Refactored changes + fixes for indicator.

This commit is contained in:
Ashby Issac 2026-02-02 16:43:43 +05:30
parent 7dc4cb5478
commit 1897a36a88
3 changed files with 45 additions and 35 deletions

View File

@ -8464,6 +8464,7 @@ MonoBehaviour:
diceRollHandler: {fileID: 1013177415} diceRollHandler: {fileID: 1013177415}
diceValue: 6 diceValue: 6
maxDiceSixRollCounter: 2 maxDiceSixRollCounter: 2
totalStepsForCharacter: 57
diceText: {fileID: 953941044} diceText: {fileID: 953941044}
pointerDebug: {fileID: 102349503} pointerDebug: {fileID: 102349503}
pointerMeshRend: {fileID: 102349501} pointerMeshRend: {fileID: 102349501}

View File

@ -1,9 +1,9 @@
using TMPro;
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using DG.Tweening; using DG.Tweening;
using TMPro;
using UnityEngine; using UnityEngine;
using System.Collections.Generic;
public enum BotMove public enum BotMove
{ {
@ -308,12 +308,6 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}"); Debug.Log($"CallTest: SelectPawnFromBotBase: {currentPlayerTypeTurn}");
var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict var botPawnsDictForCurrentPlayer = botRuntimeMovementData[currentPlayerTypeTurn]; // set the data inside this dict
// check the data from the playerGameDataDict
// change playerPawnsDict to list
// only select the pawns that are active
// if no pawns have left the home select the first pawn inside the base should be selected
int savedPlayerId = -1; int savedPlayerId = -1;
PlayerPawn pawn = null; PlayerPawn pawn = null;
@ -321,7 +315,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0) if (playerGameDatasDict[currentPlayerTypeTurn].totalPawnsInHome == 0)
{ {
InitActivePlayers(); UpdateActivePlayersAndSetDisplay();
} }
if (availPlayers.Count() < 1 && CanRollDiceAgain) // got a 6 roll value if (availPlayers.Count() < 1 && CanRollDiceAgain) // got a 6 roll value
@ -524,7 +518,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
else // if there are any other pawns that are in safe or moving state else // if there are any other pawns that are in safe or moving state
{ {
// for player's logic // for player's logic
InitActivePlayers(); UpdateActivePlayersAndSetDisplay();
int customAvailPlayers = availPlayers.Count(); int customAvailPlayers = availPlayers.Count();
Debug.Log($"before CustomAvailablePlayers: {customAvailPlayers}"); Debug.Log($"before CustomAvailablePlayers: {customAvailPlayers}");
@ -566,7 +560,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}"); Debug.Log($"CanRollDiceAgain: {CanRollDiceAgain}, canSwitchPlayer: {canSwitchPlayer}");
} }
private void InitActivePlayers() private void UpdateActivePlayersAndSetDisplay()
{ {
availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn) availPlayers = playerGameDatasDict[currentPlayerTypeTurn].playerPawnsDict.Values.Select(pawn => pawn)
.Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone || .Where(pawn => pawn.GetPlayerState() == PlayerState.InSafeZone ||
@ -632,14 +626,14 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex); Tile targetTile = tilesManager.RetrieveTileBasedOnIndex(playerGameData.startIndex);
UpdatePlayerCountOnTile(selectedPawn, false); selectedPawn.ShowPlayerCountCanvas(false);
selectedPawn.MoveToTile( selectedPawn.MoveToTile(
GetAndInitPositionInsideSafeZone(selectedPawn, targetTile), GetAndInitPositionInsideSafeZone(selectedPawn, targetTile),
onComplete: () => onComplete: () =>
{ {
playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--; playerGameDatasDict[playerGameData.playerType].totalPawnsInHome--;
UpdatePlayerState(selectedPawn, PlayerState.InSafeZone); UpdatePlayerState(selectedPawn, PlayerState.InSafeZone);
UpdatePlayerCountOnTile(selectedPawn, true); ShowUpdatedPlayerCountOnTile(selectedPawn);
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
return; return;
