Fix : gameflow logic
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1897a36a88
commit
318a34e192
@ -8462,7 +8462,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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isDebugTest: 1
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isDebugTest: 1
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diceRollHandler: {fileID: 1013177415}
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diceRollHandler: {fileID: 1013177415}
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diceValue: 6
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diceValue: 0
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maxDiceSixRollCounter: 2
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maxDiceSixRollCounter: 2
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totalStepsForCharacter: 57
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totalStepsForCharacter: 57
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diceText: {fileID: 953941044}
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diceText: {fileID: 953941044}
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@ -23841,7 +23841,7 @@ GameObject:
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- component: {fileID: 5608193481667689438}
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- component: {fileID: 5608193481667689438}
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- component: {fileID: 5608193481667689409}
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- component: {fileID: 5608193481667689409}
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m_Layer: 5
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m_Layer: 5
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m_Name: Menu HUD Screen
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m_Name: MainMenuScreen
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -24581,7 +24581,7 @@ GameObject:
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- component: {fileID: 5608193481910428234}
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- component: {fileID: 5608193481910428234}
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- component: {fileID: 5608193481910428235}
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- component: {fileID: 5608193481910428235}
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m_Layer: 5
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m_Layer: 5
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m_Name: MainMenuScreen
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m_Name: MenuScreens
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -24609,6 +24609,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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screenType: 6
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screenType: 6
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shouldFade: 0
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shouldFade: 0
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playBtn: {fileID: 0}
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closeBtn: {fileID: 0}
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--- !u!224 &5608193481924487018
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--- !u!224 &5608193481924487018
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -52,6 +52,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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private TilesManager tilesManager;
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private TilesManager tilesManager;
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private UIManager uIManager;
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private UIManager uIManager;
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private GameManager gameManager;
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private GameManager gameManager;
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private GameModeHandler gameModeHandler;
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private int diceRolledValue;
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private int diceRolledValue;
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@ -85,12 +86,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
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tilesManager = InterfaceManager.Instance.GetInterfaceInstance<TilesManager>();
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uIManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>();
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uIManager = InterfaceManager.Instance.GetInterfaceInstance<UIManager>();
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gameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
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gameManager = InterfaceManager.Instance.GetInterfaceInstance<GameManager>();
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gameModeHandler = InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>();
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}
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}
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public void InitPlayerTypesForPVP(List<PlayerType> types, List<string> names)
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public void InitPlayerTypesForPVP(List<PlayerType> types, List<string> names)
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{
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{
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allPlayerTypes = new List<PlayerType>(types);
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allPlayerTypes = new List<PlayerType>(types);
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playerDatas.Clear();
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playerDatas = new List<PlayerData>();
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TotalPlayersInGame = types.Count;
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TotalPlayersInGame = types.Count;
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@ -504,7 +506,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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Debug.Log($"### AreAllPawnsInFinishingPath");
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Debug.Log($"### AreAllPawnsInFinishingPath");
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if (AreAllPawnsInFinishingPath())
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if (AreAllPawnsInFinishingPath())
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{
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{
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SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
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SetCanRollDiceForUser(gameModeHandler.CurrentGameModeType != GameModeType.Bot || !botTypesInGame.Contains(currentPlayerTypeTurn));
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return;
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return;
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}
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}
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@ -782,17 +784,17 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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UpdateActivePlayersAndSetDisplay();
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UpdateActivePlayersAndSetDisplay();
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}
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}
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SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
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Debug.Log($"CurrentPlayerTurn: {currentPlayerTypeTurn}");
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Debug.Log($"CurrentPlayerTurn: {currentPlayerTypeTurn}");
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SetCanRollDiceForUser(gameModeHandler.CurrentGameModeType != GameModeType.Bot || !botTypesInGame.Contains(currentPlayerTypeTurn));
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SetCurrentSelectedPointer();
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SetCurrentSelectedPointer();
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pointerMeshRend.material = turnMat;
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pointerMeshRend.material = turnMat;
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// pointerMeshRend.materials[0] = turnMat;
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// pointerMeshRend.materials[0] = turnMat;
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Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
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// Debug.Log($"botTypesInGame.Contains(currentPlayerTypeTurn): {botTypesInGame.Contains(currentPlayerTypeTurn)}");
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if (botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
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if (gameModeHandler.CurrentGameModeType == GameModeType.Bot && botTypesInGame.Contains(currentPlayerTypeTurn)) // TODO :: Double check calling of the function
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{
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{
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Debug.Log($"Invoking RollDiceForBot");
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Debug.Log($"Invoking RollDiceForBot");
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Invoke(nameof(HandleDiceRoll), 1f);
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Invoke(nameof(HandleDiceRoll), 1f);
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@ -1103,13 +1105,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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ResetGameRestartData();
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ResetGameRestartData();
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playerDatas = null;
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playerDatas = null;
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botTypesInGame = null;
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allPlayerTypes = null;
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allPlayerTypes = null;
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botRuntimeMovementData = null;
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playerGameDatasDict = null;
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playerGameDatasDict = null;
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playerDatas = null;
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playerDatas = null;
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availPlayers = null;
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availPlayers = null;
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botTypesInGame = null;
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botRuntimeMovementData = null;
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}
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}
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public void ResetGameRestartData()
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public void ResetGameRestartData()
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@ -35,6 +35,7 @@ public class GameManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
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public void OnGameStateChanged(GameState gameState)
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public void OnGameStateChanged(GameState gameState)
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{
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{
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GameState = gameState;
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GameState = gameState;
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Debug.Log($"OnGameStateChanged: {gameState}");
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switch (gameState)
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switch (gameState)
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{
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{
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case GameState.InMenu:
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case GameState.InMenu:
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@ -39,6 +39,7 @@ public class PvPModePopup : PopupBase
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private ScreenManager screenManager;
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private ScreenManager screenManager;
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private SoundManager soundManager;
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private SoundManager soundManager;
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private GameManager gameManager;
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private GameModeHandler gameModeHandler;
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private GameModeHandler gameModeHandler;
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private int selectedPlayerCount;
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private int selectedPlayerCount;
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@ -151,6 +152,9 @@ public class PvPModePopup : PopupBase
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gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
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gameModeHandler = gameModeHandler == null ? InterfaceManager.Instance.GetInterfaceInstance<GameModeHandler>() : gameModeHandler;
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gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList(), playerNameMap.Values.ToList());
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gameModeHandler.InitPVPModeData(playerNameMap.Keys.ToList(), playerNameMap.Values.ToList());
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gameManager = gameManager == null ? InterfaceManager.Instance.GetInterfaceInstance<GameManager>() : gameManager;
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gameManager.OnGameStateChanged(GameState.InGame);
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}
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}
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private void OnClick_SwitchButton()
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private void OnClick_SwitchButton()
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