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2026-01-21 20:27:45 +05:30
using UnityEngine;
public class Tile : MonoBehaviour
{
[SerializeField] private bool isSafeZone = false;
public PlayerPawn PlayerPawn
{
get; private set;
}
public bool IsSafeZone => isSafeZone;
public void InitPlayerPawn(PlayerPawn playerPawn)
{
PlayerPawn = playerPawn;
}
}