Updated with all the feedback fixes.

This commit is contained in:
Ashby Issac 2026-02-12 21:34:08 +05:30
parent 2563f36e7d
commit b41e2990fc
12 changed files with 199 additions and 107 deletions

View File

@ -29,9 +29,11 @@ public class DiceView : MonoBehaviour, IBase
[SerializeField] private Image diceImage; [SerializeField] private Image diceImage;
[SerializeField] private Sprite defaultSprite; [SerializeField] private Sprite defaultSprite;
[SerializeField] private Button diceButton; [SerializeField] private Button diceButton;
[SerializeField] private RectTransform diceRectTransform;
[SerializeField] private int diceVal;
private Animator animator; private Animator animator;
private List<int> probabilityValues = new List<int>() { 3, 4, 5 }; private List<int> probabilityValues = new List<int>() { 2, 3, 4 };
private Action<int> onRollingComplete = null; private Action<int> onRollingComplete = null;
private IRollBase rollBase = null; private IRollBase rollBase = null;
@ -43,7 +45,6 @@ public class DiceView : MonoBehaviour, IBase
private void Awake() private void Awake()
{ {
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
Debug.Log($"Dice roll test: StartRollingAction: animator: {animator}");
} }
public void Roll(Action<int> onComplete, bool isBot) public void Roll(Action<int> onComplete, bool isBot)
@ -61,7 +62,6 @@ public class DiceView : MonoBehaviour, IBase
private void StartRollingAction() private void StartRollingAction()
{ {
Debug.Log($"Dice roll test: StartRollingAction: animator: {animator}, {gameObject.name}");
rolling = true; rolling = true;
rolledVal = 0; rolledVal = 0;
// start animation // start animation
@ -81,6 +81,8 @@ public class DiceView : MonoBehaviour, IBase
{ {
rolledVal = GetDiceValue(); rolledVal = GetDiceValue();
} }
if (diceVal != 0) rolledVal = diceVal;
} }
/* /*
@ -90,30 +92,27 @@ public class DiceView : MonoBehaviour, IBase
public void OnDiceRollingCompleted() public void OnDiceRollingCompleted()
{ {
animator.ResetTrigger(Ludo_3D_Constants.RollDiceTriggerString); animator.ResetTrigger(Ludo_3D_Constants.RollDiceTriggerString);
Debug.Log($"Dice roll test: OnDiceRollingCompleted");
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls) if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
ResetRollData(); ResetRollData();
ResetData(); ResetData();
Debug.Log($"Dice roll test: Dice rolled: {rolledVal}");
onRollingComplete?.Invoke(rolledVal); onRollingComplete?.Invoke(rolledVal);
} }
public void OnReturnedToIdle() public void OnReturnedToIdle()
{ {
Debug.Log($"Dice roll test: OnReturnedToIdle: rolled: {rolledVal}"); Debug.Log($"DiceView :: OnReturnedToIdle: {rolledVal}");
animator.enabled = false; animator.enabled = false;
if (rolledVal == 0) if (rolledVal == 0)
{ {
diceImage.sprite = defaultSprite; ShowDefaultSprite();
Debug.Log($"Dice roll test: OnReturnedToIdle: setting default sprite");
} }
else else
{ {
diceImage.sprite = diceSideDatas[rolledVal - 1].sprite; diceImage.sprite = diceSideDatas[rolledVal - 1].sprite;
} }
Debug.Log($"Dice roll test: OnReturnedToIdle: diceImage.sprite: {diceImage.sprite.name}");
} }
private int GetDiceValue() private int GetDiceValue()
@ -135,12 +134,17 @@ public class DiceView : MonoBehaviour, IBase
public void SetDiceButtonInteraction(bool status) public void SetDiceButtonInteraction(bool status)
{ {
diceButton.interactable = status; diceButton.interactable = status;
} }
public void ResetOnSessionEnd() public void ResetOnSessionEnd()
{ {
ResetData(); ResetData();
rolledVal = 0;
OnReturnedToIdle();
diceRectTransform.rotation = Quaternion.identity;
diceRectTransform.localScale = Vector3.one;
onRollingComplete = null; onRollingComplete = null;
} }
@ -152,4 +156,10 @@ public class DiceView : MonoBehaviour, IBase
this.rollBase = rollBase; this.rollBase = rollBase;
} }
public void ShowDefaultSprite()
{
Debug.Log($"DiceView :: ShowDefaultSprite");
diceImage.sprite = defaultSprite;
}
} }

