Fix: indicator values.

This commit is contained in:
Ashby Issac 2026-02-02 15:10:51 +05:30
parent 273c86d5b9
commit 4530c474e9
2 changed files with 59 additions and 53 deletions

View File

@ -207,7 +207,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
}
// TODO :: Call based on 2P/3P/4P
public void InitCurrentGamePlayerInfo()
{
currentPlayerTypeTurn = allPlayerTypes[currentPlayerTurnIndex];
@ -565,10 +564,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
pawn.GetPlayerState() == PlayerState.Moving ||
pawn.GetPlayerState() == PlayerState.InFinishingPath).ToList();
foreach (var player in availPlayers) // TODO :: Move from here
{
DisplayPlayerCountOnTile(player, true);
}
SetDisplayCountForAllAvailPlayers(true);
}
private bool AreAllPawnsInFinishingPath()
@ -615,32 +611,32 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceRollHandler.HandleDiceViewForBot((rollVal) => RollDiceForBot(rollVal));
}
public void OnPawnSelected(PlayerPawn playerPawn)
public void OnPawnSelected(PlayerPawn selectedPawn)
{
EnablePlayerSelectionStates(false);
PlayerGameData playerGameData = playerGameDatasDict[currentPlayerTypeTurn];
Debug.Log($"playerPawn.GetPlayerState(): {playerPawn.GetPlayerState()}");
Debug.Log($"playerPawn.GetPlayerState(): {selectedPawn.GetPlayerState()}");
if (playerPawn.GetPlayerState() == PlayerState.InHome)
if (selectedPawn.GetPlayerState() == PlayerState.InHome)
{
Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
DisplayPlayerCountOnTile(playerPawn, false);
playerPawn.MoveToTile(
GetAndInitPositionInsideSafeZone(playerPawn, targetTile),
UpdatePlayerCountOnTile(selectedPawn, false);
selectedPawn.MoveToTile(
GetAndInitPositionInsideSafeZone(selectedPawn, targetTile),
onComplete: () =>
{
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
UpdatePlayerState(playerPawn, PlayerState.InSafeZone);
DisplayPlayerCountOnTile(playerPawn, true);
UpdatePlayerState(selectedPawn, PlayerState.InSafeZone);
UpdatePlayerCountOnTile(selectedPawn, true);
if (CheckForMaxDiceRollAttempt())
{
return;
}
if (playerPawn.IsBotPlayer)
if (selectedPawn.IsBotPlayer)
CheckDiceRollForBot();
else
SetCanRollDiceForUser(true);
@ -649,53 +645,61 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
return;
}
else if (playerPawn.GetPlayerState() == PlayerState.InFinishingPath)
else if (selectedPawn.GetPlayerState() == PlayerState.InFinishingPath)
{
ApplyFinishingPathLogic(playerPawn);
ApplyFinishingPathLogic(selectedPawn);
}
else if (playerPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
else if (selectedPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
{
tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex).ResetPlayerPawn(playerPawn);
ApplyFinishingPathLogic(playerPawn);
tilesManager.RetrieveTileBasedOnIndex(selectedPawn.CurrentTileIndex).ResetPlayerPawn(selectedPawn);
ApplyFinishingPathLogic(selectedPawn);
}
else if (playerPawn.GetPlayerState() == PlayerState.InSafeZone || playerPawn.GetPlayerState() == PlayerState.Moving)
else if (selectedPawn.GetPlayerState() == PlayerState.InSafeZone || selectedPawn.GetPlayerState() == PlayerState.Moving)
{
// move based on the dice value
Debug.Log($"Tile Index :: currentTileIndex: {playerPawn.CurrentTileIndex}");
int nextTileIdx = GetNextGeneralTileIndex(playerPawn);
int targetIdx = playerPawn.CurrentTileIndex + diceRolledValue;
Debug.Log($"Tile Index :: currentTileIndex: {selectedPawn.CurrentTileIndex}");
int nextTileIdx = GetNextGeneralTileIndex(selectedPawn);
int targetIdx = selectedPawn.CurrentTileIndex + diceRolledValue;
if (nextTileIdx == 0)
targetIdx = (targetIdx - playerPawn.CurrentTileIndex) - 1;
targetIdx = (targetIdx - selectedPawn.CurrentTileIndex) - 1;
Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
Tile currentSittingTile = tilesManager.RetrieveTileBasedOnIndex(selectedPawn.CurrentTileIndex);
if (currentSittingTile.IsSafeZone)
{
SafeTile safeTile = (SafeTile)currentSittingTile;
safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, playerPawn);
// DisplayPlayerCountOnTile(playerPawn, false);
// if (safeTile.PlayerTypesCount > 0)
// {
// var pawns = safeTile.GetPlayerPawns(playerPawn.PlayerType);