@ -656,6 +650,16 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
else if (selectedPawn.GetPlayerState() == PlayerState.InFinishingPath) else if (selectedPawn.GetPlayerState() == PlayerState.InFinishingPath)
{ {
Tile currentSittingTile = tilesManager.RetrieveFinishingTileBasedOnIndex(selectedPawn.PlayerType, selectedPawn.CurrentTileIndex);
currentSittingTile.ResetPlayerPawn(selectedPawn);
if (currentSittingTile.HasPawnsAvailable)
{
var playerPawns = currentSittingTile.GetPlayerPawns();
foreach (var pawn in playerPawns)
ShowUpdatedPlayerCountOnTile(pawn);
}
ApplyFinishingPathLogic(selectedPawn); ApplyFinishingPathLogic(selectedPawn);
} }
else if (selectedPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex) else if (selectedPawn.CurrentTileIndex == playerGameDatasDict[currentPlayerTypeTurn].endIndex)
@ -693,7 +697,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
if (safeTile.ContainsPlayerType(selectedPawn.PlayerType)) if (safeTile.ContainsPlayerType(selectedPawn.PlayerType))
{ {
foreach (var pawn in playerPawns) foreach (var pawn in playerPawns)
UpdatePlayerCountOnTile(pawn, true); ShowUpdatedPlayerCountOnTile(pawn);
} }
} }
} }
@ -704,7 +708,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
var playerPawns = currentSittingTile.GetPlayerPawns(); var playerPawns = currentSittingTile.GetPlayerPawns();
foreach (var pawn in playerPawns) foreach (var pawn in playerPawns)
UpdatePlayerCountOnTile(pawn, true); ShowUpdatedPlayerCountOnTile(pawn);
} }
} }
@ -719,7 +723,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue; tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1 : finishingPathIndex + diceRolledValue;
Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}"); Debug.Log($"TargetIdx: {targetIdx}, finishingPathIndex: {finishingPathIndex}");
UpdatePlayerCountOnTile(playerPawn, false);
playerPawn.ShowPlayerCountCanvas(false);
MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx); MoveThroughFinishingPath(playerPawn, finishingPathIndex, targetIdx);
} }
@ -746,9 +751,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}"); Debug.Log($"currentPlayerTurnIndex: {currentPlayerTurnIndex}");
Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}"); Debug.Log($"before SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
if (availPlayers.Count < 1)
InitActivePlayers();
UpdateActivePlayersAndSetDisplay();
Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}"); Debug.Log($"after SwitchPlayer availPlayers: {availPlayers.Count}, playerPawn: {playerPawn}");
SetDisplayCountForAllAvailPlayers(false); SetDisplayCountForAllAvailPlayers(false);
@ -776,8 +780,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
diceSixRollCounter = 0; diceSixRollCounter = 0;
diceText.text = $"{0}"; diceText.text = $"{0}";
InitActivePlayers(); UpdateActivePlayersAndSetDisplay();
SetDisplayCountForAllAvailPlayers(true);
} }
SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn)); SetCanRollDiceForUser(!botTypesInGame.Contains(currentPlayerTypeTurn));
@ -804,9 +807,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
public void SetDisplayCountForAllAvailPlayers(bool state) public void SetDisplayCountForAllAvailPlayers(bool state)
{ {
foreach (var pawn in availPlayers) if (state)
{ {
UpdatePlayerCountOnTile(pawn, state); availPlayers.ForEach(pawn => ShowUpdatedPlayerCountOnTile(pawn));
}
else
{
availPlayers.ForEach(pawn => pawn.ShowPlayerCountCanvas(false));
} }
} }
@ -827,7 +834,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
Debug.Log($"tile targetPosition: {targetPosition}"); Debug.Log($"tile targetPosition: {targetPosition}");
UpdatePlayerCountOnTile(playerPawn, false); playerPawn.ShowPlayerCountCanvas(false);
playerPawn.MoveToTile( playerPawn.MoveToTile(
targetPosition, targetPosition,