View File

@ -629,7 +629,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
playerState: 0 playerState: 0
animator: {fileID: 5526766409186502679} animator: {fileID: 5526766409186502679}
playerCountCanvas: {fileID: 5728752331380905399} playerIndicatorCanvas: {fileID: 5728752331380905399}
--- !u!1 &4818123989977612668 --- !u!1 &4818123989977612668
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -629,7 +629,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
playerState: 0 playerState: 0
animator: {fileID: 5274388487207906813} animator: {fileID: 5274388487207906813}
playerCountCanvas: {fileID: 7923051124467737897} playerIndicatorCanvas: {fileID: 7923051124467737897}
--- !u!1 &5059623752267150313 --- !u!1 &5059623752267150313
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -201,7 +201,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
playerState: 0 playerState: 0
animator: {fileID: 232863433340697214} animator: {fileID: 232863433340697214}
playerCountCanvas: {fileID: 1920934309388072333} playerIndicatorCanvas: {fileID: 1920934309388072333}
--- !u!136 &1627116187348267135 --- !u!136 &1627116187348267135
CapsuleCollider: CapsuleCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -1258,7 +1258,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
playerState: 0 playerState: 0
animator: {fileID: 7800412279828783518} animator: {fileID: 7800412279828783518}
playerCountCanvas: {fileID: 941219433310479660} playerIndicatorCanvas: {fileID: 941219433310479660}
--- !u!1 &7074820051352815849 --- !u!1 &7074820051352815849
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -248,3 +248,6 @@ MonoBehaviour:
sprite: {fileID: -387705599, guid: bbe0ebcb7b6854733a0dd63492c4d57d, type: 3} sprite: {fileID: -387705599, guid: bbe0ebcb7b6854733a0dd63492c4d57d, type: 3}
diceImage: {fileID: 3592825875980183606} diceImage: {fileID: 3592825875980183606}
defaultSprite: {fileID: 1572130339, guid: 2c0526d99bc3843a4b73e6eb2f3b1376, type: 3} defaultSprite: {fileID: 1572130339, guid: 2c0526d99bc3843a4b73e6eb2f3b1376, type: 3}
diceButton: {fileID: 1882416428171655661}
diceRectTransform: {fileID: 4547155689416384467}
diceVal: 0

View File

@ -8492,7 +8492,7 @@ MonoBehaviour:
isDebugPlayerTest: 0 isDebugPlayerTest: 0
diceRollHandler: {fileID: 1013177415} diceRollHandler: {fileID: 1013177415}
diceValue: 0 diceValue: 0
botDiceRollDelay: 0.25 diceRollDelay: 0.7
maxDiceSixRollCounter: 2 maxDiceSixRollCounter: 2
totalStepsForCharacter: 57 totalStepsForCharacter: 57
currentPlayerTurnMaxTime: 4 currentPlayerTurnMaxTime: 4

