Bug Fixes: AI.
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1084e5dd08
commit
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8
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97
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Normal file
97
Assets/Project/Scripts/Gameplay/Snake and Ladder/Dice.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
using System.Collections;
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||||||
|
using UnityEngine;
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||||||
|
|
||||||
|
public class Dice : MonoBehaviour
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||||||
|
{
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||||||
|
private Rigidbody rb;
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||||||
|
private bool rolling;
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||||||
|
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|
[SerializeField] private DiceSide[] diceSides;
|
||||||
|
[SerializeField] private float sideValueTime = 1.2f;
|
||||||
|
|
||||||
|
[Header("Physics Randomness")]
|
||||||
|
[SerializeField] private float baseSpinForce = 900f;
|
||||||
|
[SerializeField] private float sideForce = 0.18f;
|
||||||
|
[SerializeField] private float liftForce = 0.1f;
|
||||||
|
|
||||||
|
// private BoardController boardController;
|
||||||
|
|
||||||
|
// public void Init(BoardController boardController)
|
||||||
|
// {
|
||||||
|
// this.boardController = boardController;
|
||||||
|
|
||||||
|
// transform.localScale = Vector3.one * 0.05f;
|
||||||
|
|
||||||
|
// transform.rotation = Random.rotation;
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
rb.useGravity = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Roll()
|
||||||
|
{
|
||||||
|
if (!rolling)
|
||||||
|
StartCoroutine(RollRoutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator RollRoutine()
|
||||||
|
{
|
||||||
|
rolling = true;
|
||||||
|
|
||||||
|
// 🔥 MICRO DELAY → breaks physics sync between dice
|
||||||
|
yield return new WaitForSeconds(Random.Range(0.01f, 0.06f));
|
||||||
|
|
||||||
|
rb.useGravity = true;
|
||||||
|
|
||||||
|
// 🔥 PER-DICE FORCE MULTIPLIER
|
||||||
|
float spinMultiplier = Random.Range(0.8f, 1.25f);
|
||||||
|
|
||||||
|
// 🔹 RANDOM TORQUE
|
||||||
|
rb.AddTorque(
|
||||||
|
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
|
||||||
|
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
|
||||||
|
Random.Range(-baseSpinForce, baseSpinForce) * spinMultiplier,
|
||||||
|
ForceMode.Impulse
|
||||||
|
);
|
||||||
|
|
||||||
|
// 🔹 RANDOM SIDE FORCE
|
||||||
|
Vector3 sideDir = new Vector3(
|
||||||
|
Random.Range(-1f, 1f),
|
||||||
|
0f,
|
||||||
|
Random.Range(-1f, 1f)
|
||||||
|
).normalized;
|
||||||
|
|
||||||
|
rb.AddForce(sideDir * sideForce, ForceMode.Impulse);
|
||||||
|
|
||||||
|
// 🔹 SMALL UPWARD FORCE
|
||||||
|
rb.AddForce(Vector3.up * liftForce, ForceMode.Impulse);
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(sideValueTime);
|
||||||
|
|
||||||
|
int value = GetDiceValue();
|
||||||
|
|
||||||
|
// if (boardController != null)
|
||||||
|
// boardController.OnDiceResult(value);
|
||||||
|
// else
|
||||||
|
// Debug.LogError("DiceSpawner NULL");
|
||||||
|
|
||||||
|
rolling = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetDiceValue()
|
||||||
|
{
|
||||||
|
foreach (DiceSide side in diceSides)
|
||||||
|
{
|
||||||
|
if (side.OnGround())
|
||||||
|
return side.sideValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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32
Assets/Project/Scripts/Gameplay/Snake and Ladder/DiceSide.cs
Normal file
32
Assets/Project/Scripts/Gameplay/Snake and Ladder/DiceSide.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DiceSide : MonoBehaviour
|
||||||
|
{
|
||||||
|
private bool onGround;
|
||||||
|
|
||||||
|
public int sideValue;
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
if(other.tag == "Platform")
|
||||||
|
{
|
||||||
|
