Bug Fixes: AI.
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Assets/Project/Scripts/Gameplay/Snake and Ladder/Dice.cs
Normal file
97
Assets/Project/Scripts/Gameplay/Snake and Ladder/Dice.cs
Normal file
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using System.Collections;
|
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using UnityEngine;
|
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public class Dice : MonoBehaviour
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{
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private Rigidbody rb;
|
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private bool rolling;
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[SerializeField] private DiceSide[] diceSides;
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[SerializeField] private float sideValueTime = 1.2f;
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[Header("Physics Randomness")]
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[SerializeField] private float baseSpinForce = 900f;
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[SerializeField] private float sideForce = 0.18f;
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[SerializeField] private float liftForce = 0.1f;
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// private BoardController boardController;
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// public void Init(BoardController boardController)
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// {
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// this.boardController = boardController;
|
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|
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// transform.localScale = Vector3.one * 0.05f;
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// transform.rotation = Random.rotation;
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// }
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void Awake()
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{
|
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rb = GetComponent<Rigidbody>();
|
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rb.useGravity = false;
|
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}
|
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public void Roll()
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{
|
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if (!rolling)
|
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StartCoroutine(RollRoutine());
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}
|
||||
|
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IEnumerator RollRoutine()
|
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{
|
||||
rolling = true;
|
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|
||||
// 🔥 MICRO DELAY → breaks physics sync between dice
|
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yield return new WaitForSeconds(Random.Range(0.01f, 0.06f));
|
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|
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rb.useGravity = true;
|
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|
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// 🔥 PER-DICE FORCE MULTIPLIER
|
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float spinMultiplier = Random.Range(0.8f, 1.25f);
|
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|
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// 🔹 RANDOM TORQUE
|
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rb.AddTorque(
|
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Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
|
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Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
|
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Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
|
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ForceMode.Impulse
|
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);
|
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|
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// 🔹 RANDOM SIDE FORCE
|
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Vector3 sideDir = new Vector3(
|
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Random.Range(-1f, 1f),
|
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0f,
|
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Random.Range(-1f, 1f)
|
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).normalized;
|
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|
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rb.AddForce(sideDir * sideForce, ForceMode.Impulse);
|
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|
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// 🔹 SMALL UPWARD FORCE
|
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rb.AddForce(Vector3.up * liftForce, ForceMode.Impulse);
|
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|
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yield return new WaitForSeconds(sideValueTime);
|
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|
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int value = GetDiceValue();
|
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|
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// if (boardController != null)
|
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// boardController.OnDiceResult(value);
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// else
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// Debug.LogError("DiceSpawner NULL");
|
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rolling = false;
|
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}
|
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|
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int GetDiceValue()
|
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{
|
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foreach (DiceSide side in diceSides)
|
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{
|
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if (side.OnGround())
|
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return side.sideValue;
|
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}
|
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return 1;
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}
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32
Assets/Project/Scripts/Gameplay/Snake and Ladder/DiceSide.cs
Normal file
32
Assets/Project/Scripts/Gameplay/Snake and Ladder/DiceSide.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class DiceSide : MonoBehaviour
|
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{
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private bool onGround;
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public int sideValue;
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{
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if(other.tag == "Platform")
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{
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onGround = true;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if(other.tag == "Platform")
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{
|
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onGround = false;
|
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}
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}
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public bool OnGround()
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{
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PrefabInstance:
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@ -20,6 +20,7 @@ public class PlayerGameData
|
||||
public int endIndex;
|
||||
public Transform playersParent;
|
||||
public Dictionary<int, PlayerPawn> playerPawnsDict;
|
||||
public int totalPawnsInHome = 0;
|
||||
public int totalPawnsFinished = 0;
|
||||
}
|
||||
|
||||
@ -41,6 +42,8 @@ public enum BotMove
|
||||
|
||||
public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
{
|
||||
[SerializeField] private int diceValue = 0;
|
||||
|
||||
[SerializeField] private TextMeshProUGUI diceText;
|
||||
|
||||
[SerializeField] private Transform pointerDebug;
|
||||
@ -86,8 +89,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
CanRollDice = true;
|
||||
|
||||
// initialize the player list from UI.
