Ludo-3D/Assets/Scripts/Loader/GameBootLoader.cs

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using UnityEngine;
public class GameBootLoader : BootLoader
{
[SerializeField] private GameObject[] baseObjects;
// [SerializeField] private BaseSO[] scriptables;
private bool hasInitializedScriptables = false;
protected override void InitBootLoaders()
{
IBootLoader bootLoader = null;
foreach (GameObject loader in baseObjects)
{
if (GetLoader<IBootLoader>(loader.transform, out bootLoader))
{
bootLoader.Initialize();
}
}
}
protected override void InitializeData()
{
InitializeScriptablesData();
IDataLoader dataLoader = null;
foreach (GameObject loader in baseObjects)
{
if (GetLoader<IDataLoader>(loader.transform, out dataLoader))
{
dataLoader.InitializeData();
}
}
}
protected override void Start()
{
base.Start();
}
private void InitializeScriptablesData()
{
// if (!hasInitializedScriptables)
// {
// foreach (BaseSO scriptableObject in scriptables)
// {
// scriptableObject.InitData();
// }
// hasInitializedScriptables = true;
// }
}
}