Changes for player base logic.
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@ -1076,7 +1076,21 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: da493b8dbb3aa475abf11f31549b9293, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!1001 &1999665427
|
--- !u!1001 &1999665427
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Xml.Schema;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public enum PlayerTypes
|
public enum PlayerTypes
|
||||||
@ -181,6 +182,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
EnablePlayerSelectionStates(false);
|
EnablePlayerSelectionStates(false);
|
||||||
|
|
||||||
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
|
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
|
||||||
|
Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
|
||||||
|
|
||||||
if (playerPawn.GetPlayerState() == PlayerState.InHome)
|
if (playerPawn.GetPlayerState() == PlayerState.InHome)
|
||||||
{
|
{
|
||||||
@ -231,6 +233,10 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
pawn.MoveToCustomTilePosition(safeTile.CenterPlacementPosition);
|
pawn.MoveToCustomTilePosition(safeTile.CenterPlacementPosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentSittingTile.ResetPlayerPawn();
|
||||||
|
}
|
||||||
|
|
||||||
MoveThroughTiles(playerPawn, nextTileIdx, targetIndex: targetIdx);
|
MoveThroughTiles(playerPawn, nextTileIdx, targetIndex: targetIdx);
|
||||||
}
|
}
|
||||||
@ -271,8 +277,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// var tempPos = playerGameDatasDict[currentPlayerTypeTurn].playerCornerEntity.transform.position;
|
Debug.Log($"CurrentPlayerTurn: {currentPlayerTypeTurn}");
|
||||||
// pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
|
var tempPos = playerBaseHandler.GetPlayerBase(currentPlayerTypeTurn).transform.position;
|
||||||
|
pointerDebug.position = new Vector3(tempPos.x, 3f, tempPos.z);
|
||||||
|
|
||||||
pointerMeshRend.material = turnMat;
|
pointerMeshRend.material = turnMat;
|
||||||
// pointerMeshRend.materials[0] = turnMat;
|
// pointerMeshRend.materials[0] = turnMat;
|
||||||
@ -327,12 +334,20 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// TODO :: Improve this logic, use a collection
|
// TODO :: Improve this logic, use a collection
|
||||||
|
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
|
||||||
if (!nextTile.IsSafeZone)
|
if (!nextTile.IsSafeZone)
|
||||||
{
|
{
|
||||||
|
Debug.Log($"nextTile.PlayerPawn: {nextTile.PlayerPawn}, {nextTile.transform.name}");
|
||||||
if (nextTile.PlayerPawn != null)
|
if (nextTile.PlayerPawn != null)
|
||||||
{
|
{
|
||||||
|
// play animation for moving back to base.
|
||||||
// TODO :: Send existing pawn back to base.
|
// TODO :: Send existing pawn back to base.
|
||||||
// means there's already a pawn there, move him back to the base.
|
// means there's already a pawn there, move him back to the base.
|
||||||
|
var playerBasePos = playerBaseHandler.GetPlayerBase(nextTile.PlayerPawn.PlayerType)
|
||||||
|
.GetBasePlacementDataPosition(nextTile.PlayerPawn.PlayerId - 1).position;
|
||||||
|
Debug.Log($"playerBasePos: {playerBasePos}");
|
||||||
|
nextTile.PlayerPawn.transform.position = playerBasePos;
|
||||||
|
nextTile.PlayerPawn.SetPlayerState(PlayerState.InHome);
|
||||||
}
|
}
|
||||||
|
|
||||||
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
|
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
|
||||||
|
|||||||
@ -15,16 +15,16 @@ public class PlayerBase : MonoBehaviour
|
|||||||
|
|
||||||
public PlayerTypes GetPlayerType() => playerType;
|
public PlayerTypes GetPlayerType() => playerType;
|
||||||
|
|
||||||
public void InitPlayerIds()
|
public void InitPlayerData()
|
||||||
{
|
{
|
||||||
for (int idx = 0; idx < basePlacementDatas.Length; idx++)
|
for (int idx = 0; idx < basePlacementDatas.Length; idx++)
|
||||||
{
|
{
|
||||||
playerPawns[idx].InitId(basePlacementDatas[idx].playerBaseId);
|
