2026-01-21 20:27:45 +05:30
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class Ludo_3D_Constants
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{
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public const int Max_Dice_Rolls = 6;
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2026-01-30 09:35:31 +05:30
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public const string Player1_Name = "Player1";
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public const string Player2_Name = "Player2";
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public const string Player3_Name = "Player3";
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public const string Player4_Name = "Player4";
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2026-01-21 20:27:45 +05:30
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}
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