|
||||
|
||||
// InitPlayerTypesForLAN(null);
|
||||
InitPlayerTypesForBotMatch(PlayerType.Player1, 1);
|
||||
InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
|
||||
}
|
||||
|
||||
// TODO :: Call when the UI selection is made and game starts
|
||||
@ -200,6 +204,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
var pawn = playerPawnChild.GetComponent<PlayerPawn>();
|
||||
playerGameDatasDict[playerGameData.playerType].playerPawnsDict.Add(pawn.PlayerId, pawn);
|
||||
}
|
||||
|
||||
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome = playerGameDatasDict[playerGameData.playerType].playerPawnsDict.Count;
|
||||
}
|
||||
}
|
||||
|
||||
@ -215,6 +221,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
public void RollDiceForPlayer(int rolledVal)
|
||||
{
|
||||
if (botTypesInGame.Contains(currentPlayerTypeTurn)) return;
|
||||
|
||||
OnDiceRolled(rolledVal);
|
||||
CheckForPlayerSwitching();
|
||||
}
|
||||
@ -238,7 +246,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
{
|
||||
Debug.Log($"CallTest: RollDiceForBot");
|
||||
|
||||
OnDiceRolled(UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1));
|
||||
// OnDiceRolled(diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
|
||||
OnDiceRolled(diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
|
||||
|
||||
SelectPawnFromBotBase();
|
||||
|
||||
@ -265,9 +274,15 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
Debug.Log($"SelectPawnFromBotBase: availPlayers.Count(): {availPlayers.Count()}, CanRollDiceAgain: {CanRollDiceAgain}");
|
||||
|
||||
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0)
|
||||
{
|
||||
InitActivePlayers();
|
||||
}
|
||||
|
||||
if (availPlayers.Count() < 1 && CanRollDiceAgain) // got a 6 roll value
|
||||
{
|
||||
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome);
|
||||
Debug.Log($"SelectedPawn: {pawn.name}");
|
||||
OnPawnSelected(pawn);
|
||||
|
||||
return;
|
||||
@ -290,6 +305,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
int lastIndex = tilesManager.GetGeneralTilesLength() - 1;
|
||||
int index = possibleLandingIndex > lastIndex ? (possibleLandingIndex - lastIndex) - 1 : possibleLandingIndex;
|
||||
Tile possibleTileData = tilesManager.RetrieveTileBasedOnIndex(index);
|
||||
|
||||
Debug.Log($"AI playerPawn :: {playerPawn.name} :: state: {playerPawn.GetPlayerState()}, possibleLandingIndex: {possibleLandingIndex > playerGameDatasDict[currentPlayerTypeTurn].endIndex}");
|
||||
Debug.Log($"AI playerPawn :: {playerPawn.name} :: possibleTileData.IsSafeZone: {possibleTileData.IsSafeZone}");
|
||||
Debug.Log($"AI playerPawn :: {playerPawn.name} :: possibleTileData.PlayerPawn: {possibleTileData.PlayerPawn}");
|
||||
|
||||
if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath || possibleLandingIndex > playerGameDatasDict[currentPlayerTypeTurn].endIndex)
|
||||
{
|
||||
botPawnsDictForCurrentPlayer[playerPawn.PlayerId] = BotMove.FinishingPathMove;
|
||||
@ -306,12 +326,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"AI playerPawn :: {playerPawn.name} :: normalMove");
|
||||
botPawnsDictForCurrentPlayer[playerPawn.PlayerId] = BotMove.NormalMove;
|
||||
}
|
||||
}
|
||||
|
||||
List<int> playerIds = new List<int>();
|
||||
if (savedPlayerId != -1)
|
||||
if (savedPlayerId != -1 && playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict[savedPlayerId].CanSelectPlayerFromHome)
|
||||
{
|
||||
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict[savedPlayerId]; // chances are when one of the character reaches towards the finishing point
|
||||
}
|
||||
@ -323,25 +344,26 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
savedPlayerId = playerIds[UnityEngine.Random.Range(0, playerIds.Count)];
|
||||
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict[savedPlayerId];
|
||||
Debug.Log($"Getting savedplayer id");
|
||||
Debug.Log($"AI playerPawn :: {pawn.name} :: Getting savedplayer id");
|
||||
}
|
||||
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.SafeMove))
|
||||
{
|
||||
InitPawnBasedOnState(BotMove.SafeMove);
|
||||
Debug.Log($"Getting savedplayer id");
|
||||
Debug.Log($"AI playerPawn :: {pawn.name} :: Getting savedplayer id");
