Refactored changes along with flow updations/
This commit is contained in:
parent
f8eed62a9f
commit
9af9ac09fb
@ -1,7 +1,7 @@
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using System.Collections;
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using System.Collections;
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using UnityEngine;
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using UnityEngine;
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public class Dice : MonoBehaviour, IBase, IBootLoader
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public class DiceView : MonoBehaviour, IBase, IBootLoader
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{
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{
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private Rigidbody rb;
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private Rigidbody rb;
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private bool rolling;
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private bool rolling;
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@ -22,7 +22,7 @@ public class Dice : MonoBehaviour, IBase, IBootLoader
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}
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}
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public void Initialize()
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public void Initialize()
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{
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{
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InterfaceManager.Instance?.RegisterInterface<Dice>(this);
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InterfaceManager.Instance?.RegisterInterface<DiceView>(this);
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transform.localPosition = new Vector3(0, 20, 0);
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transform.localPosition = new Vector3(0, 20, 0);
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}
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}
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File diff suppressed because it is too large
Load Diff
15944
Assets/Scenes/Game.unity
15944
Assets/Scenes/Game.unity
File diff suppressed because it is too large
Load Diff
@ -5,4 +5,9 @@ using UnityEngine;
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public static class Ludo_3D_Constants
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public static class Ludo_3D_Constants
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{
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{
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public const int Max_Dice_Rolls = 6;
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public const int Max_Dice_Rolls = 6;
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public const string Player1_Name = "Player1";
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public const string Player2_Name = "Player2";
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public const string Player3_Name = "Player3";
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public const string Player4_Name = "Player4";
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}
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}
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@ -43,6 +43,8 @@ public enum BotMove
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public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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{
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{
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[SerializeField] DiceRollHandler diceRollHandler;
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[SerializeField] private int diceValue = 0;
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[SerializeField] private int diceValue = 0;
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[SerializeField] private TextMeshProUGUI diceText;
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[SerializeField] private TextMeshProUGUI diceText;
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@ -59,8 +61,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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private int currentPlayerTurnIndex = 0;
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private int currentPlayerTurnIndex = 0;
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private List<PlayerType> allPlayerTypes = new List<PlayerType>();
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private List<PlayerType> allPlayerTypes = new List<PlayerType>();
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private List<PlayerType> botTypesInGame = new List<PlayerType>();
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private List<PlayerType> botTypesInGame = new List<PlayerType>();
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private List<PlayerType> playerRankings = new List<PlayerType>();
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public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
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// private Dictionary<PlayerTypes, > playerPawnsDict = new Dictionary<PlayerTypes, List<PlayerPawn>>();
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// private Dictionary<PlayerTypes, > playerPawnsDict = new Dictionary<PlayerTypes, List<PlayerPawn>>();
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private Dictionary<PlayerType, PlayerGameData> playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>();
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private Dictionary<PlayerType, PlayerGameData> playerGameDatasDict = new Dictionary<PlayerType, PlayerGameData>();
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@ -71,14 +73,19 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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private TilesManager tilesManager;
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private TilesManager tilesManager;
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private int diceRolledValue;
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private int diceRolledValue;
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public bool CanRollDice
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{
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get; private set;
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}
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private bool CanRollDiceAgain = false; // used for when you get a 6 or when you reach the finish point
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private bool CanRollDiceAgain = false; // used for when you get a 6 or when you reach the finish point
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private int diceSixRollCounter = 0;
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private int diceSixRollCounter = 0;
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private List<PlayerPawn> availPlayers = new List<PlayerPawn>();
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private bool canSwitchPlayer = false;
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public bool CanRollDice
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{
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get; private set;
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}
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public List<PlayerType> PlayerTypesCollection => allPlayerTypes;
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public void Initialize()
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public void Initialize()
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{
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{
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InterfaceManager.Instance?.RegisterInterface<GameplayManager>(this);
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InterfaceManager.Instance?.RegisterInterface<GameplayManager>(this);
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@ -223,10 +230,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
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}
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}
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}
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public void OnDiceInteracted()
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{
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diceRollHandler.HandleDiceView();
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}