View File

@ -4,6 +4,8 @@ using System.Linq;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
using UnityEngine.Serialization;
public enum BotMove public enum BotMove
{ {
@ -25,10 +27,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
[SerializeField] DiceRollHandler diceRollHandler; [SerializeField] DiceRollHandler diceRollHandler;
[SerializeField] private int diceValue = 0; [SerializeField] private int diceValue = 0;
[SerializeField] private float botDiceRollDelay = 0.25f; [SerializeField] private float diceRollDelayForBot = 0.5f;
[SerializeField] private float diceRollDelayForUser = 0.5f;
[SerializeField] private int maxDiceSixRollCounter = 2; [SerializeField] private int maxDiceSixRollCounter = 2;
[SerializeField] private int totalStepsForCharacter = 57; [SerializeField] private int totalStepsForCharacter = 57;
[SerializeField] private int currentPlayerTurnMaxTime = 5; [SerializeField] private int currentPlayerTurnMaxTime = 5;
[SerializeField] private int currentPlayerSelectionMaxTime = 5;
[SerializeField] private TextMeshProUGUI diceText; [SerializeField] private TextMeshProUGUI diceText;
@ -42,7 +46,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
[SerializeField] private PlayerGameData[] playerGameDatas; [SerializeField] private PlayerGameData[] playerGameDatas;
[SerializeField] private PlayerBaseHandler playerBaseHandler; [SerializeField] private PlayerBaseHandler playerBaseHandler;
public PlayerType CurrentPlayerTypeTurn => currentPlayerTypeTurn;
public PlayerBaseHandler PlayerBaseHandler => playerBaseHandler; public PlayerBaseHandler PlayerBaseHandler => playerBaseHandler;
private PlayerType currentPlayerTypeTurn; private PlayerType currentPlayerTypeTurn;
@ -169,7 +172,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void HandleDiceRollWithDelay() private void HandleDiceRollWithDelay()
{ {
Invoke(nameof(RollDiceForBot), botDiceRollDelay); Invoke(nameof(RollDiceForBot), diceRollDelayForBot);
} }
private void InitBotRuntimeData() private void InitBotRuntimeData()
@ -240,12 +243,22 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, false); playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, false);
currentPlayerTypeTurn = playerType; currentPlayerTypeTurn = playerType;
playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, true); playerBaseHandler.ShowSelectedPlayerBase(currentPlayerTypeTurn, true);
diceRollHandler.DiceView.SetDiceButtonInteraction(true);
UpdateTurnTimer();
} }
private void UpdateTurnTimer() private void UpdateDiceView()
{
diceRollHandler.DiceView.SetDiceButtonInteraction(true);
diceRollHandler.DiceView.ShowDefaultSprite();
UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
}
private void UpdateDiceViewForBot()
{
UpdateDiceView();
HandleDiceRollWithDelay();
}
private void UpdateResponseTimerForUser(int currentPlayerMaxTime, Action onComplete)
{ {
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot) if (gameModeHandler.CurrentGameModeType == GameModeType.Bot)
{ {
@ -260,18 +273,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
else else
SetCanRollDiceForUser(true); SetCanRollDiceForUser(true);
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerTurnMaxTime); uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime);
if (currentPlayerTurnTimer == null) if (currentPlayerTurnTimer == null)
currentPlayerTurnTimer = new TimerSystem(); currentPlayerTurnTimer = new TimerSystem();
currentPlayerTurnTimer.Init(currentPlayerTurnMaxTime, onComplete: () => currentPlayerTurnTimer.Init(currentPlayerMaxTime, onComplete: () =>
{ {
Debug.Log($"currentPlayerTurnTimer: HandleDiceViewForUser"); Debug.Log($"currentPlayerTurnTimer: HandleDiceViewForUser");
RollDiceForUser(); onComplete?.Invoke();
}, inProgress: (remTime) => }, inProgress: (remTime) =>
{ {
uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerTurnMaxTime - (int)remTime); uIManager.UpdatePlayerTurnText(currentPlayerTypeTurn, currentPlayerMaxTime - (int)remTime);
}); });
} }
@ -296,6 +309,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitCurrentGamePlayerInfo() public void InitCurrentGamePlayerInfo()
{ {
UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]); UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
UpdateDiceView();
Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}"); Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}");
#if UNITY_EDITOR #if UNITY_EDITOR
@ -337,11 +351,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
} }
public void EnablePlayerSelectionStates(bool state) public void SetPlayerSelectionStates(bool state, Predicate<PlayerState> skipPredicate = null)