|
||||
}
|
||||
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.AttackMove))
|
||||
{
|
||||
InitPawnBasedOnState(BotMove.AttackMove);
|
||||
Debug.Log($"Getting savedplayer id");
|
||||
Debug.Log($"AI playerPawn :: {pawn.name} :: Getting savedplayer id");
|
||||
}
|
||||
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.NormalMove))
|
||||
{
|
||||
InitPawnBasedOnState(BotMove.NormalMove);
|
||||
Debug.Log($"Getting savedplayer id");
|
||||
Debug.Log($"AI playerPawn :: {pawn.name} :: Getting savedplayer id");
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"AI playerPawn :: {pawn.name} :: SelectedPawn: {pawn.name}");
|
||||
OnPawnSelected(pawn);
|
||||
|
||||
void InitPawnBasedOnState(BotMove botMove)
|
||||
@ -383,6 +405,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}");
|
||||
diceRolledValue = rolledVal;
|
||||
diceText.text = $"{diceRolledValue}";
|
||||
availPlayers.Clear();
|
||||
|
||||
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
|
||||
{
|
||||
@ -401,11 +424,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
else // if there are any other pawns that are in safe or moving state
|
||||
{
|
||||
// for player's logic
|
||||
availPlayers.Clear();
|
||||
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
|
||||
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
||||
pawn.GetPlayerState() == PlayerState.Moving ||
|
||||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
||||
InitActivePlayers();
|
||||
|
||||
Debug.Log($"availPlayers: {playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn).Where(pawn => pawn.GetPlayerState() == PlayerState.InHome).ToList().Count}");
|
||||
int customAvailPlayers = availPlayers.Count();
|
||||
@ -416,10 +435,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
Debug.Log($"## playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
|
||||
if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath)
|
||||
{
|
||||
Debug.Log($"diceRolledValue: {diceRolledValue}, FinishingDataLen: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn)}, playerPawn.CurrentTileIndex: {playerPawn.CurrentTileIndex}");
|
||||
if (diceRolledValue <= tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - (playerPawn.CurrentTileIndex + 1))
|
||||
{
|
||||
playerPawn.SetPlayerSelectionState(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
customAvailPlayers--;
|
||||
@ -440,6 +460,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
|
||||
}
|
||||
|
||||
private void InitActivePlayers()
|
||||
{
|
||||
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
|
||||
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
||||
pawn.GetPlayerState() == PlayerState.Moving ||
|
||||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
||||
}
|
||||
|
||||
private bool AreAllPawnsInFinishingPath()
|
||||
{
|
||||
bool areAllPawnsInFinishingPath = false;
|
||||
@ -486,6 +514,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
|
||||
onComplete: () =>
|
||||
{
|
||||
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
|
||||
|
||||
CanRollDice = true;
|
||||
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
|
||||
if (playerPawn.IsBotPlayer)
|
||||
@ -502,7 +532,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
int targetIdx = finishingPathIndex + diceRolledValue > tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 ?
|
||||
tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue;
|
||||
|
||||
Debug.Log($"TargetIdx: {targetIdx}");
|
||||
Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
|
||||
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
|
||||
}
|
||||
else if (playerPawn.GetPlayerState() == PlayerState.InSafeZone || playerPawn.GetPlayerState() == PlayerState.Moving)
|
||||
@ -647,7 +677,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
if (!nextTile.IsSafeZone)
|
||||
{
|
||||
Debug.Log($"nextTile.PlayerPawn: {nextTile.PlayerPawn}, {nextTile.transform.name}");
|
||||
if (nextTile.PlayerPawn != null)
|
||||
if (nextTile.PlayerPawn != null && playerPawn.PlayerType != nextTile.PlayerPawn.PlayerType)
|
||||
{
|
||||
// play animation for moving back to base.
