Added logic for connecting pvp and bot ui with gameplay.

This commit is contained in:
Ashby Issac 2026-01-30 11:30:40 +05:30
parent 9af9ac09fb
commit 6f374f0d21
10 changed files with 205 additions and 77 deletions

View File

@ -1,7 +1,8 @@
using System;
using System.Collections;
using UnityEngine;
public class DiceView : MonoBehaviour, IBase, IBootLoader
public class DiceView : MonoBehaviour, IBase
{
private Rigidbody rb;
private bool rolling;
@ -15,48 +16,49 @@ public class DiceView : MonoBehaviour, IBase, IBootLoader
[SerializeField] private float liftForce = 0.1f;
private Action<int> onRollingComplete = null;
void Awake()
{
rb = GetComponent<Rigidbody>();
rb.useGravity = false;
}
public void Initialize()
{
InterfaceManager.Instance?.RegisterInterface<DiceView>(this);
transform.localPosition = new Vector3(0, 20, 0);
}
public void Roll()
public void Roll(Action<int> onComplete)
{
if (!rolling)
{
onRollingComplete = onComplete;
StartCoroutine(RollRoutine());
}
}
IEnumerator RollRoutine()
{
rolling = true;
// MICRO DELAY → breaks physics sync between dice
yield return new WaitForSeconds(Random.Range(0.01f, 0.06f));
yield return new WaitForSeconds(UnityEngine.Random.Range(0.01f, 0.06f));
rb.useGravity = true;
// PER-DICE FORCE MULTIPLIER
float spinMultiplier = Random.Range(0.8f, 1.25f);
float spinMultiplier = UnityEngine.Random.Range(0.8f, 1.25f);
// RANDOM TORQUE
rb.AddTorque(
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
UnityEngine.Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
ForceMode.Impulse
);
// RANDOM SIDE FORCE
Vector3 sideDir = new Vector3(
Random.Range(-1f, 1f),
UnityEngine.Random.Range(-1f, 1f),
0f,
Random.Range(-1f, 1f)
UnityEngine.Random.Range(-1f, 1f)
).normalized;
rb.AddForce(sideDir * sideForce, ForceMode.Impulse);
@ -71,6 +73,8 @@ public class DiceView : MonoBehaviour, IBase, IBootLoader
//TODO: Use the dice value as needed
Debug.Log($"Dice rolled: {value}");
onRollingComplete?.Invoke(value);
ResetDice();
}

View File

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@ -7795,7 +7826,7 @@ MonoBehaviour:
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@ -10520,7 +10551,7 @@ MonoBehaviour:
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diceView: {fileID: 1619592888}
diceTestValue: 6
diceTestValue: 0
--- !u!4 &1039618837 stripped
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View File

@ -0,0 +1,40 @@
using System.Collections.Generic;
using UnityEngine;
public enum GameModeType
{
PVP,
Bot,
}
public class GameModeHandler : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
private GameplayManager gameplayManager;
public GameModeType GameModeType
{
get; private set;
}
public void Initialize()
{
InterfaceManager.Instance.RegisterInterface<GameModeHandler>(this);
}
public void InitializeData()
{
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
}
public void InitPVPModeData(List<PlayerType> types)
{
GameModeType = GameModeType.PVP;
gameplayManager.InitPlayerTypesForPVP(types);
}
public void InitBotModeData(PlayerType selectedPlayer, int botCount)
{
GameModeType = GameModeType.Bot;
gameplayManager.InitPlayerTypesForBotMatch(selectedPlayer, botCount);
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -80,7 +80,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private List<PlayerPawn> availPlayers = new List<PlayerPawn>();
private bool canSwitchPlayer = false;
public bool CanRollDice
public bool CanRollDiceForUser
{
get; private set;
}
@ -96,20 +96,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
CanRollDice = true;
CanRollDiceForUser = true;
// initialize the player list from UI.
// InitPlayerTypesForLAN(null);
InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
}
// TODO :: Call when the UI selection is made and game starts
public void InitPlayerTypesForLAN(List<PlayerType> types)
public void InitPlayerTypesForPVP(List<PlayerType> types)
{
// TODO :: 2P, 3P, 4P
allPlayerTypes = new List<PlayerType> { PlayerType.Player1, PlayerType.Player2, PlayerType.Player3, PlayerType.Player4 };
// allPlayerTypes = new List<PlayerType> { PlayerType.Player1, PlayerType.Player3 };
allPlayerTypes = new List<PlayerType>(types);
playerBaseHandler.InitPlayerTypes(allPlayerTypes);
InitCurrentGamePlayerInfo();
@ -232,7 +228,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void OnDiceInteracted()
{
diceRollHandler.HandleDiceView();
diceRollHandler.HandleDiceViewForUser();
}
public void RollDiceForPlayer(int rolledVal)
@ -264,12 +260,12 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
return false;
}
private void RollDiceForBot()
private void RollDiceForBot(int rolledVal)
{
Debug.Log($"CallTest: RollDiceForBot");
// OnDiceRolled(diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
OnDiceRolled(diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
OnDiceRolled(rolledVal);
SelectPawnFromBotBase();
@ -549,7 +545,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private void CheckDiceRollForBot(PlayerPawn playerPawn)
{
if (CanRollDiceAgain)
RollDiceForBot();
{
HandleDiceRoll();
}
}
private void HandleDiceRoll()
{
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
}
public void OnPawnSelected(PlayerPawn playerPawn)
@ -693,7 +696,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
{
Debug.Log($"Invoking RollDiceForBot");
Invoke(nameof(RollDiceForBot), 1f);
Invoke(nameof(HandleDiceRoll), 1f);
}
}
@ -945,6 +948,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
// if (botTypesInGame.Contains(playerType)) return;
CanRollDice = state;
CanRollDiceForUser = state;
}
}