{ {
foreach (var playerPawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict) foreach (var playerPawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict)
{ {
if (playerPawn.Value.GetPlayerState() == PlayerState.InFinishingPath) continue; if (skipPredicate != null && skipPredicate.Invoke(playerPawn.Value.GetPlayerState()))
{
playerPawn.Value.SetPlayerSelectionState(false);
continue;
}
playerPawn.Value.SetPlayerSelectionState(state); playerPawn.Value.SetPlayerSelectionState(state);
} }
@ -411,10 +430,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"SelectPawnFromBotBase: availPlayers.Count(): {availPlayersToMove.Count()}, CanRollDiceAgain: {CanRollDiceAgain}"); Debug.Log($"SelectPawnFromBotBase: availPlayers.Count(): {availPlayersToMove.Count()}, CanRollDiceAgain: {CanRollDiceAgain}");
InitActivePlayers();
#if UNITY_EDITOR
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0) if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0)
{ {
UpdateActivePlayersAndSetDisplay(true); SetDisplayCountForAllAvailPlayers(true);
} }
#endif
if (CanRollDiceAgain) // got a 6 roll value if (CanRollDiceAgain) // got a 6 roll value
{ {
@ -572,20 +594,24 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
private bool HasNoPlayersTravelling() => Mathf.Abs(availPlayersToMove.Count - playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInFinishingPath) < 1; private bool HasNoPlayersTravelling() => Mathf.Abs(availPlayersToMove.Count - playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInFinishingPath) < 1;
private bool IsUsersTurn() => gameModeHandler.CurrentGameModeType != GameModeType.Bot ||
!botTypesInGame.Contains(currentPlayerTypeTurn);
public void OnDiceRolled(int rolledVal) public void OnDiceRolled(int rolledVal)
{ {
SetCanRollDiceForUser(false); SetCanRollDiceForUser(false);
diceRollHandler.DiceView.SetDiceButtonInteraction(false);
// add core dice logic here // add core dice logic here
Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}"); Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}");
diceRolledValue = rolledVal; diceRolledValue = rolledVal;
diceText.text = $"{diceRolledValue}"; diceText.text = $"{diceRolledValue}";
if (!CanRollDiceAgain) if (!CanRollDiceAgain) // remove this check for showing arrow logic
{ {
#if UNITY_EDITOR
SetDisplayCountForAllAvailPlayers(true); SetDisplayCountForAllAvailPlayers(true);
#endif
} }
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls) if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
@ -596,8 +622,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
CanRollDiceAgain = true; CanRollDiceAgain = true;
diceSixRollCounter++; diceSixRollCounter++;
if (botTypesInGame != null && !botTypesInGame.Contains(currentPlayerTypeTurn)) if (IsUsersTurn())
{ {
Debug.Log($"availPlayersToMove.Count < 1: {availPlayersToMove.Count < 1} || HasNoPlayersTravelling(): {HasNoPlayersTravelling()}");
if (availPlayersToMove.Count < 1 || HasNoPlayersTravelling()) if (availPlayersToMove.Count < 1 || HasNoPlayersTravelling())
{ {
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome > 0) if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome > 0)
@ -617,24 +644,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
#if UNITY_EDITOR #if UNITY_EDITOR
pointerMeshRend.material = selectMat; pointerMeshRend.material = selectMat;
#endif #endif
foreach (var playerPawn in playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict)
if (playerPawn.Value.GetPlayerState() == PlayerState.InFinishingPath)
playerPawn.Value.SetPlayerSelectionState(false);
Debug.Log($"### AreAllPawnsInFinishingPath"); Debug.Log($"### AreAllPawnsInFinishingPath");
if (AreAllPawnsInFinishingPath()) if (AreAllPawnsInFinishingPath())
{ {
SetCanRollDiceForUser(gameModeHandler.CurrentGameModeType != GameModeType.Bot || !botTypesInGame.Contains(currentPlayerTypeTurn)); SetCanRollDiceForUser(IsUsersTurn());
return; return;
} }
Debug.Log($"### EnablePlayerSelectionStates"); SetPlayerSelectionStates(true, (state) => state == PlayerState.InFinishingPath || state == PlayerState.HasFinished);
EnablePlayerSelectionStates(true);
// pointerMeshRend.materials[0] = selectMat;
} }
else // if there are any other pawns that are in safe or moving state else
{ {
Debug.Log($"before CustomAvailablePlayers: {availPlayersToMove.Count}"); Debug.Log($"before CustomAvailablePlayers: {availPlayersToMove.Count}");
List<int> indexesToRemove = new List<int>(); List<int> indexesToRemove = new List<int>();
@ -654,7 +675,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
