Addressed all pawns in finishing path scenarios.

This commit is contained in:
Ashby Issac 2026-01-31 01:05:28 +05:30
parent ffabbf808f
commit 76659bc964
3 changed files with 18 additions and 17 deletions

View File

@ -11554,7 +11554,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
diceView: {fileID: 1619592888}
diceTestValue: 6
diceTestValue: 1
--- !u!4 &1039618837 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5672526856521419272, guid: 4dc45edb05c8f4268aebcd5e9cbac783, type: 3}
@ -24566,7 +24566,7 @@ GameObject:
- component: {fileID: 5608193481910428234}
- component: {fileID: 5608193481910428235}
m_Layer: 5
m_Name: Main Menu
m_Name: MainMenuScreen
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -25314,7 +25314,7 @@ GameObject:
- component: {fileID: 5608193482197189504}
- component: {fileID: 5608193482197189506}
m_Layer: 5
m_Name: Game Over
m_Name: GameOverScreen
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -27072,7 +27072,7 @@ GameObject:
- component: {fileID: 5608193482973815122}
- component: {fileID: 5608193482973815124}
m_Layer: 5
m_Name: Game
m_Name: GameScreen
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@ -268,7 +268,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private bool CheckForMaxDiceRollAttempt()
{
if (diceSixRollCounter == 3)
if (diceSixRollCounter > 2)
{
CanRollDiceAgain = false;
SwitchPlayer();
@ -418,7 +418,17 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
Debug.Log($"AI playerPawn :: {pawn.name} :: SelectedPawn: {pawn.name}");
if (pawn != null)
OnPawnSelected(pawn);
else
{
if (CheckForMaxDiceRollAttempt())
{
return;
}
HandleDiceRoll();
}
void InitPawnBasedOnState(BotMove botMove)
{
@ -970,6 +980,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"currentPlayerTypeTurn: {currentPlayerTypeTurn}");
Debug.Log($"playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn): {playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn)}");
playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn).ranking = TotalPlayersInGame - allPlayerTypes.Count;
Debug.Log($"ranking: {playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn).ranking}");
}
if (allPlayerTypes.Count == 1)
@ -977,6 +988,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
// Game is over
allPlayerTypes.RemoveAt(0);
playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn).ranking = TotalPlayersInGame - allPlayerTypes.Count;
Debug.Log($"ranking: {playerDatas.FirstOrDefault(data => data.playerType == currentPlayerTypeTurn).ranking}");
// Show Game Over panel
gameManager.OnGameStateChanged(GameState.GameOver);

View File

@ -49,17 +49,6 @@ public class GameOverPopup : PopupBase
public void InitData(List<PlayerData> playerDatas)
{
for (int i = 0; i < playerDatas.Count; i++)
{
if (i == 0)
{
texts[i].text = $"{playerDatas[i].playerName} Wins";
continue;
}
texts[i].text = $"{(i + 1)}. {playerDatas[i].playerName}";
}
foreach (var playerData in playerDatas)
{
if (playerData.ranking == 1)