Fix: indicator values.
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273c86d5b9
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4530c474e9
@ -207,7 +207,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
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}
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// TODO :: Call based on 2P/3P/4P
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public void InitCurrentGamePlayerInfo()
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{
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currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
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@ -565,10 +564,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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pawn.GetPlayerState() == PlayerState.Moving ||
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pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
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foreach (var player in availPlayers) // TODO :: Move from here
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{
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DisplayPlayerCountOnTile(player, true);
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}
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SetDisplayCountForAllAvailPlayers(true);
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}
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private bool AreAllPawnsInFinishingPath()
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@ -615,32 +611,32 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
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}
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public void OnPawnSelected(PlayerPawn playerPawn)
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public void OnPawnSelected(PlayerPawn selectedPawn)
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{
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EnablePlayerSelectionStates(false);
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PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
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Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
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Debug.Log($"playerPawn.GetPlayerState(): {selectedPawn.GetPlayerState()}");
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if (playerPawn.GetPlayerState() == PlayerState.InHome)
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if (selectedPawn.GetPlayerState() == PlayerState.InHome)
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{
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Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
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DisplayPlayerCountOnTile(playerPawn, false);
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playerPawn.MoveToTile(
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GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
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UpdatePlayerCountOnTile(selectedPawn, false);
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selectedPawn.MoveToTile(
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GetAndInitPositionInsideSafeZone(selectedPawn, targetTile),
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onComplete: () =>
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{
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playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
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UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
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DisplayPlayerCountOnTile(playerPawn, true);
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UpdatePlayerState(selectedPawn, PlayerState.InSafeZone);
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UpdatePlayerCountOnTile(selectedPawn, true);
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if (CheckForMaxDiceRollAttempt())
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{
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return;
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}
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if (playerPawn.IsBotPlayer)
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if (selectedPawn.IsBotPlayer)
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CheckDiceRollForBot();
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else
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SetCanRollDiceForUser(true);
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@ -649,53 +645,61 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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return;
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}
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else if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath)
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else if (selectedPawn.GetPlayerState() == PlayerState.InFinishingPath)
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{
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ApplyFinishingPathLogic(playerPawn);
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ApplyFinishingPathLogic(selectedPawn);
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}
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else if (playerPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
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else if (selectedPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
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{
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tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).ResetPlayerPawn(playerPawn);
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ApplyFinishingPathLogic(playerPawn);
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tilesManager.RetrieveTileBasedOnIndex(selectedPawn.CurrentTileIndex).ResetPlayerPawn(selectedPawn);
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ApplyFinishingPathLogic(selectedPawn);
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}
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else if (playerPawn.GetPlayerState() == PlayerState.InSafeZone || playerPawn.GetPlayerState() == PlayerState.Moving)
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else if (selectedPawn.GetPlayerState() == PlayerState.InSafeZone || selectedPawn.GetPlayerState() == PlayerState.Moving)
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{
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// move based on the dice value
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Debug.Log($"Tile Index :: currentTileIndex: {playerPawn.CurrentTileIndex}");
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int nextTileIdx = GetNextGeneralTileIndex(playerPawn);
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int targetIdx = playerPawn.CurrentTileIndex + diceRolledValue;
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Debug.Log($"Tile Index :: currentTileIndex: {selectedPawn.CurrentTileIndex}");
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int nextTileIdx = GetNextGeneralTileIndex(selectedPawn);
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int targetIdx = selectedPawn.CurrentTileIndex + diceRolledValue;
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if (nextTileIdx == 0)
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targetIdx = (targetIdx - playerPawn.CurrentTileIndex) - 1;
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targetIdx = (targetIdx - selectedPawn.CurrentTileIndex) - 1;
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Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
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Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(selectedPawn.CurrentTileIndex);
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if (currentSittingTile.IsSafeZone)
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{
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SafeTile safeTile = (SafeTile)currentSittingTile;
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safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, playerPawn);
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// DisplayPlayerCountOnTile(playerPawn, false);
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// if (safeTile.PlayerTypesCount > 0)
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// {
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// var pawns = safeTile.GetPlayerPawns(playerPawn.PlayerType);
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// foreach (var pawn in pawns)
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// DisplayPlayerCountOnTile(pawn, true);
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// }
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if (safeTile.PlayerTypesCount == 1)
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safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, selectedPawn);
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if (safeTile.ContainsPlayerType(selectedPawn.PlayerType))
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{
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PlayerType playerType = safeTile.GetFirstPlayerType();
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var playerPawns = safeTile.GetPlayerPawns(selectedPawn.PlayerType);
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var playerPawns = safeTile.GetPlayerPawns(playerType);
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foreach (var pawn in playerPawns)