indexesToRemove.Add(i); indexesToRemove.Add(i);
availPlayersToMove[i].SetPlayerSelectionState(false); availPlayersToMove[i].SetPlayerSelectionState(false);
#if UNITY_EDITOR
availPlayersToMove[i].ShowPlayerCountCanvas(false); availPlayersToMove[i].ShowPlayerCountCanvas(false);
#endif
} }
continue; continue;
@ -665,22 +688,37 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
for (int idx = indexesToRemove.Count - 1; idx >= 0; idx--) for (int idx = indexesToRemove.Count - 1; idx >= 0; idx--)
availPlayersToMove.RemoveAt(idx); availPlayersToMove.RemoveAt(idx);
// TODO :: Show the selectable characters indicator here
Debug.Log($"CustomAvailablePlayers: {availPlayersToMove.Count}"); Debug.Log($"CustomAvailablePlayers: {availPlayersToMove.Count}");
canSwitchPlayer = availPlayersToMove.Count < 1; canSwitchPlayer = availPlayersToMove.Count < 1;
CanRollDiceAgain = false; CanRollDiceAgain = false;
if (botTypesInGame != null && !botTypesInGame.Contains(currentPlayerTypeTurn) && if (IsUsersTurn() && availPlayersToMove.Count > 0)
availPlayersToMove.Count > 0)
{ {
if (CanMoveSoloPlayer()) if (CanMoveSoloPlayer())
{ {
EnablePlayerSelectionStates(false); SetPlayerSelectionStates(false);
OnPawnSelected(availPlayersToMove[0]); OnPawnSelected(availPlayersToMove[0]);
} }
} }
} }
diceRollHandler.DiceView.SetDiceButtonInteraction(CanRollDiceAgain);
Action onComplete = null;
if (CanRollDiceAgain && availPlayersToMove.Count < 1 && playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome > 0)
{
onComplete = () => OnPawnSelected(playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values
.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome));
}
else if (availPlayersToMove.Count > 0)
{
onComplete = () => availPlayersToMove.OrderByDescending(pawn => pawn.StepsTaken).FirstOrDefault();
}
UpdateResponseTimerForUser(currentPlayerSelectionMaxTime, () => onComplete?.Invoke());
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}"); Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
} }
@ -699,12 +737,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
return false; return false;
} }
private void UpdateActivePlayersAndSetDisplay(bool state)
{
InitActivePlayers();
SetDisplayCountForAllAvailPlayers(state);
}
private void InitActivePlayers() private void InitActivePlayers()
{ {
availPlayersToMove = new List<PlayerPawn>(); availPlayersToMove = new List<PlayerPawn>();
@ -792,32 +824,37 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void OnPawnSelected(PlayerPawn selectedPawn) public void OnPawnSelected(PlayerPawn selectedPawn)
{ {
EnablePlayerSelectionStates(false); // TODO :: Hide the selectable characters indicator here
SetPlayerSelectionStates(false);
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn]; PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
Debug.Log($"playerPawn.GetPlayerState(): {selectedPawn.GetPlayerState()}"); Debug.Log($"playerPawn.GetPlayerState(): {selectedPawn.GetPlayerState()}");
#if UNITY_EDITOR
selectedPawn.ShowPlayerCountCanvas(false);
#endif
if (selectedPawn.GetPlayerState() == PlayerState.InHome) if (selectedPawn.GetPlayerState() == PlayerState.InHome)
{ {
Tile targetTile = TilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex); Tile targetTile = TilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
selectedPawn.ShowPlayerCountCanvas(false);
selectedPawn.MoveToTile( selectedPawn.MoveToTile(
TilesManager.GetAndInitPositionInsideSafeZone(selectedPawn, targetTile, currentPlayerTypeTurn), TilesManager.GetAndInitPositionInsideSafeZone(selectedPawn, targetTile, currentPlayerTypeTurn),
onComplete: () => onComplete: () =>
{ {
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--; playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
UpdatePlayerState(selectedPawn, PlayerState.InSafeZone); UpdatePlayerState(selectedPawn, PlayerState.InSafeZone);
#if UNITY_EDITOR
ShowUpdatedPlayerCountOnTile(selectedPawn); ShowUpdatedPlayerCountOnTile(selectedPawn);
#endif
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
return; return;
} }
if (selectedPawn.IsBotPlayer) if (selectedPawn.IsBotPlayer)
CheckDiceRollForBot(); CheckDiceRollForBot();
else else
UpdateTurnTimer(); UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
}, playerGameData.startIndex); }, playerGameData.startIndex);
@ -828,12 +865,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Tile currentSittingTile = TilesManager.RetrieveFinishingTileBasedOnIndex(selectedPawn.PlayerType, selectedPawn.CurrentTileIndex); Tile currentSittingTile = TilesManager.RetrieveFinishingTileBasedOnIndex(selectedPawn.PlayerType, selectedPawn.CurrentTileIndex);
