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using System.Collections.Generic;
using UnityEngine;
public enum PlayerType
{
Player1 = 0,
Player2 = 1,
Player3 = 2,
Player4 = 3
}
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public enum PlayerColorType
{
Red = 0,
Blue = 1,
Grey = 2,
Green = 3
}
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[System.Serializable]
public class PlayerGameData
{
public PlayerType playerType;
public int startIndex;
public int endIndex;
public Transform playersParent;
public Dictionary<int, PlayerPawn> playerPawnsDict;
public int totalPawnsInHome = 0;
public int totalPawnsFinished = 0;
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public int totalPawnsInFinishingPath = 0;
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}
[System.Serializable]
public class PlayerData
{
public PlayerType playerType;
public string playerName;
public int ranking = 0;
}