onGround = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if(other.tag == "Platform")
|
||||||
|
{
|
||||||
|
onGround = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnGround()
|
||||||
|
{
|
||||||
|
return onGround;
|
||||||
|
}
|
||||||
|
|
||||||
|
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m_SourcePrefab: {fileID: 100100000, guid: a0f4457742bfd4c61bd436792af64064, type: 3}
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m_GameObject: {fileID: 1013177410}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.61, y: 4.61, z: 0.63}
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m_LocalPosition: {x: 23.1, y: 4.61, z: 0.63}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_PrefabAsset: {fileID: 0}
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propertyPath: m_Name
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value: Dice (1)
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_ConstrainProportionsScale
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value: 1
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objectReference: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: 7a038d77e6ef54ce4b627bc5bf3ed17d, type: 3}
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--- !u!1001 &1175256388
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--- !u!1001 &1175256388
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
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@ -20,6 +20,7 @@ public class PlayerGameData
|
|||||||
public int endIndex;
|
public int endIndex;
|
||||||
public Transform playersParent;
|
public Transform playersParent;
|
||||||
public Dictionary<int, PlayerPawn> playerPawnsDict;
|
public Dictionary<int, PlayerPawn> playerPawnsDict;
|
||||||
|
public int totalPawnsInHome = 0;
|
||||||
public int totalPawnsFinished = 0;
|
public int totalPawnsFinished = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -41,6 +42,8 @@ public enum BotMove
|
|||||||
|
|
||||||
public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
||||||
{
|
{
|
||||||
|
[SerializeField] private int diceValue = 0;
|
||||||
|
|
||||||
[SerializeField] private TextMeshProUGUI diceText;
|
[SerializeField] private TextMeshProUGUI diceText;
|
||||||
|
|
||||||
[SerializeField] private Transform pointerDebug;
|
[SerializeField] private Transform pointerDebug;
|
||||||
@ -86,8 +89,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
CanRollDice = true;
|
CanRollDice = true;
|
||||||
|
|
||||||
// initialize the player list from UI.
|
// initialize the player list from UI.
|
||||||
|
|
||||||
// InitPlayerTypesForLAN(null);
|
// InitPlayerTypesForLAN(null);
|
||||||
InitPlayerTypesForBotMatch(PlayerType.Player1, 1);
|
InitPlayerTypesForBotMatch(PlayerType.Player1, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO :: Call when the UI selection is made and game starts
|
// TODO :: Call when the UI selection is made and game starts
|
||||||
@ -200,6 +204,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
var pawn = playerPawnChild.GetComponent<PlayerPawn>();
|
var pawn = playerPawnChild.GetComponent<PlayerPawn>();
|
||||||
playerGameDatasDict[playerGameData.playerType].playerPawnsDict.Add(pawn.PlayerId, pawn);
|
playerGameDatasDict[playerGameData.playerType].playerPawnsDict.Add(pawn.PlayerId, pawn);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome = playerGameDatasDict[playerGameData.playerType].playerPawnsDict.Count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -215,6 +221,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
public void RollDiceForPlayer(int rolledVal)
|
public void RollDiceForPlayer(int rolledVal)
|
||||||
{
|
{
|
||||||
|
if (botTypesInGame.Contains(currentPlayerTypeTurn)) return;
|
||||||
|
|
||||||
OnDiceRolled(rolledVal);
|
OnDiceRolled(rolledVal);
|
||||||
CheckForPlayerSwitching();
|
CheckForPlayerSwitching();
|
||||||
}
|
}
|
||||||
@ -238,7 +246,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
{
|
{
|
||||||
Debug.Log($"CallTest: RollDiceForBot");
|
Debug.Log($"CallTest: RollDiceForBot");