currentSittingTile.ResetPlayerPawn(selectedPawn); currentSittingTile.ResetPlayerPawn(selectedPawn);
#if UNITY_EDITOR
if (currentSittingTile.HasPawnsAvailable) if (currentSittingTile.HasPawnsAvailable)
{ {
var playerPawns = currentSittingTile.GetPlayerPawns(); var playerPawns = currentSittingTile.GetPlayerPawns();
foreach (var pawn in playerPawns) foreach (var pawn in playerPawns)
ShowUpdatedPlayerCountOnTile(pawn); ShowUpdatedPlayerCountOnTile(pawn);
} }
#endif
ApplyFinishingPathLogic(selectedPawn); ApplyFinishingPathLogic(selectedPawn);
} }
@ -866,22 +905,26 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
pawn.MoveToCustomTilePosition(currentSittingSafeTile.CenterPlacementPosition); pawn.MoveToCustomTilePosition(currentSittingSafeTile.CenterPlacementPosition);
} }
#if UNITY_EDITOR
if (currentSittingSafeTile.ContainsPlayerType(currentPlayerTypeTurn)) if (currentSittingSafeTile.ContainsPlayerType(currentPlayerTypeTurn))
{ {
var playerPawns = currentSittingSafeTile.GetPlayerPawns(currentPlayerTypeTurn); var playerPawns = currentSittingSafeTile.GetPlayerPawns(currentPlayerTypeTurn);
foreach (var pawn in playerPawns) foreach (var pawn in playerPawns)
ShowUpdatedPlayerCountOnTile(pawn); ShowUpdatedPlayerCountOnTile(pawn);
} }
#endif
} }
else else
{ {
currentSittingTile.ResetPlayerPawn(selectedPawn); currentSittingTile.ResetPlayerPawn(selectedPawn);
#if UNITY_EDITOR
if (currentSittingTile.HasPawnsAvailable) if (currentSittingTile.HasPawnsAvailable)
{ {
var playerPawns = currentSittingTile.GetPlayerPawns(); var playerPawns = currentSittingTile.GetPlayerPawns();
foreach (var pawn in playerPawns) foreach (var pawn in playerPawns)
ShowUpdatedPlayerCountOnTile(pawn); ShowUpdatedPlayerCountOnTile(pawn);
} }
#endif
} }
MoveThroughTiles(selectedPawn, nextTileIdx, targetIndex: targetIdx); MoveThroughTiles(selectedPawn, nextTileIdx, targetIndex: targetIdx);
@ -896,7 +939,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}"); Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
playerPawn.ShowPlayerCountCanvas(false);
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx); MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
} }
@ -916,7 +958,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"before SwitchPlayer availPlayers: {availPlayersToMove.Count}, playerPawn: {playerPawn}"); Debug.Log($"before SwitchPlayer availPlayers: {availPlayersToMove.Count}, playerPawn: {playerPawn}");
UpdateActivePlayersAndSetDisplay(false); InitActivePlayers();
#if UNITY_EDITOR
SetDisplayCountForAllAvailPlayers(false);
#endif
Debug.Log($"after SwitchPlayer availPlayers: {availPlayersToMove.Count}, playerPawn: {playerPawn}"); Debug.Log($"after SwitchPlayer availPlayers: {availPlayersToMove.Count}, playerPawn: {playerPawn}");
Debug.Log($"after allPlayerTypes.Count: {allPlayerTypes.Count}"); Debug.Log($"after allPlayerTypes.Count: {allPlayerTypes.Count}");
@ -938,13 +983,27 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
soundManager.PlayGameSoundClip(SoundType.Turn); soundManager.PlayGameSoundClip(SoundType.Turn);
UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]); UpdateCurrentPlayerTurn(allPlayerTypes[currentPlayerTurnIndex]);
Debug.Log($"IsUsersTurn: {IsUsersTurn()}");
if (IsUsersTurn())
{
Invoke(nameof(UpdateDiceView), diceRollDelayForUser);
}
else
Invoke(nameof(UpdateDiceViewForBot), diceRollDelayForBot);
diceSixRollCounter = 0; diceSixRollCounter = 0;
diceText.text = $"{0}"; diceText.text = $"{0}";
} }
else else
{ {
UpdateTurnTimer(); UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
{
Debug.Log($"Invoking RollDiceForBot");
HandleDiceRollWithDelay();
}
} }
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}"); Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
@ -955,36 +1014,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
pointerMeshRend.material = turnMat; pointerMeshRend.material = turnMat;
// pointerMeshRend.materials[0] = turnMat; // pointerMeshRend.materials[0] = turnMat;
#endif #endif
// Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
{
Debug.Log($"Invoking RollDiceForBot");
HandleDiceRollWithDelay();
}
} }
#if UNITY_EDITOR
private void SetCurrentSelectedPointer()
{
var tempPos = playerBaseHandler.GetPlayerBase(currentPlayerTypeTurn).transform.position;
pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
}
#endif
public void SetDisplayCountForAllAvailPlayers(bool state)
{
if (state)
{
availPlayersToMove.ForEach(pawn => ShowUpdatedPlayerCountOnTile(pawn));
}
else
{
