Added Game Mode UI Prefab with selection updates

- On PVP, Player can now chose color
This commit is contained in:
alantrix0012 2026-01-30 11:08:44 +05:30
parent 9af9ac09fb
commit 47880ef652
7 changed files with 6862 additions and 17 deletions

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@ -1,3 +1,4 @@
using System.Collections.Generic;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -8,6 +9,7 @@ public class PvPModePopup : PopupBase
[SerializeField] private Button twoPlayerBtn; [SerializeField] private Button twoPlayerBtn;
[SerializeField] private Button threePlayerBtn; [SerializeField] private Button threePlayerBtn;
[SerializeField] private Button fourPlayerBtn; [SerializeField] private Button fourPlayerBtn;
[SerializeField] private Button switchBtn;
[SerializeField] private Button playBtn; [SerializeField] private Button playBtn;
[SerializeField] private Button closeBtn; [SerializeField] private Button closeBtn;
@ -23,32 +25,70 @@ public class PvPModePopup : PopupBase
private string playerThreeName; private string playerThreeName;
private string playerFourName; private string playerFourName;
[Header("References")]
[SerializeField] private GameObject playerNameInputParent1;
[SerializeField] private GameObject playerNameInputParent2;
[Header("Placeholders")]
[SerializeField] private TMP_Text playerOnePlaceholder;
[SerializeField] private TMP_Text playerTwoPlaceholder;
[SerializeField] private TMP_Text playerThreePlaceholder;
[SerializeField] private TMP_Text playerFourPlaceholder;
private ScreenManager screenManager; private ScreenManager screenManager;
private GameManager gameManager; private GameManager gameManager;
private SoundManager soundManager; private SoundManager soundManager;
private int selectedPlayerCount; private int selectedPlayerCount;
public int SelectedPlayerCount => selectedPlayerCount; public int SelectedPlayerCount => selectedPlayerCount;
[Header("Horizontal Rows (P1P4)")]
public List<GameObject> rows;
private int hiddenIndex = 0;
Dictionary<PlayerType, string> playerNameMap = new();
private void OnEnable() private void OnEnable()
{ {
twoPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(2)); twoPlayerBtn.onClick.AddListener(OnClick_TwoPlayerBtn);
threePlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(3)); threePlayerBtn.onClick.AddListener(OnClick_ThreePlayerBtn);
fourPlayerBtn.onClick.AddListener(() => OnPlayerCountSelected(4)); fourPlayerBtn.onClick.AddListener(OnClick_FourPlayerBtn);
playBtn.onClick.AddListener(OnClick_playBtn); playBtn.onClick.AddListener(OnClick_PlayBtn);
closeBtn.onClick.AddListener(OnClick_closeBtn); closeBtn.onClick.AddListener(OnClick_CloseBtn);
switchBtn.onClick.AddListener(OnClick_SwitchBtn);
} }
private void OnDisable() private void OnDisable()
{ {
twoPlayerBtn.onClick.RemoveAllListeners(); twoPlayerBtn.onClick.RemoveListener(OnClick_TwoPlayerBtn);
threePlayerBtn.onClick.RemoveAllListeners(); threePlayerBtn.onClick.RemoveListener(OnClick_ThreePlayerBtn);
fourPlayerBtn.onClick.RemoveAllListeners(); fourPlayerBtn.onClick.RemoveAllListeners();
playBtn.onClick.RemoveAllListeners(); playBtn.onClick.RemoveListener(OnClick_PlayBtn);
closeBtn.onClick.RemoveAllListeners(); closeBtn.onClick.RemoveListener(OnClick_CloseBtn);
switchBtn.onClick.RemoveListener(OnClick_SwitchBtn);
} }
private void OnPlayerCountSelected(int count)
private void OnClick_TwoPlayerBtn()
{ {
selectedPlayerCount = count; switchBtn.gameObject.SetActive(true);
selectedPlayerCount = 2;
playerNameInputParent2.SetActive(false);
}
private void OnClick_ThreePlayerBtn()
{
switchBtn.gameObject.SetActive(true);
selectedPlayerCount = 3;
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(true);
