{
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gameManager.OnGameStateChanged(GameState.InGame);
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GameManager.OnGameStateChanged(GameState.InGame);
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gameplayManager.ResetGameRestartData();
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gameplayManager.ResetGameRestartData();
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switch (CurrentGameModeType)
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switch (CurrentGameModeType)
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{
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{
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@ -50,7 +50,7 @@ public class GameOverPopup : PopupBase
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{
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{
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HidePopup();
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HidePopup();
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gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
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SetGameModeHandler();
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gameModeHandler.OnGameRestarted();
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gameModeHandler.OnGameRestarted();
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}
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}
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@ -62,5 +62,13 @@ public class GameOverPopup : PopupBase
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public void OnMainMenuClicked()
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public void OnMainMenuClicked()
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{
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{
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HidePopup();
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HidePopup();
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SetGameModeHandler();
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gameModeHandler.GameManager.OnGameStateChanged(GameState.InMenu);
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}
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private void SetGameModeHandler()
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{
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gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
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}
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}
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}
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}
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