Fix : gameflow logic

This commit is contained in:
alantrix0012 2026-02-02 17:21:38 +05:30
parent 1897a36a88
commit 318a34e192
4 changed files with 21 additions and 11 deletions

View File

@ -8462,7 +8462,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
isDebugTest: 1
diceRollHandler: {fileID: 1013177415}
diceValue: 6
diceValue: 0
maxDiceSixRollCounter: 2
totalStepsForCharacter: 57
diceText: {fileID: 953941044}
@ -23841,7 +23841,7 @@ GameObject:
- component: {fileID: 5608193481667689438}
- component: {fileID: 5608193481667689409}
m_Layer: 5
m_Name: Menu HUD Screen
m_Name: MainMenuScreen
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -24581,7 +24581,7 @@ GameObject:
- component: {fileID: 5608193481910428234}
- component: {fileID: 5608193481910428235}
m_Layer: 5
m_Name: MainMenuScreen
m_Name: MenuScreens
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -24609,6 +24609,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
screenType: 6
shouldFade: 0
playBtn: {fileID: 0}
closeBtn: {fileID: 0}
--- !u!224 &5608193481924487018
RectTransform:
m_ObjectHideFlags: 0

View File

@ -52,6 +52,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
private TilesManager tilesManager;
private UIManager uIManager;
private GameManager gameManager;
private GameModeHandler gameModeHandler;
private int diceRolledValue;
@ -85,12 +86,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
uIManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>();
gameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
gameModeHandler = InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>();
}
public void InitPlayerTypesForPVP(List<PlayerType> types, List<string> names)
{
allPlayerTypes = new List<PlayerType>(types);
playerDatas.Clear();
playerDatas = new List<PlayerData>();
TotalPlayersInGame = types.Count;
@ -504,7 +506,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"### AreAllPawnsInFinishingPath");
if (AreAllPawnsInFinishingPath())
{
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
SetCanRollDiceForUser(gameModeHandler.CurrentGameModeType != GameModeType.Bot || !botTypesInGame.Contains(currentPlayerTypeTurn));
return;
}
@ -783,16 +785,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
UpdateActivePlayersAndSetDisplay();
}
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
Debug.Log($"CurrentPlayerTurn: {currentPlayerTypeTurn}");
SetCanRollDiceForUser(gameModeHandler.CurrentGameModeType != GameModeType.Bot || !botTypesInGame.Contains(currentPlayerTypeTurn));
SetCurrentSelectedPointer();
pointerMeshRend.material = turnMat;
// pointerMeshRend.materials[0] = turnMat;
Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
// Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
if (botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
{
Debug.Log($"Invoking RollDiceForBot");
Invoke(nameof(HandleDiceRoll), 1f);
@ -1103,13 +1105,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
ResetGameRestartData();
playerDatas = null;
botTypesInGame = null;
allPlayerTypes = null;
botRuntimeMovementData = null;
playerGameDatasDict = null;
playerDatas = null;
availPlayers = null;
botTypesInGame = null;
botRuntimeMovementData = null;
}
public void ResetGameRestartData()

View File

@ -35,6 +35,7 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void OnGameStateChanged(GameState gameState)
{
GameState = gameState;
Debug.Log($"OnGameStateChanged: {gameState}");
switch (gameState)
{
case GameState.InMenu:

View File

@ -39,6 +39,7 @@ public class PvPModePopup : PopupBase
private ScreenManager screenManager;
private SoundManager soundManager;
private GameManager gameManager;
private GameModeHandler gameModeHandler;
private int selectedPlayerCount;
@ -151,6 +152,9 @@ public class PvPModePopup : PopupBase
gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList(), playerNameMap.Values.ToList());
gameManager = gameManager == null ? InterfaceManager.Instance.GetInterfaceInstance<GameManager>() : gameManager;
gameManager.OnGameStateChanged(GameState.InGame);
}
private void OnClick_SwitchButton()