UpdateInputFieldsVisibility();
}
private void OnClick_FourPlayerBtn()
{
switchBtn.gameObject.SetActive(false);
selectedPlayerCount = 4;
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(true);
UpdateInputFieldsVisibility(); UpdateInputFieldsVisibility();
} }
@ -60,12 +100,37 @@ public class PvPModePopup : PopupBase
playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4); playerFourNameInput.transform.parent.gameObject.SetActive(selectedPlayerCount >= 4);
} }
private void OnClick_playBtn() private void OnClick_PlayBtn()
{ {
playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text; int logicalIndex = 0;
playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text; foreach (GameObject row in rows)
playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text; {
if (!row.activeSelf)
continue;
TMP_InputField input = row.GetComponentInChildren<TMP_InputField>();
PlayerType playerType = (PlayerType)logicalIndex;
string playerName = string.IsNullOrWhiteSpace(input.text)
? playerType.ToString()
: input.text;
playerNameMap[playerType] = playerName;
logicalIndex++;
}
// playerOneName = string.IsNullOrWhiteSpace(playerOneNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerOneNameInput.text;
// playerTwoName = string.IsNullOrWhiteSpace(playerTwoNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerTwoNameInput.text;
// playerThreeName = string.IsNullOrWhiteSpace(playerThreeNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerThreeNameInput.text;
// playerFourName = string.IsNullOrWhiteSpace(playerFourNameInput.text) ? Ludo_3D_Constants.Player1_Name : playerFourNameInput.text;
playerOneName = playerNameMap.GetValueOrDefault(PlayerType.Player1, Ludo_3D_Constants.Player1_Name);
playerTwoName = playerNameMap.GetValueOrDefault(PlayerType.Player2, Ludo_3D_Constants.Player2_Name);
playerThreeName = playerNameMap.GetValueOrDefault(PlayerType.Player3, Ludo_3D_Constants.Player3_Name);
playerFourName = playerNameMap.GetValueOrDefault(PlayerType.Player4, Ludo_3D_Constants.Player4_Name);
soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager; soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
soundManager?.PlayGameSoundClip(SoundType.ButtonClick); soundManager?.PlayGameSoundClip(SoundType.ButtonClick);
@ -80,7 +145,57 @@ public class PvPModePopup : PopupBase
Debug.Log($"Player 4: {playerFourName}"); Debug.Log($"Player 4: {playerFourName}");
} }
private void OnClick_closeBtn() private void OnClick_SwitchBtn()
{
if (SelectedPlayerCount == 2)
{
if (playerNameInputParent1.activeSelf)
{
playerNameInputParent1.SetActive(false);
playerNameInputParent2.SetActive(true);
playerOnePlaceholder.text = "Player 1";
playerThreePlaceholder.text = "Player 2";
}
else
{
playerNameInputParent1.SetActive(true);
playerNameInputParent2.SetActive(false);
playerTwoPlaceholder.text = "Player 1";
playerFourPlaceholder.text = "Player 2";
}
}
else if (SelectedPlayerCount == 3)
{
hiddenIndex = (hiddenIndex + 1) % rows.Count;
UpdateRows();
}
}
private void UpdateRows()
{
int visiblePlayerIndex = 1;
for (int i = 0; i < rows.Count; i++)
{
bool isHidden = (i == hiddenIndex);
rows[i].SetActive(!isHidden);
if (!isHidden)
{
TMP_InputField input =
rows[i].GetComponentInChildren<TMP_InputField>();
TMP_Text placeholder = input.placeholder as TMP_Text;
if (placeholder != null)
{
placeholder.text = $"Player {visiblePlayerIndex}";
visiblePlayerIndex++;
}
}
}
}
private void OnClick_CloseBtn()
{ {
screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager; screenManager = screenManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>() : screenManager;
screenManager.ShowScreen(ScreenType.MenuScreen); screenManager.ShowScreen(ScreenType.MenuScreen);