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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonSound : MonoBehaviour
{
private Button buttonComp;
// private SoundManager soundManager;
private void Awake()
{
buttonComp = GetComponent<Button>();
}
private void OnEnable()
{
buttonComp.onClick.AddListener(OnClick);
}
private void OnDisable()
{
buttonComp.onClick.RemoveListener(OnClick);
}
public void OnClick()
{
SetSoundManager();
// soundManager.PlayButtonSoundClip(SoundType.Button_Click);
}
private void SetSoundManager()
{
// soundManager = soundManager == null ? InterfaceManager.Instance?.GetInterfaceInstance<SoundManager>() : soundManager;
}
}