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public void RollDiceForPlayer(int rolledVal)
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public void RollDiceForPlayer(int rolledVal)
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{
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{
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if (botTypesInGame.Contains(currentPlayerTypeTurn)) return;
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OnDiceRolled(rolledVal);
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OnDiceRolled(rolledVal);
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OnNoMovesLeft();
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OnNoMovesLeft();
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}
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}
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@ -420,9 +430,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
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}
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}
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}
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private List<PlayerPawn> availPlayers = new List<PlayerPawn>();
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private bool canSwitchPlayer = false;
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public void OnDiceRolled(int rolledVal)
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public void OnDiceRolled(int rolledVal)
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{
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{
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SetCanRollDiceForUser(false);
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SetCanRollDiceForUser(false);
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@ -890,7 +897,21 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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CanRollDiceAgain = false;
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CanRollDiceAgain = false;
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if (allPlayerTypes.Contains(currentPlayerTypeTurn))
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if (allPlayerTypes.Contains(currentPlayerTypeTurn))
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{
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playerRankings.Add(currentPlayerTypeTurn);
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allPlayerTypes.Remove(currentPlayerTypeTurn);
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allPlayerTypes.Remove(currentPlayerTypeTurn);
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}
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if (allPlayerTypes.Count == 1)
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{
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// Game is over
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playerRankings.Add(allPlayerTypes[0]);
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allPlayerTypes.Remove(0);
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// Show Game Over panel
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return;
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}
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SwitchPlayer();
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SwitchPlayer();
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@ -104,6 +104,7 @@ public class PlayerPawn : MonoBehaviour
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// when he is defeated
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// when he is defeated
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public void MoveBackToHome(Transform transformData)
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public void MoveBackToHome(Transform transformData)
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{
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{
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Debug.Log($"MoveBackToHome");
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transform.position = transformData.position;
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transform.position = transformData.position;
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transform.rotation = transformData.rotation;
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transform.rotation = transformData.rotation;
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SetPlayerState(PlayerState.InHome);
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SetPlayerState(PlayerState.InHome);
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@ -2,8 +2,9 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class DiceRoller : MonoBehaviour
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public class DiceRollHandler : MonoBehaviour
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{
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{
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[SerializeField] private DiceView diceView;
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[SerializeField] private int diceTestValue = 0;
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[SerializeField] private int diceTestValue = 0;
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private InputManager inputManager;
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private InputManager inputManager;
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@ -13,7 +14,7 @@ public class DiceRoller : MonoBehaviour
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inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<InputManager>() : inputManager;
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inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<InputManager>() : inputManager;
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if (!inputManager.GameplayManager.CanRollDice) return;
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if (!inputManager.GameplayManager.CanRollDice) return;
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OnDiceRolled();
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RollDiceOnClick();
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}
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}
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private void Update()
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private void Update()
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@ -22,10 +23,10 @@ public class DiceRoller : MonoBehaviour
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if (!inputManager.GameplayManager.CanRollDice) return;
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if (!inputManager.GameplayManager.CanRollDice) return;
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if (Input.GetKeyDown(KeyCode.Space))
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if (Input.GetKeyDown(KeyCode.Space))
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OnDiceRolled();
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RollDiceOnClick();
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}
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}
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private void OnDiceRolled()
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private void RollDiceOnClick()
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{
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{
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SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
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SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
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soundManager?.PlayGameSoundClip(SoundType.Dice);
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soundManager?.PlayGameSoundClip(SoundType.Dice);
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@ -34,4 +35,9 @@ public class DiceRoller : MonoBehaviour
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diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
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diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
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inputManager.SetDiceRollValue(currentRolledVal);
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inputManager.SetDiceRollValue(currentRolledVal);
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}
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}
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public void HandleDiceView()
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{
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diceView.Roll();