|
||||||
|
|
||||||
OnDiceRolled(UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1));
|
// OnDiceRolled(diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
|
||||||
|
OnDiceRolled(diceValue == 0 ? UnityEngine.Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1) : diceValue);
|
||||||
|
|
||||||
SelectPawnFromBotBase();
|
SelectPawnFromBotBase();
|
||||||
|
|
||||||
@ -265,9 +274,15 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
Debug.Log($"SelectPawnFromBotBase: availPlayers.Count(): {availPlayers.Count()}, CanRollDiceAgain: {CanRollDiceAgain}");
|
Debug.Log($"SelectPawnFromBotBase: availPlayers.Count(): {availPlayers.Count()}, CanRollDiceAgain: {CanRollDiceAgain}");
|
||||||
|
|
||||||
|
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0)
|
||||||
|
{
|
||||||
|
InitActivePlayers();
|
||||||
|
}
|
||||||
|
|
||||||
if (availPlayers.Count() < 1 && CanRollDiceAgain) // got a 6 roll value
|
if (availPlayers.Count() < 1 && CanRollDiceAgain) // got a 6 roll value
|
||||||
{
|
{
|
||||||
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome);
|
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.FirstOrDefault(pawn => pawn.GetPlayerState() == PlayerState.InHome);
|
||||||
|
Debug.Log($"SelectedPawn: {pawn.name}");
|
||||||
OnPawnSelected(pawn);
|
OnPawnSelected(pawn);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@ -290,6 +305,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
int lastIndex = tilesManager.GetGeneralTilesLength() - 1;
|
int lastIndex = tilesManager.GetGeneralTilesLength() - 1;
|
||||||
int index = possibleLandingIndex > lastIndex ? (possibleLandingIndex - lastIndex) - 1 : possibleLandingIndex;
|
int index = possibleLandingIndex > lastIndex ? (possibleLandingIndex - lastIndex) - 1 : possibleLandingIndex;
|
||||||
Tile possibleTileData = tilesManager.RetrieveTileBasedOnIndex(index);
|
Tile possibleTileData = tilesManager.RetrieveTileBasedOnIndex(index);
|
||||||
|
|
||||||
|
Debug.Log($"AI playerPawn :: {playerPawn.name} :: state: {playerPawn.GetPlayerState()}, possibleLandingIndex: {possibleLandingIndex > playerGameDatasDict[currentPlayerTypeTurn].endIndex}");
|
||||||
|
Debug.Log($"AI playerPawn :: {playerPawn.name} :: possibleTileData.IsSafeZone: {possibleTileData.IsSafeZone}");
|
||||||
|
Debug.Log($"AI playerPawn :: {playerPawn.name} :: possibleTileData.PlayerPawn: {possibleTileData.PlayerPawn}");
|
||||||
|
|
||||||
if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath || possibleLandingIndex > playerGameDatasDict[currentPlayerTypeTurn].endIndex)
|
if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath || possibleLandingIndex > playerGameDatasDict[currentPlayerTypeTurn].endIndex)
|
||||||
{
|
{
|
||||||
botPawnsDictForCurrentPlayer[playerPawn.PlayerId] = BotMove.FinishingPathMove;
|
botPawnsDictForCurrentPlayer[playerPawn.PlayerId] = BotMove.FinishingPathMove;
|
||||||
@ -306,12 +326,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Debug.Log($"AI playerPawn :: {playerPawn.name} :: normalMove");
|
||||||
botPawnsDictForCurrentPlayer[playerPawn.PlayerId] = BotMove.NormalMove;
|
botPawnsDictForCurrentPlayer[playerPawn.PlayerId] = BotMove.NormalMove;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
List<int> playerIds = new List<int>();
|
List<int> playerIds = new List<int>();
|
||||||
if (savedPlayerId != -1)
|
if (savedPlayerId != -1 && playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict[savedPlayerId].CanSelectPlayerFromHome)
|
||||||
{
|
{
|
||||||
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict[savedPlayerId]; // chances are when one of the character reaches towards the finishing point
|
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict[savedPlayerId]; // chances are when one of the character reaches towards the finishing point
|
||||||
}
|
}
|
||||||
@ -323,25 +344,26 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
savedPlayerId = playerIds[UnityEngine.Random.Range(0, playerIds.Count)];
|
savedPlayerId = playerIds[UnityEngine.Random.Range(0, playerIds.Count)];