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -12,32 +13,32 @@ public class DiceRollHandler : MonoBehaviour
private void OnMouseDown()
{
inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<InputManager>() : inputManager;
if (!inputManager.GameplayManager.CanRollDice) return;
RollDiceOnClick();
// RollDiceOnClick();
}
private void Update()
{
inputManager = inputManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<InputManager>() : inputManager;
if (!inputManager.GameplayManager.CanRollDice) return;
if (Input.GetKeyDown(KeyCode.Space))
RollDiceOnClick();
}
private void RollDiceOnClick()
public void OnUserDiceRollComplete(int rolledVal)
{
SoundManager soundManager = InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>();
soundManager?.PlayGameSoundClip(SoundType.Dice);
int currentRolledVal = // Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
inputManager.SetDiceRollValue(currentRolledVal);
inputManager.SetDiceRollValue(rolledVal);
}
public void HandleDiceView()
public void HandleDiceViewForUser()
{
diceView.Roll();
if (!inputManager.GameplayManager.CanRollDiceForUser) return;
diceView.Roll(onComplete: (rolledVal) => OnUserDiceRollComplete(rolledVal));
}
public void HandleDiceViewForBot(Action<int> onComplete)
{
diceView.Roll(onComplete: onComplete);
}
}

View File

@ -5,7 +5,6 @@ using UnityEngine;
public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
private GameplayManager gameplayManager;
private PopupManager popupManager;
private ScreenManager screenManager;
public void Initialize()
@ -16,8 +15,6 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void InitializeData()
{
gameplayManager = InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
popupManager = InterfaceManager.Instance.GetInterfaceInstance<PopupManager>();
}
public void OnDiceViewInteracted()
@ -38,7 +35,7 @@ public class UIManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
}
public void OnPlayButtonClicked()
public void UpdateSelectedPlayerCount(int playersCount)
{
}

View File

@ -20,16 +20,18 @@ public class PvAIModePopup : PopupBase
private ScreenManager screenManager;
private SoundManager soundManager;
private GameModeHandler gameModeHandler;
private int selectedPlayerCount;
public int SelectedPlayerCount => selectedPlayerCount;
private PlayerType playerType;
private void OnEnable()
{
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2));
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3));
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4));
playBtn.onClick.AddListener(OnClick_playBtn);
closeBtn.onClick.AddListener(OnClick_closeBtn);
playBtn.onClick.AddListener(OnClick_PlayButton);
closeBtn.onClick.AddListener(OnClick_CloseButton);
}
private void OnDisable()
@ -45,9 +47,9 @@ public class PvAIModePopup : PopupBase
selectedPlayerCount = count;
}
private void OnClick_playBtn()
private void OnClick_PlayButton()
{
playerName = playerNameInput.text;
playerName = string.IsNullOrWhiteSpace(playerNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerNameInput.text;
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
@ -57,10 +59,11 @@ public class PvAIModePopup : PopupBase
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
Debug.Log($"Player 1: {playerName}");
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitBotModeData(playerType, selectedPlayerCount - 1);
}
private void OnClick_closeBtn()
private void OnClick_CloseButton()
{
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
screenManager.ShowScreen(ScreenType.MenuScreen);

View File

@ -1,3 +1,4 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -24,8 +25,9 @@ public class PvPModePopup : PopupBase
private string playerFourName;
private ScreenManager screenManager;
private GameManager gameManager;
private SoundManager soundManager;
private GameModeHandler gameModeHandler;
private int selectedPlayerCount;
public int SelectedPlayerCount => selectedPlayerCount;
@ -63,9 +65,9 @@ public class PvPModePopup : PopupBase
private void OnClick_playBtn()
{
playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text;
playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text;
playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text;
playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player2_Name : playerTwoNameInput.text;
playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player3_Name : playerThreeNameInput.text;
playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player4_Name : playerFourNameInput.text;
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
@ -74,10 +76,33 @@ public class PvPModePopup : PopupBase
Debug.Log($"Starting PVP Mode with {selectedPlayerCount} players:");
Debug.Log($"Player 1: {playerOneName}");
Debug.Log($"Player 2: {playerTwoName}");
if (selectedPlayerCount >= 3)
Debug.Log($"Player 3: {playerThreeName}");
if (selectedPlayerCount == 4)
Debug.Log($"Player 4: {playerFourName}");
InitPlayers();
}
private void InitPlayers()
{
// update logic based on UpdateInputFieldsVisibility()
List<PlayerType> playerTypes = new List<PlayerType>();
if (playerOneNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player1);
if (playerTwoNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player2);
if (playerThreeNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player3);
if (playerFourNameInput.gameObject.activeInHierarchy)
playerTypes.Add(PlayerType.Player4);
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitPVPModeData(playerTypes);
}
private void OnClick_closeBtn()