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}
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}
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}
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@ -1,6 +1,7 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: a0f4457742bfd4c61bd436792af64064
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guid: a7e3406fc0f8a4b3abf3913c7655f3f1
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PrefabImporter:
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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43
Assets/Scripts/State/GameManager.cs
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43
Assets/Scripts/State/GameManager.cs
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@ -0,0 +1,43 @@
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using UnityEngine;
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public enum GameState
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{
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InMenu,
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InGame,
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}
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public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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{
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private UIManager uiManager;
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public GameState GameState
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{
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get; private set;
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}
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public void Initialize()
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{
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InterfaceManager.Instance.RegisterInterface<GameManager>(this);
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}
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public void InitializeData()
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{
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uiManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>();
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GameState = GameState.InMenu;
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OnGameStateChanged(GameState);
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}
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public void OnGameStateChanged(GameState gameState)
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{
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switch (gameState)
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{
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case GameState.InMenu:
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uiManager.OnInMenuScreen();
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break;
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case GameState.InGame:
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uiManager.OnInGameScreen();
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break;
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}
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}
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}
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11
Assets/Scripts/State/GameManager.cs.meta
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11
Assets/Scripts/State/GameManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 39da8f399f9774587bd1d0c7977e556b
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MonoImporter:
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externalObjects: {}
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|
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -57,6 +57,12 @@ public class ScreenManager : MonoBehaviour, IBase, IBootLoader
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}
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}
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}
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}
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public void HideAllScreens()
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{
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foreach (var screenPair in screensDict)
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if (screenPair.Value.isActiveAndEnabled) screenPair.Value.Hide();
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}
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// public void OnScreenEventExecute(ScreenResultEvent screenResultEvent)
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// public void OnScreenEventExecute(ScreenResultEvent screenResultEvent)
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// {
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// {
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// switch (screenResultEvent)
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// switch (screenResultEvent)
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45
Assets/Scripts/UI/Managers/UIManager.cs
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45
Assets/Scripts/UI/Managers/UIManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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{
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private GameplayManager gameplayManager;
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private PopupManager popupManager;
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private ScreenManager screenManager;
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public void Initialize()
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{
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InterfaceManager.Instance.RegisterInterface<UIManager>(this);
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}
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public void InitializeData()
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{
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gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
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popupManager = InterfaceManager.Instance.GetInterfaceInstance<PopupManager>();
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}
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public void OnDiceViewInteracted()
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{
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gameplayManager.OnDiceInteracted();
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}
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public void OnInMenuScreen()
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{
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screenManager = screenManager == null ? InterfaceManager.Instance.GetInterfaceInstance<ScreenManager>() : screenManager;
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screenManager.HideAllScreens();
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screenManager.ShowScreen(ScreenType.MenuScreen);
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}
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public void OnInGameScreen()
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{
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screenManager.HideAllScreens();
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screenManager.ShowScreen(ScreenType.InGameHUDScreen);
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}
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public void OnPlayButtonClicked()
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{
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}
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}
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11
Assets/Scripts/UI/Managers/UIManager.cs.meta
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11
Assets/Scripts/UI/Managers/UIManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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|
guid: bebcbb45c745a4006be9ef5b25e12cd5
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|
MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -10,8 +10,7 @@ public enum ScreenType
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LoadingScreen,
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LoadingScreen,
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LevelsScreen,
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LevelsScreen,
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InGameHUDScreen,