// foreach (var pawn in pawns)
// DisplayPlayerCountOnTile(pawn, true);
// }
safeTile.UpdateSafeZonePlayerData(currentPlayerTypeTurn, selectedPawn);
if (safeTile.ContainsPlayerType(selectedPawn.PlayerType))
{
var playerPawns = safeTile.GetPlayerPawns(selectedPawn.PlayerType);
if (safeTile.PlayerTypesCount == 1)
{
PlayerType playerType = safeTile.GetFirstPlayerType();
var playerPawns = safeTile.GetPlayerPawns(playerType);
foreach (var pawn in playerPawns)
pawn.MoveToCustomTilePosition(safeTile.CenterPlacementPosition);
}
if (safeTile.ContainsPlayerType(selectedPawn.PlayerType))
{
foreach (var pawn in playerPawns)
UpdatePlayerCountOnTile(pawn, true);
}
}
}
else
{
currentSittingTile.ResetPlayerPawn(playerPawn);
currentSittingTile.ResetPlayerPawn(selectedPawn);
if (currentSittingTile.HasPawnsAvailable)
{
var playerPawns = currentSittingTile.GetPlayerPawns();
foreach (var pawn in playerPawns)
UpdatePlayerCountOnTile(pawn, true);
}
}
MoveThroughTiles(playerPawn, nextTileIdx, targetIndex: targetIdx);
MoveThroughTiles(selectedPawn, nextTileIdx, targetIndex: targetIdx);
}
}
@ -706,7 +710,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue;
Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
DisplayPlayerCountOnTile(playerPawn, false);
UpdatePlayerCountOnTile(playerPawn, false);
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
}
@ -793,7 +797,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{
foreach (var pawn in availPlayers)
{
DisplayPlayerCountOnTile(pawn, state);
UpdatePlayerCountOnTile(pawn, state);
}
}
@ -814,7 +818,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
Debug.Log($"tile targetPosition: {targetPosition}");
DisplayPlayerCountOnTile(playerPawn, false);
UpdatePlayerCountOnTile(playerPawn, false);
playerPawn.MoveToTile(
targetPosition,
@ -847,7 +851,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
if (CanRollDiceAgain)
DisplayPlayerCountOnTile(playerPawn, true);
UpdatePlayerCountOnTile(playerPawn, true);
if (!nextTile.IsSafeZone)
{
@ -866,8 +870,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"pawn: {pawn}");
Debug.Log($"playerBase: {playerBaseHandler}");
var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType)
.GetBasePlacementDataPosition(pawn.PlayerId - 1);
var playerBasePos = playerBaseHandler.GetPlayerBase(pawn.PlayerType).GetBasePlacementDataPosition(pawn.PlayerId - 1);
Debug.Log($"playerBasePos: {playerBasePos}");
playerGameDatasDict[pawn.PlayerType].totalPawnsInHome++;
@ -877,7 +880,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (CheckForMaxDiceRollAttempt())
{
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
DisplayPlayerCountOnTile(playerPawn, true);
// UpdatePlayerCountOnTile(playerPawn, true);
return;
}
@ -888,7 +891,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
DisplayPlayerCountOnTile(playerPawn, true);
UpdatePlayerCountOnTile(playerPawn, true);
if (CheckForMaxDiceRollAttempt())
{
@ -989,7 +992,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
}
else
{
DisplayPlayerCountOnTile(playerPawn, true);
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
{
UpdatePlayerState(playerPawn, PlayerState.HasFinished);
@ -1040,6 +1042,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
SwitchPlayer();
}
UpdatePlayerCountOnTile(playerPawn, CanRollDiceAgain && playerPawn.CurrentTileIndex != tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1);
}
},
index);
@ -1051,7 +1055,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
}
private void DisplayPlayerCountOnTile(PlayerPawn playerPawn, bool show)
private void UpdatePlayerCountOnTile(PlayerPawn playerPawn, bool show)
{
Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ?
tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex)

View File

@ -27,6 +27,8 @@ public class Tile : MonoBehaviour
private List<PlayerPawn> PlayerPawns = new List<PlayerPawn>(); // Change implementation
public List<PlayerPawn> GetPlayerPawns() => PlayerPawns;
public bool HasPawnsAvailable => PlayerPawns.Count > 0;
public PlayerType CurrentHoldingPlayerType => PlayerPawns[0].PlayerType;
public int TotalPawnsInTile => PlayerPawns.Count;