|
||||||
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict[savedPlayerId];
|
pawn = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict[savedPlayerId];
|
||||||
Debug.Log($"Getting savedplayer id");
|
Debug.Log($"AI playerPawn :: {pawn.name} :: Getting savedplayer id");
|
||||||
}
|
}
|
||||||
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.SafeMove))
|
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.SafeMove))
|
||||||
{
|
{
|
||||||
InitPawnBasedOnState(BotMove.SafeMove);
|
InitPawnBasedOnState(BotMove.SafeMove);
|
||||||
Debug.Log($"Getting savedplayer id");
|
Debug.Log($"AI playerPawn :: {pawn.name} :: Getting savedplayer id");
|
||||||
}
|
}
|
||||||
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.AttackMove))
|
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.AttackMove))
|
||||||
{
|
{
|
||||||
InitPawnBasedOnState(BotMove.AttackMove);
|
InitPawnBasedOnState(BotMove.AttackMove);
|
||||||
Debug.Log($"Getting savedplayer id");
|
Debug.Log($"AI playerPawn :: {pawn.name} :: Getting savedplayer id");
|
||||||
}
|
}
|
||||||
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.NormalMove))
|
else if (botPawnsDictForCurrentPlayer.ContainsValue(BotMove.NormalMove))
|
||||||
{
|
{
|
||||||
InitPawnBasedOnState(BotMove.NormalMove);
|
InitPawnBasedOnState(BotMove.NormalMove);
|
||||||
Debug.Log($"Getting savedplayer id");
|
Debug.Log($"AI playerPawn :: {pawn.name} :: Getting savedplayer id");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Debug.Log($"AI playerPawn :: {pawn.name} :: SelectedPawn: {pawn.name}");
|
||||||
OnPawnSelected(pawn);
|
OnPawnSelected(pawn);
|
||||||
|
|
||||||
void InitPawnBasedOnState(BotMove botMove)
|
void InitPawnBasedOnState(BotMove botMove)
|
||||||
@ -383,6 +405,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}");
|
Debug.Log($"Tile Index :: LUDO :: rolledVal: {rolledVal} :: {currentPlayerTypeTurn}");
|
||||||
diceRolledValue = rolledVal;
|
diceRolledValue = rolledVal;
|
||||||
diceText.text = $"{diceRolledValue}";
|
diceText.text = $"{diceRolledValue}";
|
||||||
|
availPlayers.Clear();
|
||||||
|
|
||||||
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
|
if (rolledVal == Ludo_3D_Constants.Max_Dice_Rolls)
|
||||||
{
|
{
|
||||||
@ -401,11 +424,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
else // if there are any other pawns that are in safe or moving state
|
else // if there are any other pawns that are in safe or moving state
|
||||||
{
|
{
|
||||||
// for player's logic
|
// for player's logic
|
||||||
availPlayers.Clear();
|
InitActivePlayers();
|
||||||
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
|
|
||||||
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
|
||||||
pawn.GetPlayerState() == PlayerState.Moving ||
|
|
||||||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
|
||||||
|
|
||||||
Debug.Log($"availPlayers: {playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn).Where(pawn => pawn.GetPlayerState() == PlayerState.InHome).ToList().Count}");
|
Debug.Log($"availPlayers: {playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn).Where(pawn => pawn.GetPlayerState() == PlayerState.InHome).ToList().Count}");
|
||||||
int customAvailPlayers = availPlayers.Count();
|
int customAvailPlayers = availPlayers.Count();
|
||||||
@ -416,10 +435,11 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
Debug.Log($"## playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
|
Debug.Log($"## playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
|
||||||
if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath)
|
if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath)
|
||||||
{
|
{
|
||||||
|
Debug.Log($"diceRolledValue: {diceRolledValue}, FinishingDataLen: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn)}, playerPawn.CurrentTileIndex: {playerPawn.CurrentTileIndex}");
|
||||||
if (diceRolledValue <= tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - (playerPawn.CurrentTileIndex + 1))
|