@ -860,7 +867,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}"); Debug.Log($"nextTile.IsSafeZone: {nextTile.IsSafeZone}");
if (CanRollDiceAgain) if (CanRollDiceAgain)
UpdatePlayerCountOnTile(playerPawn, true); ShowUpdatedPlayerCountOnTile(playerPawn);
if (!nextTile.IsSafeZone) if (!nextTile.IsSafeZone)
{ {
@ -900,7 +907,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
} }
nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn); nextTile.InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
UpdatePlayerCountOnTile(playerPawn, true); ShowUpdatedPlayerCountOnTile(playerPawn);
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
@ -1003,6 +1010,7 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
{ {
if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1) if (playerPawn.CurrentTileIndex == tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1)
{ {
playerPawn.ShowPlayerCountCanvas(false);
UpdatePlayerState(playerPawn, PlayerState.HasFinished); UpdatePlayerState(playerPawn, PlayerState.HasFinished);
playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++; playerGameDatasDict[currentPlayerTypeTurn].totalPawnsFinished++;
@ -1044,15 +1052,18 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
else else
{ {
// activate here // activate here
tilesManager.RetrieveFinishingTileBasedOnIndex(currentPlayerTypeTurn, playerPawn.CurrentTileIndex).InitPlayerPawn(playerPawn, currentPlayerTypeTurn);
if (CheckForMaxDiceRollAttempt()) if (CheckForMaxDiceRollAttempt())
{ {
return; return;
} }
if (CanRollDiceAgain)
ShowUpdatedPlayerCountOnTile(playerPawn);
SwitchPlayer(); SwitchPlayer();
} }
UpdatePlayerCountOnTile(playerPawn, CanRollDiceAgain && playerPawn.CurrentTileIndex != tilesManager.GetFinishingTileDataLength(currentPlayerTypeTurn) - 1);
} }
}, },
index); index);
@ -1064,14 +1075,13 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}"); Debug.Log($"CAnRollDiceForUser: {CanRollDiceForUser}");
} }
private void UpdatePlayerCountOnTile(PlayerPawn playerPawn, bool show) private void ShowUpdatedPlayerCountOnTile(PlayerPawn playerPawn)
{ {
Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ? Tile tile = playerPawn.GetPlayerState() == PlayerState.InFinishingPath ?
tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex) tilesManager.RetrieveFinishingTileBasedOnIndex(playerPawn.PlayerType, playerPawn.CurrentTileIndex)
: tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex); : tilesManager.RetrieveTileBasedOnIndex(playerPawn.CurrentTileIndex);
playerPawn.ShowPlayerCountCanvas(show); playerPawn.ShowPlayerCountCanvas(true);
if (!show) return;
int count = 0; int count = 0;
if (tile.IsSafeZone) if (tile.IsSafeZone)
@ -1083,6 +1093,8 @@ public class GameplayManager : MonoBehaviour, IBase, IBootLoader, IDataLoader
count = tile.TotalPawnsInTile; count = tile.TotalPawnsInTile;
} }
Debug.Log($"ShowUpdatedPlayerCountOnTile: {count}");
playerPawn.PlayerCountCanvas.SetPlayerCount(count); playerPawn.PlayerCountCanvas.SetPlayerCount(count);
} }

View File

@ -21,7 +21,6 @@ public class PlayerPawn : MonoBehaviour
{ {
[SerializeField] private PlayerState playerState; [SerializeField] private PlayerState playerState;
[SerializeField] private Animator animator; [SerializeField] private Animator animator;
[SerializeField] private GameObject playerCountCanvasPrefab;
[SerializeField] private PlayerCountCanvas playerCountCanvas; [SerializeField] private PlayerCountCanvas playerCountCanvas;
public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas; public PlayerCountCanvas PlayerCountCanvas => playerCountCanvas;
@ -170,8 +169,6 @@ public class PlayerPawn : MonoBehaviour
public void ShowPlayerCountCanvas(bool show) public void ShowPlayerCountCanvas(bool show)
{ {
if (playerCountCanvasPrefab == null) return; playerCountCanvas.gameObject.SetActive(show);
playerCountCanvasPrefab.SetActive(show);
} }
} }