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pawn.MoveToCustomTilePosition(safeTile.CenterPlacementPosition);
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if (safeTile.PlayerTypesCount == 1)
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{
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PlayerType playerType = safeTile.GetFirstPlayerType();
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foreach (var pawn in playerPawns)
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pawn.MoveToCustomTilePosition(safeTile.CenterPlacementPosition);
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}
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if (safeTile.ContainsPlayerType(selectedPawn.PlayerType))
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{
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foreach (var pawn in playerPawns)
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UpdatePlayerCountOnTile(pawn, true);
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}
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}
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}
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else
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{
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currentSittingTile.ResetPlayerPawn(playerPawn);
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currentSittingTile.ResetPlayerPawn(selectedPawn);
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if (currentSittingTile.HasPawnsAvailable)
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{
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var playerPawns = currentSittingTile.GetPlayerPawns();
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foreach (var pawn in playerPawns)
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UpdatePlayerCountOnTile(pawn, true);
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}
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}
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MoveThroughTiles(playerPawn, nextTileIdx, targetIndex: targetIdx);
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MoveThroughTiles(selectedPawn, nextTileIdx, targetIndex: targetIdx);
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}
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}
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@ -706,7 +710,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue;
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Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
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DisplayPlayerCountOnTile(playerPawn, false);
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UpdatePlayerCountOnTile(playerPawn, false);
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MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
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}
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@ -792,9 +796,9 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public void SetDisplayCountForAllAvailPlayers(bool state)
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{
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foreach (var pawn in availPlayers)
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{
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DisplayPlayerCountOnTile(pawn, state);
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}
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{
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UpdatePlayerCountOnTile(pawn, state);
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}
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}
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private void MoveThroughTiles(PlayerPawn playerPawn, int index, int targetIndex)
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@ -814,7 +818,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
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Debug.Log($"tile targetPosition: {targetPosition}");
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DisplayPlayerCountOnTile(playerPawn, false);
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UpdatePlayerCountOnTile(playerPawn, false);
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playerPawn.MoveToTile(
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targetPosition,
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@ -847,7 +851,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
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if (CanRollDiceAgain)
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DisplayPlayerCountOnTile(playerPawn, true);
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UpdatePlayerCountOnTile(playerPawn, true);
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if (!nextTile.IsSafeZone)
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{
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@ -866,8 +870,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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Debug.Log($"pawn: {pawn}");
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Debug.Log($"playerBase: {playerBaseHandler}");
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var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType)
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.GetBasePlacementDataPosition(pawn.PlayerId - 1);
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var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
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Debug.Log($"playerBasePos: {playerBasePos}");
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playerGameDatasDict[pawn.PlayerType].totalPawnsInHome++;
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@ -877,7 +880,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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if (CheckForMaxDiceRollAttempt())
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{
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nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
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DisplayPlayerCountOnTile(playerPawn, true);
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// UpdatePlayerCountOnTile(playerPawn, true);
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return;
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}
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@ -888,7 +891,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
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nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
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DisplayPlayerCountOnTile(playerPawn, true);
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UpdatePlayerCountOnTile(playerPawn, true);
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if (CheckForMaxDiceRollAttempt())
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{
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@ -989,7 +992,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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}
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else
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{
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DisplayPlayerCountOnTile(playerPawn, true);
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if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
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{
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UpdatePlayerState(playerPawn, PlayerState.HasFinished);
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@ -1040,6 +1042,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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SwitchPlayer();
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}
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UpdatePlayerCountOnTile(playerPawn, CanRollDiceAgain && playerPawn.CurrentTileIndex != tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1);
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}
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},
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index);
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@ -1051,7 +1055,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
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}
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private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show)
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private void UpdatePlayerCountOnTile(PlayerPawn playerPawn, bool show)
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{
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Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ?
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tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex)
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@ -27,6 +27,8 @@ public class Tile : MonoBehaviour
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private List<PlayerPawn> PlayerPawns = new List<PlayerPawn>(); // Change implementation
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public List<PlayerPawn> GetPlayerPawns() => PlayerPawns;
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public bool HasPawnsAvailable => PlayerPawns.Count > 0;
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public PlayerType CurrentHoldingPlayerType => PlayerPawns[0].PlayerType;
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public int TotalPawnsInTile => PlayerPawns.Count;
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