if (diceRolledValue <= tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - (playerPawn.CurrentTileIndex + 1))
|
||||||
{
|
{
|
||||||
playerPawn.SetPlayerSelectionState(true);
|
playerPawn.SetPlayerSelectionState(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
customAvailPlayers--;
|
customAvailPlayers--;
|
||||||
@ -440,6 +460,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
|
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void InitActivePlayers()
|
||||||
|
{
|
||||||
|
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
|
||||||
|
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
|
||||||
|
pawn.GetPlayerState() == PlayerState.Moving ||
|
||||||
|
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
private bool AreAllPawnsInFinishingPath()
|
private bool AreAllPawnsInFinishingPath()
|
||||||
{
|
{
|
||||||
bool areAllPawnsInFinishingPath = false;
|
bool areAllPawnsInFinishingPath = false;
|
||||||
@ -486,6 +514,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
|
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
|
||||||
onComplete: () =>
|
onComplete: () =>
|
||||||
{
|
{
|
||||||
|
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
|
||||||
|
|
||||||
CanRollDice = true;
|
CanRollDice = true;
|
||||||
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
|
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
|
||||||
if (playerPawn.IsBotPlayer)
|
if (playerPawn.IsBotPlayer)
|
||||||
@ -502,7 +532,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
int targetIdx = finishingPathIndex + diceRolledValue > tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 ?
|
int targetIdx = finishingPathIndex + diceRolledValue > tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 ?
|
||||||
tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue;
|
tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue;
|
||||||
|
|
||||||
Debug.Log($"TargetIdx: {targetIdx}");
|
Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
|
||||||
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
|
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
|
||||||
}
|
}
|
||||||
else if (playerPawn.GetPlayerState() == PlayerState.InSafeZone || playerPawn.GetPlayerState() == PlayerState.Moving)
|
else if (playerPawn.GetPlayerState() == PlayerState.InSafeZone || playerPawn.GetPlayerState() == PlayerState.Moving)
|
||||||
@ -647,7 +677,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
if (!nextTile.IsSafeZone)
|
if (!nextTile.IsSafeZone)
|
||||||
{
|
{
|
||||||
Debug.Log($"nextTile.PlayerPawn: {nextTile.PlayerPawn}, {nextTile.transform.name}");
|
Debug.Log($"nextTile.PlayerPawn: {nextTile.PlayerPawn}, {nextTile.transform.name}");
|
||||||
if (nextTile.PlayerPawn != null)
|
if (nextTile.PlayerPawn != null && playerPawn.PlayerType != nextTile.PlayerPawn.PlayerType)
|
||||||
{
|
{
|
||||||
// play animation for moving back to base.
|
// play animation for moving back to base.
|
||||||
// TODO :: Send existing pawn back to base.
|
// TODO :: Send existing pawn back to base.
|
||||||
@ -656,6 +686,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
.GetBasePlacementDataPosition(nextTile.PlayerPawn.PlayerId - 1).position;
|
.GetBasePlacementDataPosition(nextTile.PlayerPawn.PlayerId - 1).position;
|
||||||
Debug.Log($"playerBasePos: {playerBasePos}");
|
Debug.Log($"playerBasePos: {playerBasePos}");
|
||||||
|
|
||||||
|
playerGameDatasDict[nextTile.PlayerPawn.PlayerType].totalPawnsInHome++;
|
||||||
nextTile.PlayerPawn.MoveBackToHome(playerBasePos);
|
nextTile.PlayerPawn.MoveBackToHome(playerBasePos);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -748,6 +779,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Debug.Log($"CurrentTileIndex: {playerPawn.CurrentTileIndex} == lastIndex: {tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1}");
|
||||||
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
|
||||||
{
|
{
|
||||||
UpdatePlayerState(playerPawn, PlayerState.HasFinished);
|
UpdatePlayerState(playerPawn, PlayerState.HasFinished);
|
||||||