availPlayersToMove.ForEach(pawn => pawn.ShowPlayerCountCanvas(false));
}
}
private void MoveThroughTiles(PlayerPawn playerPawn, int index, int targetIndex) private void MoveThroughTiles(PlayerPawn playerPawn, int index, int targetIndex)
{ {
Tile nextTile = TilesManager.RetrieveTileBasedOnIndex(index); Tile nextTile = TilesManager.RetrieveTileBasedOnIndex(index);
@ -1002,7 +1033,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
Debug.Log($"tile targetPosition: {targetPosition}"); Debug.Log($"tile targetPosition: {targetPosition}");
playerPawn.ShowPlayerCountCanvas(false); #if UNITY_EDITOR
playerPawn.ShowPlayerCountCanvas(false); // TODO :: Check if call can be removed
#endif
playerPawn.MoveToTile( playerPawn.MoveToTile(
targetPosition, targetPosition,
@ -1038,7 +1071,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}"); Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
if (CanRollDiceAgain) if (CanRollDiceAgain)
{
#if UNITY_EDITOR
ShowUpdatedPlayerCountOnTile(playerPawn); ShowUpdatedPlayerCountOnTile(playerPawn);
#endif
}
if (!nextTile.IsSafeZone) if (!nextTile.IsSafeZone)
{ {
@ -1069,12 +1106,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
CanRollDiceAgain = true; CanRollDiceAgain = true;
if (!playerPawn.IsBotPlayer) if (!playerPawn.IsBotPlayer)
{ {
UpdateTurnTimer(); UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
} }
diceRollHandler.DiceView.SetDiceButtonInteraction(CanRollDiceAgain);
} }
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn); nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
#if UNITY_EDITOR
ShowUpdatedPlayerCountOnTile(playerPawn); ShowUpdatedPlayerCountOnTile(playerPawn);
#endif
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
@ -1098,8 +1139,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void CheckForGamePause(Action onComplete) public void CheckForGamePause(Action onComplete)
{ {
Debug.Log($"CheckForGamePause: {GameManager.CurrentGameState == GameState.IsPaused}"); Debug.Log($"CheckForGamePause: {GameManager.CurrentGameState == GameState.IsPaused}");
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && !botTypesInGame.Contains(currentPlayerTypeTurn) if ((botTypesInGame == null || !botTypesInGame.Contains(currentPlayerTypeTurn)) &&
&& GameManager.CurrentGameState == GameState.IsPaused) GameManager.CurrentGameState == GameState.IsPaused)
{ {
OnGameResumed = onComplete; OnGameResumed = onComplete;
} }
@ -1180,8 +1221,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
CheckDiceRollForBot(); CheckDiceRollForBot();
else else
{ {
UpdateTurnTimer(); UpdateResponseTimerForUser(currentPlayerMaxTime: currentPlayerTurnMaxTime, () => RollDiceForUser());
} }
diceRollHandler.DiceView.SetDiceButtonInteraction(CanRollDiceAgain);
} }
} }
else else
@ -1195,7 +1238,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
if (CanRollDiceAgain) if (CanRollDiceAgain)
{
#if UNITY_EDITOR
ShowUpdatedPlayerCountOnTile(playerPawn); ShowUpdatedPlayerCountOnTile(playerPawn);
#endif
}
SwitchPlayer(); SwitchPlayer();
} }
@ -1210,6 +1257,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}"); Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
} }
#if UNITY_EDITOR
private void ShowUpdatedPlayerCountOnTile(PlayerPawn playerPawn) private void ShowUpdatedPlayerCountOnTile(PlayerPawn playerPawn)
{ {
Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ? Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ?
@ -1230,8 +1278,27 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"ShowUpdatedPlayerCountOnTile: {count}"); Debug.Log($"ShowUpdatedPlayerCountOnTile: {count}");
playerPawn.PlayerCountCanvas.SetPlayerCount(count); playerPawn.PlayerIndicatorCanvas.SetPlayerCount(count);
} }
private void SetCurrentSelectedPointer()
{
var tempPos = playerBaseHandler.GetPlayerBase(currentPlayerTypeTurn).transform.position;
pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
}
public void SetDisplayCountForAllAvailPlayers(bool state)
{
if (state)
{
availPlayersToMove.ForEach(pawn => ShowUpdatedPlayerCountOnTile(pawn));
}
else
{
availPlayersToMove.ForEach(pawn => pawn.ShowPlayerCountCanvas(false));
}
}
#endif
public void ResetTileDatasForPlayers() public void ResetTileDatasForPlayers()
{ {
@ -1254,7 +1321,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceRollHandler.DiceView.ResetOnSessionEnd(); diceRollHandler.DiceView.ResetOnSessionEnd();
ResetGameRestartData(); ResetGameRestartData();
currentPlayerTurnTimer.KillTimer();
currentPlayerTurnTimer = null;
OnGameResumed = null; OnGameResumed = null;
playerDatas = null; playerDatas = null;
allPlayerTypes = null; allPlayerTypes = null;

