Ludo-3D/Assets/Scripts/UI/Pages/Screens/PauseMenuPopup.cs

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2026-01-28 15:51:45 +05:30
using UnityEngine;
using UnityEngine.UI;
public class PauseMenuPopup : PopupBase
{
[Header("Buttons")]
[SerializeField] private Button homeBtn;
[SerializeField] private Button playBtn;
[SerializeField] private Button exitBtn;
private void OnEnable()
{
playBtn.onClick.AddListener(OnClick_playBtn);
homeBtn.onClick.AddListener(OnClick_homeBtn);
exitBtn.onClick.AddListener(OnClick_exitBtn);
}
private void OnDisable()
{
playBtn.onClick.RemoveListener(OnClick_playBtn);
homeBtn.onClick.RemoveListener(OnClick_homeBtn);
exitBtn.onClick.RemoveListener(OnClick_exitBtn);
}
private void OnClick_playBtn()
{
ScreenManager screenManager = InterfaceManager.Instance?.GetInterfaceInstance<ScreenManager>();
screenManager.ShowScreen(ScreenType.InGameHUDScreen);
Hide();
}
private void OnClick_homeBtn()
{
}
private void OnClick_exitBtn()
{
Application.Quit();
}
}