@ -766,6 +798,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
CanRollDiceAgain = true;
|
CanRollDiceAgain = true;
|
||||||
|
if (playerPawn.IsBotPlayer)
|
||||||
|
CheckDiceRollForBot(playerPawn);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@ -21,7 +21,10 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private PlayerState playerState;
|
[SerializeField] private PlayerState playerState;
|
||||||
|
|
||||||
private bool canSelectPlayerFromHome;
|
public bool CanSelectPlayerFromHome
|
||||||
|
{
|
||||||
|
get; private set;
|
||||||
|
}
|
||||||
private GameplayManager gameplayManager;
|
private GameplayManager gameplayManager;
|
||||||
|
|
||||||
public int CurrentTileIndex
|
public int CurrentTileIndex
|
||||||
@ -56,8 +59,8 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
|
|
||||||
public void SetPlayerSelectionState(bool state)
|
public void SetPlayerSelectionState(bool state)
|
||||||
{
|
{
|
||||||
canSelectPlayerFromHome = state;
|
CanSelectPlayerFromHome = state;
|
||||||
if (canSelectPlayerFromHome)
|
if (CanSelectPlayerFromHome)
|
||||||
{
|
{
|
||||||
// TODO :: Play animation for selecting any of the players
|
// TODO :: Play animation for selecting any of the players
|
||||||
}
|
}
|
||||||
@ -93,7 +96,7 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
if (IsBotPlayer || !canSelectPlayerFromHome) return;
|
if (IsBotPlayer || !CanSelectPlayerFromHome) return;
|
||||||
|
|
||||||
SetGameplayManager();
|
SetGameplayManager();
|
||||||
gameplayManager.OnPawnSelected(this);
|
gameplayManager.OnPawnSelected(this);
|
||||||
|
|||||||
@ -27,8 +27,8 @@ public class DiceRoller : MonoBehaviour
|
|||||||
|
|
||||||
private void OnDiceRolled()
|
private void OnDiceRolled()
|
||||||
{
|
{
|
||||||
int currentRolledVal = //Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
int currentRolledVal = Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||||
diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
// diceTestValue != 0 ? diceTestValue : Random.Range(1, Ludo_3D_Constants.Max_Dice_Rolls + 1);
|
||||||
inputManager.SetDiceRollValue(currentRolledVal);
|
inputManager.SetDiceRollValue(currentRolledVal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -24,11 +24,13 @@ public class InputManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
|
Debug.Log($"Initialize");
|
||||||
InterfaceManager.Instance?.RegisterInterface<InputManager>(this);
|
InterfaceManager.Instance?.RegisterInterface<InputManager>(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitializeData()
|
public void InitializeData()
|
||||||
{
|
{
|
||||||
|
Debug.Log($"InitializeData");
|
||||||
GameplayManager = InterfaceManager.Instance?.GetInterfaceInstance<GameplayManager>();
|
GameplayManager = InterfaceManager.Instance?.GetInterfaceInstance<GameplayManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -9,6 +9,7 @@ public abstract class BootLoader : MonoBehaviour
|
|||||||
|
|
||||||
protected virtual void Start()
|
protected virtual void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
InterfaceManager.InitInstance();
|
InterfaceManager.InitInstance();
|
||||||
|
|
||||||
InitBootLoaders();
|
InitBootLoaders();
|
||||||
|
|||||||
@ -19,9 +19,9 @@ public class GameBootLoader : BootLoader
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void InitializeData()
|
protected override void InitializeData()
|
||||||
{
|
{
|
||||||
|
Debug.Log($"InitializeData: for loaders");
|
||||||
InitializeScriptablesData();
|
InitializeScriptablesData();
|
||||||
|
|
||||||
IDataLoader dataLoader = null;
|
IDataLoader dataLoader = null;
|
||||||
@ -29,6 +29,7 @@ public class GameBootLoader : BootLoader
|
|||||||
{
|
{
|
||||||
if (GetLoader<IDataLoader>(loader.transform, out dataLoader))
|
if (GetLoader<IDataLoader>(loader.transform, out dataLoader))
|
||||||
{
|
{
|
||||||
|
Debug.Log($"InitializeData: {loader.transform.name}");
|
||||||
dataLoader.InitializeData();
|
dataLoader.InitializeData();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user