View File

@ -1,6 +1,7 @@
using System; using System;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
public enum PlayerState public enum PlayerState
{ {
@ -21,12 +22,12 @@ public class PlayerPawn : MonoBehaviour
{ {
[SerializeField] private PlayerState playerState; [SerializeField] private PlayerState playerState;
[SerializeField] private Animator animator; [SerializeField] private Animator animator;
[SerializeField] private PlayerCountCanvas playerCountCanvas; [SerializeField] private PlayerIndicatorCanvas playerIndicatorCanvas;
private PlayerBase playerBase; private PlayerBase playerBase;
private GameplayManager gameplayManager; private GameplayManager gameplayManager;
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas; public PlayerIndicatorCanvas PlayerIndicatorCanvas => playerIndicatorCanvas;
public int PlayerId { get; private set; } public int PlayerId { get; private set; }
public int StepsTaken { get; private set; } public int StepsTaken { get; private set; }
@ -43,6 +44,8 @@ public class PlayerPawn : MonoBehaviour
public void SetPlayerSelectionState(bool state) public void SetPlayerSelectionState(bool state)
{ {
CanSelectPlayer = state; CanSelectPlayer = state;
Debug.Log($"### SetPlayerSelectionState: {name} :: {state}, ");
ShowPlayerSelCanvas(state);
} }
public void MoveToTile(Vector3 startingPoint, Action onComplete, int tileIndex) public void MoveToTile(Vector3 startingPoint, Action onComplete, int tileIndex)
@ -61,7 +64,7 @@ public class PlayerPawn : MonoBehaviour
// Rotate Player // Rotate Player
TilesManager tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>(); TilesManager tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>(); SetGameplayManager();
Vector3 lookDirection = Vector3.zero; Vector3 lookDirection = Vector3.zero;
@ -121,7 +124,7 @@ public class PlayerPawn : MonoBehaviour
transform.position = transformData.position; transform.position = transformData.position;
transform.rotation = transformData.rotation; transform.rotation = transformData.rotation;
SetPlayerState(PlayerState.InHome); SetPlayerState(PlayerState.InHome);
ShowPlayerCountCanvas(false); ShowPlayerSelCanvas(false);
StepsTaken = 0; StepsTaken = 0;
} }
@ -156,7 +159,13 @@ public class PlayerPawn : MonoBehaviour
public void ShowPlayerCountCanvas(bool show) public void ShowPlayerCountCanvas(bool show)
{ {
playerCountCanvas.gameObject.SetActive(show); // add the player count canvas to the object and show from here.
// playerIndicatorCanvas.gameObject.SetActive(show);
}
public void ShowPlayerSelCanvas(bool show)
{
playerIndicatorCanvas.gameObject.SetActive(show);
} }
public void ResetData() public void ResetData()
@ -164,8 +173,7 @@ public class PlayerPawn : MonoBehaviour
SetPlayerState(PlayerState.InHome); SetPlayerState(PlayerState.InHome);
StepsTaken = 0; StepsTaken = 0;
PlayerId = 0; PlayerId = 0;
if (playerCountCanvas.gameObject.activeInHierarchy) if (playerIndicatorCanvas.gameObject.activeInHierarchy)
ShowPlayerCountCanvas(false); ShowPlayerSelCanvas(false);
} }
} }

View File

@ -55,13 +55,11 @@ public class GameHUDS : ScreenBase
public void UpdatePlayerTurnText(PlayerType playerType, int remSec) public void UpdatePlayerTurnText(PlayerType playerType, int remSec)
{ {
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)} ({remSec})"; playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)} ({remSec})";
} }
public void UpdateBotTurnText(PlayerType playerType) public void UpdateBotTurnText(PlayerType playerType)
{ {
Debug.Log($"GameHUDS: UpdatePlayerTurnText: {playerType}");
playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)}"; playerTurnText.text = $"Turn : {(PlayerColorType)((int)playerType)}";
} }
} }

View File

@ -2,7 +2,7 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
public class PlayerCountCanvas : MonoBehaviour public class PlayerIndicatorCanvas : MonoBehaviour
{ {
Transform cam; Transform cam;
[SerializeField] private TMP_Text playerCountText; [SerializeField] private TMP_Text playerCountText;
@ -21,18 +21,22 @@ public class PlayerCountCanvas : MonoBehaviour
indicatorBtn.onClick.RemoveListener(() => OnClickPlayer()); indicatorBtn.onClick.RemoveListener(() => OnClickPlayer());
} }
void Start() private void Start()
{ {
cam = GameObject.FindGameObjectWithTag("MainCamera").transform; cam = GameObject.FindGameObjectWithTag("MainCamera").transform;
} }
void LateUpdate()
private void LateUpdate()
{ {
transform.LookAt(cam.forward + transform.position); transform.LookAt(cam.forward + transform.position);
} }
#if UNITY_EDITOR
public void SetPlayerCount(int count) public void SetPlayerCount(int count)
{ {
playerCountText.text = count.ToString(); playerCountText.text = count.ToString();
} }
#endif
public void OnClickPlayer() public void OnClickPlayer()
{ {