|
||||
// TODO :: Send existing pawn back to base.
|
||||
@ -656,6 +686,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
.GetBasePlacementDataPosition(nextTile.PlayerPawn.PlayerId - 1).position;
|
||||
Debug.Log($"playerBasePos: {playerBasePos}");
|
||||
|
||||
playerGameDatasDict[nextTile.PlayerPawn.PlayerType].totalPawnsInHome++;
|
||||
nextTile.PlayerPawn.MoveBackToHome(playerBasePos);
|
||||
}
|
||||
|
||||
@ -748,6 +779,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
|
||||
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
||||
{
|
||||
UpdatePlayerState(playerPawn, PlayerState.HasFinished);
|
||||
@ -766,6 +798,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
else
|
||||
{
|
||||
CanRollDiceAgain = true;
|
||||
if (playerPawn.IsBotPlayer)
|
||||
CheckDiceRollForBot(playerPawn);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@ -21,7 +21,10 @@ public class PlayerPawn : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PlayerState playerState;
|
||||
|
||||
private bool canSelectPlayerFromHome;
|
||||
public bool CanSelectPlayerFromHome
|
||||
{
|
||||
get; private set;
|
||||
}
|
||||
private GameplayManager gameplayManager;
|
||||
|
||||
public int CurrentTileIndex
|
||||
@ -56,8 +59,8 @@ public class PlayerPawn : MonoBehaviour
|
||||
|
||||
public void SetPlayerSelectionState(bool state)
|
||||
{
|
||||
canSelectPlayerFromHome = state;
|
||||
if (canSelectPlayerFromHome)
|
||||
CanSelectPlayerFromHome = state;
|
||||
if (CanSelectPlayerFromHome)
|
||||
{
|
||||
// TODO :: Play animation for selecting any of the players
|
||||
}
|
||||
@ -93,7 +96,7 @@ public class PlayerPawn : MonoBehaviour
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (IsBotPlayer || !canSelectPlayerFromHome) return;
|
||||
if (IsBotPlayer || !CanSelectPlayerFromHome) return;
|
||||
|
||||
SetGameplayManager();
|
||||
gameplayManager.OnPawnSelected(this);
|
||||
|
||||
@ -27,8 +27,8 @@ public class DiceRoller : MonoBehaviour
|
||||
|
||||
private void OnDiceRolled()
|
||||
{
|
||||
int currentRolledVal = //Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||
diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||
int currentRolledVal = Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||
// diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||
inputManager.SetDiceRollValue(currentRolledVal);
|
||||
}
|
||||
}
|
||||
|
||||
@ -24,11 +24,13 @@ public class InputManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
Debug.Log($"Initialize");
|
||||
InterfaceManager.Instance?.RegisterInterface<InputManager>(this);
|
||||
}
|
||||
|
||||
public void InitializeData()
|
||||
{
|
||||
Debug.Log($"InitializeData");
|
||||
GameplayManager = InterfaceManager.Instance?.GetInterfaceInstance<GameplayManager>();
|
||||
}
|
||||
|
||||
|
||||
@ -9,6 +9,7 @@ public abstract class BootLoader : MonoBehaviour
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
|
||||
InterfaceManager.InitInstance();
|
||||
|
||||
InitBootLoaders();
|
||||
|
||||
@ -19,9 +19,9 @@ public class GameBootLoader : BootLoader
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void InitializeData()
|
||||
{
|
||||
Debug.Log($"InitializeData: for loaders");
|
||||
InitializeScriptablesData();
|
||||
|
||||
IDataLoader dataLoader = null;
|
||||
@ -29,6 +29,7 @@ public class GameBootLoader : BootLoader
|
||||
{
|
||||
if (GetLoader<IDataLoader>(loader.transform, out dataLoader))
|
||||
{
|
||||
Debug.Log($"InitializeData: {loader.transform.name}");
|
||||
dataLoader.InitializeData();
|
||||
}
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user