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InGameHUDScreen,
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MenuHUDScreen,
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MenuScreen,
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GlobalHUDScreen
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}
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}
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public class ScreenBase : UIBase, IUIBase
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public class ScreenBase : UIBase, IUIBase
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@ -21,7 +21,7 @@ public class InstructionsPopup : PopupBase
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private void OnClick_closeBtn()
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private void OnClick_closeBtn()
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{
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{
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ScreenManager screenManager = InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>();
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ScreenManager screenManager = InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>();
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screenManager.ShowScreen(ScreenType.MenuHUDScreen);
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screenManager.ShowScreen(ScreenType.MenuScreen);
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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@ -29,7 +29,7 @@ public class OptionsPopup : PopupBase
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private void OnClick_closeBtn()
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private void OnClick_closeBtn()
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{
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{
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ScreenManager screenManager = InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>();
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ScreenManager screenManager = InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>();
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screenManager.ShowScreen(ScreenType.MenuHUDScreen);
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screenManager.ShowScreen(ScreenType.MenuScreen);
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Hide();
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Hide();
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}
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}
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@ -37,7 +37,7 @@ public class PauseMenuPopup : PopupBase
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private void OnClick_homeBtn()
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private void OnClick_homeBtn()
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{
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{
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//TODO: Implement Home Button Functionality
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// TODO: Implement Home Button Functionality
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
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@ -57,11 +57,13 @@ public class PvAIModePopup : PopupBase
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Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
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Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
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Debug.Log($"Player 1: {playerName}");
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Debug.Log($"Player 1: {playerName}");
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}
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}
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private void OnClick_closeBtn()
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private void OnClick_closeBtn()
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{
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{
|
||||||
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
|
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
|
||||||
screenManager.ShowScreen(ScreenType.MenuHUDScreen);
|
screenManager.ShowScreen(ScreenType.MenuScreen);
|
||||||
|
|
||||||
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
||||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||||
|
|||||||
@ -24,6 +24,7 @@ public class PvPModePopup : PopupBase
|
|||||||
private string playerFourName;
|
private string playerFourName;
|
||||||
|
|
||||||
private ScreenManager screenManager;
|
private ScreenManager screenManager;
|
||||||
|
private GameManager gameManager;
|
||||||
private SoundManager soundManager;
|
private SoundManager soundManager;
|
||||||
private int selectedPlayerCount;
|
private int selectedPlayerCount;
|
||||||
public int SelectedPlayerCount => selectedPlayerCount;
|
public int SelectedPlayerCount => selectedPlayerCount;
|
||||||
@ -54,17 +55,17 @@ public class PvPModePopup : PopupBase
|
|||||||
private void UpdateInputFieldsVisibility()
|
private void UpdateInputFieldsVisibility()
|
||||||
{
|
{
|
||||||
playerOneNameInput.transform.parent.gameObject.SetActive(true);
|
playerOneNameInput.transform.parent.gameObject.SetActive(true);
|
||||||
playerTwoNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 2);
|
playerTwoNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 3);
|
||||||
playerThreeNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 3);
|
playerThreeNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 2);
|
||||||
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
|
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_playBtn()
|
private void OnClick_playBtn()
|
||||||
{
|
{
|
||||||
playerOneName = playerOneNameInput.text;
|
playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text;
|
||||||
playerTwoName = playerTwoNameInput.text;
|
playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
|
||||||
playerThreeName = playerThreeNameInput.text;
|
playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text;
|
||||||
playerFourName = playerFourNameInput.text;
|
playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text;
|
||||||
|
|
||||||
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
||||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||||
@ -77,13 +78,12 @@ public class PvPModePopup : PopupBase
|
|||||||
Debug.Log($"Player 3: {playerThreeName}");
|
Debug.Log($"Player 3: {playerThreeName}");
|
||||||
if (selectedPlayerCount == 4)
|
if (selectedPlayerCount == 4)
|
||||||
Debug.Log($"Player 4: {playerFourName}");
|
Debug.Log($"Player 4: {playerFourName}");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_closeBtn()
|
private void OnClick_closeBtn()
|
||||||
{
|
{
|
||||||
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
|
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
|
||||||
screenManager.ShowScreen(ScreenType.MenuHUDScreen);
|
screenManager.ShowScreen(ScreenType.MenuScreen);
|
||||||
|
|
||||||
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
|
||||||
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
|
||||||
@ -12,18 +12,19 @@ public class GameHUDS : ScreenBase
|
|||||||
[SerializeField] private TMP_Text diceCountText;
|
[SerializeField] private TMP_Text diceCountText;
|
||||||
[SerializeField] private TMP_Text playerTurnText;
|
[SerializeField] private TMP_Text playerTurnText;
|
||||||
|
|
||||||
SoundManager soundManager;
|
private SoundManager soundManager;
|
||||||
|
private UIManager uiManager;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
pauseBtn.onClick.AddListener(OnClick_pauseBtn);
|
pauseBtn.onClick.AddListener(OnClick_pauseBtn);
|
||||||
diceBtn.onClick.AddListener(OnClick_diceBtn);
|
diceBtn.onClick.AddListener(OnClick_DiceBtn);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
|
pauseBtn.onClick.RemoveListener(OnClick_pauseBtn);
|
||||||
diceBtn.onClick.RemoveListener(OnClick_diceBtn);
|
diceBtn.onClick.RemoveListener(OnClick_DiceBtn);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_pauseBtn()
|
private void OnClick_pauseBtn()
|
||||||
@ -37,9 +38,9 @@ public class GameHUDS : ScreenBase
|
|||||||
Hide();
|
Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClick_diceBtn()
|
private void OnClick_DiceBtn()
|
||||||
{
|
{
|
||||||
Dice dice = InterfaceManager.Instance?.GetInterfaceInstance<Dice>();
|
uiManager = uiManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<UIManager>() : uiManager;
|
||||||
dice?.Roll();
|
uiManager.OnDiceViewInteracted();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user