playerPawns[idx].Init(basePlacementDatas[idx].playerBaseId, playerType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BasePlacementData GetBasePlacementData(int idx)
|
public Transform GetBasePlacementDataPosition(int idx)
|
||||||
{
|
{
|
||||||
return basePlacementDatas[idx];
|
return basePlacementDatas[idx].placementTransform;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -13,14 +13,21 @@ public class PlayerBaseHandler : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private PlayerBase[] playerBases;
|
[SerializeField] private PlayerBase[] playerBases;
|
||||||
|
|
||||||
|
private Dictionary<PlayerTypes, PlayerBase> playerBasesDict = new Dictionary<PlayerTypes, PlayerBase>();
|
||||||
|
|
||||||
public void InitPlayerTypes(List<PlayerTypes> playerTypes)
|
public void InitPlayerTypes(List<PlayerTypes> playerTypes)
|
||||||
{
|
{
|
||||||
foreach (PlayerBase playerBase in playerBases)
|
foreach (PlayerBase playerBase in playerBases)
|
||||||
{
|
{
|
||||||
if (playerTypes.Contains(playerBase.GetPlayerType()))
|
if (playerTypes.Contains(playerBase.GetPlayerType()))
|
||||||
{
|
{
|
||||||
playerBase.InitPlayerIds();
|
playerBase.InitPlayerData();
|
||||||
playerBase.gameObject.SetActive(true);
|
playerBase.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (!playerBasesDict.ContainsKey(playerBase.GetPlayerType()))
|
||||||
|
playerBasesDict.Add(playerBase.GetPlayerType(), playerBase);
|
||||||
|
else
|
||||||
|
playerBasesDict[playerBase.GetPlayerType()] = playerBase;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -29,8 +36,8 @@ public class PlayerBaseHandler : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GetPlayerBase()
|
public PlayerBase GetPlayerBase(PlayerTypes playerType)
|
||||||
{
|
{
|
||||||
|
return playerBasesDict[playerType];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -31,6 +31,11 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
get; private set;
|
get; private set;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public PlayerTypes PlayerType
|
||||||
|
{
|
||||||
|
get; private set;
|
||||||
|
}
|
||||||
|
|
||||||
private GameplayManager gameplayManager;
|
private GameplayManager gameplayManager;
|
||||||
|
|
||||||
public void SetPlayerSelectionState(bool state)
|
public void SetPlayerSelectionState(bool state)
|
||||||
@ -84,8 +89,9 @@ public class PlayerPawn : MonoBehaviour
|
|||||||
gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
gameplayManager = gameplayManager ?? InterfaceManager.Instance.GetInterfaceInstance<GameplayManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitId(int id)
|
public void Init(int id, PlayerTypes playerType)
|
||||||
{
|
{
|
||||||
PlayerId = id;
|
PlayerId = id;
|
||||||
|
PlayerType = playerType;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -35,4 +35,9 @@ public class Tile : MonoBehaviour
|
|||||||
{
|
{
|
||||||
PlayerPawn = playerPawn;
|
PlayerPawn = playerPawn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ResetPlayerPawn()
|
||||||
|
{
|
||||||
|
PlayerPawn = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -806,7 +806,23 @@ PlayerSettings:
|
|||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
webGLDecompressionFallback: 0
|
webGLDecompressionFallback: 0
|
||||||
webGLPowerPreference: 2
|
webGLPowerPreference: 2
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols:
|
||||||
|
Android: DOTWEEN
|
||||||
|
EmbeddedLinux: DOTWEEN
|
||||||
|
GameCoreScarlett: DOTWEEN
|
||||||
|
GameCoreXboxOne: DOTWEEN
|
||||||
|
LinuxHeadlessSimulation: DOTWEEN
|
||||||
|
Lumin: DOTWEEN
|
||||||
|
Nintendo Switch: DOTWEEN
|
||||||
|
PS4: DOTWEEN
|
||||||
|
PS5: DOTWEEN
|
||||||
|
Stadia: DOTWEEN
|
||||||
|
Standalone: DOTWEEN
|
||||||
|
WebGL: DOTWEEN
|
||||||
|
Windows Store Apps: DOTWEEN
|
||||||
|
XboxOne: DOTWEEN
|
||||||
|
iPhone: DOTWEEN
|
||||||
|
tvOS: DOTWEEN
|
||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user